bosmern_ESO wrote: »VincentBlanquin wrote: »Siliconhobbit_ESO wrote: »
Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.
really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?
of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?
Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.
you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.
You want fair warfare? That's a novel concept.
Not really, no, it is in fact very much NOT a novel concept. The history of warfare is filled with rules of war. I'm sure you've heard of a thing called the Geneva Convention. Considering that this game is based on a Medieval type of theme, where HONOR in battle was in fact MORE IMPORTANT than if you won or lost then I would say OP is right on point. No true knight would ever THINK to attack an enemy unawares. So OP has a valid point. Of course the actions of most players in Cyrodiil are anything but honorable, but still, the fact that you made a statement about fairness in warfare prompted me to point out that, no, it is in fact not a novel concept at all, but was in fact part and parcel of the chivalric code of knights, and is in fact still practiced today on a large scale.
VincentBlanquin wrote: »bosmern_ESO wrote: »VincentBlanquin wrote: »Siliconhobbit_ESO wrote: »
Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.
really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?
of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?
Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.
you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.
please i dont complain about dieing in the first place, cant believe so many players cant figure it out. eso pvp is far from good pvp in my opinion, its nothing about selfish. if pvp is freezone where everything is allowed, everything is defended then pvp become into unbalanced mess. Sad truth. sad truth so many players dont care. probably their kill count is so big so thats under their resolving power
I think the question should be WHY do you gank in quest areas? They are designed for low levels and anyone who spent couple weeks in this game knows those quests are waste of time and give nothing worthy. Most likely you will find only low level new players in there.
Unless you all play in Blackwater Blade. It is legit in there.
olemanwinter wrote: »I'm going to go ahead and write a post I expect will get removed.
I feel like most of the people arguing against pvp in "quest areas" within Cyrodiil are making lots of spelling and grammatical errors in their posts, and I'm having trouble reading a lot of them.
I get the distinct impression that a lot of that crowd are "English as a Second Language" folks. And that's okay...that's fine.
And I could be way off, but if you aren't in NA, you might considering playing on a different server that may be less...errrr..competitive or more forgiving.
bosmern_ESO wrote: »VincentBlanquin wrote: »bosmern_ESO wrote: »VincentBlanquin wrote: »Siliconhobbit_ESO wrote: »
Complaining about dying in a PvP zone, no matter how the death happened, is going to get you no sympathy I'm afraid.
really? so i am curious about lagsploiting deaths, lagsploiting is part of the game, so no complain too? how many players willl agree? so everybody is happy, there is no need for any changes in game for good. every suggestion for pvp is just pve scrubs complaining? hm, no problem with turn in quest killing today, no problem in lagsploiting tomorrow? no problem with xyz next month? is it still good game about we are talking?
of course lagsploiting is much bigger issue, but has the same root . is it so hard to figure out?
Lagging is more client side, when the game cannot function properly is something you can complain about (like getting hit with 40k+ fall damage). But when its a 1v1 that isn't lagging, you can't complain about dying.
you die in PvP, everyone does, ZoS doesn't need to rush and force out an update just because you died a few times. Not only that, you're trying to make others play the game that you do, which is very selfish.
please i dont complain about dieing in the first place, cant believe so many players cant figure it out. eso pvp is far from good pvp in my opinion, its nothing about selfish. if pvp is freezone where everything is allowed, everything is defended then pvp become into unbalanced mess. Sad truth. sad truth so many players dont care. probably their kill count is so big so thats under their resolving power
You made a forum post QQing about how you get ganked while questing in PvP. Your enemies aren't going to let you finish talking to the npc, they will take every advantage they can get when it comes to killing another player, why? because thats PvP, if you really dont like it dont go into a pvp server.
This thread made my day... complaining about not being able to safely PvE in a PvP environment and calling it a design fail...
Hilarious, keep it coming!
Edit: I don't mind if you make players immune to everythingw hole talking to an NPC because most players questing Cyrodiil are just victims... doesn't matter if they see me coming or not.
Getting ganked at quest NPC's is part of the game. If you don't like it, nobody forces you to quest there. If you do want to quest there, you have to accept the good(fast XP) with the bad(danger).
And you are not helpless. Cast shields before talking, put up defensive rune, drop a minefield at your feet, buff up, etc.etc.
Also, if you expect there is someone going to try and gank you as you talk to the NPC, stand in front of the NPC and wait for a few seconds. The attacker does not know whether you are talking to the NPC or just standing and waiting for him to attack.
VincentBlanquin wrote: »This thread made my day... complaining about not being able to safely PvE in a PvP environment and calling it a design fail...
Hilarious, keep it coming!
Edit: I don't mind if you make players immune to everythingw hole talking to an NPC because most players questing Cyrodiil are just victims... doesn't matter if they see me coming or not.
another pigeonholed reaction. the reason is not to be a safety, the reason is starting to make a better game. this scummishness is norm today, lagsploiting is norm today, buff servers are norm today. wtf will be norm in this game tomorrow? Sad so many people care only about their kill count and not be restrict from their veteran killing frenzy if they are at mood
I think often ganking them on npcs is the only actual way to find them when they are stealthing around. When you talk to the npcs you get revealed. So if you don't want to get ganked at the npcs stop stealthing.
VincentBlanquin wrote: »I think often ganking them on npcs is the only actual way to find them when they are stealthing around. When you talk to the npcs you get revealed. So if you don't want to get ganked at the npcs stop stealthing.
no, they are always attacking asap. if you are stealthed, you can at least finish the quest, which can be the last one in that city. gankers wont risk you go to stealth after turning quest, they are waiting there skillfully for a too long))
anitajoneb17_ESO wrote: »... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...
What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.
Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.
Or you could just fight back. I guess.
I get it, maybe if you exclusively PVE you get used to getting everything for free and accustomed to getting medals for simply showing up? I don't know..
There are rewards from a lot of things including those quests, earn them if you want them.
anitajoneb17_ESO wrote: »... which equals to saying : "if you don't want to be killed in that situation then you should managed to get killed before, otherwise it's your fault"...
What about guilds and groups organizing duels ? We leave them alone : it's their gameplay and messing up with them would be bad behaviour. What's the difference with leaving PVEers alone in Cyrodiil ? None. LEAVE PVEers ALONE IN CYRODIIL ! That's only fair. Sometimes it's unclear what a player is doing here or there and people might engage in combat just for safety, but at NPC quest givers there is no doubt about it.
Really, some of the comments I read in this thread make me want to stay away from PvP. Don't wanna play with such people.
Or you could just fight back. I guess.
I get it, maybe if you exclusively PVE you get used to getting everything for free and accustomed to getting medals for simply showing up? I don't know..
There are rewards from a lot of things including those quests, earn them if you want them.
anitajoneb17_ESO wrote: »It's all about the MENTALITY of people ganking PVEers in NPC quest hubs. Talk about "earning" a kill !!!! That's the easiest kill you can get and the most coward attitude one can have.
VincentBlanquin wrote: »well, its not about doing solo pve in pvp. Many times it is just that i dont have time to proper pvp to get xp so i only do quests, which is quicker way to spend enlightement, i am on my way to 90cp. i consider myself pvper if you let me.))
when somebody look to the map on the road, its foolishness, of course he should be ganked. he should easily avoid to be ganked, when he go few metres and look to the map somewhere a little bit hidden. But quest npcs are stationary, its too easy camp them to roflstomped weaklings, thats what i trying to say
Adramelach wrote: »anitajoneb17_ESO wrote: »It's all about the MENTALITY of people ganking PVEers in NPC quest hubs. Talk about "earning" a kill !!!! That's the easiest kill you can get and the most coward attitude one can have.
I don't think it's cowardice, as much as a total lack of honor and sense of community, and showing contempt for the other player.
It's one of the main reasons why I dislike PvP... most of the players I've run into (and most of the posters here that leaped all over the OP for even suggesting that players get a break when trying to turn in quests) simply don't care about the experience or fun anyone else is having - they just take on a "rabid pack of mindless animals" mentality.
Instead of looking at a guy turning in a quest and thinking "ok, I'll let that guy finish his business, and then we can fight!" (as a previous poster actually does), most players couldn't care less what the other guy may or may not be trying to do, don't care in the slightest whether the guy is "put out" or annoyed at being attacked while in a vulnerable state the system forces him into, and just leap all over him, enjoying their ability to gank and ruin whatever he was doing.

Epsilon_Echo wrote: »I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game.
Adramelach wrote: »Epsilon_Echo wrote: »I'm glad you can enter the PvP zone and think that you are owed some sort of code not offered by the game.
You have illustrated my point exactly. As I said, you and other players simply show contempt and disregard for other players, couldn't care less what they are trying to accomplish, and simply use every trick and advantage you can to destroy them as quickly as possible, not showing them any sort of "code" or anything else.
I also understand why you have trouble even seeing what my problem is, or why that state of affairs isn't optimal and exactly right, given that any expression of dissatisfaction with that sort of "community" is simply a "weak cop out for losing". I just think it's very disappointing.
Epsilon_Echo wrote: »The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.
anitajoneb17_ESO wrote: »Epsilon_Echo wrote: »The irony is that you disregard other quests as well. Specifically the "kill enemy players" ones.
These quests mean "kill ENEMY Players", not "kill neutral players not fighting you and caught in a dialogue screen in the open". That's the whole difference. But I understand that killing PVEers at NPC quest hubs is the only way for weak coward PVPers to achieve these quest objectives.