MaximusDargus wrote: »MaximusDargus wrote: »That might sound harsh but players with less time should pick MMOs where your progress is not determined by actual time spent in game (most of browser games where resources regenerate over time and you just log in to spent them).
Otherwise they knew what they were signing for. In real time MMO players with more time will always be ahead of players with less time.
I see from your signature that you are against the removal of stam regen while blocking.
Can I ask you why? This may sound harsh, but if you can't keep up with champion points to have a stamina pool big enough to tank any content, you should think to play other games. May I suggest a browser game?
You are trying too hard dear, there is no CP constellation that directly increases max stamina... only stamina regen... which is going to be completly removed during blocking, so no matter if you have 1000CP into stamina regen, it will be 0. Also if you would read the discussion about this change maybe you would see why its a bad idea, and it has nothing to do with CP.... </offtopic>
MaximusDargus wrote: »MaximusDargus wrote: »That might sound harsh but players with less time should pick MMOs where your progress is not determined by actual time spent in game (most of browser games where resources regenerate over time and you just log in to spent them).
Otherwise they knew what they were signing for. In real time MMO players with more time will always be ahead of players with less time.
I see from your signature that you are against the removal of stam regen while blocking.
Can I ask you why? This may sound harsh, but if you can't keep up with champion points to have a stamina pool big enough to tank any content, you should think to play other games. May I suggest a browser game?
You are trying too hard dear, there is no CP constellation that directly increases max stamina... only stamina regen... which is going to be completly removed during blocking, so no matter if you have 1000CP into stamina regen, it will be 0. Also if you would read the discussion about this change maybe you would see why its a bad idea, and it has nothing to do with CP.... </offtopic>
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
kevlarto_ESO wrote: »Away with the letter "R" from the vocabulary, just about as likely to happen.. LOL
MaximusDargus wrote: »MaximusDargus wrote: »That might sound harsh but players with less time should pick MMOs where your progress is not determined by actual time spent in game (most of browser games where resources regenerate over time and you just log in to spent them).
Otherwise they knew what they were signing for. In real time MMO players with more time will always be ahead of players with less time.
I see from your signature that you are against the removal of stam regen while blocking.
Can I ask you why? This may sound harsh, but if you can't keep up with champion points to have a stamina pool big enough to tank any content, you should think to play other games. May I suggest a browser game?
You are trying too hard dear, there is no CP constellation that directly increases max stamina... only stamina regen... which is going to be completly removed during blocking, so no matter if you have 1000CP into stamina regen, it will be 0. Also if you would read the discussion about this change maybe you would see why its a bad idea, and it has nothing to do with CP.... </offtopic>
They just need to make greater diminishing returns. Make lower point investments give a larger bonus and higher point investments give a lower bonus than what it currently is.Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
I like this idea, but 3 slots is too limited. There should be 12 slots. 4 for Warrior, 4 for Thief, and 4 for Mage. In each group, 1 slot will be for a 10 point passive, 1 will be for a 30 point passive, 1 will be for a 75 point passive, and 1 will be for a 120 point passive.
MaximusDargus wrote: »Can someone tell me why people are so obsessed with:
"Catching up"
????
Because i dont get it? You start a game and first thing you think about is "catching up" with someone at the top who spend 2 years playing it?
MaximusDargus wrote: »Can someone tell me why people are so obsessed with:
"Catching up"
????
Because i dont get it? You start a game and first thing you think about is "catching up" with someone at the top who spend 2 years playing it?
MaximusDargus wrote: »Can someone tell me why people are so obsessed with:
"Catching up"
????
Because i dont get it? You start a game and first thing you think about is "catching up" with someone at the top who spend 2 years playing it?
MaximusDargus wrote: »
Imagine you join a sport club and go to competition and you just get owned in it. So you spent more time playing that sport. You then discover the people you meet at competition have been in this sport for 2 years... and it will take you 2 years to get to to a point to where you can even compete on that level.... but then those that owned you will have had 2 more years of advancement to be that much better than you because just as you were getting better they also were constantly competing with others and improving.
This
Is
Real
Life
Time is wisdom and experience. You achieve something training, exercising and spending time doing it.
You dont go to olympics to compete with people who are there for 2nd, 3rd, 4th time and when you get owned by them you start demanding to make all sports easier for you because you want to catch up with them and get gold medals too.
Its fine to look up to the top. Its NOT fine to demand that you want to get there right away or make people on top to be crippled and taken down to your own level.
BigInGlenumbra wrote: »Removing it is stupid. It just needs to be changed because it awards the worst and smallest kinds of players (grinders) the most and it *will* discourage new players and already discourages some PvPers from playing the game, especially PvP.
If it takes a person 2 years to get 1000 CPs, and a new player joins and wishes to be a part of PvP, hits v14, plays until 200 CP and then realizes a person with 1k CP has significantly better stats, then it will really discourage that player to play 2 years just so he can fight fairly against people with higher CP in PvP, and that's assuming the player with 1k CP slows down with the CP.
Who the *$#@ will play a game mainly for the PvP just to find out he has to play for 2 years just to be competitive?
The CP system is now beginning to isolate and lower the PvP population to a few elite group with higher CPs.
And before another goober spouts the same "b-but skill matters more", the point isn't that skill does not matter, the point is that Champion stats give significant bonuses the higher amount of CPs you have attributed.
This is what Deltia was talking about.
MaximusDargus wrote: »
Imagine you join a sport club and go to competition and you just get owned in it. So you spent more time playing that sport. You then discover the people you meet at competition have been in this sport for 2 years... and it will take you 2 years to get to to a point to where you can even compete on that level.... but then those that owned you will have had 2 more years of advancement to be that much better than you because just as you were getting better they also were constantly competing with others and improving.
This
Is
Real
Life
Time is wisdom and experience. You achieve something training, exercising and spending time doing it.
You dont go to olympics to compete with people who are there for 2nd, 3rd, 4th time and when you get owned by them you start demanding to make all sports easier for you because you want to catch up with them and get gold medals too.
Its fine to look up to the top. Its NOT fine to demand that you want to get there right away or make people on top to be crippled and taken down to your own level.
MaximusDargus wrote: »BigInGlenumbra wrote: »Removing it is stupid. It just needs to be changed because it awards the worst and smallest kinds of players (grinders) the most and it *will* discourage new players and already discourages some PvPers from playing the game, especially PvP.
If it takes a person 2 years to get 1000 CPs, and a new player joins and wishes to be a part of PvP, hits v14, plays until 200 CP and then realizes a person with 1k CP has significantly better stats, then it will really discourage that player to play 2 years just so he can fight fairly against people with higher CP in PvP, and that's assuming the player with 1k CP slows down with the CP.
Who the *$#@ will play a game mainly for the PvP just to find out he has to play for 2 years just to be competitive?
The CP system is now beginning to isolate and lower the PvP population to a few elite group with higher CPs.
And before another goober spouts the same "b-but skill matters more", the point isn't that skill does not matter, the point is that Champion stats give significant bonuses the higher amount of CPs you have attributed.
This is what Deltia was talking about.
PVP whine at its best. Once again trying to ruin game with silly "i wanted to kill him, he killed me, it must be something wrong with game because im pvp god". Maybe if they would put as much time into pvping and trying to learn how to counter enemy builds as they put into whining and crying on forums, they would have no problems with defeating those with supposedly higher amount of CP (being super lucky at the same time, because wow, the chances fresh new players joins PVP and first thing he finds is a hardcore PVP with OVER 9000 CP who just waited there ready to slaughter fresh meat".
MaximusDargus wrote: »BigInGlenumbra wrote: »Removing it is stupid. It just needs to be changed because it awards the worst and smallest kinds of players (grinders) the most and it *will* discourage new players and already discourages some PvPers from playing the game, especially PvP.
If it takes a person 2 years to get 1000 CPs, and a new player joins and wishes to be a part of PvP, hits v14, plays until 200 CP and then realizes a person with 1k CP has significantly better stats, then it will really discourage that player to play 2 years just so he can fight fairly against people with higher CP in PvP, and that's assuming the player with 1k CP slows down with the CP.
Who the *$#@ will play a game mainly for the PvP just to find out he has to play for 2 years just to be competitive?
The CP system is now beginning to isolate and lower the PvP population to a few elite group with higher CPs.
And before another goober spouts the same "b-but skill matters more", the point isn't that skill does not matter, the point is that Champion stats give significant bonuses the higher amount of CPs you have attributed.
This is what Deltia was talking about.
PVP whine at its best. Once again trying to ruin game with silly "i wanted to kill him, he killed me, it must be something wrong with game because im pvp god". Maybe if they would put as much time into pvping and trying to learn how to counter enemy builds as they put into whining and crying on forums, they would have no problems with defeating those with supposedly higher amount of CP (being super lucky at the same time, because wow, the chances fresh new players joins PVP and first thing he finds is a hardcore PVP with OVER 9000 CP who just waited there ready to slaughter fresh meat".
MaximusDargus wrote: »
Imagine you join a sport club and go to competition and you just get owned in it. So you spent more time playing that sport. You then discover the people you meet at competition have been in this sport for 2 years... and it will take you 2 years to get to to a point to where you can even compete on that level.... but then those that owned you will have had 2 more years of advancement to be that much better than you because just as you were getting better they also were constantly competing with others and improving.
This
Is
Real
Life
Time is wisdom and experience. You achieve something training, exercising and spending time doing it.
You dont go to olympics to compete with people who are there for 2nd, 3rd, 4th time and when you get owned by them you start demanding to make all sports easier for you because you want to catch up with them and get gold medals too.
Its fine to look up to the top. Its NOT fine to demand that you want to get there right away or make people on top to be crippled and taken down to your own level.
MaximusDargus wrote: »
Imagine you join a sport club and go to competition and you just get owned in it. So you spent more time playing that sport. You then discover the people you meet at competition have been in this sport for 2 years... and it will take you 2 years to get to to a point to where you can even compete on that level.... but then those that owned you will have had 2 more years of advancement to be that much better than you because just as you were getting better they also were constantly competing with others and improving.
This
Is
Real
Life
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.