EXACTLY! It's stupid that Sun Shield scales off health, because most templars aren't going to have much health to begin with.Francescolg wrote: »To be sincere guys, after having read the planned fixes, the class still remains underperforming and b o r i n g, simply -=BORING=- No good group CC at all, Minnie Mouse-like DPS, a joke of a class absorb shield, DoTs that do much less damage than by simply casting instant spells (compared to other classes) etc. etc.
Unfortunately, what Gina wrote/plans is not enough!
We want RADIANT AURA back! (not just 40% but more, this guy was joking!)
Radiant Aura was our main support-skill, radiant aura ghas to trigger it's very own buff, not one that you get by drinking potions, but one you get if you choose to take a templar in your party!
WE ABSOLUTELY NEED a decent absorb shield, which scales the exact same way with stats as the players maxing Weapon Damage for 15k+ hits..! Make a Blazing Shield morph scale with magicka instead of HP and one scale with stamina.
We WANT our higher "heal crit passive" back to the old style for targets under 30% HP
We'd also like the resto-staff passive (+10% more healing on all heals) back.
We are not stupid! Even if you hide the nurfs by subsequently introducing them over time. We'll remember everything! Oh, and btw, nurfing healers is not good for the game, you know why? guess! You were able to hide the effect with the F2P-goodie (temporary rush of players), well planned!
That's what the shield is supposed to compensate for. Mine only protects me for around 5-6k damage. That's not a whole lot. It's also a very short duration. It's pretty much a waste of a slot at this point.
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
If I was working for ZOS, I don't think I could hold back the temptation to come on the forums once in a while and say things like. "After much consideration, we've decided in the next patch to reduce exp earned from all quests by 33%" Wait a couple days for everyone to freak out, then come back and go. "just kidding"
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
I am expected this, anyway was fun to read brain storms. And someone seriously expecting that zos will change jabs concept ealier than 6 months?! (it took almost year to get rid of stunlock jabs)ZOS_GinaBruno wrote: »
Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....
Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....
Nooo, seems yonger brother of old bug of dodging healings returned from the graves.
Guys I have a new bug to report for templars, happened yesterday in a dungeon then tested to confirm..... looks like in 1.6 when they made remembrance heal projectiles.... if the friendly player that is getting the projectile heals from remembrance is dodging..... the heals miss....
Nooo, seems yonger brother of old bug of dodging healings returned from the graves.
david.haypreub18_ESO wrote: »Can anyone help Gina with her request to find a way to reproduce the CC immunity?
I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?
david.haypreub18_ESO wrote: »Can anyone help Gina with her request to find a way to reproduce the CC immunity?
I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?
jnjdun_ESO wrote: »darkknightfkb16_ESO wrote: »Added to the OP - The travel speed of the projectiles from Sun Fire and Solar Flare are far to slow there's no reason that they need to be half the speed of other casted projectile spells like Crystal Fragments.
Everything we do is slower than ****.
Even the animation for blazing shield takes way longer than, say, the defensive shield in the one hand line, harness magicka, hardened ward, etc...
I don’t get it. After playing my sorc alt for a while and then getting back on the old templar everything just feels sluggish. Even our instant cast abilities don't feel instant.
ZOS_GinaBruno wrote: »Fizzlewizzle wrote: »(Copied From another topic)ZOS_GinaBruno wrote: »Wow, sorry guys. That was 100% my fault and just poor (ie: wrong!) wording. What we're planning to do is increase the animation, not the cast time. A faster animation will result in the heal occurring sooner after the button is pressed.
Thanks, was just coming in here to do the same! Not quite sure where "cast time" even came from...
In any case, wanted to follow up on the CC some of you are seeing from Puncturing Strikes. We're having a difficult time trying to repro this internally. Can you guys either post a video, or list out the exact steps you take to see this?
timidobserver wrote: »@ZOS_GinaBruno
While we have your attention can you also get Eric to take a look at the Radiant Destruction dps loss issue in this support thread. I have multiple videos in the thread demonstrating the issue. I just posted another video demonstrating the issue. It was recorded tonight 4/9/2015. The execute has been Wonky since it was nerfed bugfixed broken due to pvp. On long fights it sometimes stops giving the execute bonus damage.
http://forums.elderscrollsonline.com/en/discussion/comment/1707875/#Comment_1707875
darkknightfkb16_ESO wrote: »Bombard is an immobilizer not a CC it doesn't give or affect immunity. Soft CC like talons.
darkknightfkb16_ESO wrote: »david.haypreub18_ESO wrote: »Can anyone help Gina with her request to find a way to reproduce the CC immunity?
I am going to see if it applies the swirly air around my opponents legs, which is the surest sign of the immunity. But is there a better way?
I'm trying. When I noticed it most was on my stamina templar using biting jabs then hitting the mob that wasn't knocked back with reverberating bash or invasion. It could be something weird like the mobs are standing side by side so close that the code decides 'hey they are both in the range but only one can get the knock-back, they didn't define only one gets the immunity'. I also tend to circle the mobs so IDK if that's having some weird effect. I've switched weapons on that character atm but once I can be bothered I'll try with S&B to get it to work again. Got no way of posting a video tho.
david.haypreub18_ESO wrote: »Can anyone help Gina with her request to find a way to reproduce the CC immunity?
jopeymonster wrote: »david.haypreub18_ESO wrote: »Can anyone help Gina with her request to find a way to reproduce the CC immunity?
Considering that the majority of the community paid to beta test - this shouldn't be necessary. Gina should go talk to Eric about this BS. No proof should be required. They have the game code. They have internal testers. They need to just *** fix it already.
But like all that other crap Gina posted, none will get fixed. Should just /thread this and move on...