Germtrocity wrote: »Can we just revert to 1.5 and call it a day? It is obvious they don't really have a grasp on what they are doing.
Quoted for truth. But please admit that ZOS went at it with a little too much enthusiasm. Stepwise approach would have been much more appreciated.Players say "nerf infinite dodge rolling" -> they increase stamina cost of dodge roll
Players say "nerf infinite BE" -> they increase cost of BE
Players say "TTK in Cyrodiil sucks" -> they decrease damage by 50% then need to nerf healing & shields because or zergs.
So they basically made reasonable changes people requested to balance the game everyone wanted. The thing is, the consequences linked to these changes impact some classes/builds more than others. But no one thought of the consequences of course and the players surely didn't when they asked. So don't blame ZOS for this.
Forestd16b14_ESO wrote: »Wow kinda sad how so many think sorcs are dead just cause bolt escape got nerf.
Clone habits ...
Because bad players rely on broken mechanics and their superior grind. If the playing ground gets leveled up, they are just getting proven to be nothing more than scrubs.
Couldn't agree more. Chance for people to put their money where their mouth is.
Players say "nerf infinite dodge rolling" -> they increase stamina cost of dodge roll
Players say "nerf infinite BE" -> they increase cost of BE
IxSTALKERxI wrote: »Also they are making spectral bow easier to use.
I'm just going to leave this here...
Don't nerf me pl0xxx. hehe.
Well said. This may be the best post ive seen here so far.The whole reason things are out of balance is due to the resource pools being nearly unlimited coupled with the imbalanced ratios dealing with output vs resource cost. Their proposed solutions are more band-aids than an actual fix. Things like burst damage are fine but it should come at a high resource cost not what we have now were people can spam things like wrecking blow for around 1.2k stam, with no cool down and 1.5-2k+ stam regeneration.
For even some healing related things the same imbalance exists, for example vigor low cost high return over many targets no cool down and little to counter it. The correct way of fixing this would just to rebalanced each skill on a case by case basis and create new morphs for skills. So for example people can have more of a choice if they want to be burst that deals a lot of damage in one blow (high resource cost or cool down) or burst that deals a lot of damage with many attacks (no cool down medium cost).
In both cases ratio should be close to 1:1 so for example yes some could hit a player for 10k damage but it cost them about 10k stam or magicka to do it. Or they could pick a morph that deals less damage but has a lower cost however it can used more given the same resource pool.
The blanket band-aid fix makes me wonder if they even tried using things like swallow soul, and if what is posted is true it would make it go from next to useless to completely useless.
Francescolg wrote: »IxSTALKERxI wrote: »Also they are making spectral bow easier to use.
I'm just going to leave this here...
Don't nerf me pl0xxx. hehe.
Does it work vs 1 or X targets?
Can I use this with - let's say - 3 NB friends in a party of 4 NBs from stealth?
Francescolg wrote: »IxSTALKERxI wrote: »Also they are making spectral bow easier to use.
I'm just going to leave this here...
Don't nerf me pl0xxx. hehe.
Does it work vs 1 or X targets?
Can I use this with - let's say - 3 NB friends in a party of 4 NBs from stealth?
RinaldoGandolphi wrote: »The issues in the game were with the lack of softcaps on damage, resource pools, etc...and all the changes they are bringing forth don't address that, they are instead non-sensical nerfs to the Sorc class, to Tank Specs, and others that simply don't make sense and won't address the core issues.
Did you read the rest of my post lol?Stop this. Cloak does not get you away from the fight. It can't in any way be compared to BE. With the dodge change, a stamina NB has no possibility of defense outside of cloak. If cloak gets the BE treatment, the class is dead. Only alternative: Make Dark Cloak a stamina morph (yes, the one removing DoTs, otherwise, no deal).I agree cloak should get the same treatment but only when the cloak doesnt break for 2 sec or so. Because atm it often breals as soon as you use it, so you have to spam it to get one that works. If you spam it with the cost increase mechanic you will be oom before you got one cloak that works. Which is kinda bs lolShields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
Try fighting a Ball of Lightning spammer user with a ranged Magicka Nightblade build!We should wait for the final patch notes.My only comment on that: Why do they nerf EVERY defensive mechanic available to players but in the same patch take the only counter to cloak and do not add a penalty to repeated use of that?
Cloak still has their counters like AoE, Mage light, potions (don't remember that they gonna change it (?)) and mark.
I rely on AoE only, not having any problems with cloaking NBs.
Not saying its fine, but its the only real defensive ability of NBs and I think we should be able to rely on it, like you can rely on your shields, mostly at least.
Well steel-tornado is not in the same ballpark with any other aoe in the game (if i had access to a 12m range instant aoe i would not have problems aswell). Cloak is already insanely strong against ranged builds. Try fighting a magica nb that can spam cloak with a magica based ranged build. I can garantuee you´re going to shatter your mouse and keyboard.
Streak with this patch is also no longer an option (where you already had to leave your comfort zone bc ranged build) - what are you going to to? Run towards where you THINK they are - spamming Impuls screaming: WAAAARRHHHHH!!!
Also calling cloak the only defensive mechanism is a bit of an understatement when looking at shade isn´t it?
Was more in reply to @Erock25 but still even with your "but" I am still opposed to the BE treatment for cloak.Did you read the rest of my post lol?Stop this. Cloak does not get you away from the fight. It can't in any way be compared to BE. With the dodge change, a stamina NB has no possibility of defense outside of cloak. If cloak gets the BE treatment, the class is dead. Only alternative: Make Dark Cloak a stamina morph (yes, the one removing DoTs, otherwise, no deal).I agree cloak should get the same treatment but only when the cloak doesnt break for 2 sec or so. Because atm it often breals as soon as you use it, so you have to spam it to get one that works. If you spam it with the cost increase mechanic you will be oom before you got one cloak that works. Which is kinda bs lolShields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
A cost increase for Cloak wouldn't bother any real Nightblades.Was more in reply to @Erock25 but still even with your "but" I am still opposed to the BE treatment for cloak.Did you read the rest of my post lol?Stop this. Cloak does not get you away from the fight. It can't in any way be compared to BE. With the dodge change, a stamina NB has no possibility of defense outside of cloak. If cloak gets the BE treatment, the class is dead. Only alternative: Make Dark Cloak a stamina morph (yes, the one removing DoTs, otherwise, no deal).I agree cloak should get the same treatment but only when the cloak doesnt break for 2 sec or so. Because atm it often breals as soon as you use it, so you have to spam it to get one that works. If you spam it with the cost increase mechanic you will be oom before you got one cloak that works. Which is kinda bs lolShields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?
Lava_Croft wrote: »A cost increase for Cloak wouldn't bother any real Nightblades.Was more in reply to @Erock25 but still even with your "but" I am still opposed to the BE treatment for cloak.Did you read the rest of my post lol?Stop this. Cloak does not get you away from the fight. It can't in any way be compared to BE. With the dodge change, a stamina NB has no possibility of defense outside of cloak. If cloak gets the BE treatment, the class is dead. Only alternative: Make Dark Cloak a stamina morph (yes, the one removing DoTs, otherwise, no deal).I agree cloak should get the same treatment but only when the cloak doesnt break for 2 sec or so. Because atm it often breals as soon as you use it, so you have to spam it to get one that works. If you spam it with the cost increase mechanic you will be oom before you got one cloak that works. Which is kinda bs lolShields will take exactly as much damage as they do now which sounds good to me. If they really want to remove the escape portion of Bolt Escape, they should at least set it to 33% penalty. That way, three consecutive Bolt Escapes will be the same cost as three consecutive Bolt Escapes now, but when you start hitting 4, 5, 6+ is when your magicka will really get hit hard. Cloak MUST get the same treatment though. Countering Cloak with AOE isn't an option with the pitiful radius of magicka AOE in this game. Radiant Magelight radius is too small and Revealing Flare is a joke. Without Detect Pots working on Cloak, it is basically a 100% fight reset.ThatHappyCat wrote: »I love the amount of tunnel vision that's in this thread. People read "-50% shield strength" and scream "SORC NERF OMG" without reading "-50% to ALL damage" which pretty much balances it out.
Seriously, are whiners even trying anymore?