ksimpscnub18_ESO wrote: »So I play a NB.
ksimpscnub18_ESO wrote: »Help me see the light!
ksimpscnub18_ESO wrote: »So I play a NB and have logged a lot of hours DC side on this toon. I try to not do the run of the mill NB builds. So increasing dodgeroll cost and no regen while blocking on a class that has no self shield and crap self heals in the current meta. You made a game with interactive defensive capabilities (dodgeroll, block, sprint) and since people cant seem to figure out how to play against say blockers or dodge rollers then you just nerf it completely?
Blocker, throw a lot of dots and CC to try and burn their pool. They obviously are sacrificing a lot of damage to be able to do that. If there are multiple people, kill the friends of the blocker because he will obviously not kill you.
Dodgeroller, use non dodgeroll abilities like ground placed AOE, beam, meteor. Again they are dodgrolling not damaging so stay on top of them and they will eventually burn themselves out. Some nice stam DKs can combo you or some nbs will combo you but if they are dodgeing they arent damaging.
I just hate how people QQ about ult gen so you just take it out of the game. YOU CREATED IT TO START WITH. so the bads cant figure out how to gen ult like everyone else? OK thats fine I get it.
This is crossing the line though. I am playing a high stam regen nb a bit more tanky (the snapping turtle i like to call it) hold up be smart and then combo people and go back to it. I am sacrificing HUGE amounts of damage for stam regen. So again, no regen stam while blocking, increase cost of dodge, a few casts of cloak, no class shield and no self heals worth a crap as stam. So I guess i just go bow? Just go magicka and spam cloak and proxy det?
This just makes no sense to me. So people QQ about time to kill being too fast. Why would you nerf defensive moves? And then to make it easy and act like you addressed problems you just slap a flat damage reduction (a very large one at that) in pvp to act like that solved issues. We are creating so many more.
I will likely quit if these changes come live. I know a lot of people feel the same as me. Help me see the light!
ksimpscnub18_ESO wrote: »I am playing a high stam regen nb a bit more tanky (the snapping turtle i like to call it) hold up be smart and then combo people and go back to it. I am sacrificing HUGE amounts of damage for stam regen.
This just makes no sense to me. So people QQ about time to kill being too fast. Why would you nerf defensive moves? And then to make it easy and act like you addressed problems you just slap a flat damage reduction (a very large one at that) in pvp to act like that solved issues.
Help me see the light!
ksimpscnub18_ESO wrote: »So I play a NB and have logged a lot of hours DC side on this toon. I try to not do the run of the mill NB builds.
ksimpscnub18_ESO wrote: »I am playing a high stam regen nb a bit more tanky (the snapping turtle i like to call it) hold up be smart and then combo people and go back to it. I am sacrificing HUGE amounts of damage for stam regen.
ksimpscnub18_ESO wrote: »Blocker, throw a lot of dots and CC to try and burn their pool. They obviously are sacrificing a lot of damage to be able to do that. If there are multiple people, kill the friends of the blocker because he will obviously not kill you.
ksimpscnub18_ESO wrote: »Dodgeroller, use non dodgeroll abilities like ground placed AOE, beam, meteor. Again they are dodgrolling not damaging so stay on top of them and they will eventually burn themselves out. Some nice stam DKs can combo you or some nbs will combo you but if they are dodgeing they arent damaging.
I'm saying this as a stamina NB since beta.
ksimpscnub18_ESO wrote: »So I play a NB and have logged a lot of hours DC side on this toon. I try to not do the run of the mill NB builds. So increasing dodgeroll cost and no regen while blocking on a class that has no self shield and crap self heals in the current meta. You made a game with interactive defensive capabilities (dodgeroll, block, sprint) and since people cant seem to figure out how to play against say blockers or dodge rollers then you just nerf it completely?
Blocker, throw a lot of dots and CC to try and burn their pool. They obviously are sacrificing a lot of damage to be able to do that. If there are multiple people, kill the friends of the blocker because he will obviously not kill you.
Dodgeroller, use non dodgeroll abilities like ground placed AOE, beam, meteor. Again they are dodgrolling not damaging so stay on top of them and they will eventually burn themselves out. Some nice stam DKs can combo you or some nbs will combo you but if they are dodgeing they arent damaging.
I just hate how people QQ about ult gen so you just take it out of the game. YOU CREATED IT TO START WITH. so the bads cant figure out how to gen ult like everyone else? OK thats fine I get it.
This is crossing the line though. I am playing a high stam regen nb a bit more tanky (the snapping turtle i like to call it) hold up be smart and then combo people and go back to it. I am sacrificing HUGE amounts of damage for stam regen. So again, no regen stam while blocking, increase cost of dodge, a few casts of cloak, no class shield and no self heals worth a crap as stam. So I guess i just go bow? Just go magicka and spam cloak and proxy det?
This just makes no sense to me. So people QQ about time to kill being too fast. Why would you nerf defensive moves? And then to make it easy and act like you addressed problems you just slap a flat damage reduction (a very large one at that) in pvp to act like that solved issues. We are creating so many more.
I will likely quit if these changes come live. I know a lot of people feel the same as me. Help me see the light!
Did you try out Caltrops+Sipphoning Attacks?
NB will be the only class able to perma block, you know.
Besides that, I agree ^^.
ksimpscnub18_ESO wrote: »So I play a NB and have logged a lot of hours DC side on this toon. I try to not do the run of the mill NB builds.
Says he doesn't play run of the mill NB build.ksimpscnub18_ESO wrote: »I am playing a high stam regen nb a bit more tanky (the snapping turtle i like to call it) hold up be smart and then combo people and go back to it. I am sacrificing HUGE amounts of damage for stam regen.
Plays a run of the mill NB build.
Active defenses (dodge, block, bolt, shield, heal) are too complicated for many players. Therefore, these skills are being nerfed. The emphasis is now on a massive, always-on passive defense (battle spirit).
It's just a bit of dumbing-down for folks who aren't as keen on having to slot stuff and time when they push buttons.
(sigh)
Active defenses (dodge, block, bolt, shield, heal) are too complicated for many players. Therefore, these skills are being nerfed. The emphasis is now on a massive, always-on passive defense (battle spirit).
It's just a bit of dumbing-down for folks who aren't as keen on having to slot stuff and time when they push buttons.
(sigh)
Hears_Bright_Colors wrote: »Spamming dodge roll or holding down block is pretty much the opposite of active defense. This is a welcome change that will force people to choose what to block and what to dodge, instead of being able to dodge/block nearly everything.
Active defenses (dodge, block, bolt, shield, heal) are too complicated for many players. Therefore, these skills are being nerfed. The emphasis is now on a massive, always-on passive defense (battle spirit).
It's just a bit of dumbing-down for folks who aren't as keen on having to slot stuff and time when they push buttons.
(sigh)