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dont gank at quest NPCs

  • VincentBlanquin
    VincentBlanquin
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    Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.

    really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?

    of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?


    Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.

    you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.

    please i dont complain about dieing in the first place, cant believe so many players cant figure it out. eso pvp is far from good pvp in my opinion, its nothing about selfish. if pvp is freezone where everything is allowed, everything is defended then pvp become into unbalanced mess. Sad truth. sad truth so many players dont care. probably their kill count is so big so thats under their resolving power

    Edited by VincentBlanquin on May 17, 2015 10:41PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Vizier
    Vizier
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    jkemmery wrote: »
    Sylvyr wrote: »

    You want fair warfare? That's a novel concept.

    Not really, no, it is in fact very much NOT a novel concept. The history of warfare is filled with rules of war. I'm sure you've heard of a thing called the Geneva Convention. Considering that this game is based on a Medieval type of theme, where HONOR in battle was in fact MORE IMPORTANT than if you won or lost then I would say OP is right on point. No true knight would ever THINK to attack an enemy unawares. So OP has a valid point. Of course the actions of most players in Cyrodiil are anything but honorable, but still, the fact that you made a statement about fairness in warfare prompted me to point out that, no, it is in fact not a novel concept at all, but was in fact part and parcel of the chivalric code of knights, and is in fact still practiced today on a large scale.

    Most Knights weren't "true" Knights then. I love how folks throw around facts they know absolutely nothing about. The Geneva convention had nothing to do with determining whether enemy forces are "READY" to be engaged before they are. It deals more with humanitarian precepts over the type of "honorable" notions you describe. It deals with such things as types of weaponry to be used, what to do with non-combatants, sick and wounded soldiers as well as prisoners of war.

    The assertions that gank tactics are ruining PvP are just that, fallacious assertions. I'm more inclined to attribute it to zerg combat and lag. Mostly lag. Oh. And the longer than anticipated learning curve. You know. that point at which players work through the period they thought they knew what they were doing only to come to the realization there was another set of skill tiers they'd have to traverse....shrug.
  • bosmern_ESO
    bosmern_ESO
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    Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.

    really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?

    of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?


    Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.

    you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.

    please i dont complain about dieing in the first place, cant believe so many players cant figure it out. eso pvp is far from good pvp in my opinion, its nothing about selfish. if pvp is freezone where everything is allowed, everything is defended then pvp become into unbalanced mess. Sad truth. sad truth so many players dont care. probably their kill count is so big so thats under their resolving power

    You made a forum post QQing about how you get ganked while questing in PvP. Your enemies aren't going to let you finish talking to the npc, they will take every advantage they can get when it comes to killing another player, why? because thats PvP, if you really dont like it dont go into a pvp server.
    ~Thallen~
  • Domander
    Domander
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    Soris wrote: »
    I think the question should be WHY do you gank in quest areas? They are designed for low levels and anyone who spent couple weeks in this game knows those quests are waste of time and give nothing worthy. Most likely you will find only low level new players in there.
    Unless you all play in Blackwater Blade. It is legit in there.

    Oh, are they now? did you design these quests? do you know how much xp they give? lol

    I think they were designed for players to do daily, and for pvp to take place all over cyrodiil.
    Edited by Domander on May 18, 2015 8:37AM
  • olemanwinter
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    I'm going to go ahead and write a post I expect will get removed.

    I feel like most of the people arguing against pvp in "quest areas" within Cyrodiil are making lots of spelling and grammatical errors in their posts, and I'm having trouble reading a lot of them.

    I get the distinct impression that a lot of that crowd are "English as a Second Language" folks. And that's okay...that's fine.

    And I could be way off, but if you aren't in NA, you might considering playing on a different server that may be less...errrr..competitive or more forgiving.
  • DanTeales_Inferno
    DanTeales_Inferno
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    I'm going to go ahead and write a post I expect will get removed.

    I feel like most of the people arguing against pvp in "quest areas" within Cyrodiil are making lots of spelling and grammatical errors in their posts, and I'm having trouble reading a lot of them.

    I get the distinct impression that a lot of that crowd are "English as a Second Language" folks. And that's okay...that's fine.

    And I could be way off, but if you aren't in NA, you might considering playing on a different server that may be less...errrr..competitive or more forgiving.

    Im not quite sure what your point is ? Since when does the language you speak effect how well you play a game ? The top players EU are from all over Europe, the top AD player over here is Icelandic (i think).

    In other words, I dont think your post warrants the time and effort for it to be removed tbh...
    Edited by DanTeales_Inferno on May 18, 2015 9:03AM
    Thoros of Leeds - VR14 Templar

  • VincentBlanquin
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    Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.

    really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?

    of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?


    Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.

    you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.

    please i dont complain about dieing in the first place, cant believe so many players cant figure it out. eso pvp is far from good pvp in my opinion, its nothing about selfish. if pvp is freezone where everything is allowed, everything is defended then pvp become into unbalanced mess. Sad truth. sad truth so many players dont care. probably their kill count is so big so thats under their resolving power

    You made a forum post QQing about how you get ganked while questing in PvP. Your enemies aren't going to let you finish talking to the npc, they will take every advantage they can get when it comes to killing another player, why? because thats PvP, if you really dont like it dont go into a pvp server.

    this is my first post, you dont read carefully

    "to all community, to all players to care about population here and longevity in pvp
    please stop ganking players when they turned quests, they are stuck at turning and cant do anything, defend, nothing. What are you proud of collecting these kills? zen fail to deliver safe zone around quest npcs, so please, tell in your guilds to not do this, punish them for this. Try to watch from time to time your own territory cities and kill these scums. you all not only veterans complain about zerging, so this can be your way to have 1vs1 fight and do right thing in one. spred this, do this. thank you for your time "

    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Horrum
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    Doing the quests in Cyro with PvP added is the most fun I have other than straight up PvP. I don't gank people at NPCs, but random encounters at quest hubs makes for great arena type gameplay.
  • Legedric
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    This thread made my day... complaining about not being able to safely PvE in a PvP environment and calling it a design fail...

    Hilarious, keep it coming! :D

    Edit: I don't mind if you make players immune to everythingw hole talking to an NPC because most players questing Cyrodiil are just victims... doesn't matter if they see me coming or not.
    Edited by Legedric on May 18, 2015 11:08AM
    Legedric the Flamedancer ► - Redguard Dragon Knight
    Legedric the Stormdancer ► - Altmer Sorcerer
    Legedric the Sundancer ► - Altmer Templar

    EU | DRUCKWELLE - Retter des Kaiserreiches
  • VincentBlanquin
    VincentBlanquin
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    Legedric wrote: »
    This thread made my day... complaining about not being able to safely PvE in a PvP environment and calling it a design fail...

    Hilarious, keep it coming! :D

    Edit: I don't mind if you make players immune to everythingw hole talking to an NPC because most players questing Cyrodiil are just victims... doesn't matter if they see me coming or not.

    another pigeonholed reaction. the reason is not to be a safety, the reason is starting to make a better game. this scummishness is norm today, lagsploiting is norm today, buff servers are norm today. wtf will be norm in this game tomorrow? Sad so many people care only about their kill count and not be restrict from their veteran killing frenzy if they are at mood
    Edited by VincentBlanquin on May 18, 2015 12:06PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Sanct16
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    I think often ganking them on npcs is the only actual way to find them when they are stealthing around. When you talk to the npcs you get revealed. So if you don't want to get ganked at the npcs stop stealthing.
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
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    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Sacadon
    Sacadon
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    Sharee wrote: »
    Getting ganked at quest NPC's is part of the game. If you don't like it, nobody forces you to quest there. If you do want to quest there, you have to accept the good(fast XP) with the bad(danger).

    And you are not helpless. Cast shields before talking, put up defensive rune, drop a minefield at your feet, buff up, etc.etc.

    Also, if you expect there is someone going to try and gank you as you talk to the NPC, stand in front of the NPC and wait for a few seconds. The attacker does not know whether you are talking to the NPC or just standing and waiting for him to attack.

    ^^ neat idea to bait the would be gankers by standing there... since there's no way to tell if you are in dialog mode - and rest is good general advice. Although given burst damage in the game right now, your best chance is to sweep the area and gank them first.
    Legedric wrote: »
    This thread made my day... complaining about not being able to safely PvE in a PvP environment and calling it a design fail...

    Hilarious, keep it coming! :D

    Edit: I don't mind if you make players immune to everythingw hole talking to an NPC because most players questing Cyrodiil are just victims... doesn't matter if they see me coming or not.

    another pigeonholed reaction. the reason is not to be a safety, the reason is starting to make a better game. this scummishness is norm today, lagsploiting is norm today, buff servers are norm today. wtf will be norm in this game tomorrow? Sad so many people care only about their kill count and not be restrict from their veteran killing frenzy if they are at mood

    > You assume that those who disagree with you only care about kills. This is short-sighted or in your words pigeonholed. And you're not providing any logical responses to this but a few sentences. You've copy+pasted your opening statement a few times. Please invest some time in responses otherwise it's just another troll, qq or entertainment thread.

    > Questing players are victims because they are not deliberately choosing differently.

    > @olemanwinter has a point in that there are significant cultural differences in player attitudes between NA and EU. This is not a right or wrong judgement on players personal character, just an observation on the in-game differences in player attitudes between NA and EU. Yesterday, our guild members were joking about this exact thing as we've players from all over the world. Everyone knows that NA-ers tend to be a bit more blood-thirsty and with less restrictions on what's ok/not.

    > Unless someone is clearly AFK, you should expect a fight from anyone you come across. If you're hoping to not engage, you can always try to jump or /wave, but don't qq when you get rekt for waving a white flag in a war zone.

    > Most of us active on the forums like the environment, risk, excitement etc... of a PvP environment like this. It's been this way since launch and the only players qq over it are few and far between. Regardless of how many years you have playing PvP, this has not shown a single shred of evidence that it is ruining the game. You say it's about making the game better, but I think you are seeing now that it is a minority opinion. So I think all your years of game experience is not applying in this situation. Please stop lobbying to make things safe and comfortable under the auspices of "it's to make the game better for all of us" when you've not invested any time in even asking if it's what we want.

    Edited by Sacadon on May 18, 2015 12:44PM
  • VincentBlanquin
    VincentBlanquin
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    Sanct16 wrote: »
    I think often ganking them on npcs is the only actual way to find them when they are stealthing around. When you talk to the npcs you get revealed. So if you don't want to get ganked at the npcs stop stealthing.

    no, they are always attacking asap. if you are stealthed, you can at least finish the quest, which can be the last one in that city. gankers wont risk you go to stealth after turning quest, they are waiting there skillfully for a too long))

    Edited by VincentBlanquin on May 18, 2015 12:45PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • pppontus
    pppontus
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    Sanct16 wrote: »
    I think often ganking them on npcs is the only actual way to find them when they are stealthing around. When you talk to the npcs you get revealed. So if you don't want to get ganked at the npcs stop stealthing.

    no, they are always attacking asap. if you are stealthed, you can at least finish the quest, which can be the last one in that city. gankers wont risk you go to stealth after turning quest, they are waiting there skillfully for a too long))

    What he said was if you unstealth before talking to the person, you'd get jumped outside of the dialog.. if now that's the issue here.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    ... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...

    What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.

    Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.
    Edited by anitajoneb17_ESO on May 18, 2015 2:21PM
  • VincentBlanquin
    VincentBlanquin
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    "Most of us active on the forums like the environment, risk, excitement etc..."

    and what reaction do you expect if here are post like this, obviously dont read thread. many people start their post in sentences i never write, never though. why do you think i spend almost all time from vr1 to vr14 at european thornblade exclusively? because i too enjoy environment, risk, excitement, sneak game around. Thing is i dont want cyrodiil as zone with no rules, with scum behavior, lagsploiting and other in my opinion harmless things. can we talk about this? maybe ask to not attacking when turning quests is not best example what i have in my mind, but its about the same acting, which need to be battled
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • ThePonzzz
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    I can see where the OP is coming from. I get a lot of you like the no rules, or "this is PvP, lol." But ESO has absolutely nothing at end game for those that want solo PvE, so Cyrodiil is all there is left. If I spent 25 minutes walking from Morrowind South Gate to Chorrel, just to get ganked at the quest NPC, chances are, I'll eventually stop doing it. And if there is nothing left to do, then I'll simply stop playing.
  • pppontus
    pppontus
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    ... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...

    What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.

    Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.

    Or you could just fight back. I guess.

    I get it, maybe if you exclusively PVE you get used to getting everything for free and accustomed to getting medals for simply showing up? I don't know..

    There are rewards from a lot of things including those quests, earn them if you want them.
  • Ley
    Ley
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    If I spot an enemy by themselves turning in a quest or looking at their map, clearly in a state of disadvantage, I just wait. I'm usually sneaking at this point, once they start moving towards their next objective it's game on though. I'm not going to leave someone alone just because they're pveing in a pvp zone but I won't normally attack them when they're completely helpless to react either. Sometimes I feel like I should attack those people who just stop on their horse in the middle of a pvp zone to look at their map or bag, just to teach them a lesson. I always sneak and move off the main path before I rummage through my bags or take a long look at my map in a pvp zone. Even in Cyrodiil dungeons, if I see an enemy engaging npcs, I'll usually just wait for them to kill the pack they're currently engaged in, before attacking them.
    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    pppontus wrote: »
    Or you could just fight back. I guess.

    On 1v5 ???
    pppontus wrote: »
    I get it, maybe if you exclusively PVE you get used to getting everything for free and accustomed to getting medals for simply showing up? I don't know..
    There are rewards from a lot of things including those quests, earn them if you want them.

    'cause killing Mantikora is "simply showing up" ???

    PvE and PvP are two different playstyles that require different learning paths, different skills and different gears. Different builds altogether. PVEers CANNOT compete with regular PvPers. On the other hand, whenever we take our PvPers with us in even the easiest vet dungeons we usually have a good laugh because they die repeatedly without having the slightest clue what's going on. Just like me in PvP...

    It's all about the MENTALITY of people ganking PVEers in NPC quest hubs. Talk about "earning" a kill !!!! That's the easiest kill you can get and the most coward attitude one can have.



  • ThePonzzz
    ThePonzzz
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    pppontus wrote: »
    ... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...

    What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.

    Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.

    Or you could just fight back. I guess.

    I get it, maybe if you exclusively PVE you get used to getting everything for free and accustomed to getting medals for simply showing up? I don't know..

    There are rewards from a lot of things including those quests, earn them if you want them.

    Can't really fight back when you're talking to an NPC or you pull up your map though, can you?

    No need to say PvE players feel they need things handed to them. Some people, myself included, start off with PvE in Cyrodiil. It's the bridge needed to make the leap into PvP. I'd think the goal as a player, PvP or not, is to get more players. Is it fun just killing a newbie PvP player? Is there any satisfaction where you feel you did something good for the game by killing someone who didn't understand what was happening?

    And let's be honest here. There are no rewards other than achievements for completionists.
  • Adramelach
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    It's all about the MENTALITY of people ganking PVEers in NPC quest hubs. Talk about "earning" a kill !!!! That's the easiest kill you can get and the most coward attitude one can have.

    I don't think it's cowardice, as much as a total lack of honor and sense of community, and showing contempt for the other player.

    It's one of the main reasons why I dislike PvP... most of the players I've run into (and most of the posters here that leaped all over the OP for even suggesting that players get a break when trying to turn in quests) simply don't care about the experience or fun anyone else is having - they just take on a "rabid pack of mindless animals" mentality.

    Instead of looking at a guy turning in a quest and thinking "ok, I'll let that guy finish his business, and then we can fight!" (as a previous poster actually does), most players couldn't care less what the other guy may or may not be trying to do, don't care in the slightest whether the guy is "put out" or annoyed at being attacked while in a vulnerable state the system forces him into, and just leap all over him, enjoying their ability to gank and ruin whatever he was doing.
  • VincentBlanquin
    VincentBlanquin
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    well, its not about doing solo pve in pvp. Many times it is just that i dont have time to proper pvp to get xp so i only do quests, which is quicker way to spend enlightement, i am on my way to 90cp. i consider myself pvper if you let me.))

    when somebody look to the map on the road, its foolishness, of course he should be ganked. he should easily avoid to be ganked, when he go few metres and look to the map somewhere a little bit hidden. But quest npcs are stationary, its too easy camp them to roflstomped weaklings, thats what i trying to say
    Edited by VincentBlanquin on May 18, 2015 3:25PM
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Adramelach
    Adramelach
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    well, its not about doing solo pve in pvp. Many times it is just that i dont have time to proper pvp to get xp so i only do quests, which is quicker way to spend enlightement, i am on my way to 90cp. i consider myself pvper if you let me.))

    when somebody look to the map on the road, its foolishness, of course he should be ganked. he should easily avoid to be ganked, when he go few metres and look to the map somewhere a little bit hidden. But quest npcs are stationary, its too easy camp them to roflstomped weaklings, thats what i trying to say

    Exactly. Deciding to do something yourself that places you in a vulnerable position, like checking you map in the middle of the road for a few minutes - that's easily avoidable and you can alter your playstyle to handle it.

    But the NPCs are stationary and usually exposed. In "Real Life" if you had to speak to someone in a war zone, you'd beckon them over to a protected, shadowed place, arrange to meet somewhere safe, etc. And, while talking, you'd be scanning your environment, ears perked up, watching and listening for any signs of danger, so you could react quickly. Here, the system forces you into a position you would not otherwise be in. You go basically deaf and blind, unmoving, and unable to quickly react to anything until the "red box" comes up and you're already under attack.. and with the one-shot gank capabilities that exist now, that red box is usually just a "heads up, you'll be dead in approximately one second" handy notification.
  • Epsilon_Echo
    Epsilon_Echo
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    Adramelach wrote: »
    It's all about the MENTALITY of people ganking PVEers in NPC quest hubs. Talk about "earning" a kill !!!! That's the easiest kill you can get and the most coward attitude one can have.

    I don't think it's cowardice, as much as a total lack of honor and sense of community, and showing contempt for the other player.

    It's one of the main reasons why I dislike PvP... most of the players I've run into (and most of the posters here that leaped all over the OP for even suggesting that players get a break when trying to turn in quests) simply don't care about the experience or fun anyone else is having - they just take on a "rabid pack of mindless animals" mentality.

    Instead of looking at a guy turning in a quest and thinking "ok, I'll let that guy finish his business, and then we can fight!" (as a previous poster actually does), most players couldn't care less what the other guy may or may not be trying to do, don't care in the slightest whether the guy is "put out" or annoyed at being attacked while in a vulnerable state the system forces him into, and just leap all over him, enjoying their ability to gank and ruin whatever he was doing.

    ?

    I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game. That's the attitude. Its all fun in game till its not in your favor right?

    l574v2.jpg

    Do you find it odd that hub towns are fairly close to default faction borders? Its a trap. Its meant to get people in and force conflict. Yet you walk into the trap and call other people cowards, lacking honor, showing contempt. Its a weak cop out for losing.
  • Adramelach
    Adramelach
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    I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game.

    You have illustrated my point exactly. As I said, you and other players simply show contempt and disregard for other players, couldn't care less what they are trying to accomplish, and simply use every trick and advantage you can to destroy them as quickly as possible, not showing them any sort of "code" or anything else.

    I also understand why you have trouble even seeing what my problem is, or why that state of affairs isn't optimal and exactly right, given that any expression of dissatisfaction with that sort of "community" is simply a "weak cop out for losing". I just think it's very disappointing.
  • Epsilon_Echo
    Epsilon_Echo
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    Adramelach wrote: »
    I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game.

    You have illustrated my point exactly. As I said, you and other players simply show contempt and disregard for other players, couldn't care less what they are trying to accomplish, and simply use every trick and advantage you can to destroy them as quickly as possible, not showing them any sort of "code" or anything else.

    I also understand why you have trouble even seeing what my problem is, or why that state of affairs isn't optimal and exactly right, given that any expression of dissatisfaction with that sort of "community" is simply a "weak cop out for losing". I just think it's very disappointing.

    The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones. You assume that your time or goals are more important that anyone elses. That your quests are more important. Rightly so, thats the design of the game, and the solution to that dispute is made clear for us since its a PvP zone. It is legitimately others people's quest to hinder you from yours, yet you shame them for it because it inconveniences you.

    I stand by my statement. It IS a poor cop out.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    ✭✭✭✭✭
    The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.

    These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.

  • VincentBlanquin
    VincentBlanquin
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    that lagsploiting. thats on your heads veterans, that it become a norm. hard, but truth. "just do something for a change"
    Irwen Vincinter - Nord - Dragonknight
    Irw´en - Bosmer - Nightblade
  • Epsilon_Echo
    Epsilon_Echo
    ✭✭✭✭
    The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.

    These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.

    You caught me. I am afraid.

    I spend all day in Bruma and even then only attack level 10s while they are turning in because the thought of dying terrifies me.

    Or..

    I kill you where I see you. On a keep wall, in a field, in a skirmish, or while farming flowers. When I go to turn in a quest I have a chance to find another player of another faction doing the same. Do I assume he is a RPer lost in Cyrodiil with the misfortune of having another faction tag above his head? Do I assume he is a battle hardened dueler like myself trying to get a CP before calling it a day? Does it matter?

    No. I kill them where I find them.

    You wore the wrong alliance tag my friend and for that I truly am sorry: but there is where my pity ends.
    Edited by Epsilon_Echo on May 18, 2015 4:07PM
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