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ESO Needs Small Scale PvP.

  • Teiji
    Teiji
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    Small-scale competitive pvp is mandatory.

    It should also be accessed from within Cyrodiil.

    Also, it needs to be competitive. None of this carebear nonsense about "hurr durr this class is op, that class is op, nerf this, nerf that, omg pls nerf everything, Gutripper is too hard!" Carebears can stay on the forums and complain about op classes whilst pvp enthusiasts enjoy smaller competitive pvp.

    Season gear is coming soon; I want to chase pvp gear and competitive pvp gear.

    Competitive pvp, accessed in Cyrodiil with sensible traits on gear rewards.

    The ability to have the trait you want, regardless of how it's done, the ability needs to be there because I'm fed up with toxic traits on decent to good gear, decent to good gear, not even mathematically strong gear.


    Sooner or later, this needs to happen. We already have the Cyrodiil battleground pvp area, either add different pvp to that battleground which focusses on the performance of small groups V small groups instead of the capture the flag mechanics of the Cyrodiil battleground.
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • eserras7b16_ESO
    eserras7b16_ESO
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    They could start by bringing up duels, and then afterwards can focus on a Arena mode, but yes, players would enjoy much more an arena mode than imperial city if it is another big PvP zone. I bet imperial city could make cyrodil go dead, or viceversa. Also, smallscale PvP brings endless content. If they come up with a clever system that's years of content for PvP players..!!

    The game needs that.
    Eptackt - Argonian Templar
    Belegrand - Redguard Nightblade
  • olsborg
    olsborg
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    Gladiator arena would definately bring something good to this game imo.

    PC EU
    PvP only
  • dietlime
    dietlime
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    Teiji wrote: »
    Small-scale competitive pvp is mandatory.

    It should also be accessed from within Cyrodiil.

    Also, it needs to be competitive. None of this carebear nonsense about "hurr durr this class is op, that class is op, nerf this, nerf that, omg pls nerf everything, Gutripper is too hard!" Carebears can stay on the forums and complain about op classes whilst pvp enthusiasts enjoy smaller competitive pvp.

    Season gear is coming soon; I want to chase pvp gear and competitive pvp gear.

    Competitive pvp, accessed in Cyrodiil with sensible traits on gear rewards.

    The ability to have the trait you want, regardless of how it's done, the ability needs to be there because I'm fed up with toxic traits on decent to good gear, decent to good gear, not even mathematically strong gear.


    Sooner or later, this needs to happen. We already have the Cyrodiil battleground pvp area, either add different pvp to that battleground which focusses on the performance of small groups V small groups instead of the capture the flag mechanics of the Cyrodiil battleground.

    You can bold words and pretend you're special all day, the simple fact is that certain specs are currently statistically superior to the point of making all other builds irrelevant. If you were playing chess and the other player had two queens, where would that leave you?

    If you think just letting players take any set bonus with any trait would be a good idea then you probably aren't aware of balance issues the game does have.
  • Lenikus
    Lenikus
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    ..Not sure it's already written, couldn't read whole thread, but here's an Idea :
    You know how we got Keeps and Resources, right ?
    So.... wat about a 'instance' of PvP where we have 4 deffenders for a random resource, chosen randomly, and 4 attackers.
    So we get like, "Here's teh map surrounding "Castle Alessia's Lumber Mill. we got a group of 1-4 AD deffenders , and a group of 1-4 XX attackers. You have 15 Minutes. Enjoy. And like, "Here's Blue Road Keep, a group of 1-12 EbonHeart Players' Pitched against 1-8 Attackers from each other faction. Guards are buffed as max resources. Enjoy a 30 minute frenzy.

    In both cases you have like, 15 souls / revives for each team. you bring your own siege, and if you leave the demarked area you die.. because reasons.

    The maps and dynamics are already in. and you keep the "Victory and Conquer" style of Ciroddil.

    ..any gud?
    ... Mai cave. >:3
  • Teiji
    Teiji
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    dietlime wrote: »
    You can bold words and pretend you're special all day
    strawman.gif

    If you're going to be salty and try and put people down, at least be considerate enough to the forum community here to do it by PM.

    Competitive small group pvp please Zenimax.

    We have 12 player trials.

    We have a 4 player trial.

    We have pvp of 1 to X.

    We desire pvp of 4 players, 12 players or whatever Zenimax deems best.

    Pls Zeni, I loves you so much but pls, throw us a bone, or even a Draugr!
    "Serving Boethiah is Freedom, embracing heroism is Liberty, existing solely for noxiphilic sanguivoria is truth." - Martin Luther King, Jr.

    European megaserver Fallout 4

    Loyalist of Boethiah, heroism enthusiast, exposer of secrets, bless'ed of noxiphilic sanguivoria.

    Nerf one grind, two more take its place; hail Gryndra!


    I am a dank memer and satire enthusiast
  • Lhorion
    Lhorion
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    Is there an actuel voting? Not this ones from summer 2014?
  • inMorsAeterna
    inMorsAeterna
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    I just want to let everyone know that Zenimax edited out my petition. However I am collection all the well thought out comments in this thread, and compiling them into a document to present to Zenimax during my PvP guilds next meeting.

    Thanks again to everyone who is participating in this thread!
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
  • Rottley
    Rottley
    Lhorion wrote: »
    Rottley wrote: »
    Lhorion wrote: »
    Rottley wrote: »
    After they think to put in some small scale PvP they new to BALANCE the class, or u just gonna see 4 Dks vs 4 DKs.

    It seems you did not visit Cyrodil for a long time. It is Age of Sorcs and Age of Dodge now.

    Dude Small scale pvp and Big scale pvp like Cyrodill is too much different. In Cyrodill Sorcs had a lot of space to use BoL and run. We are talking about small spaces, like Arena types and Dk can 1 vs 1 all the other 3 class with a good build.
    They can, but good stam NBs and good sorcs can 1v1 everyone, too. The sorc that uses BoL more than one time against a DK is not good :)

    Dude Dk had Insta Heal, Reflective Shield Skills, Godd CCs and the most damage in the game (Sorc is just number 3 of the class in damage).

    Really dude u cannt argue agaisnt the fact that Dk always be more op than the other class, if u just base ur arguments in the most recents increments of Sorc BoL-CF-Spam shield and EO users that can easy kill one distract guy and run in a massive battle with a lot of map to run and hide.. then u simply dont know how a Arena works ... the strategies and the mindset of players is completely different to the actual Cyrodill PvP.
  • Guzzo
    Guzzo
    Soul Shriven
    I want to say, no mmo has ever been balanced. But yet, these times I don't have much time to play, and I would juste like going to Cyrodiil, get into a BG (Via Cyrodiil, it could bring some extra PvP waiting for the BG to pop up), play it and then go whatever I am supposed to do.

    Since ESO has gone b2p, i think it is seriously the time to consider that, since f2p player tends to be more casual than a subscriber.
  • newtinmpls
    newtinmpls
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    Lenikus wrote: »
    ..Not sure it's already written, couldn't read whole thread, but here's an Idea :
    You know how we got Keeps and Resources, right ?
    So.... wat about a 'instance' of PvP where we have 4 deffenders for a random resource, chosen randomly, and 4 attackers.
    So we get like, "Here's teh map surrounding "Castle Alessia's Lumber Mill. we got a group of 1-4 AD deffenders , and a group of 1-4 XX attackers. You have 15 Minutes. Enjoy. And like, "Here's Blue Road Keep, a group of 1-12 EbonHeart Players' Pitched against 1-8 Attackers from each other faction. Guards are buffed as max resources. Enjoy a 30 minute frenzy.

    In both cases you have like, 15 souls / revives for each team. you bring your own siege, and if you leave the demarked area you die.. because reasons.

    The maps and dynamics are already in. and you keep the "Victory and Conquer" style of Ciroddil.

    ..any gud?

    This is actually a lot like an idea me and my spouse were tossing around recently.

    Say some sort of daily writ/instanced thing where you have:

    1-physical location X, that is currently taken over by necromancers/daedra (basically something to justify instancing it - blocked off by spells/whatever)

    2-2 groups from 2 (heck, maybe 3) different factions get the "job" and it's timed to all start at the same time.

    3-Within the "instance" there are various objectives (that you can get points for), such as "kill necro/daedra/NPC baddies", or "take out runstones (whatever is "holding it as an instance"), or "free/rescue hostages".

    4-at a certain time period (could be 15-20 min) whatever group is ahead on points gets "backup" via say seige impacts targeting enemy players (i.e. the "cavalry" is on the way).

    5-Another "time tick" later, and whatever group is NOW ahead, gets backup (say a few siege missles and then a few NPCs to help).

    6-Eventually the group ahead on points is supported by a massive overrun of NPCs such that everybody else better hightail it out of there or die.

    Yes this is superficially similar to any given farm/whatever, but if you could have it as an instanced node, it might be less laggy. Also the limit on partipants might make it less intimidating (or more challenging) and allow a slightly different PvP exprience.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • suroh66
    suroh66
    Agreed
  • inMorsAeterna
    inMorsAeterna
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    I think a really good point that has been brought it up is the time involvement for people in Cyro pvp.

    There are times where we log on and would like to do 3/4 matches in 30 minutes and get on with our day. Currently logging on to spend 30min in Cyrodiil is a waste of time.
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    One year later and ESO still need this. But instead lets spend all our resources on console development and nerfing grind spots.
  • JacksonCarter13
    JacksonCarter13
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    Every single person who pvp's knows there needs to be some sort of small scale to keep the game alive. I freaking love this game but even today in guild we were discussing how with it this game could be one of the best titles out there. But they continue to ignore almost everyone. Its absolutely fascinating to me.
  • BuggeX
    BuggeX
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    Every single person who pvp's knows there needs to be some sort of small scale to keep the game alive. I freaking love this game but even today in guild we were discussing how with it this game could be one of the best titles out there. But they continue to ignore almost everyone. Its absolutely fascinating to me.

    They dont ingore everyone, there a much ppl outsite wich dont want to see any smal scale pvp, like Arena or bg.
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Valymer
    Valymer
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    BuggeX wrote: »
    Every single person who pvp's knows there needs to be some sort of small scale to keep the game alive. I freaking love this game but even today in guild we were discussing how with it this game could be one of the best titles out there. But they continue to ignore almost everyone. Its absolutely fascinating to me.

    They dont ingore everyone, there a much ppl outsite wich dont want to see any smal scale pvp, like Arena or bg.

    Why?
  • newtinmpls
    newtinmpls
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    I think a really good point that has been brought it up is the time involvement for people in Cyro pvp.

    There are times where we log on and would like to do 3/4 matches in 30 minutes and get on with our day. Currently logging on to spend 30min in Cyrodiil is a waste of time.

    Ouch.

    I can recall the first time I watched a video on the Deltia's youtube channel about "Dragonstar Arena". It was clear he was having fun, but that sort of thing is mind-bogglindly horrific to me. I want a story, I want a reason to be doing what I'm doing. An "arena" is just another grind as far as I'm concenred and I want no part of it.

    All that being said, if it's fun for some folks - why the heck not.

    But for me, I'd prefer some sort of small-scale instance so I could do some task/job like the equivalent of a daily writ without being steamrolled by V14 jerks who apparently live to kill lowbies and cackle about it. That is not fun. For me.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Grayphilosophy
    Grayphilosophy
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    Something I'd love to see, is a duel feature outside of Cyrodiil. Along with a "Block duel requests" feature just to get rid of unwanted spam requests. It bothers me that I can't challenge my mates to a friendly brawl without having characters in opposing alliances and joining the same campaign to then try and find a spot where we can duel in peace.
  • Brodycanuck
    I think a gladiator arena where people could be in the stands and place bets on other players would be something cool for this game. I think it would bring a community feel to it, and create a player base of its own.

    As for the arena rules itself, have it totally random with whether you're alone, or teamed up with a few others....I doubt real arenas back in the day ever gave you the option of how you got to fight in it.

    As for people fearing it will make Cyrodiil a ghost town... a solution would be to let players play to their death every day in the gladiator arena. Once you die, you can't do it again for the rest of the day. If the person continues to keep on winning, they've earned their right to continuously be in the arena, plus it would make for some good gambling with the bets
  • inMorsAeterna
    inMorsAeterna
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    BuggeX wrote: »
    They dont ingore everyone, there a much ppl outsite wich dont want to see any smal scale pvp, like Arena or bg.

    Just because some people don't want Arena, doesn't mean it should ruin it for everyone else who does. Thats ignorant, and selfish thinking.
    newtinmpls wrote: »
    I can recall the first time I watched a video on the Deltia's youtube channel about "Dragonstar Arena". It was clear he was having fun, but that sort of thing is mind-bogglindly horrific to me. I want a story, I want a reason to be doing what I'm doing. An "arena" is just another grind as far as I'm concenred and I want no part of it.

    All that being said, if it's fun for some folks - why the heck not.

    But for me, I'd prefer some sort of small-scale instance so I could do some task/job like the equivalent of a daily writ without being steamrolled by V14 jerks who apparently live to kill lowbies and cackle about it. That is not fun. For me.

    Not everyone is here for the story though friend. Some of us are very competitive people, and we are here to compete in a video game. Which is pretty much the entire point of PvP and Trials. Were not asking ZOS to ruin the story, were asking them to add small scale competitive pvp for those of us who thrive off the challenge of competition.
    Edited by inMorsAeterna on April 29, 2015 10:51PM
    Atla Mors - Praetorian DK
    Decibel & Elderblade

    We want competitive Arena / Bg.
  • pecheckler
    pecheckler
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    Too many people are assuming any kind of new PvP content would be like 10 or less players. Stop thinking that. 20, 40, even 80 player content would be a lot better if done appropriately. None of the annoying long corpse runs or boring standing around lobbied siege spells and arrows.

    Fast action combat with melee battles with quick return to the fight on death.
    End the tedious inventory management game.
  • RealRobD
    RealRobD
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    I want RvR lakes like we had in Warhammer Online. Good lord I miss that sadly mismanaged into the ground game.
  • Attorneyatlawl
    Attorneyatlawl
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    RealRobD wrote: »
    I want RvR lakes like we had in Warhammer Online. Good lord I miss that sadly mismanaged into the ground game.

    Me too.

    What long corpse run times are people talking about by the way? It takes about two minutes to travel between most keeps when mounted with rapid including ones with milegates between them. During which you can often run into fighting anyways. I am not sure I quite get the complaints on this aspect of Cyrodiil honestly....?
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • newtinmpls
    newtinmpls
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    Some of us are very competitive people, and we are here to compete in a video game. Which is pretty much the entire point of PvP and Trials. Were not asking ZOS to ruin the story, were asking them to add small scale competitive pvp for those of us who thrive off the challenge of competition.

    Well... part of me wonders 1-what are you doing in an ESO MMORPG then, and

    2-how much "competition" is it for a v14 to one- or two- shot a bunch of lowbies?

    Wonderful - go play in an arena, and I'll be happy if it clears some of the ... unpleasant encounters from Cyrodiil
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Valymer
    Valymer
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    newtinmpls wrote: »
    Some of us are very competitive people, and we are here to compete in a video game. Which is pretty much the entire point of PvP and Trials. Were not asking ZOS to ruin the story, were asking them to add small scale competitive pvp for those of us who thrive off the challenge of competition.

    Well... part of me wonders 1-what are you doing in an ESO MMORPG then, and

    2-how much "competition" is it for a v14 to one- or two- shot a bunch of lowbies?

    Wonderful - go play in an arena, and I'll be happy if it clears some of the ... unpleasant encounters from Cyrodiil

    This game is built around competition...haven't you noticed?

    The leaderboards in PvE? Player versus player content? A kiosk system for trading which requires bidding against rival guilds every week?

    So I wonder what are you doing in an ESO MMORPG if you don't like competition.

    And what are you on about with v14s fighting lowbies? Haven't you ever played a game with a good matchmaking system?

    I guess not.
  • Naivefanboi
    Naivefanboi
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    Agree with the op, i avoid cyrodil unless farming quests in bruma lol.
  • newtinmpls
    newtinmpls
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    Valymer wrote: »

    This game is built around competition...haven't you noticed?

    The leaderboards in PvE? Player versus player content? A kiosk system for trading which requires bidding against rival guilds every week?

    So I wonder what are you doing in an ESO MMORPG if you don't like competition.

    And what are you on about with v14s fighting lowbies? Haven't you ever played a game with a good matchmaking system?

    I guess not.

    Had no idea there were leaderboards for PvE. Now that I know ... still don't think I would use them - 'cause why?

    As for kiosk bidding - to me that's more like the history of trade & guild wars in the middle ages - adds to my immersion.

    As for v14's fighting lowbies - I just don't see the fun. As a lowbie I last ... what about 2-3 strikes at the most. I can't possibly be much of a challenge; which is what I hear the folks talk about extolling the virtues of "honing one's PvP skills" and "a better fight than against an AI".

    I have no idea what a good matchmaking system is or would consist of.

    For me the game is built around Tamriel - Nirn - Elder Scrolls. I like that.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Leeric
    Leeric
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    RealRobD wrote: »
    I want RvR lakes like we had in Warhammer Online. Good lord I miss that sadly mismanaged into the ground game.

    Me too.

    What long corpse run times are people talking about by the way? It takes about two minutes to travel between most keeps when mounted with rapid including ones with milegates between them. During which you can often run into fighting anyways. I am not sure I quite get the complaints on this aspect of Cyrodiil honestly....?

    On a mount with low speed, only to get smashed by say, 3 NBs picking off people running between keeps

    There ya go ha
  • pppontus
    pppontus
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    RealRobD wrote: »
    I want RvR lakes like we had in Warhammer Online. Good lord I miss that sadly mismanaged into the ground game.

    Me too.

    What long corpse run times are people talking about by the way? It takes about two minutes to travel between most keeps when mounted with rapid including ones with milegates between them. During which you can often run into fighting anyways. I am not sure I quite get the complaints on this aspect of Cyrodiil honestly....?

    I've spent the entire evening in Cyrodiil today with a group of 2-4 players just trying to find some small fights. I don't want to gank horse riders, because it's boring. So naturally then we go along resupply lines. Every now and then we get some 4-6 man groups on us and we have an epic fight for about 30 seconds before THE zerg appears at the top of the hill and we all get crit charged simultaneously by 20 people each. This happened over, over and over and over again for several hours no matter where we went.

    At least on the EU server the zerg just gets bigger and bigger every day. Even the people who used to be advocates for small scale are now zergers.

    Same 4 man group sieged bleakers on a map that was mostly red with 4 red keeps flagged, and they sent a 60+ man group to deal with it.

    I spend my entire evenings searching campaign after campaign after campaign in every location imaginable, and I get 4-5 good fights on an average evening. Meaning fights that doesn't end in a sneaksniper interrupting my 1v5 lolling his lethal arrow+camp hunter (which shouldn't proc on humans) for 25K or a train of 60 just rolling straight over me. Or even worse, a train of my own faction rolling over one of few good fights.

    All in all, Cyrodiil sucks right now. I do not know a single pvper who say they still enjoy this game, pvp guilds are literally dying out or zerging up even more. I can't blame them, everything is so out of whack that lagblob is all you can really do or you'll get rolled by another lagblob alternatively get one shot from stealth by the non-existent TTK.

    The only good pvp I really get consistently now is during the early morning weekend hours when the Zerg hasn't woke up yet. Other than that, it's a blue blob, a red blob and a yellow blob and they all ruin the fun equally.

    Competitive PvE in the game is dead due to zero rewards and lack of content. Competitive PvP is dead due to all fights being vigor+barrier blobbing.

    If they could implement small scale objectives in cyrodiil, I'd be all for it, but as it is now every one of their efforts to break up the blobs have simply resulted in larger blobs.
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