Are damage shields still too much?

  • Galalin
    Galalin
    ✭✭✭✭✭
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Edited by Galalin on March 27, 2015 9:39PM
  • Magus
    Magus
    ✭✭✭✭✭
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.

    ^ at least that was my understanding
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Ezareth
    Ezareth
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    Here is my dodge roll video

    https://www.youtube.com/watch?v=9ZYLz0dY60g

    I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.

    The first bit is worthless with stamina regen on your rings, cost reduction is far more useful.

    The second bit with cost reduction you don't hit your potion at the right time. You should have hit it at exactly -5400 stamina (Tri-stats are actually more) so that you get the extra 20% Stamina regen given by the potions in and get the potion cooldowns ticking down as soon as possible.

    On the dodge rolling, I'm aware you can dodge roll "Faster" than I was dodge rolling, but the immunity lasts longer than the actual GCD of the dodge roll itself which is why you don't see *any* good players dodge rolling like that. The ones I see that are impossible for me to hit with targetted spells while dodge rolling cast it very similarly to the way I did in my video.

    I can run my magicka out similarly by animation cancelling my shields constantly to get the minimum GCD cooldown but it isn't practical or useful just as youre dodge roll spam isn't giving you any more benefit than mine did.

    Everyone should also keep in mind that you were able chain spam dodge roll in your imperfect scenario 50+ times which is more than enough to escape any encounter that doesn't involve a full on zerg chasing you.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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    Ezareth PvP on Youtube
  • Snit
    Snit
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    Ezareth wrote: »
    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    He's posted that his express purpose is to stir the pot. He's said that several times. Between that and his discussion of the "45k instant recastable shields," an appeal to his integrity seems unlikely to succeed.

    I know the volume of complaining matters to ZOS. Presumably, they apply some filter to the number of those complaints which seem to misunderstand basic game mechanics. Let's hope so ;)
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • Magus
    Magus
    ✭✭✭✭✭
    Ifthir_ESO wrote: »
    Here is my dodge roll video

    https://www.youtube.com/watch?v=9ZYLz0dY60g

    I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.

    do you really have 1200 champion points or am I not seeing your video correctly?

    He's on PTS
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • frozywozy
    frozywozy
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    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.

    I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all ;)

    In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards right ;) But I'm sure you got my point.

    Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.

    The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?


    Sorry if I missed the part where you mention that you wear 2 pieces of heavy armor, my mistake.

    You're still 16k hps with 24k magicka and huge magicka recovery making you last forever in battle and expect to also survive against everyone including people who have high burst damage builds without problems. Can't work. If you want to last forever in battles and have infinite ressources, there should be good chances that you die from people who are spec to deal more damage but last shorter in battle. Pure common sense.

    Just imagine a triangle and on the 3 tips, you have ressources management, damage and defense. You are almost on top of the tip regarding ressources management and someone is almost at the tip regarding damage. He should be the one winning the fights in most scenarios because you both have no defenses but he deals more damage than you do. No matter the ressources and the amount of shields you pop, those shields should never be strong enough to keep you alive. Otherwise that means that you would be part of both tips of the triangle (defense AND ressources management) only by spending points, gearing and specing in ressources management.

    The only reason why someone should spec in ressources management should be to support and heal for an extended period of time, not to deal damage and expect to win a fight one vs one. At least not against someone who know what he's doing.
    Edited by frozywozy on March 27, 2015 10:03PM
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  • Galalin
    Galalin
    ✭✭✭✭✭
    Magus wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.

    ^ at least that was my understanding

    My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?
  • Ezareth
    Ezareth
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    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.

    I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all ;)

    In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards right ;) But I'm sure you got my point.

    Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.

    The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?


    Sorry if I missed the part where you mention that you wear 2 pieces of heavy armor, my mistake.

    You're still 16k hps with 24k magicka and huge magicka recovery making you last forever in battle and expect to also survive against everyone including people who have high burst damage builds without problems. Can't work. If you want to last forever in battles and have infinite ressources, there should be good chances that you die from people who are spec to deal more damage but last shorter in battle. Pure common sense.

    Just imagine a triangle and on the 3 tips, you have ressources management, damage and defense. You are almost on top of the tip regarding ressources management and someone is almost at the tip regarding damage. He should be the one winning the fights in most scenarios because you both have no defenses but he deals more damage than you do. No matter the ressources and the amount of shields you pop, those shields should never be strong enough to keep you alive. Otherwise that means that you would be part of both tips of the triangle (defense AND ressources management) only by spending points, gearing and specing in ressources management.

    The only reason why someone should spec in ressources management should be to support and heal for an extended period of time, not to deal damage and expect to win a fight one vs one. At least not against someone who know what he's doing.

    I understand what you're saying, but I also stated that I'm dying literally *10 times* more than I did in 1.5 despite having heavy armor with a pure shield spec defensive build. It isn't a given that I survive against pure burst damage builds as many of them are killing me right now. So what is the actual complaint here? Are there really sorcs out there right now who are harder to kill than me that are not those EP Exploiters or what? Because in the best possible gear, in the top 99 percentile of champion points, with 100 /days played of PvP experience under my belt I'm dying *a lot*. This is why this entire post is pretty frustrating to me.

    Also I should not that I'm *not* a pure damage spec. I have a total of two spellpower bonuses on my gear right now and I still have less than 1800 spell power and only 27K magicka. I have 3 reinforced pieces of gear, 2 of which are heavy armor in the most effective places. There are people running around in full spell damage gear with 34K Matgicka. Those guys are damage specced.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Magus
    Magus
    ✭✭✭✭✭
    Galalin wrote: »
    Magus wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.

    ^ at least that was my understanding

    My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?

    So what you are saying is that you want your crit chance to hit shields, which would be a nerf to what it currently is (if my understanding is accurate). Hardened ward for most sorcs stacking magicka in cyrodiil is worth 9-10k. That is a little more than one non-crit wrecking blow. If you get hit by the cc and hit by another wrecking blow in succession, that shield is completely gone and then some. If they have a friend also hitting the sorc, he is now dead if his health pool is 14k. Not sure I see where the issue is there. Yes, he could cc break really fast if he's good and then put his hardened back up and try to escape. A DK in a similiar situation, would cc break, pop igneous shield and GDB but not be able to attempt to escape. A templar would try to BoL and sun shield and also be unable to escape. A nightblade would try to dark cloak away, and if the attackers aren't built for anti-NB or using stealth detect pots, he will probably be successful in getting away. NBs and sorcs are the two with the best chance to get away, just sorcs are more flashy about it and will try to re-engage and really annoy you while NBs will usually slink away until they can gank you while you are fighting someone else.
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  • akredon_ESO
    akredon_ESO
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    who doesnt love the bubbles..... its like trying to kill disc priests again back in wow :smiley:
  • Galalin
    Galalin
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    Galalin wrote: »
    Magus wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.

    ^ at least that was my understanding

    My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?

    Ezareth?
  • frozywozy
    frozywozy
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    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.

    I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all ;)

    In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards right ;) But I'm sure you got my point.

    Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.

    The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?


    Sorry if I missed the part where you mention that you wear 2 pieces of heavy armor, my mistake.

    You're still 16k hps with 24k magicka and huge magicka recovery making you last forever in battle and expect to also survive against everyone including people who have high burst damage builds without problems. Can't work. If you want to last forever in battles and have infinite ressources, there should be good chances that you die from people who are spec to deal more damage but last shorter in battle. Pure common sense.

    Just imagine a triangle and on the 3 tips, you have ressources management, damage and defense. You are almost on top of the tip regarding ressources management and someone is almost at the tip regarding damage. He should be the one winning the fights in most scenarios because you both have no defenses but he deals more damage than you do. No matter the ressources and the amount of shields you pop, those shields should never be strong enough to keep you alive. Otherwise that means that you would be part of both tips of the triangle (defense AND ressources management) only by spending points, gearing and specing in ressources management.

    The only reason why someone should spec in ressources management should be to support and heal for an extended period of time, not to deal damage and expect to win a fight one vs one. At least not against someone who know what he's doing.

    I understand what you're saying, but I also stated that I'm dying literally *10 times* more than I did in 1.5 despite having heavy armor with a pure shield spec defensive build. It isn't a given that I survive against pure burst damage builds as many of them are killing me right now. So what is the actual complaint here? Are there really sorcs out there right now who are harder to kill than me that are not those EP Exploiters or what? Because in the best possible gear, in the top 99 percentile of champion points, with 100 /days played of PvP experience under my belt I'm dying *a lot*. This is why this entire post is pretty frustrating to me.

    Also I should not that I'm *not* a pure damage spec. I have a total of two spellpower bonuses on my gear right now and I still have less than 1800 spell power and only 27K magicka. I have 3 reinforced pieces of gear, 2 of which are heavy armor in the most effective places. There are people running around in full spell damage gear with 34K Matgicka. Those guys are damage specced.

    You didn't understand my point. Never my intentions were to declare that you are dealing fine at the moment and that you are successful in most of your battles. What I have been trying to make you understand is that according to your current setup (focusing on ressources management), it is natural that you experiment troubles and difficulties in battle. You are indeed wearing 2 pieces of heavy armor with 12k armor but that is not sufficient to survive in most scenarios. You must break up that magicka pool to gain more health and spend less points in magicka recovery to the expense of other defensive perks. Of course you won't last forever in battle but you will find it much easier to survive for the time being.

    Then once you know that you're getting out of magicka, you just bolt escape away like any sorc and reset the fight. Ok, you won't last as long as you were used to prior 1.5 before you reset the fight, but at least you will be more effective in battle.

    Edited by frozywozy on March 27, 2015 10:20PM
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • derpsticks
    derpsticks
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    I also don't like how a DoT applied to someone prior to them damage shielding then gets absorbed by the damage shield.

    To me if there is a DoT on you and then you activate a damage shield, the DoT is should be "underneath" the damage shield.

    If the DoT is coming from an external source like the ground on fire or something flying around the air constantly, then the damage shields should block that since its not already "on" the player.

    I feel like damage shields should not be a valid way to ignore purge and cleanse type skills and gear.
  • Ezareth
    Ezareth
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    Galalin wrote: »
    [
    My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?

    I wouldn't term that as "Mitigation" as much as I would a feature of the ability itself but I'll give you that point.

    Conversely you must also consider that if your non-crit base damage were to break that shield, your crit would still occur *AND* it would hit me with my 12000 armor as if I actually had zero. This is the "bleed" effect and it is very apparent to me and it was the cause of at least 2 of my deaths to you last night ( =
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
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  • Ezareth
    Ezareth
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    derpsticks wrote: »
    I also don't like how a DoT applied to someone prior to them damage shielding then gets absorbed by the damage shield.

    To me if there is a DoT on you and then you activate a damage shield, the DoT is should be "underneath" the damage shield.

    If the DoT is coming from an external source like the ground on fire or something flying around the air constantly, then the damage shields should block that since its not already "on" the player.

    I feel like damage shields should not be a valid way to ignore purge and cleanse type skills and gear.

    I agree with you on that it should still tick if it is applied "under" the shield.

    I however don't feel that I can ignore purge and cleanse abilities because I use damage shields. Fire ballistas eat through shields like candy (even pre-buff) and I'm always purging snares, eclipses, marked target and every other freaking debuff people apply to me.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Satiar
    Satiar
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    I have one and only one beef with shield stacking and sorcs: No Drawbacks in build design. It allows you to have a character built to absorb damage like a tank while having fantastic DPS and great mobility.

    I've fought sorcs with 16k or so HP with shields giving them an effective health bar of 30k HP, who can crit overload attacks on me for 20k (which is 99.8 % of my health). Shields allow a sorc to dump everything into damage and resource sustain, meaning you don't have to choose between damage and survivability: you get both.

    I won't argue it doesn't take skill to play. I have several fantastic sorcs in my guild, and many more who i know and play with from time to time. There is absolutely a skill gap, and it takes a great sense of timing to make the build work like it does. But played at a high level, it really is insane. Sorcs dont have to make the choice between survivability, sustain and damage that everyone else does. You stack into magica and regen, get huge shields and huge damage. It's a win/win.

    I'd prefer there be some sort of tradeoff. As a Stamina NB, I can stack resources and regen to increase my mitigation, but I'll have low health and I'll lose up to 1k weapon damage on the more DPS focused builds. I can stack into damage and sustain about 75% of my former resource level, but I will lose more health and regen. I feel these are acceptable tradeoffs and I am not complaining, things are as they should be. I just wish some sort of similar mechanic applied to sorcs, where having a gigantic magica pool caused some sort of drawback, instead of giving more damage, more sustain and a stronger shield.
    Edited by Satiar on March 27, 2015 11:36PM
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  • Xsorus
    Xsorus
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    Ezareth wrote: »
    Here is my dodge roll video

    https://www.youtube.com/watch?v=9ZYLz0dY60g

    I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.

    The first bit is worthless with stamina regen on your rings, cost reduction is far more useful.

    The second bit with cost reduction you don't hit your potion at the right time. You should have hit it at exactly -5400 stamina (Tri-stats are actually more) so that you get the extra 20% Stamina regen given by the potions in and get the potion cooldowns ticking down as soon as possible.

    On the dodge rolling, I'm aware you can dodge roll "Faster" than I was dodge rolling, but the immunity lasts longer than the actual GCD of the dodge roll itself which is why you don't see *any* good players dodge rolling like that. The ones I see that are impossible for me to hit with targetted spells while dodge rolling cast it very similarly to the way I did in my video.

    I can run my magicka out similarly by animation cancelling my shields constantly to get the minimum GCD cooldown but it isn't practical or useful just as youre dodge roll spam isn't giving you any more benefit than mine did.

    Everyone should also keep in mind that you were able chain spam dodge roll in your imperfect scenario 50+ times which is more than enough to escape any encounter that doesn't involve a full on zerg chasing you.

    I can make another video if ya like..it'll still end the same 100% of the time...The immunity of the dodge lasts until the animation ends...you're stopping a half a second to 1 second after each dodge..I assure you..if you do this in PvP you will die 100% of the time...If you like I can make a video of me dodging just like as well in PvP to show you this.

    As for spamming dodge roll in this imperfect scenario...I was running Full CP in stamina recovery/full Tumbling (which no one has) playing a Bosmer Nightblade......Not a DK like you originally said...a DK who's not a Bosmer will not have the 51% stamina recovery, nor the 25% CP one yet...nor the Dodge Reduction from CP yet either.

    A Dk would basically have to run full set bonuses with stamina recovery (atleast 4+ and drink for sure) plus put CP points in stamina recovery..This would basically gimp your Weapon Damage and stamina potential....

    Anyway, I have another video of those jackals if ya like..its me against the wall.

    Basically whenever I slow my dodge rate to your level I take more damage..When I speed up my dodge rate i take less damage.

    I also have to time it right as well against multiple mobs attacking at different rates as well.

    So anyway comparing Dodging to Bolt Escape is silly, its not comparable...If you try and dodge roll away from a group or a zerg you will die 100% of the time. Hell a single DK will cause you to die (Nightblade as well) with Fossilize and Fear (the nightblade)

    Edited by Xsorus on March 28, 2015 12:24AM
  • CMG138
    CMG138
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    Just shield bash them. Problem solved.
    Red or dead!
  • Erock25
    Erock25
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    It is pretty infuriating with all these people who do not play Sorcs saying how they are invincible. Are there any Sorcs out there who say their total deaths have gone down since 1.6 came out? Serious question, because I know mine have not.
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  • Galalin
    Galalin
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    Erock25 wrote: »
    It is pretty infuriating with all these people who do not play Sorcs saying how they are invincible. Are there any Sorcs out there who say their total deaths have gone down since 1.6 came out? Serious question, because I know mine have not.

    Thats not sorcs thats everybody... mine have skyrocketed

    DK SCRUB OUT
  • Galalin
    Galalin
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    Stir stir stir... how are all my nerf found sorc friends? Im only doing it because i love you all ;)

    Oops i meant new....new found sorc friends.... yeah thats it

    DK SCRUB OUT
    Edited by Galalin on March 28, 2015 1:12AM
  • Cody
    Cody
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    iseko wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    frozywozy wrote: »
    Ezareth wrote: »
    I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .

    That said, I don't see any of those people in here complaining about damage shields.

    That should tell you something.

    Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions. ;) I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.

    Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.

    Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away

    I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.

    People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.

    I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.

    And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.

    There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.

    DK SCRUB OUT
    It is NOT a 60k hp pool. Shields stack but dmg on a shield cant be mitigated. You would get more effective hitpoints with: 30k hp, full heavy +blocking. There is a difference between absolute hitpoints and effective hitpoints. If shield stacking was better then HA+massive hp+block you would see sorcs on the front line tanking *** while chilling and laughing (1.5). This is not the case because the effective hitpoints (ehp) is not the bloody same.

    The combo of shield stacking and bolt escape is strong in 1v1, small 1vx (1v4 for example). Doing so requires massive resources and thus careful resource management. Doing high burst dmg in 2 seconds and jumping out is the kiters way of life. If you can't break the tank in that time. The kiter doesn't win. Then it becomes a war of who runs out of resources first. So manage your resources well. Or prove the masses right that dk's never needed to learn how to play because of flappy wings. Wings have been clipped mate. THAT was stupidly op.

    im sorry, but scales was in no way OP. people just wanted to fire into them like they could not see it and got mad when their shots go reflected back.

    Now please, continue:) this convo has become interesting to me.
    Edited by Cody on March 28, 2015 4:45AM
  • Tintinabula
    Tintinabula
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    I only reflect 4 projectiles now and ppl still are dying to reflect........ :*
  • Cody
    Cody
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    Ifthir_ESO wrote: »
    Here is my dodge roll video

    https://www.youtube.com/watch?v=9ZYLz0dY60g

    I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.

    do you really have 1200 champion points or am I not seeing your video correctly?

    yes i wondered that myself.

    He must have made a sacrifice to sheogorath or something.
  • Cody
    Cody
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    I am just going to blame the new regain rates and the problems with the CS system for the "new"damage shield spam meta, and hope it gets looked at.

    I do not want to be forced to use a resto staff:( but its looking like I will have to just to be able to stay competitive. As a NB I have no access to any decent self heals or damage shields without a resto staff.

    bone shield only lasts 6 seconds and scales based off of my tiny health pool, meaning its not a very strong damage shield for me; and the LA one only works against magic, so I guess my stamina build is out for the count for now.

    bah, curse 1.6 for the stress it has caused me. I should have prepared for this a couple months in advance.
    Edited by Cody on March 28, 2015 5:11AM
  • Cody
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    Satiar wrote: »
    I have one and only one beef with shield stacking and sorcs: No Drawbacks in build design. It allows you to have a character built to absorb damage like a tank while having fantastic DPS and great mobility.

    this is what my problem has always been with damage shield stacking. People have been to busy calling me a "baddie" and all that crap to see it:/

    I myself never just pinned it down to sorcs alone, but i agree with your post.

  • Xsorus
    Xsorus
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    Cody wrote: »
    Ifthir_ESO wrote: »
    Here is my dodge roll video

    https://www.youtube.com/watch?v=9ZYLz0dY60g

    I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.

    do you really have 1200 champion points or am I not seeing your video correctly?

    yes i wondered that myself.

    He must have made a sacrifice to sheogorath or something.

    Its on PTS

  • Ezareth
    Ezareth
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    Cody wrote: »
    I am just going to blame the new regain rates and the problems with the CS system for the "new"damage shield spam meta, and hope it gets looked at.

    I do not want to be forced to use a resto staff:( but its looking like I will have to just to be able to stay competitive. As a NB I have no access to any decent self heals or damage shields without a resto staff.

    bone shield only lasts 6 seconds and scales based off of my tiny health pool, meaning its not a very strong damage shield for me; and the LA one only works against magic, so I guess my stamina build is out for the count for now.

    bah, curse 1.6 for the stress it has caused me. I should have prepared for this a couple months in advance.

    It's the same thing I have to do, I have a resto staff for healing Ward and nothing else. I'd rather have a destro staff. It's not because I want to shield stack it's because it's the only way to heal myself reliably.
    Edited by Ezareth on March 28, 2015 7:23AM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Aimelin
    Aimelin
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    Cody wrote: »
    Satiar wrote: »
    I have one and only one beef with shield stacking and sorcs: No Drawbacks in build design. It allows you to have a character built to absorb damage like a tank while having fantastic DPS and great mobility.

    this is what my problem has always been with damage shield stacking. People have been to busy calling me a "baddie" and all that crap to see it:/

    I myself never just pinned it down to sorcs alone, but i agree with your post.

    So you're not spamming wrecking blow like every other simpleton with a stam build out there? Sure ...

    Shield stacking is lame but with the weak dmg mitigation on light armor and the dumbfounded idea devs had to allow abilities to hit/crit for 50-70% of someone's HP made shield stacking still a thing.

    Now if they would fix bone shield it might be something useful to use but 6s is not a long time, or maybe if they thought of adding a CS passive to reduce phys dmg, but nope, we get some *** diminished "extra" armor while people are getting armor pen, more phys dmg, more weapon dmg from sets, all the while space is almost empty caus 5000million meteors have been summoned and the poor guy in LA would have to find a way to survive for more than 2seconds without dmg shields?

    But you're asking to "look" at dmg shields again?
  • WRX
    WRX
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    I tried to keep reading this, but I just cant. The people in here crying are just ridiculous. Stamina users complaining that they can't kill burst people fast enough and that builds are less diverse? Is that real? Builds are infinitely more diverse than they used to be, and stamina has by far the highest DPS.

    Shields are not hard to break through, especially with stam 2H builds. What I am hearing is a major issue with the attackers build.

    If someone has a better build should they not be rewarded? Or should we all just have the exact same stats, come on now. You could do something very similar if you chose.

    Instead you want to be some sneaky ninja that crawls around in the darkness, or holds RMB and wonders why they cant kill anyone. Pick and choose, everyone has their counter.
    Decibel GM

    GLUB GLUB
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