If you are Vet rank 2, should Vet rank 14 be removed because they are more powerful then you right now? Or only stall everyone else until YOU get vet 14?
If you had 100 gold and someone else have 100.000 gold, do you want gold removed?
If you are Vet rank 2, should Vet rank 14 be removed because they are more powerful then you right now? Or only stall everyone else until YOU get vet 14?
No, because vet 14 is a realizable goal and a cap on how far that other player has progressed. It may have taken him months to go from VR1 to a fully geared VR14, but once he hits 14 he has capped out and that's that. I may take several months to catch up to him, but I can catch him.
If you had 100 gold and someone else have 100.000 gold, do you want gold removed?
Once we are fully geared out, he could have 1,000,000,000,000 gold and it won't change how we play against each other in combat, or how well he does in PvE vs me.
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
I love how its always the noobs who complain because they're jealous
I love how its always the noobs who complain because they're jealous
i dont get it why CP farmers waste their time instead of play the fun things in the game?
may for some people farming is a hobby but that dont needs a CP system
everyone was a noob first may you are afraid of new players which could fight you fair without the CP system
I love how its always the noobs who complain because they're jealous
i dont get it why CP farmers waste their time instead of play the fun things in the game?
may for some people farming is a hobby but that dont needs a CP system
everyone was a noob first may you are afraid of new players which could fight you fair without the CP system
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
There isnt even a single player with 1000. The one who claimed it on here it was proven his screenshot was faked.
good joke man...good joke, ofcourse there are lawl.
not many, but there are.
though tbh they aint hurting nobody because all they do is grind :Pé
There has been one person who posted a screenshot. It was an obvious fake with many things wrong. a very poor photoshop job. There are no players period with 1000 cp.
Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
sure easy 50% +dmg and 50% less dmg is no reason
new players will have no chance on leaderboards and get slaughtered in cyrodiil and leave the game yes thats good for a game
think!!!!!!
Love_Chunks wrote: »Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
sure easy 50% +dmg and 50% less dmg is no reason
new players will have no chance on leaderboards and get slaughtered in cyrodiil and leave the game yes thats good for a game
think!!!!!!
Lol where did you pull those numbers? They smell like unwashed booty. Heres some real numbers
Max spell resist 25%
Max Armor 13%
(all weights, only applies if 5 pieces are equipped)
Max phys elemental and magic damage 25%
Source: http://asolutionaday.com/calculators-index/
Also since when do new players make it to the leader boards of a year+ old game?
Next time try to actually argue the points of the post you are quoting instead of blurting the fisrst thing that comes to your mind like an impulsive child.
Love_Chunks wrote: »Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
sure easy 50% +dmg and 50% less dmg is no reason
new players will have no chance on leaderboards and get slaughtered in cyrodiil and leave the game yes thats good for a game
think!!!!!!
Lol where did you pull those numbers? They smell like unwashed booty. Heres some real numbers
Max spell resist 25%
Max Armor 13%
(all weights, only applies if 5 pieces are equipped)
Max phys elemental and magic damage 25%
Source: http://asolutionaday.com/calculators-index/
Also since when do new players make it to the leader boards of a year+ old game?
Next time try to actually argue the points of the post you are quoting instead of blurting the fisrst thing that comes to your mind like an impulsive child.
look into the CP system again and learn don't write when you have no knowledge
Love_Chunks wrote: »Love_Chunks wrote: »Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
sure easy 50% +dmg and 50% less dmg is no reason
new players will have no chance on leaderboards and get slaughtered in cyrodiil and leave the game yes thats good for a game
think!!!!!!
Lol where did you pull those numbers? They smell like unwashed booty. Heres some real numbers
Max spell resist 25%
Max Armor 13%
(all weights, only applies if 5 pieces are equipped)
Max phys elemental and magic damage 25%
Source: http://asolutionaday.com/calculators-index/
Also since when do new players make it to the leader boards of a year+ old game?
Next time try to actually argue the points of the post you are quoting instead of blurting the fisrst thing that comes to your mind like an impulsive child.
look into the CP system again and learn don't write when you have no knowledge
Lol again you have said nothing. Dont just tell me im wrong show me why im wrong. Theres some missing information in the numbers I posted because I'm lazy. Im sure someone with you vast knowledge of the CP system could point it out.
Love_Chunks wrote: »Love_Chunks wrote: »Honestly I feel people are just using CP as a scapegoat for getting thrashed in pvp. There is no way of telling how many CP your opponent has thus you cant accurately claim that you lost because of it. Even more so no one can really claim that this is the case for anyone due to the fact that you can't be e everywhere at and see everyones' battles. Just purely claiming that CP =win is a disservice to those who have put int the time to learn the game and get good at it.
While i dont wholly disagree with a "catching up" mechanic the idea still falls flat because there is still a learning curve to this game. You could give new players 1000 free CP and they would still get owned in pvp and still wipe on trash mobs. It won't be a quick fix to this "CP imbalance".
sure easy 50% +dmg and 50% less dmg is no reason
new players will have no chance on leaderboards and get slaughtered in cyrodiil and leave the game yes thats good for a game
think!!!!!!
Lol where did you pull those numbers? They smell like unwashed booty. Heres some real numbers
Max spell resist 25%
Max Armor 13%
(all weights, only applies if 5 pieces are equipped)
Max phys elemental and magic damage 25%
Source: http://asolutionaday.com/calculators-index/
Also since when do new players make it to the leader boards of a year+ old game?
Next time try to actually argue the points of the post you are quoting instead of blurting the fisrst thing that comes to your mind like an impulsive child.
OrangeTheCat wrote: »BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.
This is so funny to me because "back in the day" when everyone hated VRs (and for very good reasons), the CP system was seen as a great idea. I quit the game months ago when the B2P announcement came out so missed out on reading about the changes vis CP. So, has CP been an abysmal failure like so much else that has been added to fix this game?
I don't really have a problem with the way the current Champion System works other than how players obtain Champion Points. The only change that needs to be made, in my opinion, is to shift Champion Point gain to completing objectives: quests, dungeons, trials, and PvP.
The only real problem right now is that people AFK grind 12 hours a day to create such a gap. Move Champion Point gain to actual content and the problem solves itself. Those who play the game the most deserve to be the best, not those who grind the most.
The system would still be flawed.
Given enough time, game population will spread in 1000 or more cp and PVE content will be impossible to balance.
CP system was a shortsighted move from ZOS IMHO.
Sorry for my bad english.
How would PvE content be hard to balance? You can do all end game trials with less than 100 CP EASILY right now. The only "balance" they would need to do is to add new end game PvE suited for players with more CP. That's it. Players with no CP get the current content, players with lots of CP get harder content.
Mmmm, so with 0-200 CP you can do this content.
Next content for people who have, let's say, 200+?
And people with 500+ CP? Will destroy new content in few days and leave the game?
Rune_Relic wrote: »They don't need to remove it and replace it with something else with 6 months of work.
All they need to do is add a CHAMPION BAR with 3 slots.
1 Warrior passive can be loaded.
1 Thief passive can be loaded.
1 Mage passive can be loaded.
Now it doesn't matter how many CP you have as you can only use 3 passive out of the 36.
People can grind away to their hearts content.
Someone with 300 CP will be just as powerful as anyone with 3600 CP..except they wont have 36 passive skills to choose from.
The stam/mag/health from each CP has to be nerfed though.
No power creep.
No power gap.
No gated content.
Endless progression
No gated endgame
Forced Build diversity.
BugCollector wrote: »There's already a couple of players with 1000 CP. The gap just keeps on growing and growing between these grinders and newbie players. They have no way to catch up, even with ZOS's catch up program.
My suggestion is to get completely rid of the Champion System, BUT compensate the grinders, who have 400 or more CP, with a unique title and mount or something.
Champion System is the cause of imbalance. Listen before it's too late.