ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Focused Charge: This ability has a GCD that locks you out of any action for 1-2 seconds after each use. We are aware this is happening, and are working on a fix.
- Eclipse: After a successful spell reflect, you are unable to use any abilities for a few seconds. We are aware this is happening, and are working on a fix.
- Solar Barrage: This ability grants empower, but does not apply to AoEs. It turns out that the bonus damage wasn’t applying to itself, and we’re currently testing a fix for this.
- Sun Fire and Solar Flare: The travel speed of these projectiles is noticeably slower than other casted-projectile spells (such as Crystal Frags). We plan on increasing the travel speed for these projectiles in a future update.
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
I'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
Joy_Division wrote: »
Edit: As a side note, I find the fact that people refer to this skill as "breath of life" under the assumption that nobody in their right mind would ever take "honor the dead" a separate, albeit still a legitimate, problem.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
"A Bug that was Implemented". You make it sound like they are intentionally putting bugs in the code to make Templars worse.Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
What is convenient about a bug that was implemented in 1.6 and made our skill weaker?
Let me answer with another quote:Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
You read "Update of some abilities" wrong. She is clearly talking about updating us with what they have written here and where they are with it. Not some other ones. Them trying to focus on only the abilities that are bugged does not mean that they are also planning other changes. She's just saying they are going to ignore the comments about design decisions more or less.
Sorry, but all it boils down to is she is acknowledging some of the bugs. There is nothing really pointing to any design changes being planned that may ore may not be positive. In stead, just one of the bug fixes kind of implies that it is bugged in the opposite direction of what most of us hope, and its a doozy.
EDIT: And nobody is trying to attack her for it. We have concerns and rightfully so.
They are indeed looking at other skills. Flight time of a skill would be a mistake rather than a bug, meaning they actually listen to our criticism. They "Tried to focus on bugs", but as you can see with this skill bugs aren't their only concern.darkknightfkb16_ESO wrote: »Dudes, solar flare/sun fire speeds were not a bug they were design choices and they have said they are looking to increase them. So its a small sample but they are listening now at least to our class criticism. We just need to keep poking the bear.
Fizzlewizzle wrote: »"A Bug that was Implemented". You make it sound like they are intentionally putting bugs in the code to make Templars worse.Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
What is convenient about a bug that was implemented in 1.6 and made our skill weaker?
Depending on the intention two things can be the bug: Did they want to increase the casting time, yes? Then the bug is that it is still instant, although the effect is delayed. Did they wanted to keep it instant, yes? Then the bug is that there is a delay.
Since they let us know that they plan to increase the casting time i can only assume the former over the later.Let me answer with another quote:Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
You read "Update of some abilities" wrong. She is clearly talking about updating us with what they have written here and where they are with it. Not some other ones. Them trying to focus on only the abilities that are bugged does not mean that they are also planning other changes. She's just saying they are going to ignore the comments about design decisions more or less.
Sorry, but all it boils down to is she is acknowledging some of the bugs. There is nothing really pointing to any design changes being planned that may ore may not be positive. In stead, just one of the bug fixes kind of implies that it is bugged in the opposite direction of what most of us hope, and its a doozy.
EDIT: And nobody is trying to attack her for it. We have concerns and rightfully so.They are indeed looking at other skills. Flight time of a skill would be a mistake rather than a bug, meaning they actually listen to our criticism. They "Tried to focus on bugs", but as you can see with this skill bugs aren't their only concern.darkknightfkb16_ESO wrote: »Dudes, solar flare/sun fire speeds were not a bug they were design choices and they have said they are looking to increase them. So its a small sample but they are listening now at least to our class criticism. We just need to keep poking the bear.
(and, although you might not have been someone who went into the offence against Gina... others were.)
Are you mad? What logic would that be?ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
Are you mad? What logic would that be?ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Just get rid of the whole Restoring Light skill line. It's just a tease at this point.ZOS_GinaBruno wrote: »Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
Nope... don't have it backwards.david.kinnaneb14_ESO wrote: »Fizzlewizzle wrote: »A bug is a bug. If it wasn't there before 1.6 or if it was doesn't matter. Atm it is a bug, which is convenient for the Templars.Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
Convenient bug? What bug? Before 1.6 BOL was instant cast with no animation delay. 1.6 introduced the delay... THAT is the bug. Did you even read the thread or understand what is going on at all? And Gina quoted literally said that they were increasing the cast time to BOL which is an instant cast spell... its pretty logical to conclude that that means its getting a cast time unless she made a mistake. Even a half second cast time is a big deal, cast times mean interrupts. Cast times mean it doesn't work in laggy situations because all abilities with a cast time bug out and get stuck in PvP lag. Cast time, even a half second, makes healing ritual better point for point of healing amount to magicka ratio.
Next time before you go insulting people without having an understanding of how something works and its implications... you just insult yourself.
In essence they are doing what I joke about at work.... turning a bug into a "feature"
That they might change it from a bug to a feature is their choice, and nothing we say can change that.
We only got a little bit of info as it is, yet everyone jumps to conclusions. I'd say wait for the changes before jumping the gun.
(And what was the insult... People get the update they ask for and all they do is complain. Where is the Thank you ZOS?)If they could do without... then why would people even bother starting up a topic about fixing it. Might as well have started a topic going like "Scrap Templars and give us a Class Change".Fizzlewizzle wrote: »I'm really curious how some of those changes will work out.
There is little left to kill when it comes to Templars... So i'm not really that worried.
They only thing they spoke about were the bugs. Not actual Design flaws or numeral changes. There might be further changes (not named it the list with bugged skill) that are still unknown.
The BoL change might come like a sledgehammer as it is one of the few skills Templars still rely upon, but a bug is a bug... even if we love it.
I personally don't get why people start jumping so much about it. From my personal experience the time between casting and the actual effect is less than half a second, which would mean (from my understanding) that the casting time will also be less than half a second. NOWHERE in the list @ZOS_GinaBruno is written that it gets a cast time of a set amount. People screaming that we won't need a second Healing Ritual are just jumping to conclusions of the get-go.
FIRST you should look at that you are getting.
THEN you may applaud or complain.
Now you're all just being ungrateful ***.
There are 7 skills on the current list which will get a fix, and those are only the skills with bugs. Yet all you see is one convenient bug that you want to keep and you all go crazy over that.
You finally got the bug fixes you wanted... and one of those is something you liked. Though luck.
6 positives vs 1 negative is an improvement, not a death sentence.
As if all are equal. If they are intending on increasing the cast time (IE more than what we see now) then that nerf to our staple far outweighs fixing things that you can go without using.
I guess the question becomes "what abilities can Templars not do without?" To me, it would be BOL and purifying ritual. All the others, I feel I could pretty much get as good or better from somewhere else available to every class,or could just plain do without. You can actually debate on whether purge would be better than purifying ritual even. since people don't have to hit X.
So maybe this would be better for a thread not about Templar bugs, but to question the usefulness of templars outside of BOL.
As someone who actually uses those skills the 1 negative doesn't outweigh the 6 positives.
As i said before... they only talked about the bug fixes, not about further changes.
For the people who only read the changes, and not the rest:- "An Update on some of the Abilities", aka "We have begun discussing this and already have a few small thing. Still not everything, which might come at a later date, but we didn't want to let everyone wait to long".ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- "Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions", aka "Don't Start jumping to conclusions... we have only started addressing the actual bugs in the game. we still have to address the way certain skills work, but we have to start with the biggest problems[/i]".
She tries to give us some long awaited information regarding changes... yet the only thing people do now is attack her for it.
With people like this: She tries to gI'm more surprised that they don't lift the "F*ck You, Ungrateful #ssholes" flag and drill Templars completely into the ground.david.kinnaneb14_ESO wrote: »dont worry, zos will fix it till its broken.
(If i could do it i would make a special patch for people like that... you might guess the changes in that patch)
I think you got that a bit backwards, bub. I've been a paying customer for a year now and it is not outside of the realm of reason to expect quality for the products that I've been paying for. If anyone should be grateful, it should be ZOS for having people like me that have been willing to put up with such shoddy design and development. Now that giving them money is optional, if the product is not up to par, there wont be any cash flow from me, that's for sure. For a year now, there has yet to be a single update, not one, that didn't break something or introduce new bugs. Now they want to break templars? I have to ask myself, what is the point of continued support if they're going to completely upheave how my main toon has been played for a year? "Play how you want" lolz...
I speak nothing but the truth.pkb16_ESO2 wrote: »Man that stuff is hard. We get the broken skills fixed... nobody knows when, but in one of the next updates Bol will get an increased casttime... cant believe it. It sucks balls. This threat was better without ZOS respond:(
and @Fizzlewizzle u really just talking ***
Fizzlewizzle wrote: »Nope... don't have it backwards.
Both you and i have been paying customers... just like a lot of other people. We pay for the use of the game (and servers), not so we can decide what will be the content of the game.
When you bought the game you had a small period (i believe it was 10 or 20 days when i bought it) in which you could ask for a refund if you didn't like the game. As you did not use the option you basically agreed with the content you get.
That they update the game is so they can make further money from their investment. Nowhere is written that they have to implement whatever you (or anyone else) wants in the game. If that were the case it would be an absolute hell.
Everyone wants to slaughter every other player and be the supreme ruler of Tamriel. How you think that works out? Its not a pay to win game, so its not like paying should give you an advantage or force ZOS to do your biddings.
If they want to can drop the bomb on all classes and let the game die. Its their game.
bellanca6561n wrote: »Well...yeah, Templars are the best healers.
And the problem is?
Damn it, damn it, damn it, I KNEW clicking on this topic was a terrible idea.....
*takes a deep breath*
Let me put it less argumentatively. In my ever so personal opinion, class versatility in games in general has gone too far.
I think that's a fine point for games in general, but since this game only has 4 classes, and its design vision included all 4 classes being able to fill every role, monopoly creation is a bad idea.
Its ok for classes to be innately better at things - DK tanks are certainly given more tools than Sorceror tanks - but the reality is that you can still tank every piece of content in the game on a sorceror. You can also DPS any content in the game as any of the 4 classes, in magicka or stamina spec.
The thing you cannot do is heal any content in the game. Its the anomaly.
ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
grimsfield wrote: »edit: misread previous comment
Agree. I've played just about every aspect of the templar. Aedric Spear is now a pointless skill line. Dawn's Wrath was originally a pointless skill line, so they gave us Radiant Destruction. Radiant Destruction got nerfed and now hits for diddly and Dawn's Wrath is once again a pointless skill line. Now we learn that soon Restoring Light will be a pointless skill line too.ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
If they nerf Breath of Life (any heal with a casting time is useless), just give me a token to convert my templar into a DK and I will be fine. None of their skills have Global cool downs.
ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
If they nerf Breath of Life (any heal with a casting time is useless), just give me a token to convert my templar into a DK and I will be fine. None of their skills have Global cool downs.
ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
- Puncturing Strikes: We’re seeing reports that this ability is giving a 4 second CC immunity to every target it hits, regardless if they are hit by the knockback. We’re currently investigating to see if this is a bug or working as intended, and will let you know when we have an answer.
This. Templar characters would nearly disappear overnight if allowed a class change.grimsfield wrote: »edit: misread previous commentAgree. I've played just about every aspect of the templar. Aedric Spear is now a pointless skill line. Dawn's Wrath was originally a pointless skill line, so they gave us Radiant Destruction. Radiant Destruction got nerfed and now hits for diddly and Dawn's Wrath is once again a pointless skill line. Now we learn that soon Restoring Light will be a pointless skill line too.ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
If they nerf Breath of Life (any heal with a casting time is useless), just give me a token to convert my templar into a DK and I will be fine. None of their skills have Global cool downs.
Fix templars, give us a class change option or bust. No wonder this game dropped subs, by Oblivion, if you make people's characters that they spend so much time and effort on useless, they'll get frustrated and discouraged and leave.
My main is an Argonian Templar. Both the race and the class was nerfed. If they allowed class change tokens and race change tokens, there would be no templars and no Argonian's in the game.This. Templar characters would nearly disappear overnight if allowed a class change.grimsfield wrote: »edit: misread previous commentAgree. I've played just about every aspect of the templar. Aedric Spear is now a pointless skill line. Dawn's Wrath was originally a pointless skill line, so they gave us Radiant Destruction. Radiant Destruction got nerfed and now hits for diddly and Dawn's Wrath is once again a pointless skill line. Now we learn that soon Restoring Light will be a pointless skill line too.ZOS_GinaBruno wrote: »
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.
If they nerf Breath of Life (any heal with a casting time is useless), just give me a token to convert my templar into a DK and I will be fine. None of their skills have Global cool downs.
Fix templars, give us a class change option or bust. No wonder this game dropped subs, by Oblivion, if you make people's characters that they spend so much time and effort on useless, they'll get frustrated and discouraged and leave.
ZOS_GinaBruno wrote: »As promised, here is an update for some of the abilities that were called out. Keep in mind we tried to focus only on abilities that appeared to be bugged, and not actual design decisions. We know some of the answers may seem a little vague, but we honestly just don't have a solid date yet for some of these fixes. Hope this helps, though, and let us know if you have any follow up questions!
- Breath of Life: This ability appears to have a consistent delay after activation. We plan on increasing the cast time for this ability in a future update.