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Templar Skills Bugged/made useless - IGNORED

  • Yolokin_Swagonborn
    Yolokin_Swagonborn
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    Here to add my voice to removing the knockback on jabs/puncturing strikes. I would like a few PvE'rs to chime in as well as those skills are important for leveling and questing and they may like the knockback CC immunity and all.

    But for me, the ideal change would be to a root or snare. I can see a root being extremely powerful like the DK invasion>talons>lavawhip combo and it would have to have a clear visual effect or people would just break the stun from charge, then still not be able to move because of the root and not know they have to roll out of it.
  • pkb16_ESO2
    pkb16_ESO2
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    skarvika wrote: »
    To be sincere guys, after having read the planned fixes, the class still remains underperforming and b o r i n g, simply -=BORING=- No good group CC at all, Minnie Mouse-like DPS, a joke of a class absorb shield, DoTs that do much less damage than by simply casting instant spells (compared to other classes) etc. etc.

    Unfortunately, what Gina wrote/plans is not enough!

    We want RADIANT AURA back! (not just 40% but more, this guy was joking!)
    Radiant Aura was our main support-skill, radiant aura ghas to trigger it's very own buff, not one that you get by drinking potions, but one you get if you choose to take a templar in your party!

    WE ABSOLUTELY NEED a decent absorb shield, which scales the exact same way with stats as the players maxing Weapon Damage for 15k+ hits..! Make a Blazing Shield morph scale with magicka instead of HP and one scale with stamina.

    We WANT our higher "heal crit passive" back to the old style for targets under 30% HP
    We'd also like the resto-staff passive (+10% more healing on all heals) back.

    We are not stupid! Even if you hide the nurfs by subsequently introducing them over time. We'll remember everything! Oh, and btw, nurfing healers is not good for the game, you know why? guess! You were able to hide the effect with the F2P-goodie (temporary rush of players), well planned!
    EXACTLY! It's stupid that Sun Shield scales off health, because most templars aren't going to have much health to begin with.
    That's what the shield is supposed to compensate for. Mine only protects me for around 5-6k damage. That's not a whole lot. It's also a very short duration. It's pretty much a waste of a slot at this point.

    Better make all shields scale of Hp like is was suggested a lot and remove the 15% shield debuff. That would solve the sorc shield stack Opness and buff us temps at least a bit.
  • Ley
    Ley
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:
    Ley wrote: »
    If I was working for ZOS, I don't think I could hold back the temptation to come on the forums once in a while and say things like. "After much consideration, we've decided in the next patch to reduce exp earned from all quests by 33%" Wait a couple days for everyone to freak out, then come back and go. "just kidding"

    Leylith - MagSorc | Leyloth - StamPlar | Leynerd - MagPlar | Leylit - StamBlade | Ley Eviticus - StamDK | Leydor - MagDen | Leylum - StamSorc | Leylux - MagBlade
  • technohic
    technohic
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    An option opposite of removing the KB giving the enemy CC immunity: What if, we got CC immunity while jabs was channeled? Huh? Huh? I mean, the enemy will get it, but so will we so long as we are using the skill.
  • Kas
    Kas
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    i have never seen this happen. that being said, i don't really use the ability often, because I strongly share the concerns raised in this trhead (makes you vulnerable in exchange for good dps, but unline wrekcing blow, the cc component of jabs is NOT worth the cc immunity afterwards. not at all. hence, I think templars build defensively that don't deal tons of damage with the spell, may actually end up doing more good than harm to the enemy by using the skill - a skill that makes the templar vulnerable himself!)

    @bbu - AD/EU
    Kasiia - Templar (AR46)
    Kasiir Aberion - Sorc (AR38)
    Dr Kastafari - Warden (~AR31)
    + many others
  • ThisOnePosts
    ThisOnePosts
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    I didn't read this whole thread however I have submitted a bug report in-game with Eclipse. Let's hope it doesn't reach cloak level of broken. Cloak is on-going since beta LOL.... while it's gotten better it is still not quite there. Luckily, I don't rely on either but I do like to use them from time to time and there's no reason why these skills should not be addressed ASAP instead of waiting for a scheduled maintenance, major patch, etc...

    When skills don't work properly, they should be addressed ASAP and not during specific times only.
  • Cinbri
    Cinbri
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    ZOS_GinaBruno wrote: »
    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    I am expected this, anyway was fun to read brain storms. And someone seriously expecting that zos will change jabs concept ealier than 6 months?! (it took almost year to get rid of stunlock jabs)
    Edited by Cinbri on April 9, 2015 11:06AM
  • Huntler
    Huntler
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    Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....

    :|
  • Cinbri
    Cinbri
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    Huntler wrote: »
    Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....

    :|

    Nooo, seems yonger brother of old bug of dodging healings returned from the graves.
  • Huntler
    Huntler
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    Cinbri wrote: »
    Huntler wrote: »
    Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....

    :|

    Nooo, seems yonger brother of old bug of dodging healings returned from the graves.

    Indeed, when we noticed it... had my guildie just spam roll while in my remembrance and no heals went to him (he was the only one in the area) but you could see the projectile trying to. In addition, the second he stopped rolling, he started receiving heals ><. Kind of makes me worried that you might be able to reflect it ><, I'll have to test that one tonight to be sure, but I can confirm you can dodge them which.... which is bad :p
    Edited by Huntler on April 9, 2015 2:25PM
  • Mantic0r3
    Mantic0r3
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    Cinbri wrote: »
    Huntler wrote: »
    Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....

    :|

    Nooo, seems yonger brother of old bug of dodging healings returned from the graves.

    it never was in the grave to begin with, ZoS decleared it is but it never happend ^^
  • jopeymonster
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    @ZOS_GinaBruno - WAYYY too late to the party. You already lost too much trust. Keep perpetuating that circle of lies you've been spinning for a year.
    #nerfkeyboards
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • timidobserver
    timidobserver
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?

    I have to honestly say that I've never seen puncturing sweep give people immunity with every hit. The problem, that I am aware of, with puncturing sweep is that the immunity is way longer than the short knockback justifies. It either needs a longer stun or to grant a shorter amount of immunity.
    Edited by timidobserver on April 9, 2015 11:24PM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Great to see the Focused Charge GCD, Eclipse and Solar Barrage issues are now confirmed as bugs and will be fixed.
    Great to see that Sun Fire and Flare travel times will be reduced.
    Great to see Breath of Life will have its animation fixed (i.e. sped up).

    As for Puncturing Strikes, you should note that this was recently changed by ZOS to grant immunity. It is not something players just noticed: it was mentioned in the 1.6.2 Patch Notes:

    •Puncturing Strikes: Reduced the damage of this ability’s single target damage to 140% from 170%. This ability also now applies CC immunity.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Soris
    Soris
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    Yep only the last hit gives immunity with a tiny knockback to ONE target. But this alone is enough to have a look into it.

    So the actual problem is 5 second CC immunity for half a second knockback.

    @ZOS_GinaBruno
    Welkynd [Templar/AD/EU]
  • AriBoh
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?

    I'm trying. When I noticed it most was on my stamina templar using biting jabs then hitting the mob that wasn't knocked back with reverberating bash or invasion. It could be something weird like the mobs are standing side by side so close that the code decides 'hey they are both in the range but only one can get the knock-back, they didn't define only one gets the immunity'. I also tend to circle the mobs so IDK if that's having some weird effect. I've switched weapons on that character atm but once I can be bothered I'll try with S&B to get it to work again. Got no way of posting a video tho.
    Edited by AriBoh on April 10, 2015 12:24AM
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • technohic
    technohic
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    Waiting impatiently for the GCD from the charge to be fixed. Using 1h/shields for now but would be so much better to have my magicka charge.
  • technohic
    technohic
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    jnjdun_ESO wrote: »
    Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.

    Everything we do is slower than ****.

    Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...

    I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.

    This is bugging me right now. Well, I guess the ability itself has been bugging me a long time but playing around with it again, it is now weak enough to burst in a single hit unless I stack health but by the time I cast it, I better start casting it again because it will be down by the time the new one is up.
  • Animal_Mother
    Animal_Mother
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    Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
    (Copied From another topic)

    Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from... :confused:

    In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?

    @ZOS_GinaBruno
    I was trying to get a decent video. But I found out Bombard seems to ignore the CC immunity on all my targets.

    My original video was here, but I think it is too easy to explain away - basically the charge was setting cc immunity on the first croc and the second was getting cc immune from the jabs. However, every time I replace Draining Shot with Bombard every target was immobolized when they shouldn't have been - every single one : https://youtu.be/fOj4LGUQblI

    Sorry guys for all the edits...
    Edited by Animal_Mother on April 10, 2015 2:58AM
  • Animal_Mother
    Animal_Mother
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    This video shows Bombard ignoring cc immunity from Puncturing Sweep - the second encounter at 30 sec. The first one is just messing around.

    https://youtu.be/tTgbvnLNHb0
  • AriBoh
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    Bombard is an immobilizer not a CC it doesn't give or affect immunity. Soft CC like talons.
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • timidobserver
    timidobserver
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    @ZOS_GinaBruno

    While we have your attention can you also get Eric to take a look at the Radiant Destruction dps loss issue in this support thread. I have multiple videos in the thread demonstrating the issue. I just posted another video demonstrating the issue. It was recorded tonight 4/9/2015. The execute has been Wonky since it was nerfed bugfixed broken due to pvp. On long fights it sometimes/intermittently stops giving the execute bonus damage, and the very first tick NEVER gets the execute bonus.

    http://forums.elderscrollsonline.com/en/discussion/comment/1707875/#Comment_1707875
    Edited by timidobserver on April 10, 2015 5:41AM
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • AriBoh
    AriBoh
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    @ZOS_GinaBruno

    While we have your attention can you also get Eric to take a look at the Radiant Destruction dps loss issue in this support thread. I have multiple videos in the thread demonstrating the issue. I just posted another video demonstrating the issue. It was recorded tonight 4/9/2015. The execute has been Wonky since it was nerfed bugfixed broken due to pvp. On long fights it sometimes stops giving the execute bonus damage.

    http://forums.elderscrollsonline.com/en/discussion/comment/1707875/#Comment_1707875

    ..........

    894.gif
    khele23eb17
    Agreed. Whoever came up with the design should be shot in the foot and only admitted to hospital when he manages to find 3 other people willing to maim themselves the same way in order to accompany him.

    ZOS_AmeliaR admin
    Ultimately, any method of entering an enemy keep without breaking down the door is considered an exploit. Thanks for checking!

    tinythinker
    "I used to be a healer once, but then I took a Wrobel to the knee"
  • Joy_Division
    Joy_Division
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    I suspect the "free immunity" being handed to multiple targets in a biting jabs is working as intended. One of those targets is granted 5 second immunity as per 1.6.2 patch notes and it is likely due to lag / movement / flow of combat that on successive biting jabs different targets are considered the primary and thus effected by the knock-back.

    Of course, I think I speak for 95% of all templars when I say the easiest and best way to remove this "feature," is to make this skill consistent with the other skill lines and mechanics of the game. Either make the minor knock-back a proper CC (i.e. a hard stun that knocks the opponent down) or remove the minor knock-back entirely.

    This should have never made it into the game in the first place.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Animal_Mother
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    Bombard is an immobilizer not a CC it doesn't give or affect immunity. Soft CC like talons.

    I like your explanation of what's happening. I fail to see the logic behind the design. I would like to think, cc immunity ought to trump all forms of cc not just some forms - otherwise what's the point of having cc immunity?

    As for Piercing Strikes knocking back one target. Since the very next skill in the line Piercing Javelin also provides knock back and knock back cannot be removed from Piercing Strikes, can It be removed from Piercing Javelin and replaced with a damage cone AoE or fire damage or maybe a synergy that automatically raises dead allies in a 200m radius - we are the best healers, after all.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?

    I'm trying. When I noticed it most was on my stamina templar using biting jabs then hitting the mob that wasn't knocked back with reverberating bash or invasion. It could be something weird like the mobs are standing side by side so close that the code decides 'hey they are both in the range but only one can get the knock-back, they didn't define only one gets the immunity'. I also tend to circle the mobs so IDK if that's having some weird effect. I've switched weapons on that character atm but once I can be bothered I'll try with S&B to get it to work again. Got no way of posting a video tho.

    Well, I think we do have to realize that the CC immunity was recently added by the designers themselves in patch 1.6.2. It was not something that the players noticed in the game and started to complain about-- rather, it was something the designers themselves changed about the game. I guess I just point this out to Gina because she said the designers are having a hard time duplicating the bug... it wasn't a bug. It was something they themselves added to the game with 1.6.2. So really, I wonder, how they can have problems finding something they themselves just added to the game, literally only a couple of weeks ago.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • glak
    glak
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    It's been said that the way to reproduce the CC immunity for the stack of enemies is to circle around the stack while the ability animation is active such that each enemy is the closest enemy.

    Are you the closest enemy with this jab? Yes.
    How about the next jab? No.
    Oh well, CC immunity for everyone!
    Edited by glak on April 10, 2015 6:01PM
  • jopeymonster
    jopeymonster
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    Considering that the majority of the community paid to beta test - this shouldn't be necessary. Gina should go talk to Eric about this BS. No proof should be required. They have the game code. They have internal testers. They need to just *** fix it already.

    But like all that other crap Gina posted, none will get fixed. Should just /thread this and move on...
    #nerfkeyboards
  • Fuxo
    Fuxo
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    Can anyone help Gina with her request to find a way to reproduce the CC immunity?

    Considering that the majority of the community paid to beta test - this shouldn't be necessary. Gina should go talk to Eric about this BS. No proof should be required. They have the game code. They have internal testers. They need to just *** fix it already.

    But like all that other crap Gina posted, none will get fixed. Should just /thread this and move on...

    All core devs and internal testers are clearly busy with console version. They only have a single developer (Eric) working (part-time) on fixes. It's just unbelievable.
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