You bet I'm going to teabag those cowards & instagib them every occasion I get with my 624 CPs.
If they want to make PvP a gamble, then offer a dueling system or an arena where you can use currency as a wager.
The wiki article goes on to state:
......As many as 25% of customer support calls to companies operating online games deal specifically with griefing[/b].[2]"
nikolaj.lemcheb16_ESO wrote: »The thing is the stone system is not something you sign up for at the moment, it is something forced on you if you want to be a part of the v15+ game...
All the "PvPers" I've seen in this thread so far, whom are vehemently against the removal of the TV stone looting, happen to be NBs.
This statement in particular makes me lol.
You bet I'm going to teabag those cowards & instagib them every occasion I get with my 624 CPs.
Of course, I'm well aware of the context of this, purely being hypothetical to the idea of it being toggle-ble.(I think that's a stupid idea too, but for different reasons then you) But this is amusing nonetheless, coming from a NB that vocally addresses the issue of low TTK on Live being an issue, yet also willing to gloat on his ability to insta gib people. Which of course you can, because you are playing an easy class that meshes so well with the combat setting of the Imperial City, it may as well be called Nightblade City with the current path ZOS' "balancing" is striving towards.
I still fail to see how the concept of looting another player's earned currency, is integral to PvP in the Imperial City.-snip-more QQ about NBs

olemanwinter wrote: »nikolaj.lemcheb16_ESO wrote: »The thing is the stone system is not something you sign up for at the moment, it is something forced on you if you want to be a part of the v15+ game...
I understand. The same way being tackled is forced on you if you want to be on the football team. Gotcha.
Wth were you doing with 1600 stones on you in the first place? Don't blame the game for your reckless play.Yeah, this Tel Var looting system sure is fun!
Having a small battle in which me and my group are in control over. Then suddenly, I walk next to a wall and 0 dmg from the Enviroment kills me. Lost 1.6k stones in the process.
NB qq is just a portion of the other issues I brought up. Things like... 0 enviroment damage(gg ZOS!)... or you know, lag and crashes. All of this revolve around the major flaw with this system. It is unfair to lose everything, when in a situation where you are rendered 100% defenseless. This cannot be policed. Therefore, this system needs to go.
And yes, insta-gibs are still possible. I've succumbed to it twice yesterday.
Personofsecrets wrote: »How am I supposed to get Tel Var stones from other players when I can't easily switch between PVE and PVP because my role has been severely nerfd due to the stamina regeneration while blocking change? I like to tank in PVP. That is, I like taking the same gear that I use in PVE and bring it into PVP.
Personofsecrets wrote: »2. How am I supposed to get Tel Var stones from other players when I can't deal the finishing blow to them while I am playing in a group?
Personofsecrets wrote: »3. How am I supposed to get Tel Var stones from other players when I am healing?
Wth were you doing with 1600 stones on you in the first place? Don't blame the game for your reckless play.Yeah, this Tel Var looting system sure is fun!
Having a small battle in which me and my group are in control over. Then suddenly, I walk next to a wall and 0 dmg from the Enviroment kills me. Lost 1.6k stones in the process.
NB qq is just a portion of the other issues I brought up. Things like... 0 enviroment damage(gg ZOS!)... or you know, lag and crashes. All of this revolve around the major flaw with this system. It is unfair to lose everything, when in a situation where you are rendered 100% defenseless. This cannot be policed. Therefore, this system needs to go.
And yes, insta-gibs are still possible. I've succumbed to it twice yesterday.
Emma_Eunjung wrote: »One thing ZOS got RIGHT with the Tel Var Store:
THE PRICES.
I was almost scared to look at the armor prices because I thought they might be as bad as the Cyrodiil vendor prices (250K AP or whatever), but I was very happy to see that the prices are reasonable. Grinding out a piece of armor will be measured in hours, not weeks or months.
Imho there should be more danger for a ganker. Right now you can try to gank people, die as much as you want and if you ever hit the jackpot, make a run for it.
This is not comparable to the risk of willingly carrying many stones for a high multiplicator while farming mobs.
Imho the amount of stones transferred on player kill should depend ont he # stones on the killer (2x the stones, 200 + #stones, whatever). If the killer is taking a risk himself, 100% drop is fine. If he is not taking a risk at all, much less should be dropped.
The "nothing to lose" crowed is just annoying. They run into the enemy directly from their spawn, die a 1000 times and hope for soem stones. Once they get them, they run off (PvE suicide, walk the long way, whatever). If you kill them, tehre is zero reward. Not only TVS but also they're not worth AP (or XP fwiw). This is like forward camps (which were actually quite nice) but a tousand times worse.
Only if defeat is painful, victory is truely enjoyable.
Suntzu1414 wrote: »MAC client in PTS.
Currently. my MAC client PTS is insta-crashing.
Is there any work around for this...
My NB is on its 105 crash.
I've sent feedback, bug report and even on-line (CS tells me to make bug reports..lol).
Because i've died in a...high crime area (lotsa battles).
everytime, i re-log I insta-crash. So i'm unable to....move or /stuck my way out.
Is anyone looking after MAC client problems...
I've posted on Mac troubleshoot board, with no response (except from other users experiencing the same)
Please Help
ST
Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
Fair point, but it would be hard for it to be made fair to loot them directly in PvP, as the dead player may respawn before you'd managed to take them off the body - what would happen then? Does the player keep them just because they were fast at hitting R, or are they lost into the ether, in which case the PvP engagement was a bad experience for both sides?I don't even think it makes sense for PvP, and that's one of the reasons that people that gank have such an advantage. You can hide, and you don't have to go out in order to get your stones. Counter-intuitive for a looting system.Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
Fair point, but it would be hard for it to be made fair to loot them directly in PvP, as the dead player may respawn before you'd managed to take them off the body - what would happen then? Does the player keep them just because they were fast at hitting R, or are they lost into the ether, in which case the PvP engagement was a bad experience for both sides?I don't even think it makes sense for PvP, and that's one of the reasons that people that gank have such an advantage. You can hide, and you don't have to go out in order to get your stones. Counter-intuitive for a looting system.Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
Ah now that is a great idea I could get behind. I assume a tombstone would function like an NPC body? You just activate it to loot it, and it disappears of its own accord after, say, 90 seconds? That would be a great way to loot TV stones from enemy players and keep it in-line with looting them directly from mobs. And the killed player would lose (whatever percentage) of TV stones on death anyway - so how about this... if they can get back to their own tombstone within the time, and the killing player hasn't got around to looting it, they could even recover their stones. These suggestions would make TV stone gathering more intuitive, more immersive, more clear, and more interesting.It's been solved in several other games. For example, if the player respawns, you leave a tombstone or something similar to mark the point of death that can be looted. It's just a matter of wanting to do it.Fair point, but it would be hard for it to be made fair to loot them directly in PvP, as the dead player may respawn before you'd managed to take them off the body - what would happen then? Does the player keep them just because they were fast at hitting R, or are they lost into the ether, in which case the PvP engagement was a bad experience for both sides?I don't even think it makes sense for PvP, and that's one of the reasons that people that gank have such an advantage. You can hide, and you don't have to go out in order to get your stones. Counter-intuitive for a looting system.Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
EDIT: Just thought of another advantage of a marker. If they don't get the corpse, it also marks their killing zone, warning others that come that way. So they either come out immediately and get the TV stones, or their killing field is ruined.
Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
I don't even think it makes sense for PvP, and that's one of the reasons that people that gank have such an advantage. You can hide, and you don't have to go out in order to get your stones. Counter-intuitive for a looting system.
@SuraklinPrime Based on wraith808's post after that one, I started a new thread about this, if you're interested -> Tel Var Tombstones - An Alternative to AutolootingSuraklinPrime wrote: »Regarding how you obtain TV Stones - currently they're just added automatically when you kill an enemy, meaning you don't really notice how many you're getting per kill. For PvP, this makes sense, as there could otherwise be issues with getting your kill reward, but for PvE, I would like to see them looted off the enemy, like gold and materials. That way, you know how many stones are entering the system, and could also choose not to take them.
I don't even think it makes sense for PvP, and that's one of the reasons that people that gank have such an advantage. You can hide, and you don't have to go out in order to get your stones. Counter-intuitive for a looting system.
Indeed, why should you get your reward of TV stones without risk - unless the one true play style is cowardly distance ganking (although having sat through 2 dev talks that does sadly seem to be what they feel is the chosen style).
Not sure why you feel PvP corpse looters should have it easier than PvE players who would actually be vulnerable while looting bodies?
Seems like the supposedly 'hardcore' players are just backstabbing chickens? To be fair devs seem to like this chicken ganking style too... would be nice to see a game where courage was relevant...