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Templar Skills Bugged/made useless - IGNORED

  • technohic
    technohic
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    Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.

    But you know, priorities...

    Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.

    I know we can come off a bit rough and it always will seem like all that is done will never be enough to satisfy us; but thank you. We are all frustrated and it can bring out the worst in all of us. We are still hopeful though and rooting for you to come through. Otherwise; we wouldn't be here still playing.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.

    But you know, priorities...

    Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.

    We appreciate you taking the time to post to update us. This is much better than the virtual silence we had for months (if not a year on some issues).

    But please... it is time to prioritize Templar fixes. ZOS seems to have no problems prioritizing Templar nerfs (Restoring Spirit, Toppling Charge, and now today Radiant Destruction). So now it is time to prioritize fixes.

    It has been literally a year now of broken skills and Templars on the bottom of the heap. The recent additions are welcome, but they took away almost as much (some would say more) than they gave.

    Please put as high a priority on fixing the bugs that harm Templars as you do on fixing the bugs that help them.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • AriBoh
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    Just wanna point out this thread http://forums.elderscrollsonline.com/en/discussion/164889/burning-talons-animation-changed-or-bugged-in-2-0-5#latest posted about a DK skill being bugged, within 3 posts green saying they'll take a look..... yeah......
    Edited by AriBoh on April 14, 2015 4:00AM
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • likewow777
    likewow777
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    Just wanna point out this thread http://forums.elderscrollsonline.com/en/discussion/164889/burning-talons-animation-changed-or-bugged-in-2-0-5#latest posted about a DK skill being bugged, within 3 posts green saying they'll take a look..... yeah......

    Yup, I noticed that as well. Odds are the next update will have addressed none of what's mentioned in this thread, but will have fixed Talons. Actually, they'll probably do a special update tomorrow or the next day for DKs only.
    "War doesn't build character, it reveals it."
  • timidobserver
    timidobserver
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    As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
    • Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
    • Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
    • Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
    • Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
    • Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
    • Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
    As this thread has grown and more things have been reported, have you guys added anymore bugs to your list of things to be fixed beyond what you listed earlier on in the thread?
    @ZOS_GinaBruno
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cinbri
    Cinbri
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    First of all, don't need to transform this thread into absolutelly useless QQ, we are not sorcs we are proud paladins.
    Second, stop BMing Gina and blame her for everything.
    Third one, to describe desperate class situation use help of dwemer gods Logic and Reason.
    I will try to do it:
    Jabs - channel skill that making you vulnerable to cc and counter-attacks, also this prevent you to use it for burst damage or blockcasting. CC immunity for free prevent it for using in combo with other cc skills.
    Javelin - laughable damage and high mana cost not worth to use it for CC. Also distance damage buff morph didn't worked when i tested it last patch.
    Charge - all charge may stack you in animation, but skill's gcd prevent from effectively chasing nbs/sorcs. (use pots if you stack - it will unstack you with still bugged spear visual)
    Radiant Ward - 1% shield strength buff and laughable magic that almost absorbed by spell resistance making this morph absolutelly useless.
    Sun Fire - not usable in spamming coz dot deal more damage than damage itself, also Reflective Light has broken autotargeting now.
    Flare - another channel skill that prevents form using it for burst damage or blockcasting. Major Defile now apply 30% instead of 40% healing debuff. lvling Defile cp passive for 100 points add to this only 10% (result=40%), and not stacking with meatbags and other heal depression skills made it less usefull. Also Solar Barrage Empower buff is not affecting aoe attacks.
    Eclipse - disable character, also may cause bug of stop granting you ultimate points.
    Radiant Destruction - using while eclipsed placing you under cc bug, only double tap Esc helps, also first tick doesn't apply damage buff. Also ultimate beam (Soul Assault) is not breaking by wall, than why templar's one doing it?
    Purifying Light - since healing pool is not moving, it is useless in pvp.
    Healing ultimate - now you can dodge healing projectiles.
    Healing Ritual - another channel skill that works only if you hide behind 20 people in pvp.
    Restoring Aura - since you can achive major buffs from tripots, only viable morph is Repentance.
    Restoring Focus - nerfed form 15% to 8% healing buff that still working only inside rune unlike other morph, making this morph uselss.
    I don't wanna talk about passives. Don't think that they affecting templar so hard.
    Edited by Cinbri on April 14, 2015 9:34AM
  • Hypertionb14_ESO
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.
    I play every class in every situation. I love them all.
  • Kas
    Kas
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.

    people would be fine without any knockback at all - or a strong one like wrecking blow or desturctive reach have, or something different liek an immobilize, or, or, or.

    the thing right now is a good damage skill (for which you give up defense in turn) with a CC component that is helping the ENEMY rather than helping you. It was broken in 1.60 (and earlier where it just had terrible damage but was still somewhat OP in turns of CC) because of the perma CC (you could always escape from but was frsutrating to deal with). Right now it is broken in the opposite direction because spammign it, gives pretty much permanant cc IMMUNITY to your enemy. Don't spam then? The problem exists with every single usage of the ability, it's just so obvious when spamming
    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • Lettigall
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.

    Lol!!! Seems you have misunderstood for what templars are asking for. Most of us want removed knockback from Puncturing strikes not CC from konckback. We don't want perma stunlock back, we want not to buff enemy with free CC immunity!


    Some men just want to watch the world burn... I just want a cold beer!
  • jcasini222ub17_ESO
    jcasini222ub17_ESO
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    Other gap closers may not have a delay but something like critical charge (two hander) can become stuck in animation just like toppling charge. These have both been present from launch and I have no clue why the problem occurs. Equally I found bringing up inventory can kill the crit charge lock, why idk? I think thats what gina means by 'complex'.
  • hamon
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    grimsfield wrote: »
    hamon wrote: »
    Zheg wrote: »
    skarvika wrote: »
    Zheg wrote: »
    skarvika wrote: »
    No proper CC. No proper damage shield. No proper burst damage. No proper AOE. Only gap closer semi-bugged. Only one healing skill anyone ever uses, it's bugged as well. Only good offensive skill is a channeled ability...damage nerfed, LOS fixed. Non-templar specific ranged abilities remain unfixed. Is it really that hard to make a decent damn paladin class?? It's not a new concept. It seems that ONLY templars are targeted for the worse, and it's on a weekly basis. Absolutely ridiculous.
    3UhM8zs.gif

    PIercing javelin isn't proper CC? You can also stun with focused charge (though buggy) and spear shards. Blazing shield is one of the best damage shields in the game and absolutely wrecks players who don't understand it. You have more AOE options than NB, and while I grant you templar doesn't shine for aoe, you're still not the worst off. Patch 1.6 gave temps a much needed boost in dmg; if you're taking about being able to deal the kind of dmg from stealth that NB do, you can still hit like a truck with a physical dmg build - and if you're still complaining, too bad, no class should be good at everything. Templars are in a very good spot right now, so long as ZOS fixes the bugs with class skills. Don't derail legitimate complaints (focused charge not working, eclipse crappola, etc.) with veiled pleas for additional buffs to a class that is pretty well rounded.
    Alright, I'm going to address every point made here as someone who has been playing a templar since beta and has experimented thoroughly with and maxed out literally every templar class skill.
    1. Piercing Javelin is single target only. Not CC. Compare to DK's Dark Talons, Sorc's Encase or NB's Aspect of Terror...now THAT'S CC.
    2. Blazing Shield is useless unless you're uber tanky, which templars typically are not. Let's say for example, you have 20k HP in Cyrodiil. Blazing Shield absorbs 30% of that. 6k. Your shield will protect against 1 or 2 weak attacks. God help you against Lethal Arrow, Wrecking Blow, Crystal Fragments, Meteor, etc...then after it expires, it deals 50% damage, which would be 3k. So what? High magicka cost, little protection, little damage. Waste of a slot. Hardened Armor? There's a good damage shield. I'm not gonna go into sorc shield stacking. We're the absolute worst with class shields, and that's only because Nightblades don't have any shield ability at all.
    3. We have one pure AOE skill (spear shards) and it hits for beans. Only time I have ever seen it used in PVP is when someone is hunting for a stealthed player.
    4. Yes, people can hit like a truck with physical damage. One problem though. Templar skills are exclusively magicka based. Basically if the class is to the point where the only way to do well is to avoid using the class skills altogether, the class is then redundant and shouldn't exist.
    Templars are in a very good spot right now
    class that is pretty well rounded
    The LOL button really needs to be brought back. Your sig speaks for itself. You've fully leveled every class except templar. I wonder why.

    Err, time and vet levels are why I stopped at v2 for my templar. I know everyone wants their main to have the best shield, heals, aoe, and burst - but then it's no longer the 'best'. You complain about things not scaling off one or the other stat, go try playing a stam sorc and tell me all of the problems you encounter. You complain that your shield isn't good enough, or that your heal is magicka based, go play a NB and then complain when you don't have either to even begin with. The thread is about bugs and how ZOS has left them unfixed for over a year, so let's get back on track.

    stam sorcs are useless? YES i,ll agree... but magika sorcs are the strongest in the game right now.. arguably the only class that is viable as magika these days.. the strongest class using class stam abilities is NB by a mile.. so basically if your a templar you go stam and just use 2 handed abilities and do it worse than NB's or DK's .

    dk's are nearly as bad in that the only really viable builds is 80% weapon abilities with maybe GDB and scales.. but they do have good ulti's as well.

    if the best way to play the class is to ignore almost all class abilities something is wrong..

    stam sorcs only viable magicka class? uh, no.

    wot the hell you saying? stam sorcs are viable magika sorcs.. how can you be both?.. a sorc is a sorc if he uses stam he's a stam sorc , if he uses magika he's a magika sorc.

    here's whats viable in pvp at the moment. in order of most viable to least.

    magika sorcs.. for me hands down streets ahead. shields stacking off magika and good class dps and survival tools

    stam NB's .. again good stam morphs of class skills augmented by things like fear. make stam NB.s very strong right now.

    stam DK's ... pretty much reduced to 2 hander and bow with only a couple of class skills usuable

    stam templars... again pretty much reliant purely on the weapon skills to kill stuff. NOTHING from class skills can help you much.

    now if 2 classes are almost entirely reliant on non class skills to actually do damage , whats the point in having those classes or using them ?

    the only classes that actually feel like your playing a class rather than a generic 2 hand/ bow wrecking blow and sniper toon are magika sorcs and NB's..

    that screams , there is a major problem to anyone with a modicum of objectivity.

    [Moderator Note: Edited per our rules on Rude and Insulting Comments]
    Edited by ZOS_UlyssesW on April 14, 2015 6:20PM
  • hamon
    hamon
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    CLASS changes

    • changed the name templar to free AP dispenser, this is to avoid confusion at character creation.
    Edited by hamon on April 14, 2015 11:54AM
  • technohic
    technohic
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    Lettigall wrote: »
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.

    Lol!!! Seems you have misunderstood for what templars are asking for. Most of us want removed knockback from Puncturing strikes not CC from konckback. We don't want perma stunlock back, we want not to buff enemy with free CC immunity!


    I think there is some confusion on what CC is around here. The knock back is CC. "CC" means "crowd control" and is not a short way of saying "CC immunity." "CC immunity" is what you get after being CCED so you can't get CCed again for a few seconds.


    In pure English, most of us want rid of the knock back so there is no reason to need immunity from it being spammed. There would be no perma knockback because the skill will not have it.
  • Animal_Mother
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    Other gap closers may not have a delay but something like critical charge (two hander) can become stuck in animation just like toppling charge. These have both been present from launch and I have no clue why the problem occurs. Equally I found bringing up inventory can kill the crit charge lock, why idk? I think thats what gina means by 'complex'.

    Whe Critical Charge gets stuck, my client is close to crashing or I am attempting to charge through terrain I cannot pass.

    The problem with our gap closer is that we have a chance of stunning ourselves along with our opponent making a follow up attack impossible. If I use Stampede or Critical Charge, I can jump around from target to target like a madman without any delay and land a follow up attack find a new target and repeat; if I chose Toppling or Explosive Charge, I can land the initial charge and then experience a short stun that I cannot break free from, my opponents can break free of the cc my charge applied and escape or counter.
  • danno8
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    Lettigall wrote: »
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.

    Lol!!! Seems you have misunderstood for what templars are asking for. Most of us want removed knockback from Puncturing strikes not CC from konckback. We don't want perma stunlock back, we want not to buff enemy with free CC immunity!


    He is not misunderstanding. He is responding to the complaint that "Puncturing Strikes gives CC immunity to whole groups of people." It does not give them all instant CC immunity, rather it will knockback only enemies that do not already have CC immunity.

    So if you spam the skill in a group of 3 enemies it will rotate the knockback, so that after 3 Puncturing Strikes, all 3 enemies will have received the knockback, giving them all CC immunity for example.
  • jcasini222ub17_ESO
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    O true, I misinterpreted I was under the impression temps also had terrain issues with their charge attacks. My experience with the crit charge lock up is different. I frequently can zorro up hills and over rocks, it happens when I'm running smooth but usually around crates and the wheel barrels. I feel its related to the terrain. I know temps have a lot of problems I thought terrain issues was one and if it is I wouldn't be surprised if there are overlapping problems with charge mechanics with terrain.

    And I say complex as a DK because look at the history of fiery grip, you think there would be a better solution that pull toward you or surprise! pulled into mob. Anyway good luck getting the changes, I mean it.

  • glak
    glak
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    likewow777 wrote: »
    Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.

    But you know, priorities...

    Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.

    Essay incoming:

    I'll give you one thing, and that's that it seems you guys are in fact reading this thread. By itself, that would be somewhat uplifting, if it were not overshadowed by your failure to have already addressed the issues being discussed.

    I have to echo the sentiment expressed by others stating you, the developers/testers, do not even play the class. Certainly, you have no idea that there are serious bugs in many of these skills. One needn't fall in love with the Templar class, as we have, to experience them.

    It boils down to, as you @ZOS_GinaBruno stated, priorities. Releasing your change (I shall avoid using the word "nerf") to Radiant Destruction while threads like this exist showing bugged skills is, at best, tactless. "Poor customer service" is probably a better phrase. It's sad because I, and many of us here, honestly do not mind waiting for these fixes, I really don't, provided they happen. And I 100% understand the complexities that might be involved in their implementation. However, and this isn't up for debate, fixing those bugs is your priority. Why? Because they are bugs. It's really as simple as that.

    Thinking about all of this, I can't help but shake my head in disappointment. I have never experienced a development team that is, apparently, as lackadaisical as you all are about implementing bug fixes, and yet are still employed.

    TL;DR: *sigh*, the wait continues, it seems...
    They are still employed because their priorities are being set by upper management. When they look at class abilities, fixes to broken parts are called improvements in their mind. Balance issues take priority with upper management because that's where the rage quit email and forum posts come from (example on prior page of this same class thread). And console release is taking priority over even that.

    If this was a weapon skill line, people simply wouldn't use it anymore. But we're a class! They have us over a barrel until class change is in the crown store. Oh my, I've figured out their motivation (and arguably lost my soul in the process)!
  • TequilaFire
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    News flash though if I transfer to console my Templar probably will still be broke, so classes that work should be priority.
  • Rhakon
    Rhakon
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    Cinbri wrote: »
    First of all, don't need to transform this thread into absolutelly useless QQ, we are not sorcs we are proud paladins.
    Second, stop BMing Gina and blame her for everything.
    Third one, to describe desperate class situation use help of dwemer gods Logic and Reason.
    I will try to do it:
    Jabs - channel skill that making you vulnerable to cc and counter-attacks, also this prevent you to use it for burst damage or blockcasting. CC immunity for free prevent it for using in combo with other cc skills.
    Javelin - laughable damage and high mana cost not worth to use it for CC. Also distance damage buff morph didn't worked when i tested it last patch.
    Charge - all charge may stack you in animation, but skill's gcd prevent from effectively chasing nbs/sorcs. (use pots if you stack - it will unstack you with still bugged spear visual)
    Radiant Ward - 1% shield strength buff and laughable magic that almost absorbed by spell resistance making this morph absolutelly useless.
    Sun Fire - not usable in spamming coz dot deal more damage than damage itself, also Reflective Light has broken autotargeting now.
    Flare - another channel skill that prevents form using it for burst damage or blockcasting. Major Defile now apply 30% instead of 40% healing debuff. lvling Defile cp passive for 100 points add to this only 10% (result=40%), and not stacking with meatbags and other heal depression skills made it less usefull. Also Solar Barrage Empower buff is not affecting aoe attacks.
    Eclipse - disable character, also may cause bug of stop granting you ultimate points.
    Radiant Destruction - using while eclipsed placing you under cc bug, only double tap Esc helps, also first tick doesn't apply damage buff. Also ultimate beam (Soul Assault) is not breaking by wall, than why templar's one doing it?
    Purifying Light - since healing pool is not moving, it is useless in pvp.
    Healing ultimate - now you can dodge healing projectiles.
    Healing Ritual - another channel skill that works only if you hide behind 20 people in pvp.
    Restoring Aura - since you can achive major buffs from tripots, only viable morph is Repentance.
    Restoring Focus - nerfed form 15% to 8% healing buff that still working only inside rune unlike other morph, making this morph uselss.
    I don't wanna talk about passives. Don't think that they affecting templar so hard.

    Thank you!

    I only would add:

    Redo all animations, remove all GCD too.
    Make the Templars gameplay smooth :smiley:
    Edited by Rhakon on April 14, 2015 3:25PM
  • Lettigall
    Lettigall
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    He is not misunderstanding. He is responding to the complaint that "Puncturing Strikes gives CC immunity to whole groups of people." It does not give them all instant CC immunity, rather it will knockback only enemies that do not already have CC immunity.

    So if you spam the skill in a group of 3 enemies it will rotate the knockback, so that after 3 Puncturing Strikes, all 3 enemies will have received the knockback, giving them all CC immunity for example.

    I was referring to sentences made bold:

    there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.

    people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.

    Basically they want to be able to forever knock back a single target with this skill like they could before.

    There was a time when knocback from Puncturing strikes wasn't CC(officially it was a bug) and with increased dmg it would be OP, it was OP in PTS. And statement that we want "forever knock back single target with this skill like they could before" is simply false.

    About 1st half of post I agree. There's no bug, simply very badly made skill!
    Some men just want to watch the world burn... I just want a cold beer!
  • Darklord_Tiberius
    Darklord_Tiberius
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    Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.

    But you know, priorities...

    Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.


    Like I already posted, we have at least 5 skills useless in PvP and our ultimate's are horrid. So as a class we have 10 out of 15 skills we can potentially use and one ultimate that is really worth using, the heal.

    It amazes me that fixing this class does not make the top priority.

    I also would love to add that we can now add sun shield to the mix of useless skills also. That skill has been hit with the nerf hammer time and time again and when they added the 15% reduction to shields while in Cyrodiil, it completely broke. Sure you can spam it to survive, for a time, but that's pretty much it.

    Here is the tip ZOS, make ALL shields scale to health like sun shield and remove the -15% to shields from Cyrodiil or else the shield thing will never be balanced.

    Moderator note: Edited per our rules on rude and insulting comments.
    Edited by ZOS_TristanK on April 14, 2015 8:10PM
  • Lettigall
    Lettigall
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    I think if @ZOS_GinaBruno didn't use words other priorities there wouldn't be so much rage right now. Since there are so many broken and worthless skills for templars and they aren't priority to be fixed it was bad wording! Rage was released!
    Some men just want to watch the world burn... I just want a cold beer!
  • Imdrefan
    Imdrefan
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    Can't let this slip to page two. I would love to hear an ETA on Changing the global cool down stun from toppeling charge.

    I remember the days before the bots ran the templar class into the ground. The days when I could animation cancel toppeling charge and actually weave attacks together and I didn't give CC immunity to people that don't deserve it.
    Drefan - VR14 AD Templar
    Decibel
    Dark Flare to the Face
  • Skwor
    Skwor
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    Just wanna point out this thread http://forums.elderscrollsonline.com/en/discussion/164889/burning-talons-animation-changed-or-bugged-in-2-0-5#latest posted about a DK skill being bugged, within 3 posts green saying they'll take a look..... yeah......

    It is obvious the DEVs do not play a Templar with any real effort. it is also obvious the Devs play the heck out of sorcs and dks.

    A simple plea, Just actually play a Templar in the game for some time and all we have been posting will become painfully obvious.

    I would also like to point out that thread for a dk issue now has 5 green responses, funny all the attention a single dk issue gets and the lack of attention for a multitude of well documented class breaking Templar issues.

    Priorities ...indeed :/
    Edited by Skwor on April 14, 2015 8:38PM
  • Cinbri
    Cinbri
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    @timidobserver seems Radiant Destruction first tick bug was fixed, at least it works fine for me. Can you confirm it?
  • leeux
    leeux
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    I would love a fix for the Eclipse lockdown... is a skill that was actually useful to use on DSA and other places full of caster NPCs.

    So sad it has been broken since 1.6 :(
    PC/NA - Proud old member of the Antique Ordinatus Populus

    My chars
    Liana Amnell (AD mSorc L50+, ex EP) =x= Lehnnan Klennett (AD mTemplar L50+ Healer/Support ) =x= Ethim Amnell (AD mDK L50+, ex DC)
    Leinwyn Valaene (AD mSorc L50+) =x= Levus Artorias (AD mDK-for-now L50+) =x= Madril Ulessen (AD mNB L50+) =x= Lyra Amnis (AD not-Stamplar-yet L50+)
    I only PvP on AD chars

    ~~ «And blossoms anew beneath tomorrow's sun >>»
    ~~ «I am forever swimming around, amidst this ocean world we call home... >>»
    ~~ "Let strength be granted so the world might be mended... so the world might be mended."
    ~~ "Slash the silver chain that binds thee to life"
    ~~ Our cries will shrill, the air will moan and crash into the dawn. >>
    ~~ The sands of time were eroded by the river of constant change >>
  • jopeymonster
    jopeymonster
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    Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.

    But you know, priorities...

    Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.

    Frustrated was how we felt 6 months ago. It's a whole other level now @ZOS_GinaBruno .
    #nerfkeyboards
  • jopeymonster
    jopeymonster
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    likewow777 wrote: »

    Thinking about all of this, I can't help but shake my head in disappointment. I have never experienced a development team that is, apparently, as lackadaisical as you all are about implementing bug fixes, and yet are still employed.

    TL;DR: *sigh*, the wait continues, it seems...

    Lackadaisical would be the nice way to put it. I'm still extremely peeved at that <insert profane verbiage> LEAD DEVELOPER, who will remain unnamed, that straight up said, on camera that something was a known bug and that it would be fixed.... and still hasn't been.... and every single player knew that he was full of bologna.

    Ya, we've known it was NEVER a bug... completely intentional, and instead of doing the smart thing and owning up to it, it was pushed off as an excuse. Much like many things in this game's development....

    excuses @ZOS_GinaBruno , excuses....
    Edited by jopeymonster on April 14, 2015 10:52PM
    #nerfkeyboards
  • timidobserver
    timidobserver
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    Cinbri wrote: »
    @timidobserver seems Radiant Destruction first tick bug was fixed, at least it works fine for me. Can you confirm it?

    I have done a few raids and vet dungeons this week and I haven't noticed it yet. It doesn't happen every time, so either I got lucky, or it got fixed and just wasn't in the patch notes.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Cinbri
    Cinbri
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    @timidobserver did tests with Radiant Oppression, also confirmed by some other templars. It showed up that bug was fixed indeed. Don't know about Radiant Glory.
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