Perma blocking is an issue in PvE too. It makes the game much easier because of the massive damage reduction. Not to mention mobs having useless spec attacks being ignored by blocking easily. You even get ultimate while blocking without the need to break it and waste time LA/HA (... and not all skills can be weaved). ZOS cannot simply fix this by raising overall damage of mobs/bosses as it would be a half-baked solution. Some builds cannot use permablocking so this change evens out the field and helps build diversity.
uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
MaximusDargus wrote: »uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
With conjunction with all the other changes? PVPers must have whine really hard that ZOS will prepare a whole set of other changes just to accommodate for reducing stamina regen to 0.
Guess what, if ZOS drops this stupid idea, born on false accusations of tanks being OP and presumption that there is no game beside PVP so any whine of PVPers must be meet no matter what consequences it will have in PvE there will be no need for "All the other changes" released in conjunction that are meant to soften the BLOW of nerfing stam regen. All the other changes that have potential to break more things, including possible "Nerfing overall damage of all mobs and bosses" that will.... guess what, reduce the difficulty of content?
What kind of logic it is?
Forcing useless and unneeded change into our throats and then stuffing it into ton of other changes just to make it taste nice, while simply dropping stupid idea would save all the trouble and would let them focus on something more useful and beneficial.
Then you pretty much die in Trials / VDSA, anything that power attacks you is a one shot. Have you not done any end game pve?Artemiisia wrote: »you will have to block whens needed and not just sit there doing perma block
MaximusDargus wrote: »uniq_faznrb18_ESO wrote: »Can we just get on with suggestions on possible solutions with regards to this issue?
We still haven't determined whether this even is an issue.
I mean, how could we. We know maybe a friction of all the changes and not one of us has tested any of these in PTS, seen how they play in conjunction with all the other changes.
Ignorance is bliss I guess.
With conjunction with all the other changes? PVPers must have whine really hard that ZOS will prepare a whole set of other changes just to accommodate for reducing stamina regen to 0.
Guess what, if ZOS drops this stupid idea, born on false accusations of tanks being OP and presumption that there is no game beside PVP so any whine of PVPers must be meet no matter what consequences it will have in PvE there will be no need for "All the other changes" released in conjunction that are meant to soften the BLOW of nerfing stam regen. All the other changes that have potential to break more things, including possible "Nerfing overall damage of all mobs and bosses" that will.... guess what, reduce the difficulty of content?
What kind of logic it is?
Forcing useless and unneeded change into our throats and then stuffing it into ton of other changes just to make it taste nice, while simply dropping stupid idea would save all the trouble and would let them focus on something more useful and beneficial.
I can't tell if you're being serious or not.
Are you saying they shouldn't make any changes to the game, that it is perfect as it is?
For someone who's been playing the game for barely two months, you sure have a lot to say (little sense, unfortunately).
My suggestion: instead of QQing on the forums (no one cares), go experience the game some more, you'll find out that these changes are not useless nor unneeded.
Personofsecrets wrote: »
Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
MaximusDargus wrote: »Also:
"http://www.elderscrollsonline.com/en-us/news/post/2015/07/06/battlemasters-corner--the-unstoppable-juggernaut"
ESO client news "4 hours ago". Is ZOS mocking us?
•Health: 23,489
•Magicka: 12,801
•Stamina: 17,567
•Health Regen: 812
•Magicka Regen: 536
•Stamina Regen: 591
and this should outstand 1vx? i would crush this DK in seconds lol
"If played correctly, this build should not have Magicka-sustain issues in 1v1s or even 1v2s."
and i Play mag dk btw
My suggestion: instead of QQing on the forums (no one cares), go experience the game some more, you'll find out that these changes are not useless nor unneeded.
18 pages with no replies from ZOS tells me this is going through no matter what. A couple of points to ponder now that we are all speculating:
1. The remarks about nerfing overall damage by bosses and mobs makes me wonder if that is the real reason why they are lowering the XP amounts required for Vet levels.
Plaid13ub17_ESO wrote: »
This is about pve not pvp. Anyone that thinks a tank just taunts and blocks doing nothing else in pvp has only seen terrible tanks. Even now before they remove stam regen it is hard to manage stamina. A tanks role in a group is to protect other players. Not just to pick one mob hit it with a wet noodle and wait for the rest of the group to manage everything else. And this seems to be what some people are saying is needed. People have even said that tanks shouldnt do anything but that. Stand there and take hits from one mob. Not multiple mobs just one. And not have any stamina to do anything else...
If this change goes live tanks will be forced into very specific builds their damage and defense will take a serious nerf. Damage because they wont have the stamina for attacks they will need block cost reduction glyphs so no magicka cost reduction or stam cost reduction stuff. So attacks will cost a ton. Stam will hardly ever regen since it comes in ticks every couple seconds and throw up a block in that time and stam will stop regening for a few seconds.
Being able to do far less as a tank less attacks less defense less agro management isnt making the class more interesting at all. It is nothing but a nerf. A nerf to the least played role in the game. How is this a good idea?
patrykplawskib16_ESO wrote: »I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.
What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.
As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?
Because that's what it is, if you don't put limits to what tanks can do.
Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).
What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.
Get a grip people, seriously.
We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.
Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?
Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?
If not, how can you pretend to be certain of things, when you're not?
The why has been explained plenty of times.
If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).
If as a DPS I was able to one shot every boss, would that be nerfed? Of course.
Seriously, do you find PvE in this game still fun?
Run in, tank taunts stuff, AoE, repeat ad infinitum.
Not repetitive or boring at all *rolls eyes*
Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.
First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).
Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?
Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".
I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.
patrykplawskib16_ESO wrote: »patrykplawskib16_ESO wrote: »I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.
What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.
As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?
Because that's what it is, if you don't put limits to what tanks can do.
Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).
What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.
Get a grip people, seriously.
We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.
Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?
Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?
If not, how can you pretend to be certain of things, when you're not?
The why has been explained plenty of times.
If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).
If as a DPS I was able to one shot every boss, would that be nerfed? Of course.
Seriously, do you find PvE in this game still fun?
Run in, tank taunts stuff, AoE, repeat ad infinitum.
Not repetitive or boring at all *rolls eyes*
Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.
First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).
Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?
Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".
I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.
That's why you only have 1 vr14 character ? and yes you don't need 2 tanks but what about the beginners ? and by the way ive played since alpha so stfu with your ive player longer *** cause than you would be on our side defending regen when tanking.
patrykplawskib16_ESO wrote: »patrykplawskib16_ESO wrote: »I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.
What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.
As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?
Because that's what it is, if you don't put limits to what tanks can do.
Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).
What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.
Get a grip people, seriously.
We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.
Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?
Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?
If not, how can you pretend to be certain of things, when you're not?
The why has been explained plenty of times.
If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).
If as a DPS I was able to one shot every boss, would that be nerfed? Of course.
Seriously, do you find PvE in this game still fun?
Run in, tank taunts stuff, AoE, repeat ad infinitum.
Not repetitive or boring at all *rolls eyes*
Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.
First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).
Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?
Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".
I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.
That's why you only have 1 vr14 character ? and yes you don't need 2 tanks but what about the beginners ? and by the way ive played since alpha so stfu with your ive player longer *** cause than you would be on our side defending regen when tanking.
Yes, I have only one VR14 character with 367 CPs & 14250 Achievement Points, not sure what it has to do with anything.
I also have a VR8 Sorcerer, VR7 Dragonknight and a VR2 Templar which I'm leveling the "old fashioned" way to VR14
(OCPD->must get every skill point and do all quests).
That said, during this game's life span, the VR14 character I have has witnessed 5 top raiding guilds die due to unsatisfying high end PvE content.
I don't care if you're played since alpha or not, I care about facts.
And fact is that "taunt everything & AoE" is not satisfying PvE content, and you've got to set limits to what certain roles can do in order not to undermine the other ones.
When tanks start wearing DPS gear and healing group mates because their right mouse button is so powerful, something is wrong.
When all you've got to do is blob up & spam your AoE while tank handles everything, something is wrong.
So no, I don't see why I would be defending the current snoozefest that is infinite resources.
Plaid13ub17_ESO wrote: »patrykplawskib16_ESO wrote: »patrykplawskib16_ESO wrote: »I think this highlights the problem. ZOS won't be able to balance anything properly while CP's are around. Perma blocking may have never been an issue without cps.
What game have you been playing? Permablocking has always been an issue, ever since the launch of this game.
As for those complaining about the PvE effects of it... do you really enjoy every trash mob encounter just being "tank taunts everything, brings them together & DPS AoEs"?
Because that's what it is, if you don't put limits to what tanks can do.
Maybe instead of tanking everything & DPS just AoEing them down (extremely boring from DPS perspective), we'll have tanks only handle the biggest threat or two, while DPS deals with adds (blocking/dodging heavy attacks, CCing etc).
What baffles me is that people QQ before even having the patch notes before them, without even testing the changes.
Get a grip people, seriously.
We're trying to maintain our grip on regenerating stamina while blocking as tanks in PVE like the Topic of the Post illustrates in large bold print. We aren't discussing a permanent blocking issue in PvP or how fun it is for dps or isn't (for all the vanilla WoW lovers that just can't let go of not having to polymorph and sap targets during dungeon trash pulls) to just AoE everything to death or the logistics of how interesting it is or isn't or fair or right or boring or whether or not there should be limits. When ZOS removed soft caps and added CP they hinted at the fact that they really didn't know how it would affect the game in the long run and here we are at the crossroads of those effects, Tanks that are super strong and can tank everything without dying or having to drop their block and heal the group at the same time. We have dps so powerful that groups are finishing vDSA in under 40 minutes pushing finishing in under 30 minutes.
Right, so you're basicly saying *** the game and whether it's fun or not, I just want to be op and tank the whole room while healing my group mates and dealing 20k DPS.Speaking as a Tank, taking stamina regen away from me while blocking would more than cripple my Templar and I wouldn't be the only tank sidelined by this new content. This is a terrible idea and we haven't so much as gotten a why. Why this change is necessary for PVE tanks? ZOS dislikes the thought of tanks performing their roles better than they anticipated so much that they would crush us under the heel of the nerf boot without even so much as a second thought or having given a why. This is especially disheartening considering they were the architects of our creation and apparently now they're the authors of our extinction. ZOS why?
Speaking as a tank, have you tested the new content yet? Have you even seen patch notes with full list of changes, new item sets & skill changes possibly altering the tanking experience (which quite frankly is a boring job currently)?
If not, how can you pretend to be certain of things, when you're not?
The why has been explained plenty of times.
If you perform your job as tank better than you should be able to (e.g. tanking more enemies & damage than you should), then of course it needs to get nerfed (since it takes away from the challenge and it takes away from the fun of everyone else).
If as a DPS I was able to one shot every boss, would that be nerfed? Of course.
Seriously, do you find PvE in this game still fun?
Run in, tank taunts stuff, AoE, repeat ad infinitum.
Not repetitive or boring at all *rolls eyes*
Dude you never played PvE with all this garbage your saying, certain raids like SO in order to be even completed is needed 2 tanks and a off spec tank and guess what the manticore does not hit like you it hits like the rock 18k damage per swing and that's regular attacks than you have the serpent where you need a off spec tank who cant even tank that much cause there stam is not optimized for it. How are they suppose to tank ? how are you suppose to tank 4 axes in AA and do HM they all do consecutive swings and power attacks ?!?!?!! how do you do HRC HM its all impossible without stam regen. Also there is no god dam MMO who has no regen when tanking. Another thing is I don't care if pvp is unfair why don't they just do a separate patch ?? All you fuqing pvp'ers are a bunch of cry baby self absorbed, ignorant ***. It's called Git Good. And there is no such thing as perma block you just suck at fighting with someone with a shield. It's so easy to kill them once there gaurd is let down thats when you strike its not hard and I a pve'er and I know this.
First of all, SO does not need two tanks (unless you suck and can't kill Manti fast enough).
Second of all, stop saying things like "impossible to do". You haven't even tested the new changes, and you're claiming things will be "impossible"?
Lastly, you can stop with the "go back to pvp" & "dude you never played PvE".
I've most likely spent more time in Trials alone than you've spent in game. I am in the guild with top 2-3 scores in every trial in game and have completed absolutely everything more times than I can count.
That's why you only have 1 vr14 character ? and yes you don't need 2 tanks but what about the beginners ? and by the way ive played since alpha so stfu with your ive player longer *** cause than you would be on our side defending regen when tanking.
Yes, I have only one VR14 character with 367 CPs & 14250 Achievement Points, not sure what it has to do with anything.
I also have a VR8 Sorcerer, VR7 Dragonknight and a VR2 Templar which I'm leveling the "old fashioned" way to VR14
(OCPD->must get every skill point and do all quests).
That said, during this game's life span, the VR14 character I have has witnessed 5 top raiding guilds die due to unsatisfying high end PvE content.
I don't care if you're played since alpha or not, I care about facts.
And fact is that "taunt everything & AoE" is not satisfying PvE content, and you've got to set limits to what certain roles can do in order not to undermine the other ones.
When tanks start wearing DPS gear and healing group mates because their right mouse button is so powerful, something is wrong.
When all you've got to do is blob up & spam your AoE while tank handles everything, something is wrong.
So no, I don't see why I would be defending the current snoozefest that is infinite resources.
With this logic then healers should get punished when they do damage because they shouldnt be able to do anything other then heal. And clearly DPS should suffer when they defend against damage because they shouldnt do anything other then do damage.
Those raid guilds that died didnt die because the content was too easy. Its because their wasnt anywhere near enough of it so they just did the same few things over and over.
Personofsecrets wrote: »18 pages with no replies from ZOS tells me this is going through no matter what. A couple of points to ponder now that we are all speculating:
1. The remarks about nerfing overall damage by bosses and mobs makes me wonder if that is the real reason why they are lowering the XP amounts required for Vet levels.
Hey Soriana, can you please explain that point some more? What is interlinked with making the game easier and lowering vet xp?
Can you also direct me to the discussion about nerfing bosses please? Is that talk in the same ESO Live as Eric's comments on tanking?
Thank you.
Plaid13ub17_ESO wrote: »Tanks Dont have infinite resources but... Healers do. Better stop magicka regen while they are healing. And right now tanks do only tank the heavy hitting mobs. Again you prove you dont know what tanks do in the game. The ignorance you have shown in how pve works is absolutely amazing considering you have said you want this change for pve.
Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
MaximusDargus wrote: »Sword and board doesnt make a tank. Maybe the change coems from lame pvpers who thank that if someone has shield and sword, he is automatically a tank, despite having a dps oriented build.
They see in PVP someone with shield and start being like "emgie tank killing use nerf nerf nerf plox" just like we have now.
DPS wearing shields and blockcasting in PVP mistaken for "tanks", cries of PVP whiners and ZOS decides to nerf every real PvE tank in the game.
Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE
The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.
MaximusDargus wrote: »Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!
Plaid13ub17_ESO wrote: »Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE
The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.
If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.
Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.
MaximusDargus wrote: »Even if what BuggeX says is true, then the root of the problem is not stamina regen while blocking, but the DPS output while blocking!
This would be the biggest Punch for all DKs. We do not have range, we are forced to go in.
No matter if you Play Magicka or Stamina, 90% of all DKs are using 1 Slot with s/b.
90% of our Skills are under 8m. Take away the dmg while blocking and we are crap, uselles and are forced to a flamestaf or bow.Plaid13ub17_ESO wrote: »Plaid13ub17_ESO wrote: »So yes the only people supporting this change are bad pvpers that cant figure out how to deal with tanks and it bothers them so much they want to see the whole tank role destroyed in pve as well as pvp.
I Play a blockcasting Tank, and crush unexperied Groups of 5 players.
The DMGoutput and mitigation from a well played "tank" is not balanced not even in PVE
The Change and Support for the removal comes from good pvpers, not from bad pvpers wich dont know how to deal with tanks.
If you crush groups of people.. It is not a tank. you are a DPS holding a shield. A tank is built all the way around damage mitigation and survival. IF you are crushing groups of 5 as a tank... then they were afk. But again this is a PVE thread. NOT pvp.
Maybe make a heavy armor passive require 7 heavy to give stam regen while blocking and base that regen off the players health.
No they werent afk, but Players without nirnhorned will be dead with 2-3 hits, or 1 single Meteor.
I use the exact same Setup to tank PVE, just swaping out 1 single spell to have a taunt.
My dps as tank is between 5000-8000k depens on the boss.
In Trials a bit less.
Your last sugestion is even more BS than the removal from stam reg. I Play with 7 heavys, and have a hp pool from 27k.
"Tanks" would be even more OP.