ZOS_GinaBruno wrote: »AlienDiplomat wrote: »Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.
But you know, priorities...
Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.
ZOS_GinaBruno wrote: »AlienDiplomat wrote: »Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.
But you know, priorities...
Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.
darkknightfkb16_ESO wrote: »Just wanna point out this thread http://forums.elderscrollsonline.com/en/discussion/164889/burning-talons-animation-changed-or-bugged-in-2-0-5#latest posted about a DK skill being bugged, within 3 posts green saying they'll take a look..... yeah......
As this thread has grown and more things have been reported, have you guys added anymore bugs to your list of things to be fixed beyond what you listed earlier on in the thread?ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
Hypertionb14_ESO wrote: »ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.
people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.
Basically they want to be able to forever knock back a single target with this skill like they could before.
Hypertionb14_ESO wrote: »ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.
people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.
Basically they want to be able to forever knock back a single target with this skill like they could before.
grimsfield wrote: »Alright, I'm going to address every point made here as someone who has been playing a templar since beta and has experimented thoroughly with and maxed out literally every templar class skill.No proper CC. No proper damage shield. No proper burst damage. No proper AOE. Only gap closer semi-bugged. Only one healing skill anyone ever uses, it's bugged as well. Only good offensive skill is a channeled ability...damage nerfed, LOS fixed. Non-templar specific ranged abilities remain unfixed. Is it really that hard to make a decent damn paladin class?? It's not a new concept. It seems that ONLY templars are targeted for the worse, and it's on a weekly basis. Absolutely ridiculous.
PIercing javelin isn't proper CC? You can also stun with focused charge (though buggy) and spear shards. Blazing shield is one of the best damage shields in the game and absolutely wrecks players who don't understand it. You have more AOE options than NB, and while I grant you templar doesn't shine for aoe, you're still not the worst off. Patch 1.6 gave temps a much needed boost in dmg; if you're taking about being able to deal the kind of dmg from stealth that NB do, you can still hit like a truck with a physical dmg build - and if you're still complaining, too bad, no class should be good at everything. Templars are in a very good spot right now, so long as ZOS fixes the bugs with class skills. Don't derail legitimate complaints (focused charge not working, eclipse crappola, etc.) with veiled pleas for additional buffs to a class that is pretty well rounded.
1. Piercing Javelin is single target only. Not CC. Compare to DK's Dark Talons, Sorc's Encase or NB's Aspect of Terror...now THAT'S CC.
2. Blazing Shield is useless unless you're uber tanky, which templars typically are not. Let's say for example, you have 20k HP in Cyrodiil. Blazing Shield absorbs 30% of that. 6k. Your shield will protect against 1 or 2 weak attacks. God help you against Lethal Arrow, Wrecking Blow, Crystal Fragments, Meteor, etc...then after it expires, it deals 50% damage, which would be 3k. So what? High magicka cost, little protection, little damage. Waste of a slot. Hardened Armor? There's a good damage shield. I'm not gonna go into sorc shield stacking. We're the absolute worst with class shields, and that's only because Nightblades don't have any shield ability at all.
3. We have one pure AOE skill (spear shards) and it hits for beans. Only time I have ever seen it used in PVP is when someone is hunting for a stealthed player.
4. Yes, people can hit like a truck with physical damage. One problem though. Templar skills are exclusively magicka based. Basically if the class is to the point where the only way to do well is to avoid using the class skills altogether, the class is then redundant and shouldn't exist.Templars are in a very good spot right nowThe LOL button really needs to be brought back. Your sig speaks for itself. You've fully leveled every class except templar. I wonder why.class that is pretty well rounded
Err, time and vet levels are why I stopped at v2 for my templar. I know everyone wants their main to have the best shield, heals, aoe, and burst - but then it's no longer the 'best'. You complain about things not scaling off one or the other stat, go try playing a stam sorc and tell me all of the problems you encounter. You complain that your shield isn't good enough, or that your heal is magicka based, go play a NB and then complain when you don't have either to even begin with. The thread is about bugs and how ZOS has left them unfixed for over a year, so let's get back on track.
stam sorcs are useless? YES i,ll agree... but magika sorcs are the strongest in the game right now.. arguably the only class that is viable as magika these days.. the strongest class using class stam abilities is NB by a mile.. so basically if your a templar you go stam and just use 2 handed abilities and do it worse than NB's or DK's .
dk's are nearly as bad in that the only really viable builds is 80% weapon abilities with maybe GDB and scales.. but they do have good ulti's as well.
if the best way to play the class is to ignore almost all class abilities something is wrong..
stam sorcs only viable magicka class? uh, no.
Hypertionb14_ESO wrote: »ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.
people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.
Basically they want to be able to forever knock back a single target with this skill like they could before.
Lol!!! Seems you have misunderstood for what templars are asking for. Most of us want removed knockback from Puncturing strikes not CC from konckback. We don't want perma stunlock back, we want not to buff enemy with free CC immunity!
jcasini222ub17_ESO wrote: »Other gap closers may not have a delay but something like critical charge (two hander) can become stuck in animation just like toppling charge. These have both been present from launch and I have no clue why the problem occurs. Equally I found bringing up inventory can kill the crit charge lock, why idk? I think thats what gina means by 'complex'.
Hypertionb14_ESO wrote: »ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.
people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.
Basically they want to be able to forever knock back a single target with this skill like they could before.
Lol!!! Seems you have misunderstood for what templars are asking for. Most of us want removed knockback from Puncturing strikes not CC from konckback. We don't want perma stunlock back, we want not to buff enemy with free CC immunity!
They are still employed because their priorities are being set by upper management. When they look at class abilities, fixes to broken parts are called improvements in their mind. Balance issues take priority with upper management because that's where the rage quit email and forum posts come from (example on prior page of this same class thread). And console release is taking priority over even that.likewow777 wrote: »ZOS_GinaBruno wrote: »AlienDiplomat wrote: »Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.
But you know, priorities...
Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.
Essay incoming:
I'll give you one thing, and that's that it seems you guys are in fact reading this thread. By itself, that would be somewhat uplifting, if it were not overshadowed by your failure to have already addressed the issues being discussed.
I have to echo the sentiment expressed by others stating you, the developers/testers, do not even play the class. Certainly, you have no idea that there are serious bugs in many of these skills. One needn't fall in love with the Templar class, as we have, to experience them.
It boils down to, as you @ZOS_GinaBruno stated, priorities. Releasing your change (I shall avoid using the word "nerf") to Radiant Destruction while threads like this exist showing bugged skills is, at best, tactless. "Poor customer service" is probably a better phrase. It's sad because I, and many of us here, honestly do not mind waiting for these fixes, I really don't, provided they happen. And I 100% understand the complexities that might be involved in their implementation. However, and this isn't up for debate, fixing those bugs is your priority. Why? Because they are bugs. It's really as simple as that.
Thinking about all of this, I can't help but shake my head in disappointment. I have never experienced a development team that is, apparently, as lackadaisical as you all are about implementing bug fixes, and yet are still employed.
TL;DR: *sigh*, the wait continues, it seems...
First of all, don't need to transform this thread into absolutelly useless QQ, we are not sorcs we are proud paladins.
Second, stop BMing Gina and blame her for everything.
Third one, to describe desperate class situation use help of dwemer gods Logic and Reason.
I will try to do it:
Jabs - channel skill that making you vulnerable to cc and counter-attacks, also this prevent you to use it for burst damage or blockcasting. CC immunity for free prevent it for using in combo with other cc skills.
Javelin - laughable damage and high mana cost not worth to use it for CC. Also distance damage buff morph didn't worked when i tested it last patch.
Charge - all charge may stack you in animation, but skill's gcd prevent from effectively chasing nbs/sorcs. (use pots if you stack - it will unstack you with still bugged spear visual)
Radiant Ward - 1% shield strength buff and laughable magic that almost absorbed by spell resistance making this morph absolutelly useless.
Sun Fire - not usable in spamming coz dot deal more damage than damage itself, also Reflective Light has broken autotargeting now.
Flare - another channel skill that prevents form using it for burst damage or blockcasting. Major Defile now apply 30% instead of 40% healing debuff. lvling Defile cp passive for 100 points add to this only 10% (result=40%), and not stacking with meatbags and other heal depression skills made it less usefull. Also Solar Barrage Empower buff is not affecting aoe attacks.
Eclipse - disable character, also may cause bug of stop granting you ultimate points.
Radiant Destruction - using while eclipsed placing you under cc bug, only double tap Esc helps, also first tick doesn't apply damage buff. Also ultimate beam (Soul Assault) is not breaking by wall, than why templar's one doing it?
Purifying Light - since healing pool is not moving, it is useless in pvp.
Healing ultimate - now you can dodge healing projectiles.
Healing Ritual - another channel skill that works only if you hide behind 20 people in pvp.
Restoring Aura - since you can achive major buffs from tripots, only viable morph is Repentance.
Restoring Focus - nerfed form 15% to 8% healing buff that still working only inside rune unlike other morph, making this morph uselss.
I don't wanna talk about passives. Don't think that they affecting templar so hard.
danno816_ESO wrote: »He is not misunderstanding. He is responding to the complaint that "Puncturing Strikes gives CC immunity to whole groups of people." It does not give them all instant CC immunity, rather it will knockback only enemies that do not already have CC immunity.
So if you spam the skill in a group of 3 enemies it will rotate the knockback, so that after 3 Puncturing Strikes, all 3 enemies will have received the knockback, giving them all CC immunity for example.
Hypertionb14_ESO wrote: »
there is no bug affecting all targets... you just knock one back and then the next gets knocked back untill each is hit with the knockback and the immunity from it.. this is more of a complaint than a bug.
people want the CC removed, from the inital target, so that spamming the skill doesnt result in any CC immunitys, or have it triggering any CC immunity removed.
Basically they want to be able to forever knock back a single target with this skill like they could before.
ZOS_GinaBruno wrote: »AlienDiplomat wrote: »Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.
But you know, priorities...
Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.
darkknightfkb16_ESO wrote: »Just wanna point out this thread http://forums.elderscrollsonline.com/en/discussion/164889/burning-talons-animation-changed-or-bugged-in-2-0-5#latest posted about a DK skill being bugged, within 3 posts green saying they'll take a look..... yeah......
ZOS_GinaBruno wrote: »AlienDiplomat wrote: »Yeah, kinda sad they chose to nerf Jesus Beams before getting a fix for any of the totally broken skills, like Eclipse causing you to be unable to attack when it blocks a spell.
But you know, priorities...
Guys, we know you're frustrated and are certainly allowed to be, but please understand that some of these fixes take a lot more time than others depending on complexity and other priorities. That said, we can tell you that the fix for Eclipse is currently being tested, and will likely be in the next incremental patch.
likewow777 wrote: »
Thinking about all of this, I can't help but shake my head in disappointment. I have never experienced a development team that is, apparently, as lackadaisical as you all are about implementing bug fixes, and yet are still employed.
TL;DR: *sigh*, the wait continues, it seems...
@timidobserver seems Radiant Destruction first tick bug was fixed, at least it works fine for me. Can you confirm it?