Teargrants wrote: »I'm sorry, using bolt escape within the 4 sec cooldown is not 'abusing the hell out of it'. The game is replete with gap closers which act as hard counters to the gap opener functionality of bolt escape. Without that functionality, sorc as a class is essentially neutered completely as the class has no viable melee range self heal. People like Fengrush work with limited use of bolt escape because he relies on dodge roll as the primary dmg mitigator.
Sorc will be pushed into either full light, fill regen, drink, atronach mundus build, or a stam build. My heavy armor builds will not be viable with these changes, the increased block efficiency does not help when my 9k stam pool doesn't regen. My energy orb heals will not be viable as they rely on me blocking and being stationary while their dot heals me, so I will be forever back to the boring healing was meta. I am fond of my unconventional sorc builds, but these changes pretty much poop all over them.
Before going on about bolt escape used as an escape, any stam build with a bow and speed boost can out run a blinking sorc and keep up with the sorc for as long as it tries to run. How do I know this? Because i have NBs doing it to me on a daily basis.
Can we give every ability in the game this tax? Cloak, reflect, and breath of life plz. I dont really bolt to escape, its my only class direct damage spell besides the noodle exe dd.
BurtFreeman wrote: »always remember the basics:
dodge, dip, dive, duck, and dodge!
sorry for this post, i'm just going to work, and i feelt to have a little of fun in between.
ksimpscnub18_ESO wrote: »BurtFreeman wrote: »always remember the basics:
dodge, dip, dive, duck, and dodge!
sorry for this post, i'm just going to work, and i feelt to have a little of fun in between.
can you throw some wrenches at me and we can test it out?
Maybe it's worth trying to change their minds.
- Reduce healing by 50%
- Reduce damage by 25%
- Increase the health-buff, instead of gaining 4k, gain 15k on entering Cyrodiil
- Reduce Shields by 50% (you get more free health, so don't you dare)
my personal opinion on these changes:
Templar - Dead class
Nightblade - 1v1 King
Sorc - Struggle Street (ish)
DK - God mode activating again
OtarTheMad wrote: »my personal opinion on these changes:
Templar - Dead class
Nightblade - 1v1 King
Sorc - Struggle Street (ish)
DK - God mode activating again
Maybe I missed something, didn't watch the whole thing but why are Templars dead? Because of the reduced healing and shield reduction? I'd wait to see what other changes they have lined up, they mentioned that this was just a taste of what changes they're going to make.
I think all sorcs will be vamps using Mist now is what I think. At least...what sorcs remain hahahah
Maybe it's worth trying to change their minds.
- Reduce healing by 50%
- Reduce damage by 25%
- Increase the health-buff, instead of gaining 4k, gain 15k on entering Cyrodiil
- Reduce Shields by 50% (you get more free health, so don't you dare)
So here :
You incent even more people to stack up max magicka/stamina and going with 0 bonus for Health pool. I don't think its what we want.
You make damages>>heals/shileds ie you don't need anything but spam one skill to kill. If you spam surprise attack for example, the ennemy wont be able to outheal/outshield a stupid spam which is stupid. Right now, you need a special rotation with cc t kill fast, or a more sustained dps with the use of dots and stuff to put enough pressure; if the heals got nerfed and not damages, you just need to spam 1 skill like a monkey.
I don't think we want that.
RinaldoGandolphi wrote: »Healers will just outheal all the damage.
Maybe it's worth trying to change their minds.
- Reduce healing by 50%
- Reduce damage by 25%
- Increase the health-buff, instead of gaining 4k, gain 15k on entering Cyrodiil
- Reduce Shields by 50% (you get more free health, so don't you dare)
So here :
You incent even more people to stack up max magicka/stamina and going with 0 bonus for Health pool. I don't think its what we want.
You make damages>>heals/shileds ie you don't need anything but spam one skill to kill. If you spam surprise attack for example, the ennemy wont be able to outheal/outshield a stupid spam which is stupid. Right now, you need a special rotation with cc t kill fast, or a more sustained dps with the use of dots and stuff to put enough pressure; if the heals got nerfed and not damages, you just need to spam 1 skill like a monkey.
I don't think we want that.
Optimal balance would be that someone who has built specifically for dealing damage would be dealing same amount of damage with a rotation as damage shields/heals prevent, assuming the opponent has built for making those as strong as possible (full dmg vs full dmg prevention build scenario).
Now, if you had built for dealing insane damage, then of course you should deal atleast slightly more damage with a rotation than a shield/heal prevents, if the person you're facing is playing a very sustain focused build for instance.
Anything else leads into a scenario where person playing a sustain build can simply spam his shields/heals, while person playing full DPS runs out of resources, unable to kill sustain player (especially considering the increased TTK).
OtarTheMad wrote: »my personal opinion on these changes:
Templar - Dead class
Nightblade - 1v1 King
Sorc - Struggle Street (ish)
DK - God mode activating again
Maybe I missed something, didn't watch the whole thing but why are Templars dead? Because of the reduced healing and shield reduction? I'd wait to see what other changes they have lined up, they mentioned that this was just a taste of what changes they're going to make.
mike.gaziotisb16_ESO wrote: »Maybe it's worth trying to change their minds.
- Reduce healing by 50%
- Reduce damage by 25%
- Increase the health-buff, instead of gaining 4k, gain 15k on entering Cyrodiil
- Reduce Shields by 50% (you get more free health, so don't you dare)
So here :
You incent even more people to stack up max magicka/stamina and going with 0 bonus for Health pool. I don't think its what we want.
You make damages>>heals/shileds ie you don't need anything but spam one skill to kill. If you spam surprise attack for example, the ennemy wont be able to outheal/outshield a stupid spam which is stupid. Right now, you need a special rotation with cc t kill fast, or a more sustained dps with the use of dots and stuff to put enough pressure; if the heals got nerfed and not damages, you just need to spam 1 skill like a monkey.
I don't think we want that.
Optimal balance would be that someone who has built specifically for dealing damage would be dealing same amount of damage with a rotation as damage shields/heals prevent, assuming the opponent has built for making those as strong as possible (full dmg vs full dmg prevention build scenario).
Now, if you had built for dealing insane damage, then of course you should deal atleast slightly more damage with a rotation than a shield/heal prevents, if the person you're facing is playing a very sustain focused build for instance.
Anything else leads into a scenario where person playing a sustain build can simply spam his shields/heals, while person playing full DPS runs out of resources, unable to kill sustain player (especially considering the increased TTK).
See that's where we disagree.
Because if you're full "DPS", by which you mean fully damage focused, you can still burst those regen builds down if you catch them unawares or in a normal XvX scenario where they can't keep track of all their surroundings.
They can't do that to you though, due to their lower damage.
So you want to have a 50/50 chance against a regen build in a 1v1 duel, while maintaining a huge tactical advantage in open PvP with your burst.
No dice from me.
mike.gaziotisb16_ESO wrote: »Maybe it's worth trying to change their minds.
- Reduce healing by 50%
- Reduce damage by 25%
- Increase the health-buff, instead of gaining 4k, gain 15k on entering Cyrodiil
- Reduce Shields by 50% (you get more free health, so don't you dare)
So here :
You incent even more people to stack up max magicka/stamina and going with 0 bonus for Health pool. I don't think its what we want.
You make damages>>heals/shileds ie you don't need anything but spam one skill to kill. If you spam surprise attack for example, the ennemy wont be able to outheal/outshield a stupid spam which is stupid. Right now, you need a special rotation with cc t kill fast, or a more sustained dps with the use of dots and stuff to put enough pressure; if the heals got nerfed and not damages, you just need to spam 1 skill like a monkey.
I don't think we want that.
Optimal balance would be that someone who has built specifically for dealing damage would be dealing same amount of damage with a rotation as damage shields/heals prevent, assuming the opponent has built for making those as strong as possible (full dmg vs full dmg prevention build scenario).
Now, if you had built for dealing insane damage, then of course you should deal atleast slightly more damage with a rotation than a shield/heal prevents, if the person you're facing is playing a very sustain focused build for instance.
Anything else leads into a scenario where person playing a sustain build can simply spam his shields/heals, while person playing full DPS runs out of resources, unable to kill sustain player (especially considering the increased TTK).
See that's where we disagree.
Because if you're full "DPS", by which you mean fully damage focused, you can still burst those regen builds down if you catch them unawares or in a normal XvX scenario where they can't keep track of all their surroundings.
They can't do that to you though, due to their lower damage.
So you want to have a 50/50 chance against a regen build in a 1v1 duel, while maintaining a huge tactical advantage in open PvP with your burst.
No dice from me.
You must've missed how they reduced all damage by 30%, meaning it's going to be way, way more difficult to burst someone down before they start spamming shields/heals (or get them from allies nearby). I'm not saying it's impossible, but you're likely running out of resources if you attempt such burst and fail in XvX, meaning you're dead (unlike sustain build).
Lava_Croft wrote: »Try fighting a Ball of Lightning spammer user with a ranged Magicka Nightblade build!We should wait for the final patch notes.My only comment on that: Why do they nerf EVERY defensive mechanic available to players but in the same patch take the only counter to cloak and do not add a penalty to repeated use of that?
Cloak still has their counters like AoE, Mage light, potions (don't remember that they gonna change it (?)) and mark.
I rely on AoE only, not having any problems with cloaking NBs.
Not saying its fine, but its the only real defensive ability of NBs and I think we should be able to rely on it, like you can rely on your shields, mostly at least.
Well steel-tornado is not in the same ballpark with any other aoe in the game (if i had access to a 12m range instant aoe i would not have problems aswell). Cloak is already insanely strong against ranged builds. Try fighting a magica nb that can spam cloak with a magica based ranged build. I can garantuee you´re going to shatter your mouse and keyboard.
Streak with this patch is also no longer an option (where you already had to leave your comfort zone bc ranged build) - what are you going to to? Run towards where you THINK they are - spamming Impuls screaming: WAAAARRHHHHH!!!
Also calling cloak the only defensive mechanism is a bit of an understatement when looking at shade isn´t it?