anitajoneb17_ESO wrote: »Epsilon_Echo wrote: »The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.
These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.
Adramelach wrote: »anitajoneb17_ESO wrote: »Epsilon_Echo wrote: »The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.
These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.
This is an argument you can't win with someone like that, because it all comes down to a mindset and approach. That player and others simply have a "I will achieve my goals in whatever way I can, and I simply don't care what impact that has on anyone else" attitude. They don't even understand *why* you would ever take anything else into consideration, it doesn't make any sense to them. Whatever the game lets them do, they *should* do, there's never any question or debate.
It's the sort of player that would laugh at the idiocy of a movie in which, say, a duelist in a match allows his opponent to pick up a dropped sword, or a martial arts movie where the opponent let's the other guy get back up. He'd wonder "why the heck isn't that guy just running that sad loser through?" and laugh.

Adramelach wrote: »Epsilon_Echo wrote: »I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game.
You have illustrated my point exactly. As I said, you and other players simply show contempt and disregard for other players, couldn't care less what they are trying to accomplish, and simply use every trick and advantage you can to destroy them as quickly as possible, not showing them any sort of "code" or anything else.
I also understand why you have trouble even seeing what my problem is, or why that state of affairs isn't optimal and exactly right, given that any expression of dissatisfaction with that sort of "community" is simply a "weak cop out for losing". I just think it's very disappointing.
VincentBlanquin wrote: »it can be easily implemented to not avoid a fight. maybe when you are engaged to fight when talk to npc, you visually see someone attacked and in two seconds you will be released from dialogue and fight starting. Only i will not be ganking but normal fight and "ganker has only advantage he know where are you and you maynot know when enemy is. There is enough place and opportunity to proper ganking in the wilderness. reasonable compromise?
VincentBlanquin wrote: »i dont call for pve zones, only 2m around npc
of course i dont read text, but they are waiting for the right time when turning and press E
VincentBlanquin wrote: »i dont call for pve zones, only 2m around npc
of course i dont read text, but they are waiting for the right time when turning and press E
I had 3 people jump me the other day while I was trying to vendor my garbage next to one of those Quest NPCs. They all died and even made it into my last video. The Joy of Cyrodiil is that sometimes there are wolves in sheep's clothing. Be prepared for anything at all times and you'll have an easier time in the zone.
VincentBlanquin wrote: »i dont call for pve zones, only 2m around npc
of course i dont read text, but they are waiting for the right time when turning and press E
I had 3 people jump me the other day while I was trying to vendor my garbage next to one of those Quest NPCs. They all died and even made it into my last video. The Joy of Cyrodiil is that sometimes there are wolves in sheep's clothing. Be prepared for anything at all times and you'll have an easier time in the zone.
@Ezareth and I don't often agree lately, but I wholeheartedly agree w/ this sentiment.
Turning around and destroying would-be ambushers is still one of the greatest joys there is in PvP.
VincentBlanquin wrote: »it can be easily implemented to not avoid a fight. maybe when you are engaged to fight when talk to npc, you visually see someone attacked and in two seconds you will be released from dialogue and fight starting. Only i will not be ganking but normal fight and "ganker has only advantage he know where are you and you maynot know when enemy is. There is enough place and opportunity to proper ganking in the wilderness. reasonable compromise?
You can tell when you're being attacked because your screen shakes and the edges turn red. It's really incredibly obvious that you're being attacked.
I don't see the difference. What is stopping you from hitting Alt, holding block / using defensives, and trying to recover?
VincentBlanquin wrote: »VincentBlanquin wrote: »it can be easily implemented to not avoid a fight. maybe when you are engaged to fight when talk to npc, you visually see someone attacked and in two seconds you will be released from dialogue and fight starting. Only i will not be ganking but normal fight and "ganker has only advantage he know where are you and you maynot know when enemy is. There is enough place and opportunity to proper ganking in the wilderness. reasonable compromise?
You can tell when you're being attacked because your screen shakes and the edges turn red. It's really incredibly obvious that you're being attacked.
I don't see the difference. What is stopping you from hitting Alt, holding block / using defensives, and trying to recover?
difference is you are only disturbed but damage dont count until you are released from dialogue
VincentBlanquin wrote: »safety for 1 or 2 sec is worthless for more than for basic prepare
VincentBlanquin wrote: »can, but whats the point when i am cc to death
Break Free?
VincentBlanquin wrote: »VincentBlanquin wrote: »can, but whats the point when i am cc to death
Break Free?
before you turn off dialogue and break free you are dead or almost dead. Or maybe you are not but tons of players are. and break free is not always functional you know
Adramelach wrote: »anitajoneb17_ESO wrote: »Epsilon_Echo wrote: »The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.
These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.
This is an argument you can't win with someone like that, because it all comes down to a mindset and approach. That player and others simply have a "I will achieve my goals in whatever way I can, and I simply don't care what impact that has on anyone else" attitude. They don't even understand *why* you would ever take anything else into consideration, it doesn't make any sense to them. Whatever the game lets them do, they *should* do, there's never any question or debate.
It's the sort of player that would laugh at the idiocy of a movie in which, say, a duelist in a match allows his opponent to pick up a dropped sword, or a martial arts movie where the opponent let's the other guy get back up. He'd wonder "why the heck isn't that guy just running that sad loser through?" and laugh.
Well he was complaining that people attack when he is in the dialog. Not that he is ganked in general.anitajoneb17_ESO wrote: »... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...
What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.
Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.
Same. I gank/kill wherever I can find people to kill. That said, if I come across somebody who poses no threat - some dude just picking shrooms in Capstone -- I won't attack until they do. Mostly out of respect, but at the same time, if you're just running through Bruma I have to assume if you spot me you will kill me, so I attack out of self preservation.Ganking people in the quest areas is literally the best part of the PvP in this game.
I encourage more people to do the quests and gank each other.
That... and since I'm Thornblade it's nearly impossible to find somebody to attack where the odds aren't 5:1 against me.
VincentBlanquin wrote: »"Most of us active on the forums like the environment, risk, excitement etc..."
and what reaction do you expect if here are post like this, obviously dont read thread. many people start their post in sentences i never write, never though. why do you think i spend almost all time from vr1 to vr14 at european thornblade exclusively? because i too enjoy environment, risk, excitement, sneak game around. Thing is i dont want cyrodiil as zone with no rules, with scum behavior, lagsploiting and other in my opinion harmless things. can we talk about this? maybe ask to not attacking when turning quests is not best example what i have in my mind, but its about the same acting, which need to be battled
VincentBlanquin wrote: »i dont call for pve zones, only 2m around npc
of course i dont read text, but they are waiting for the right time when turning and press E
I had 3 people jump me the other day while I was trying to vendor my garbage next to one of those Quest NPCs. They all died and even made it into my last video. The Joy of Cyrodiil is that sometimes there are wolves in sheep's clothing. Be prepared for anything at all times and you'll have an easier time in the zone.
@Ezareth and I don't often agree lately, but I wholeheartedly agree w/ this sentiment.
Turning around and destroying would-be ambushers is still one of the greatest joys there is in PvP.
Easily the most enjoyable thing in PvP for me. I'll often present myself as "bait" and try to appear weak/distracted just to draw them out so I can kill them.....saves me on the detect pots. Most of your stealth ganker types are often the worst PvPers and the biggest ragers...and thus the perfect trolling opportunity. I view AP farming groups similarly.
It doesn't. No where in my post did I say they were worse at playing the game. But this kind of illustrates my point. Just because someone is "speaking English" doesn't mean they can communicate and understand meaning. There are differences between cultures that color our understanding and expectations about human interaction. Which is why you read so much more meaning into what I wrote than what I literally wrote. Where did I say there were any less good at playing the game? Please quote me directly.DanTeales_Inferno wrote: ».Im not quite sure what your point is ? Since when does the language you speak effect how well you play a game ?
The top players EU are from all over Europe,[/quote]DanTeales_Inferno wrote: ».
I dont think your post warrants the time and effort for it to be removed tbh...[/quote]DanTeales_Inferno wrote: ».