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Away with the Champion System!

  • markt84
    markt84
    ✭✭✭
    Rune_Relic wrote: »
    They don't need to remove it and replace it with something else with 6 months of work.
    All they need to do is add a CHAMPION BAR with 3 slots.
    1 Warrior passive can be loaded.
    1 Thief passive can be loaded.
    1 Mage passive can be loaded.

    Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.

    People can grind away to their hearts content.
    Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.

    The stam/mag/health from each CP has to be nerfed though.

    No power creep.
    No power gap.
    No gated content.
    Endless progression
    No gated endgame
    Forced Build diversity.

    I don't think the current CP system is bad and skill > CP anyways, but a system in the lines of what you are explaining here would definitely be much better.

    nice one :)

    Not exactly. A few cp<skill. A ton of CPs >>>>>>>>>>skill, that's why the people that have a ton of them fight so hard for them in this forum. If it didn't make a difference they wouldn't argue so strongly for them. CPs are a huge issue in the game, and I'm curious to see what kinda fix they come up with.

    And I'm tired of hearing about this put the time in crap. You mean put the time in grinding, and sorry I don't play games to stay in one place and kill the same monsters over and over and over again for hours, just to get more powerful to go play the part of the I want to play. Sorry that makes no sense.
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