jamesharv2005ub17_ESO wrote: »BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
There isnt even a single player with 1000. The one who claimed it on here it was proven his screenshot was faked.
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
Away with BugCollector!
iamnotweakrwb17_ESO wrote: »All it needs is a global cap on champion points that increases at a rate of 1 per day. This is a server wide cap that all players are bound too whether they are playing when the system rolls out or start playing 6 months in.
To make it crystal clear what i'm talking about :=
Champion point system comes online jan 1st 2015. 1 year passes and the maximum number of champion points in play is 365.
If a new player begins to play 6 months after the champion point system comes online... they will be able to "catch up" all those champion points missed via questing, grinding, XP potions, etc. up until they hit the server global cap.
xxslam48xxb14_ESO wrote: »
That is better then the current system, but it falls apart just the same. Say you join the game 3 years late, this player would be expected to grind 1000+ champion points to catch up. Content would be balanced around the current cap too so its not like it would be optional to catch up. You would have to catch up fast just like you have to do with vet levels.
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
jamesharv2005ub17_ESO wrote: »BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
There isnt even a single player with 1000. The one who claimed it on here it was proven his screenshot was faked.
good joke man...good joke, ofcourse there are lawl.
not many, but there are.
though tbh they aint hurting nobody because all they do is grind :Pé
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
I actually like this. However, I'd suggest a change... 3 slots, and you choose which slots you use. So someone could go straight warrior, mage, or thief, or a combination of them.
FancyTuna8 wrote: »I'm new to this game and on console, but couldn't they introduce a weighting system to pvp involving teams/sides? As in, champion points and levels are given a weighting, and all teams need to be equal overall in team weighting. I play World of Tanks, and they do this. Of course, that game only features 15 v 15 players, or sometimes 7v7; from what I gather this is quite different. But there still seems a way to even teams out, and then it is up to players to utilize good teamwork.
BugCollector wrote: »BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
Away with BugCollector!
That's not very nice.
My suggestions
- Set the maximum CP of passives to 300 (25%) instead of 100 (25%)
- Set the maximum needed CP for level 4 free passive to 1200 instead of 120 (10->100, 30->300, 75->750, 120->1200)
- Let the 3600 CP maximum stay
So now you got diversity in the CP system.
- If you want the level 4 free passive from one constellation you need to skill out all 4 passives before. But then you put all your CP in one constellation.
- If you want passives from other constellations you never got a level 4 free passive from one constellation.
Other arguments:
- The skaling of passives are much more flat
- You never can have all level 4 passives
- The CP system is not changed too much, only adjusted
My suggestions
- Set the maximum CP of passives to 300 (25%) instead of 100 (25%)
- Set the maximum needed CP for level 4 free passive to 1200 instead of 120 (10->100, 30->300, 75->750, 120->1200)
- Let the 3600 CP maximum stay
So now you got diversity in the CP system.
- If you want the level 4 free passive from one constellation you need to skill out all 4 passives before. But then you put all your CP in one constellation.
- If you want passives from other constellations you never got a level 4 free passive from one constellation.
Other arguments:
- The skaling of passives are much more flat
- You never can have all level 4 passives
- The CP system is not changed too much, only adjusted