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Bolt Escape / Dodge / Blocking / Shields Nerf

  • Phoenix99
    Phoenix99
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    sadownik wrote: »
    Phoenix99 wrote: »
    Stop whining, the nerf to bolt escape was needed from day 1, it is a good change... Note that there is also a 50% reduction in the overall DMG output to offset changes to shield, roll dodge and bolt escape.

    The only thing that changed is that you now no longer will be able to roll dodge and bolt escape indefinitely, which is a good change.

    My only concern is that from the list given by the OP i see nothing that helps Heavy Armor to be useful

    SO whats the use? lowering shields 50% and lowering dmg 50% doesnt that mean it will stay the same?

    No, because the cost remains the same, so the dmg per magicka/stamina is lower and dmg mitigation per magicka/stamina is lower.

    It lowers the insane dmg output of some grind-heavy no -life players and at the same time lowers their survivability if caught alone out of position.

    it slightly levels the ground between people who cannot waste 15h a day for the game and grinding, and those players that can.

    It also indirectly buffs the siege dmg, as the siege dmg was not nerfed, while the healing and shields was nerfed. I would not mind purge being not applicable to siege, so the siege weapons would be THE zerg busters.
    Edited by Phoenix99 on July 3, 2015 4:03AM
  • ToRelax
    ToRelax
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    Master_Kas wrote: »
    Ezareth wrote: »
    All you thin mint biceps cry babies waaa waaa waaaing about all the changes. You ESO geniuses and scientists will find a new build that will rack up all the kills you want no matter what after any patch.

    I give Sypher to come up with his build YouTube video post update within a week.

    Why don't you all get up from your PC right after reading this post, do push-ups to exhaustion and then go get your protein intake!

    P.S.: Not to mention most of you will grind to VR16 within a matter of hours

    Pushups use your triceps not your biceps. Just saying...

    I don't have to find a new build to rack up kills with the changes....my build just became even more OP. Guess what class I'm playing?

    You only Read the sorcerer nerfs it looks like ? With reduced damage taking, 33% more cost after each roll nightblades Will not be as effective as now.
    Since 1.6 I've seen you trying to put the attention on nightblades to defend your shieldstacking class.
    And now you're dumping your main class to play a "OP" class . xD
    Pathetic. Sorcs had this coming. As did permarollers and permablockers.
    Adapt or quit :) or go after whats most op just like the masses.

    Do you even read what you're writing?
    Firstly, 33% cost increase won't even have any impact unless it stacks. Damage and healing are reduced by 50%, remember?
    Ez already rerolled NB at the start of 1.6...
    And you know me - do you really believe I couldn't adapt to these changes and stay on top of my game?
    I would also quit if they'd make Bolt Escape 50% cheaper and double the value of Hardened Ward, because they have just proven to have no idea what they're doing and are still unable to learn.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Phoenix99
    Phoenix99
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    Dodge Roll will have a 33% increase to cost after every dodge.

    Sounds to me that it will stack on each consecutive roll
  • IxSTALKERxI
    IxSTALKERxI
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    At first when hearing the changes I thought it was crazy. But after some thinking, it's actually not going to be that bad. I already have theory crafted a bunch of idea's for builds that will still be viable with the proposed changes.

    -Good Magicka sorcs will still be just as strong - they just need to manage their streak well and be a little more careful when approaching large numbers.

    -All classes that use stam builds that rely's on dodge roll will be hurt a lot. (I give permission for stamina sorcs and templars to QQ )

    -Perma block builds will need mistform to get stam back. (unless you're a nb ofcourse coz #nb masterclass)

    But yeah, there are a lot of other builds which now become viable with new scaling for some class abilities etc. Along with the damage reduction, these changes will give those theorycrafters out there some new things to theorycraft. :)



    I must say though, feels good to be a nightblade right now. There are so many options for nightblades to work around the proposed changes, cloak, shadow walker 5 piece, siphoning attacks(infinate stam with 0 regen).

    Also they are making spectral bow easier to use. :smiley:
    I'm just going to leave this here...
    KPpXytM.jpg

    Don't nerf me pl0xxx. hehe.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Saint_JiubB14_ESO
    Saint_JiubB14_ESO
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    Phoenix99 wrote: »
    Dodge Roll will have a 33% increase to cost after every dodge.

    Sounds to me that it will stack on each consecutive roll

    They did imply it would be stacking. At least when I watched that was how it sounded, I could go back a rewatch but I am fairly certain it stacks.
    You have enemies? Good. That means you've stood up for something, sometime in your life.

    Winston Churchill
  • ToRelax
    ToRelax
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    Phoenix99 wrote: »
    Dodge Roll will have a 33% increase to cost after every dodge.

    Sounds to me that it will stack on each consecutive roll

    They did imply it would be stacking. At least when I watched that was how it sounded, I could go back a rewatch but I am fairly certain it stacks.

    One would believe so, though nothing would surprise me now anymore.
    They'll probably answer sometime soon, otherwise we'll see on PTS anyway.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • venomsky
    venomsky
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    You no longer regen stamina while blocking.
    wow cause of broken medium amror heavy armor getting nerf
  • Fi'yra
    Fi'yra
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    I'm utterly disgusted with the way that ZoS has treated the AvA community, absolutely disgusted with the fact that they do not seem to actually want to listen to us and go through our ideas, atleast this isn't what I've seen/indicated with the updates they've made.

    I'm getting to the point where I'm getting fed up with every new update, even the fixes, promises fixes which usually only 50% work.
    "Shields bugs are fixed" - far from fixed, visual still there.

    Of course, I'll wait a while after 1.7 is introduced, but if this is as bad as they've explained it, I'm leaving, I can't stand it anymore honestly, and talking to a few others in-game, I've already witnessed 2 people leave the game because of these updates, and I've witnessed this in the past, I'm getting bored of having to make new friends because of the game not being able to handle itself.

    /fedup
    AD - PC/EU
    Get Wrobled
  • Telel
    Telel
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    Anyone who fights with or against Telel is well aware of Khajiit's reliance on being bouncy and twisty to get through a fight. They are also aware of how much this one hates having to run down sorcerors in addition to RD spamming newblars.

    Overall Telel is fairly optimistic about all the proposed changes but hopes that testing on the PTS will show Bolt Escape's cumulatively increasing cost should be scaled back to just a bit more than it is now rather than somewhat higher levels proposed in the ESO live bit.

    The other changes this one is not upset over. The changes to dodge roll and spamnado builds will hopefully force those sorts to learn how to play rather than relying on two or three button clicks to see them through every fight. Those of us who've taken time to understand the mechanics a bit will either learn to manage our resources, or make the sacrifices in damage output required to retain our happy bounces.

    That the days of block casting are looking numbered just makes Telel lick their whiskers in anticipation of all the block babies they'll be mauling as they try to come to terms with the fact that holding down the right mouse button and hitting 1 is no longer going to get the job done.

    Who knows, we may actually see viable hybrid magika/stamina builds arise out of this shift. Especially if the reductions in damage means we need to invest fewer points into health.

    Oh this one also likes the fact that khajiit will be able to cloak without worrying that some templar or shield guy will do a charge that knocks them down right after they do so. Always struck this one as silly that was the better way of fighting an invisible opponent compared to the skilsl that actualy are supposed to do that.

    In the end though Telel does not really see these changing their over all performance in PVP to greatly. This one's infamous level of mediocrity will likely insure they die just as much as they always have.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Bromburak
    Bromburak
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    Wow kinda sad how so many think sorcs are dead just cause bolt escape got nerf.

    Clone habits ...

  • Phoenix99
    Phoenix99
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    venomsky wrote: »
    You no longer regen stamina while blocking.
    wow cause of broken medium amror heavy armor getting nerf

    well technically they could set up the passive for HA that allows you to regen stamina while blocking if you have 5+ HA armor pieces.
  • Phoenix99
    Phoenix99
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    Bromburak wrote: »
    Wow kinda sad how so many think sorcs are dead just cause bolt escape got nerf.

    Clone habits ...

    Because bad players rely on broken mechanics and their superior grind. If the playing ground gets leveled up, they are just getting proven to be nothing more than scrubs.
  • Emma_Overload
    Emma_Overload
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    PvP whiners have destroyed ESO.

    Nice going.
    #CAREBEARMASTERRACE
  • BRogueNZ
    BRogueNZ
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    Phoenix99 wrote: »
    Bromburak wrote: »
    Wow kinda sad how so many think sorcs are dead just cause bolt escape got nerf.

    Clone habits ...

    Because bad players rely on broken mechanics and their superior grind. If the playing ground gets leveled up, they are just getting proven to be nothing more than scrubs.

    Couldn't agree more. Chance for people to put their money where their mouth is.
  • Publius_Scipio
    Publius_Scipio
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    Ezareth wrote: »
    All you thin mint biceps cry babies waaa waaa waaaing about all the changes. You ESO geniuses and scientists will find a new build that will rack up all the kills you want no matter what after any patch.

    I give Sypher to come up with his build YouTube video post update within a week.

    Why don't you all get up from your PC right after reading this post, do push-ups to exhaustion and then go get your protein intake!

    P.S.: Not to mention most of you will grind to VR16 within a matter of hours

    Pushups use your triceps not your biceps. Just saying...

    I don't have to find a new build to rack up kills with the changes....my build just became even more OP. Guess what class I'm playing?

    Biceps are also activated by push-ups. After a good push-ups warmup my traps and shoulders are popping too.
  • Publius_Scipio
    Publius_Scipio
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    Phoenix99 wrote: »
    Bromburak wrote: »
    Wow kinda sad how so many think sorcs are dead just cause bolt escape got nerf.

    Clone habits ...

    Because bad players rely on broken mechanics and their superior grind. If the playing ground gets leveled up, they are just getting proven to be nothing more than scrubs.

    I like your muscular attitude. I think you just won the whole thread Phoenix99.
    Edited by Publius_Scipio on July 3, 2015 4:55AM
  • Gol Barr
    Gol Barr
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    idk but maybe their trying to get rid of one player killing 20 + without dying... no disrespect to those that already do that... just stating my opinion
  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    Telel wrote: »
    Anyone who fights with or against Telel is well aware of Khajiit's reliance on being bouncy and twisty to get through a fight. They are also aware of how much this one hates having to run down sorcerors in addition to RD spamming newblars.

    Overall Telel is fairly optimistic about all the proposed changes but hopes that testing on the PTS will show Bolt Escape's cumulatively increasing cost should be scaled back to just a bit more than it is now rather than somewhat higher levels proposed in the ESO live bit.

    The other changes this one is not upset over. The changes to dodge roll and spamnado builds will hopefully force those sorts to learn how to play rather than relying on two or three button clicks to see them through every fight. Those of us who've taken time to understand the mechanics a bit will either learn to manage our resources, or make the sacrifices in damage output required to retain our happy bounces.

    That the days of block casting are looking numbered just makes Telel lick their whiskers in anticipation of all the block babies they'll be mauling as they try to come to terms with the fact that holding down the right mouse button and hitting 1 is no longer going to get the job done.

    Who knows, we may actually see viable hybrid magika/stamina builds arise out of this shift. Especially if the reductions in damage means we need to invest fewer points into health.

    Oh this one also likes the fact that khajiit will be able to cloak without worrying that some templar or shield guy will do a charge that knocks them down right after they do so. Always struck this one as silly that was the better way of fighting an invisible opponent compared to the skilsl that actualy are supposed to do that.

    In the end though Telel does not really see these changing their over all performance in PVP to greatly. This one's infamous level of mediocrity will likely insure they die just as much as they always have.

    I like the cut of your jib. I'm sorry I haven't been able to cut back lately but work pays the bills and all.

    I'm kind of surprised there's still so many 'the sky is falling' ragequitters that fail to understand a game like this has to continue to change and can't just stagnate, and people that took it for granted that their class abilities made them nigh-unkillable pvp gods will get their just desserts. I don't care how tricked out your character is, if I'm in a group of 12 people, and you're by yourself, I have a full expectation of killing your ass and not having you rolypoly your way out of a coldfire ballista bolt to the *** FACE. I'd been avoiding PVP lately because of a combination of things, but I'll prob dust myself off next week and throw myself back into the fray.

    The funny thing about me personally is I'm one of a handful of sorcs who just don't use BE and avoid it like the plague. For me it's a matter of principle, and I still think it is one of the cheesiest abilities in the game. There's players that measure themselves by how many people they can kill without taking a scratch period, but there's players that enjoy wading through the thick of it, and if they get killed because they got dogpiled or someone got that lucky crit, then just shrug it off rez and pop back. It's the ebb and flow of combat. As much as people would wish it were so, this can't be like Skyrim where you can buff cost reductions out the gills and spam impact on dragons. There are limits and there have to be otherwise this will turn into World of Farmville.

    I've seen this kind of explosion of attitudes and drama with 1.5 and 1.6, but in both cases where you had these updates introduce sweeping changes, the better players were the ones who saw them through and pushed themselves to adapt. The Champ system along with the ability tweaks were supposed to empower a wider assortment of classes, but what I've noticed is you still see the 'cookie cutter' builds, because they're the builds that 'work' thanks to some of these mechanics that are heavily abused. It's still quite hard for the oddball setup to stand out and get some traction. Honestly I've heard someone else say "hey I'm x class but I use y abilities" only for an overzealous raid leader to scream at them "OKAY I WANT YOU TO GET THIS MORPH OF THAT AND RESPEC INTO ONE HAND AND SHIELD AND IF NOT I"M KICKING YOU OUT OF THE RAID!!". I'd like to hope if ZOS is going to try and curb these 'go-to' specs, it'll empower a wider assortment of builds.

    I take pride that I don't use BE. I take pride when someone asks if I use negate and when I say "no" they somehow treat me like I grew a third head. But I don't need it because I can still dish it out and take it until I get dogpiled. I'm thankful that alot of changes are being implemented or looked at that have been hot subjects for MONTHS, and there's going to be alot of people guzzling sour grape juice once PTS goes live. I'm honestly hoping from here on out there'll be less dithering on part of the devs and more nose-to-the-grindstone.

    At least they're not outright removing abilities or skill lines. ESO has the capacity to expand much further in abilities and combinations, and that's one thing that very few MMOS can boast. At least they have been listening and are open to listening, and if attitudes lean heavily to one way or another, they more than likely will take that into consideration with the finalized builds. At least they're not liable to call you a 'downtrodden-crusader trying to stick it to the man" for having a dissenting opinion.
  • SkylarkAU
    SkylarkAU
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    Looks like Wrobel's hot air balloon has just crash landed directly on my sorc..

    Bolt escape only feasibly usable 2-3 times in a row, hardened ward now providing 6k protection instead of 12k, spell resistance from nirn basically meaningless vs any decent spell penetration, light armour as useful as rice paper vs weapon damage.. Can't kite, can't escape, can't stand and fight.

    And it's not like I can't sorc, I've spent 90% of my play time after levelling in cyrodil - which coincidentally makes my sorc weaker in pvp than players who choose to grind cp in pve.

    I'll wait and see what else is in store and how it all pans out but my thoughts are settling somewhere around..

    Seinfeld-Leaving.gif


    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
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    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
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  • Derra
    Derra
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    My only comment on that: Why do they nerf EVERY defensive mechanic available to players but in the same patch take the only counter to cloak and do not add a penalty to repeated use of that?
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Soulac
    Soulac
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    Derra wrote: »
    My only comment on that: Why do they nerf EVERY defensive mechanic available to players but in the same patch take the only counter to cloak and do not add a penalty to repeated use of that?
    We should wait for the final patch notes.
    Cloak still has their counters like AoE, Mage light, potions (don't remember that they gonna change it (?)) and mark.
    I rely on AoE only, not having any problems with cloaking NBs.

    Not saying its fine, but its the only real defensive ability of NBs and I think we should be able to rely on it, like you can rely on your shields, mostly at least.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Bromburak
    Bromburak
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    PvP whiners have destroyed ESO.

    Nice going.

    Unfortunately broken PvP destroyed players ...



  • cazlonb16_ESO
    cazlonb16_ESO
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    Blanket nerf to shields is ludicrous. There are two issues with them:

    1. Stacking. That's not being touched again ? Only one shield should be active at any time.

    2. Sorc shield is the only one any good on its own atm, thanks to it scaling on the same stat as their offense. As a defensive tool it shouldn't be.

    The other shields range from meh ( Healing Ward ) to terrible ( Blazing Shield ) on live already and I haven't seen anyone but Sorcs shield stack in 1.6/2.0.

    Other than that, I like the changes, or the idea behind of them, anyway. They adress some of the major problems with current PvP, the instagibbing, the perma-rolling and Sorcs with a f* warp engine up their ***. I have my doubts about Zeni's ability to implement yet another large combat update in such a comparatively short time frame without even more stuff being broken than before.

    Two things immediately come to mind: Regen builds would be be insanely OP, much stronger than they are on live already. And magicka NBs, just lol.
  • EdTerra
    EdTerra
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    Derra wrote: »
    take the only counter to cloak

    wich one ?
    [EU] AD - Erdril v16 N(oo)B | AR40
    [NA] EP - Erdril NB

    Still a solo player in this zergfest

    Youtube : https://www.youtube.com/channel/UCXPJv3O6DC5ZYECfF3-rQ-Q
  • VincentBlanquin
    VincentBlanquin
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    Finally , many is adressed. Back to mmorpg from fps i think. Only one thing left, destroy zergs. Really enjoy this narcist minmax screaming here ...
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Bashev
    Bashev
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    Phoenix99 wrote: »
    Bashev wrote: »
    Don't you think that all these changes will encourage zerging even more?

    how? it actually made siege weapon even better zerg buster now. (because siege weapons did not get nerf in dmg, while other forms of dmg and dmg mitigation did)

    Have you never seen what 3 dedicated purgers can do?
    Because I can!
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    You know Sorcs you guys could have go 5 heavy Seducer our 4 Elf Bane or a good number of heavy magic gear in every single TES game battle mages have been boss take te gloves off and pick up some gauntlets CS helps with spell crit and cost reductions so yea....
    Chaos Shadow-Scale: Shadow Archer
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    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
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    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Phoenix99
    Phoenix99
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    Bashev wrote: »
    Phoenix99 wrote: »
    Bashev wrote: »
    Don't you think that all these changes will encourage zerging even more?

    how? it actually made siege weapon even better zerg buster now. (because siege weapons did not get nerf in dmg, while other forms of dmg and dmg mitigation did)

    Have you never seen what 3 dedicated purgers can do?

    well that's one of the points, I was thinking that siege inflicted effects should not be a target to purge skills and some rebalancing of siege equipment should be done (you basically see in order of frequency - fire ballista, ballista, stone treb, fire treb... oil... meat cata... and then the others appear once in the blue moon when someone wants to test them.). But then again, I used the current siege to high effect in coordination to other group engaging the other ball... I once got 12 templar kills and some other ticks just from a double fire treb shot with a teammate into a blob on blob fight (people have so much spam *** on their screens that they did not see that coming). single sige vs zerg is not reall effective, but a small group coordinated with siege does work, and if shields and heals will get lowered this co-ordination will get even more rewards, with or without purges.

    I'd like to see buffs, to oil cata, scatter cata, iceball ballista and lightning cata, as these are seriously undepowered.

  • WarrioroftheWind_ESO
    WarrioroftheWind_ESO
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    You know Sorcs you guys could have go 5 heavy Seducer our 4 Elf Bane or a good number of heavy magic gear in every single TES game battle mages have been boss take te gloves off and pick up some gauntlets CS helps with spell crit and cost reductions so yea....

    Where's mister Fengrush? he's one of the few sorcs who's perfected a spec where he can swing in like a wrecking ball. He's still killable, but he can mow down a good amount of people if caught unawares, and uses BE in a far more tasteful manner. He's an example of an unconventional build played effectively.

    I still see alot more 'caster sorcs' than any other combo possibility. It's far and few between a sorc has the drive or wiggle room to break the mold, and it''s mostly because the caster build is so effective. I'd actually prefer alot of the underperforming abilities get buffed than have straight up nerfs across the board. There's still several morphs that are considered 'required' for combat, and even though I try to aim for the opposite, alot of those alternate choices are kind of blahh compared to the 'standard' morph. It's like the other morph sucks on purpose.

    I haven't used BE personally, but I'm assuming it operates similar to the Whirlwind Sprint shout from Skyrim, either that or the bat swarm from vampire lord, which I've never used myself. The issue that earned it such widespread ire wasn't because it gave 'squishy sorcs'' mobility, but that it could be used ad nauseum without any drawbacks. Even the 4 second cost increase didn't stop dedicated sorcs from abusing the hell out of it. The issue is up there with batswarm's triple nerfs and DK tweaks.

    It's looking less like people angry over possible changes rolling down the pipe and more like people afraid to break the mold or deviate from their comfort zone. Yes it's good to have a playstyle that you like, but at the same time that has to be weighed against the rest of the environment, which is still a MMO and not a SP game you can stuff with 1000 mods.
  • TheBull
    TheBull
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    My Unkillable Tank Blade build :'(
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