Well, that was needed, currently tanks press block and suck all magicka and stamina in PVP from 10+ guys. Thats why DKs hated NBs fear so much and wanted it to be nerfed to make them even more powerful. Truth is that fear is only way to kill good tanks. Justice!
Come to think of it probably content will be nerfed a bit and it will be even more about dps. Vet dungeons can be done pretty fast without a tank and 4 DPS/heals. It is actually easier if the dps is competent you can skip most mechanics by just melting the boss.. I had pugs where I didn't notice the boss til after it was dead already. With some more cp and maybe some more dps buffs maybe everything can be done with just dps. We will all equip Shooting star and wreak everything with moar deeps.
delphwind_ESO wrote: »Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
They said WHEN NEEDED ... how did you miss that?
Plaid13ub17_ESO wrote: »MaximusDargus wrote: »Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!
This would be the biggest Punch for all DKs. We do not have range, we are forced to go in.
No matter if you Play Magicka or Stamina, 90% of all DKs are using 1 Slot with s/b.
90% of our Skills are under 8m. Take away the dmg while blocking and we are crap, uselles and are forced to a flamestaf or bow.Plaid13ub17_ESO wrote: »Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE
The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.
If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.
Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.
No they werent afk, but Players without nirnhorned will be dead with 2-3 hits, or 1 single Meteor.
I use the exact same Setup to tank PVE, just swaping out 1 single spell to have a taunt.
My dps as tank is between 5000-8000k depens on the boss.
In Trials a bit less.
Your last sugestion is even more BS than the removal from stam reg. I Play with 7 heavys, and have a hp pool from 27k.
"Tanks" would be even more OP.
LOL 2-3 hits with what while using a shield ? Those are some very poorly geared players.
And by my suggestion I ment with the zero regen you need to wear 7 heavy to get some of it back and base that off your health. So say you have 20k health with 7 heavy then you get maybe 300 stam regen but if you have 30k health you get 500 stam regen. Or something similar to that. That way we dont get high damage light armor wearing dps builds that can block all day and hit as hard as any caster.
But yet again... this is a PVE thread. Do whatever is needed to balance PVP but keep those changes in pvp.
Technically anyone with a taunt can tank in pvp as long as they dont get one shot killed and have a healer that can carry them. A good tank should be able to survive very well without much healing at all. Just because some healer can keep you alive through boss fights in your heavy dps gear dosnt really mean you are set up as a tank.
Plaid13ub17_ESO wrote: »MaximusDargus wrote: »Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!
This would be the biggest Punch for all DKs. We do not have range, we are forced to go in.
No matter if you Play Magicka or Stamina, 90% of all DKs are using 1 Slot with s/b.
90% of our Skills are under 8m. Take away the dmg while blocking and we are crap, uselles and are forced to a flamestaf or bow.Plaid13ub17_ESO wrote: »Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE
The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.
If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.
Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.
No they werent afk, but Players without nirnhorned will be dead with 2-3 hits, or 1 single Meteor.
I use the exact same Setup to tank PVE, just swaping out 1 single spell to have a taunt.
My dps as tank is between 5000-8000k depens on the boss.
In Trials a bit less.
Your last sugestion is even more BS than the removal from stam reg. I Play with 7 heavys, and have a hp pool from 27k.
"Tanks" would be even more OP.
LOL 2-3 hits with what while using a shield ? Those are some very poorly geared players.
And by my suggestion I ment with the zero regen you need to wear 7 heavy to get some of it back and base that off your health. So say you have 20k health with 7 heavy then you get maybe 300 stam regen but if you have 30k health you get 500 stam regen. Or something similar to that. That way we dont get high damage light armor wearing dps builds that can block all day and hit as hard as any caster.
But yet again... this is a PVE thread. Do whatever is needed to balance PVP but keep those changes in pvp.
Technically anyone with a taunt can tank in pvp as long as they dont get one shot killed and have a healer that can carry them. A good tank should be able to survive very well without much healing at all. Just because some healer can keep you alive through boss fights in your heavy dps gear dosnt really mean you are set up as a tank.
1hit from flame lash for a guy without nirnhorned = ~10k dmg crit
The healer doesnt even need to heal me much,
there we see that most "pve - tanks" doesnt even know wath a dk is able to do while wearing 7 heavys.
This count also for other class, tank Templer is able to tank AND Heal the whole grp.
Other class i dont know well. but also them should be able to to somthing well.
like i told before, i dont have anything else than heavy armor and have this dps
patrykplawskib16_ESO wrote: »patrykplawskib16_ESO wrote: »I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.
What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.
As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?
Because that's what it is, if you don't put limits to what tanks can do.
Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).
What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.
Get a grip people, seriously.
We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.
Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?
Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?
If not, how can you pretend to be certain of things, when you're not?
The why has been explained plenty of times.
If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).
If as a DPS I was able to one shot every boss, would that be nerfed? Of course.
Seriously, do you find PvE in this game still fun?
Run in, tank taunts stuff, AoE, repeat ad infinitum.
Not repetitive or boring at all *rolls eyes*
Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.
First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).
Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?
Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".
I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.
That's why you only have 1 vr14 character ? and yes you don't need 2 tanks but what about the beginners ? and by the way ive played since alpha so stfu with your ive player longer *** cause than you would be on our side defending regen when tanking.
Yes, I have only one VR14 character with 367 CPs & 14250 Achievement Points, not sure what it has to do with anything.
I also have a VR8 Sorcerer, VR7 Dragonknight and a VR2 Templar which I'm leveling the "old fashioned" way to VR14
(OCPD->must get every skill point and do all quests).
That said, during this game's life span, the VR14 character I have has witnessed 5 top raiding guilds die due to unsatisfying high end PvE content.
I don't care if you're played since alpha or not, I care about facts.
And fact is that "taunt everything & AoE" is not satisfying PvE content, and you've got to set limits to what certain roles can do in order not to undermine the other ones.
When tanks start wearing DPS gear and healing group mates because their right mouse button is so powerful, something is wrong.
When all you've got to do is blob up & spam your AoE while tank handles everything, something is wrong.
So no, I don't see why I would be defending the current snoozefest that is infinite resources.
patrykplawskib16_ESO wrote: »
I'm not gonna argue instead if your so smart explain me all the HM fights and how it would be done whit no regen when tanking.
WolffenBloodseeker wrote: »I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
Sandmanninja wrote: »WolffenBloodseeker wrote: »I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
You're a Templar using a Class skill (30% damage bubble). What about any other class?
So what you're suggesting is that all Tanks need to be magicka based. Right.WolffenBloodseeker wrote: »I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
WolffenBloodseeker wrote: »I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q
Sandmanninja wrote: »
You lose everything. Much of the game requires pre-emptive actions so even skilled players are hurt by this new requirement.
Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
dodgehopper_ESO wrote: »I will add, that it doesn't make sense to allow classes that can generate stamina while blocking, regardless of the fact that other classes that have strong stamina regen meant for tanking do not. Example Earthen Heart +Battle Roar vs. NB's Refreshing shadows+Siphons vs. Repentence vs. Dark Exchange (Which I doubt people do). You can clearly see in this instance the DK has a marked advantage over the other classes in this arena, despite the Devs desires for the game.So what you're suggesting is that all Tanks need to be magicka based. Right.WolffenBloodseeker wrote: »I play a templar tank in both PVP and PVE and i rarely hold the block button for more than a few seconds, i prefer to use a damage shield to be able to keep attacking while also mitigating damage and only use the block to mitigate hard attacks and i don't have any problems in pvp and pve with this setup, also i like anything that they make to stop abusers, just learn how to play better without using an UNFUN mechanic like blocking all the **** time and doing nothing more, i remember it was the same when shield bash could kill ANYTHING AND ANYONE then they nerfed it and people started complaining that ZOS was ruining their playstyle and taking away their freedom of choice of how they wanted to play, but be serious, that was ridiculous just like everyone perma-blocking in pvp and pve is q