Maintenance for the week of September 1:
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – September 3, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)

Are damage shields still too much?

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    It´s an argument over the only defense the pure magica class (sorc - no stam synergies worth mentioning to be found) has. You have to balance that defense for 1vx and xvx scenarios because as mentioned it´s the only defense.

    Compare it to dodgeroll. Rolling scales in effectiveness with the number of attackers - it is very good in 1v1 encounters and its effect is still pretty good (jesusbeam, soulstrike, curse - yeah i know of that) vs multiple attackers.
    Shields do not scale with the number of attackers. They HAVE to be effective vs incoming dmg of multiple ppl to give atleast reaction time to the player (without shields light armor is an instant kill - no heal will save you). This leads to the fact that shields are seemingly unbalanced in 1v1 encounters or against multiple bad players (there are players that can adjust to fighting a shielded sorc just fine so it has to be some kind of user issue too).

    You can´t balance shields for 1v1 in their current form without ravaging sorcs viability in bigger encounters.

    Edit: Still think shields are fine in 1v1 fights - BOL, Scales (still) are something to be looked at bc one offers infinete protection vs magic projectiles and the other still makes you virtually immune toall projectiles 1v1 or 1v2.
    Edited by Derra on March 30, 2015 8:10AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT
  • Galalin
    Galalin
    ✭✭✭✭✭
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Cody wrote: »
    So yes, I want damage shields looked at again.Yes I have a problem with being forced to use a restoration staff just to stay alive all because my class lacks a damage shield(and heals:(). Yes, I have a problem with players becoming both tanks and High DPSers at the same time. Yes, I have a problem with being forced into a particular play style just to have a shot and to do something besides just ganking people on sieges.

    I also want all these ridiculous 15K hits done away with and these insane regain rates dealt with.
    Hardened ward does not eliminate the need for a resto staff and it most certainly does not allow me to tank.

    Yes you are absolutely right... because you would still need a taunt... ;) i know i know... cheap shot.

    Still love all you sorcs even if you have a distaste for myself.

    DK SCRUB OUT
    I don't have a distaste for you. You just keep going on about something when you obviously don't have all of the facts. I hate misinformation.

    What was my misinformation? Maybe i can clear it up for you?

    ADDED: you can't just say i go on about something i don't have the facts about and call it misinformation without providing some sort of examples .... or it makes it look like its the other way around.

    DK SCRUB OUT
    Your misinformation has been explained multiple times in all of these nerf sorc threads by multiple people. Go back and reread them if you need to refresh your memory.

    What some ppl called misinformation was not and i had responded to them... maybe you didn't read the responses or just chose to ignore the facts? Can you give me an example? Surely if there is so much misinformation it would take but a few seconds of time

    DK SCRUB OUT
    Go back and read every reply that people have made to you.



    I already have and have responded to them.... so again i pose the question what misinformation? Just because somebody says something doesn't make it fact... myself included.

    Can you honestly deni the fact that damage shields are mitigating 100% of crit damage? That damage shields cause immunity to some CC? That damage shields can be stacked over 40k? That damage shields act as purge for dots? That dots damage does not apply to damage shields? Just because someone says its misinformation does not make it so... facts are facts... get your straight pls.

    ADDED: Not that i don't think your a great player or a nice person and i still love all you sorxs but the facts don't lie.... damage shield could use a small change to benefit the game

    DK SCRUB OUT
    No one has damage shields for 40k. I imagine you're including barrier in this number, which is completely asinine. The average hardened ward is around 10k and alot of the sorcs I know have a smaller one. Most of the damage we get is this much or higher. Even with my ward up (mine is 11k in pvp), I can be one shot by siege.
    It does not act as a purge for dots. I still need to purge when I reapply my ward. I tested this with someone using a poison injection and also with the dot from fire trebs.

    The only one that needs to get their facts straight is you. Shields have already gotten a nerf. Anymore of a nerf and myself and other sorcs will be good for nothing but being your AP piñata. They're especially important now that siege hits so hard.

    As has already been said multiple times, this is a l2p issue for anyone that cannot kill a sorc. Shields are not the problem.

    Shields. .. shields... shield(s) how many times do i have to say it.... stacking shields... not 1 single shield...this is a learn 2 read issue and Ezareth has even stated in another thread he gets to 38k... that not even the issue i have.... and yes a dot is applied to the player and bam shield no more dot damage on that person... what about the 100% negate to critical hits? Are you going to tell me thats a load of crap too? Get your facts straight lady for the last time... and how can you say if they fix a thing or 2 with damage shields you will be an AP Pinata... when you haven't even seen a change... crit does not affect siege so that won't matter at all... in fact siege has no bearing on this in any way.... where do you come up with this stuff? A change to crit being 100% negated is absolutely needed. Take your blinders off already

    DK SCRUB OUT
    If a sorc really wanted to, they can stack the following shields:
    Hardened Ward
    Harness/Dampen Magic
    Barrier
    Healing Ward
    Bone Shield

    As has been said to you multiple times, the only one worth using is hardened ward. Annulment morphs only work against magic attacks and many sorcs have stopped using this. Barrier is an ultimate and there are much more effective ultimates available to us. Healing ward is only useful when your health is down and only lasts 6 seconds. Bone shield is based off of health and not useful at all to a glass cannon.

    Just because someone can stack these doesn't mean they are and it doesn't mean it will keep them alive. And it's completely preposterous to request shields be nerfed just because someone could fill up their bar with these abilities.

    And I can say that changing them at all will make me nothing more than free AP, because I've played without them and I've played with them. I've seen the difference and I have to work hard to stay alive as it is now. Maybe I make it look easy when you're rushing at me with the one button you need to press, but it isn't.


    You know the funny part in this is you are all worked up over the part i have stated time and time again i can live with and is the least of my issues with shields.... yet not addressed any of the other isuues... TAKE YOUR BLINDERS OFF.... SHIELD STACKING TO 40K IS THE LEAST OF MY ISSUES.... maybe adress the other issues instead of convincing yourself i want them adjusted becuase of the shield values.... OMG.... but i still think your great

    DK SCRUB OUT
  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    It´s an argument over the only defense the pure magica class (sorc - no stam synergies worth mentioning to be found) has. You have to balance that defense for 1vx and xvx scenarios because as mentioned it´s the only defense.

    Compare it to dodgeroll. Rolling scales in effectiveness with the number of attackers - it is very good in 1v1 encounters and its effect is still pretty good (jesusbeam, soulstrike, curse - yeah i know of that) vs multiple attackers.
    Shields do not scale with the number of attackers. They HAVE to be effective vs incoming dmg of multiple ppl to give atleast reaction time to the player (without shields light armor is an instant kill - no heal will save you). This leads to the fact that shields are seemingly unbalanced in 1v1 encounters or against multiple bad players (there are players that can adjust to fighting a shielded sorc just fine so it has to be some kind of user issue too).

    You can´t balance shields for 1v1 in their current form without ravaging sorcs viability in bigger encounters.

    Edit: Still think shields are fine in 1v1 fights - BOL, Scales (still) are something to be looked at bc one offers infinete protection vs magic projectiles and the other still makes you virtually immune toall projectiles 1v1 or 1v2.

    Im not asking for the removal of shields... and if your trying to tank ppl in LA you deserve to die.... your job is to stay back and do dps... keep range right.... thats why you have bolt escape....

    All the things you are comparing are apples and oranges.... we need the dodge and scales to keep us alive because we have to get right into the fight... omg talk about wanting it all

    DK SCRUB OUT
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    It´s an argument over the only defense the pure magica class (sorc - no stam synergies worth mentioning to be found) has. You have to balance that defense for 1vx and xvx scenarios because as mentioned it´s the only defense.

    Compare it to dodgeroll. Rolling scales in effectiveness with the number of attackers - it is very good in 1v1 encounters and its effect is still pretty good (jesusbeam, soulstrike, curse - yeah i know of that) vs multiple attackers.
    Shields do not scale with the number of attackers. They HAVE to be effective vs incoming dmg of multiple ppl to give atleast reaction time to the player (without shields light armor is an instant kill - no heal will save you). This leads to the fact that shields are seemingly unbalanced in 1v1 encounters or against multiple bad players (there are players that can adjust to fighting a shielded sorc just fine so it has to be some kind of user issue too).

    You can´t balance shields for 1v1 in their current form without ravaging sorcs viability in bigger encounters.

    Edit: Still think shields are fine in 1v1 fights - BOL, Scales (still) are something to be looked at bc one offers infinete protection vs magic projectiles and the other still makes you virtually immune toall projectiles 1v1 or 1v2.

    Im not asking for the removal of shields... and if your trying to tank ppl in LA you deserve to die.... your job is to stay back and do dps... keep range right.... thats why you have bolt escape....

    All the things you are comparing are apples and oranges.... we need the dodge and scales to keep us alive because we have to get right into the fight... omg talk about wanting it all

    DK SCRUB OUT

    Keep range is a nice argument but with archers having more range than sorcs and being able to keep up in speed to a bolting sorc this is just not valid at all.
    Also the range difference between charges and castrange is to easy to overcome when you´re not with 20 other ppl to hide behind.

    Also where did i state that i want to tank ppl? I don´t want that and its not possible if they have half a brain and one dps ability on their bar. Good stam builds for dks and nbs can go toe to toe with magica sorcs in 1v1 duels if both players actively try to kill the opponent. If a stam player only dodges they are not killable if a magica sorc only shields they are not killable - i don´t see a problem there.

    Edit: Well the last statement of no problem is ofc oversimplified. Ofc there is a problem when defense can not be overcome by offense over time and it´s annoying as hell. However in terms of balance there is no problem bc stamina builds (for !ALL! classes) can achieve this to the same extend a magica sorc can.
    Edited by Derra on March 30, 2015 9:21AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)

    How would you feel about scaling all shields off health.... since most are already and i would say rightly so

    DK SCRUB OUT
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)

    How would you feel about scaling all shields off health.... since most are already and i would say rightly so

    DK SCRUB OUT

    I would say no and i would say all shields should scale off the stat that drives them. Stamina for stamina skills and Magicka for magicka skills.

    It makes no sense to scale off health whatsoever. To me at least.
    EU | PC | AD
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)

    How would you feel about scaling all shields off health.... since most are already and i would say rightly so

    DK SCRUB OUT

    I don´t think this would help at all (well it would help stealth ganker but imho they´re not in dire need of help).
    Stamina survivability is tied to their main resource too - why do you want to gut magica sorcs dmg when they wan´t to be survivable but not vice versa. Currently there is no reason to spec for health because the dmg you receive in light armor is just to high. Health without mitigation (and no heal) is pointless and a shield scaling of health would be either a survivability or a dmg nerf for the class - a tradeoff that i would ask to be made by every class and spec then.

    Edit: DK and Templar shields scaling of health mean they are a somewhat vaible def tool for stamina builds of the respective class. Stamina builds on a sorc however are just subpar so this argument is not really true for them.

    Edit2: I´d much rather see them revert the health scaling changes and see how things turn out with that.
    Edited by Derra on March 30, 2015 9:32AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Galalin
    Galalin
    ✭✭✭✭✭
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)

    How would you feel about scaling all shields off health.... since most are already and i would say rightly so

    DK SCRUB OUT

    I would say no and i would say all shields should scale off the stat that drives them. Stamina for stamina skills and Magicka for magicka skills.

    It makes no sense to scale off health whatsoever. To me at least.

    It was worth the ask... i feel as a dk scaling of health sucks so just thought i would toss it out there
  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    With the dmg currently in the game shields need to prevent crits. If an archer with 60%+ crit would reliably be able to crit on my ONE shield that is able to stop his dmg i´d be toast in 10 seconds max.
    Currently i need 1 shieldcast to mitigate 1 snipe / WB. The only defense to direct dmg has to be tuned to compete with numbers ob top dmging abilities (for a class that has no direct heal or other defensive capabilities).

    I see so its fair that a player specs himself and gears himself so he can crit more often and you can negate all of his gear... passives and CP he uses to achieve this... with 1 click of a button because you NEED to not die in 10 sec like the rest of the players in eso.... makes perfect sense to me now.

    How about we make it so you can't crit other ppl when you have a shield on.... sounds fair doesn't it?

    DK SCRUB OUT

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    Snipe is currently a different issue as it desyncs health and in combination with that does not play the soundfile that would give you the chance to react. Against properly geared archers i´m oneshot without a shield up yeah. One of the downsides of having 5k armor.

    However if you enable crits on shields you would enable stealth attacks. This would open up a whole new world of pain bc an archer can fire two stealth snipes atm. They hit for up to 22k dmg. I have 11.5k shield against physical attacks with 18k health.
    With crits on shields i´d be twoshot every time even if i was able to recast a shield between the two snipes (which would be impossible due to cc break animation). Then you´d have to run radiant magelight which is IMHO not even debatable as its a toggle in a 10 skill game (20% of active skill slots wasted just to survive someone having every advantage going into the fight is just a sick joke - stealth attacks in general are).

    It was your suggestion that you said i would not be ok with.... well i was more than ok with it and now your not?

    :/ not sure what to make of this... why the retraction? Lack of thought before writing? I get when ppl blurt things out but taking the time to write them usually requires thought

    DK SCRUB OUT

    I´m fine with it in open fights - you´d have to adjust stealth attacks somehow to be survivable withour a requirement that takes 20% of you skills. I just mentioned stealth snipes to point out that you always have to look at the bigger picture when making drastic changes to skills or mechanics.

    In fact i would love if i could critcast shields. Would open up so much more gearing possibilities :)

    How would you feel about scaling all shields off health.... since most are already and i would say rightly so

    DK SCRUB OUT

    I don´t think this would help at all (well it would help stealth ganker but imho they´re not in dire need of help).
    Stamina survivability is tied to their main resource too - why do you want to gut magica sorcs dmg when they wan´t to be survivable but not vice versa. Currently there is no reason to spec for health because the dmg you receive in light armor is just to high. Health without mitigation (and no heal) is pointless and a shield scaling of health would be either a survivability or a dmg nerf for the class - a tradeoff that i would ask to be made by every class and spec then.

    Edit: DK and Templar shields scaling of health mean they are a somewhat vaible def tool for stamina builds of the respective class. Stamina builds on a sorc however are just subpar so this argument is not really true for them.

    Edit2: I´d much rather see them revert the health scaling changes and see how things turn out with that.

    Fair enough
    Edited by Galalin on March 30, 2015 9:34AM
  • Galalin
    Galalin
    ✭✭✭✭✭
    Derra wrote: »
    Galalin wrote: »
    Derra wrote: »
    It´s an argument over the only defense the pure magica class (sorc - no stam synergies worth mentioning to be found) has. You have to balance that defense for 1vx and xvx scenarios because as mentioned it´s the only defense.

    Compare it to dodgeroll. Rolling scales in effectiveness with the number of attackers - it is very good in 1v1 encounters and its effect is still pretty good (jesusbeam, soulstrike, curse - yeah i know of that) vs multiple attackers.
    Shields do not scale with the number of attackers. They HAVE to be effective vs incoming dmg of multiple ppl to give atleast reaction time to the player (without shields light armor is an instant kill - no heal will save you). This leads to the fact that shields are seemingly unbalanced in 1v1 encounters or against multiple bad players (there are players that can adjust to fighting a shielded sorc just fine so it has to be some kind of user issue too).

    You can´t balance shields for 1v1 in their current form without ravaging sorcs viability in bigger encounters.

    Edit: Still think shields are fine in 1v1 fights - BOL, Scales (still) are something to be looked at bc one offers infinete protection vs magic projectiles and the other still makes you virtually immune toall projectiles 1v1 or 1v2.

    Im not asking for the removal of shields... and if your trying to tank ppl in LA you deserve to die.... your job is to stay back and do dps... keep range right.... thats why you have bolt escape....

    All the things you are comparing are apples and oranges.... we need the dodge and scales to keep us alive because we have to get right into the fight... omg talk about wanting it all

    DK SCRUB OUT

    Keep range is a nice argument but with archers having more range than sorcs and being able to keep up in speed to a bolting sorc this is just not valid at all.
    Also the range difference between charges and castrange is to easy to overcome when you´re not with 20 other ppl to hide behind.

    Also where did i state that i want to tank ppl? I don´t want that and its not possible if they have half a brain and one dps ability on their bar. Good stam builds for dks and nbs can go toe to toe with magica sorcs in 1v1 duels if both players actively try to kill the opponent. If a stam player only dodges they are not killable if a magica sorc only shields they are not killable - i don´t see a problem there.

    Edit: Well the last statement of no problem is ofc oversimplified. Ofc there is a problem when defense can not be overcome by offense over time and it´s annoying as hell. However in terms of balance there is no problem bc stamina builds (for !ALL! classes) can achieve this to the same extend a magica sorc can.

    I am falling asleep or i may have tried to argue something here... maybe tomorrow. Gnite sorcs i will try to post my arguments tomorrow so long as i get time.... much <3 even though your shields need a small fixing ;)

    DK SCRUB OUT
  • SC0TY999
    SC0TY999
    ✭✭✭✭
    Galalin wrote: »
    See I'd say yes they are too much if every class had a self heal like GDB or BoL etc but since they don't I think shields are just fine atm as they are.

    Its the damage shields on sorcs that ppl are complaining about... not the shields in general

    then yes I think the dmg shield in the sorc tree can create unfair advantage as now shields are recastable even before the previous shield has ended, do I think the shield on sorcs is needed due to lack of a heal in the sorc trees the answer is yes, do I think the shield is too large the answer is yes.

    things zos could to make things better,
    1, Cap the sorc shield to a certain percentage around the sames as the heals from GDB and BoL,
    2, Make the shield so you can't cast until the previous one has fully ran out and if you do you waste magicka on the cast,

    any other ideas put them in the post to make this a more constructive thread and they may actually do something.


    I think that ZOS should focus on polishing the game before nerfing or buffing anything.

    Half the time you die to lag, the inability to swap weapons due to lag which in turn stops you self healing or casting a shield.

    Fix game first, everything else comes second :)
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Galalin wrote: »
    Cody wrote: »
    So yes, I want damage shields looked at again.Yes I have a problem with being forced to use a restoration staff just to stay alive all because my class lacks a damage shield(and heals:(). Yes, I have a problem with players becoming both tanks and High DPSers at the same time. Yes, I have a problem with being forced into a particular play style just to have a shot and to do something besides just ganking people on sieges.

    I also want all these ridiculous 15K hits done away with and these insane regain rates dealt with.
    Hardened ward does not eliminate the need for a resto staff and it most certainly does not allow me to tank.

    Yes you are absolutely right... because you would still need a taunt... ;) i know i know... cheap shot.

    Still love all you sorcs even if you have a distaste for myself.

    DK SCRUB OUT
    I don't have a distaste for you. You just keep going on about something when you obviously don't have all of the facts. I hate misinformation.

    What was my misinformation? Maybe i can clear it up for you?

    ADDED: you can't just say i go on about something i don't have the facts about and call it misinformation without providing some sort of examples .... or it makes it look like its the other way around.

    DK SCRUB OUT
    Your misinformation has been explained multiple times in all of these nerf sorc threads by multiple people. Go back and reread them if you need to refresh your memory.

    What some ppl called misinformation was not and i had responded to them... maybe you didn't read the responses or just chose to ignore the facts? Can you give me an example? Surely if there is so much misinformation it would take but a few seconds of time

    DK SCRUB OUT
    Go back and read every reply that people have made to you.



    I already have and have responded to them.... so again i pose the question what misinformation? Just because somebody says something doesn't make it fact... myself included.

    Can you honestly deni the fact that damage shields are mitigating 100% of crit damage? That damage shields cause immunity to some CC? That damage shields can be stacked over 40k? That damage shields act as purge for dots? That dots damage does not apply to damage shields? Just because someone says its misinformation does not make it so... facts are facts... get your straight pls.

    ADDED: Not that i don't think your a great player or a nice person and i still love all you sorxs but the facts don't lie.... damage shield could use a small change to benefit the game

    DK SCRUB OUT
    No one has damage shields for 40k. I imagine you're including barrier in this number, which is completely asinine. The average hardened ward is around 10k and alot of the sorcs I know have a smaller one. Most of the damage we get is this much or higher. Even with my ward up (mine is 11k in pvp), I can be one shot by siege.
    It does not act as a purge for dots. I still need to purge when I reapply my ward. I tested this with someone using a poison injection and also with the dot from fire trebs.

    The only one that needs to get their facts straight is you. Shields have already gotten a nerf. Anymore of a nerf and myself and other sorcs will be good for nothing but being your AP piñata. They're especially important now that siege hits so hard.

    As has already been said multiple times, this is a l2p issue for anyone that cannot kill a sorc. Shields are not the problem.

    Shields. .. shields... shield(s) how many times do i have to say it.... stacking shields... not 1 single shield...this is a learn 2 read issue and Ezareth has even stated in another thread he gets to 38k... that not even the issue i have.... and yes a dot is applied to the player and bam shield no more dot damage on that person... what about the 100% negate to critical hits? Are you going to tell me thats a load of crap too? Get your facts straight lady for the last time... and how can you say if they fix a thing or 2 with damage shields you will be an AP Pinata... when you haven't even seen a change... crit does not affect siege so that won't matter at all... in fact siege has no bearing on this in any way.... where do you come up with this stuff? A change to crit being 100% negated is absolutely needed. Take your blinders off already

    DK SCRUB OUT
    If a sorc really wanted to, they can stack the following shields:
    Hardened Ward
    Harness/Dampen Magic
    Barrier
    Healing Ward
    Bone Shield

    As has been said to you multiple times, the only one worth using is hardened ward. Annulment morphs only work against magic attacks and many sorcs have stopped using this. Barrier is an ultimate and there are much more effective ultimates available to us. Healing ward is only useful when your health is down and only lasts 6 seconds. Bone shield is based off of health and not useful at all to a glass cannon.

    Just because someone can stack these doesn't mean they are and it doesn't mean it will keep them alive. And it's completely preposterous to request shields be nerfed just because someone could fill up their bar with these abilities.

    And I can say that changing them at all will make me nothing more than free AP, because I've played without them and I've played with them. I've seen the difference and I have to work hard to stay alive as it is now. Maybe I make it look easy when you're rushing at me with the one button you need to press, but it isn't.

    You know the funny part in this is you are all worked up over the part i have stated time and time again i can live with and is the least of my issues with shields.... yet not addressed any of the other isuues... TAKE YOUR BLINDERS OFF.... SHIELD STACKING TO 40K IS THE LEAST OF MY ISSUES.... maybe adress the other issues instead of convincing yourself i want them adjusted becuase of the shield values....
    I am not worked up in the least. You're the one typing in all caps, which is a sign of someone being upset.

    The post of yours that I responded to did have emphasis placed on the strength of stacked shields, along with other things. I did respond to a few of your points. Go back and read again.

    In either case, shields need to stay exactly how they are.
    Galalin wrote: »
    OMG.... but i still think your great

    DK SCRUB OUT
    Somehow that just doesn't seem sincere.
    Edited by Cinnamon_Spider on March 30, 2015 12:48PM
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    derpsticks wrote: »
    I was just in a small fight. I lost but when I looked at the CLS log, I was amazed to find that 39,141 damage had been absorbed by a single player.

    This is ridiculous. Pasted together 3 images of the log to make this:

    jVAKMPK.png

    Is DPS still too much? If you can do it I should be able to counter it right?
  • technohic
    technohic
    ✭✭✭✭✭
    ✭✭✭✭✭
    Either side of the fence you are looking at it from; this is what the game has become. Stack ridiculous damage or ridiculous shields to prevent the ridiculous damage. Throw in siege and here we are in a time to kill that looks like an FPS.
  • Valnas
    Valnas
    ✭✭✭✭
    i used to play a dmg shield less sorc in 1.5

    I was basically easy meat to ppl with a lot of wpn dmg/camo hunter/time to get in position. 1 Shot would basically take me within an inch of my life (or if your named murdo, plesa, whataburlger, another free kill).

    But the flip side of this, was that i could actually use my hit point pool, mitigation, and crit surge as an alternative. A few builds made me regret not having hard ward, but they had their own sacrifices to get that dmg.

    Now there's this siege. I can't mitigate it. And I can't heal through it. I can't remove the effects cause i'm already dead. I have to dmg shield. I no longer have a choice in the matter. dmg shield or death.
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • AltusVenifus
    AltusVenifus
    ✭✭✭
    Xeniph wrote: »
    Every person out there that uses shields, be it Hardened/Healing Ward/Igneous/Brawler/Shielded Assault/Harness Magicka, knows that they are a bit out of tune when it comes to pvp, assuming you build/gear correctly.

    And those spouting large numbers know they could easily achieve these if they wanted, they are simply deflecting.

    Yes everyone has access to some of these, but the implementation and rules governing these need to be adjusted. Shields need to not negate some CC abilities, either not prevent or absorb bleed damage, or prevent crits and above all shouldn't be spammable. Probably best if they put flat percentages on them aswell.

    Lets be honest here, my Sorc and DK are way more survivable in Light Armor than they should be with smart shield usage. And with the removal of softcaps it's way too easy to maintain this survivability indefinitely. It's actually worse than pre-1.6 imo.

    But, like everyone who uses these builds/abilities correctly, I will continue to use them to their fullest advantage. That's the nature of any MMO. So ultimately, adjust them or not, makes little difference to me.

    Just my two cents.

    +1
  • McDoogs
    McDoogs
    ✭✭✭✭
    derpsticks wrote: »
    I was just in a small fight. I lost but when I looked at the CLS log, I was amazed to find that 39,141 damage had been absorbed by a single player.

    This is ridiculous. Pasted together 3 images of the log to make this:

    jVAKMPK.png

    Is DPS still too much? If you can do it I should be able to counter it right?

    Assuming that was 1v1 their dps is pretty low, with no real burst (judging by your ult gain ticks). They also weren't blocking? Did you use WB? CC + burst is what wrecks sorcs. Mine is built for spell damage and sustain, so my magicka is only 24k and hardened ward only gives me ~8k in cyrodiil...That is less than one high weapon damage wrecking blow or crit rush. A mag sorc's stam is also low, so 2 CC breaks is about all we have in us.
    Edited by McDoogs on March 30, 2015 1:52PM
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Galalin wrote: »

    I don't use DEM heavy attacks... and if you read the previous posts you would know what my complaints are... tbh i can live with the 40kish so shield part... if you re read my posts then maybe you will understand the rest... if not you can wait till monday for me to enlighten you. Although the shield stacking with animation cancel allows for massive shields to be recast in little to no time.... thats the smallest of my issues with shields

    DK SCRUB OUT

    Here is a good example of your misinformation. It surely isn't the only post but I'll focus on this since it's obvious you're not "enlightening" anyone.

    I have well over 40 points into the Bastion Champion passive. I doubt you'll find 2 or 3 other PvP sorcs in the game right now with more. Every single V14 Legendary enchant I have and every single attribute point I have is purely dedicated to magicka.

    When I am *Less than 30% health* I can cast a Healing Ward on myself (provided there is noone on my side near me with less health in which case it goes to them instead) my healing ward gives me a 16K shield. My Hardened Ward is just under 11K. My Dampen Magicka is about 13K. This gives me 40K in damage shields in a perfect scenario *against magic* damage only.

    Animation cancelling doesn't allow you to recast your shields any faster. Animation cancelling shields does three things that are advantageous but none of them really give you some unfair advantage. The first benefit is it allows you to "hide" the animation of the ability you just cast. I often animation cancel my defensive posture, and all my shields so players can't tell what ability I just cast as a good player can take advantage of that information. The second benefit is it allows you to "front load" the effect of the spell which normally doesn't kick in until the animation is complete. The final benefit is it allows you to block faster. The animation of an ability of leaves you with a window of vulnerability to CC and certain knockback effects.

    Finally, do you really want me to post videos of you crit-charge wrecking blow 2-shotting me through my freshly recast shields with me having zero opportunity to respond? *You* of all people should not be calling for *any* nerfs to Damage shields without also calling for a nerf to two handers.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Galalin wrote: »

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    I have video of a Bow users instagibbing me from 10 yards away through a freshly cast hardened ward. 10 yards away and I was hit by 2 lethal arrows in a row that *both* crit. (the first one broke through my shield and the crit hit the second one finished me both in about 1 second or less.

    If shields should be made to be crit then one of the light armor passives needs to have the ability added to give your damage shields your armor value to balance against that.
    Edited by Ezareth on March 30, 2015 4:47PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • derpsticks
    derpsticks
    ✭✭✭✭
    @Ezareth Just out of curiosity, how much armor do you have in full light?
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    derpsticks wrote: »
    @Ezareth Just out of curiosity, how much armor do you have in full light?

    @derpsticks

    I have just under 8K Armor with a shield in full light but keep in mind he is constantly puncturing me so my armor for most of that video was only 474 (or less when I was switched to staff).

    Edit: sorry I thought you were commenting on my Shezila video. I don't run full light any more, I run 2 V14 Legenday Heavy with Reinforced traits (Chest and Boots), V14 Legendary Reinforced Shield, and 5 Legendary V14 Light (no armor traits) and I clock in at just under 12K Armor.
    Edited by Ezareth on March 30, 2015 4:47PM
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    Galalin wrote: »

    I don't use DEM heavy attacks... and if you read the previous posts you would know what my complaints are... tbh i can live with the 40kish so shield part... if you re read my posts then maybe you will understand the rest... if not you can wait till monday for me to enlighten you. Although the shield stacking with animation cancel allows for massive shields to be recast in little to no time.... thats the smallest of my issues with shields

    DK SCRUB OUT

    Here is a good example of your misinformation. It surely isn't the only post but I'll focus on this since it's obvious you're not "enlightening" anyone.

    I have well over 40 points into the Bastion Champion passive. I doubt you'll find 2 or 3 other PvP sorcs in the game right now with more. Every single V14 Legendary enchant I have and every single attribute point I have is purely dedicated to magicka.

    When I am *Less than 30% health* I can cast a Healing Ward on myself (provided there is noone on my side near me with less health in which case it goes to them instead) my healing ward gives me a 16K shield. My Hardened Ward is just under 11K. My Dampen Magicka is about 13K. This gives me 40K in damage shields in a perfect scenario *against magic* damage only.

    Animation cancelling doesn't allow you to recast your shields any faster. Animation cancelling shields does three things that are advantageous but none of them really give you some unfair advantage. The first benefit is it allows you to "hide" the animation of the ability you just cast. I often animation cancel my defensive posture, and all my shields so players can't tell what ability I just cast as a good player can take advantage of that information. The second benefit is it allows you to "front load" the effect of the spell which normally doesn't kick in until the animation is complete. The final benefit is it allows you to block faster. The animation of an ability of leaves you with a window of vulnerability to CC and certain knockback effects.

    Finally, do you really want me to post videos of you crit-charge wrecking blow 2-shotting me through my freshly recast shields with me having zero opportunity to respond? *You* of all people should not be calling for *any* nerfs to Damage shields without also calling for a nerf to two handers.

    AND to dodge rolling ;)
    Ezareth wrote: »
    Galalin wrote: »

    I´d be fine with crits on shields if you allow me to critcast shields (50% more shields strengh). Ah wait that would be not so fine then i guess?

    Edit: Everyone dying in 10 seconds when not ambushed is seriously doing something wrong atm. When ambushed by multiple ppl i die with or without shields - so i don´t understand where you´re coming from.

    Actually i would 100% agree to shields critting without any objection... if crits and dots affect damage shields. Sounds like a fair trade off.... finally someone that helps contribute to a solution instead of just stick their head in the mud and say everything is fine here.

    So your saying if your not a shield stacker and get sniped from stealth and die... your a bad player? I could have sworn you just said without your damage shield you would be ONE shot... now in this post anyone who dies in 10 sec. Is doing something wrong? Not everyone is a shield stacker

    DK SCRUB OUT

    I have video of a Bow users instagibbing me from 10 yards away through a freshly cast hardened ward. 10 yards away and I was hit by 2 lethal arrows in a row that *both* crit. (the first one broke through my shield and the crit hit the second one finished me both in about 1 second or less.

    If shields should be made to be crit then one of the light armor passives needs to have the ability added to give your damage shields your armor value to balance against that.

    This is the real solution to the problem as I mentioned before. We should be able to improve the strength of shields through passives in the skills tree or with gear bonuses but lower their initial strength.

    Lot of people here tend to mention that people using shield should fight from range. Hello ?? shields are not used only by sorcs in this game. Even melee characters use them so that doesn't make any sense.
    Edited by frozywozy on March 30, 2015 4:50PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Islyn
    Islyn
    ✭✭✭✭✭
    sicc wrote: »
    Would you like them to just lie down and die for you? You know anyone can use the light armor damage shield. Damage shields aren't much different then the endless dodge rolling.

    Every class has ways to stay alive if they're a decent player. Maybe go watch some YouTube videos on how to play your chosen class.

    IKR? It is like every way that does not end in favourable outcome for the person posting is wrong.

    'All's fair in love and war.'
    Member of the Old Guard - Closed Betas 2013
  • Magus
    Magus
    ✭✭✭✭✭
    Magus wrote: »
    Galalin wrote: »
    Magus wrote: »
    Galalin wrote: »
    Ezareth wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Vis wrote: »
    Galalin wrote: »
    Galalin wrote: »

    The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?

    Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
    a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
    b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
    c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.

    Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
    Galalin wrote: »

    Resource management on a sorc is stupid atm btw

    Care to try again?

    Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?

    I'll try any day. Come at me!

    A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose

    Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?

    Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.

    No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.

    ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess

    DK SCRUB OUT

    See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.

    Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.

    See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted

    DK SCRUB OUT

    There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!

    So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?

    Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.

    ^ at least that was my understanding

    My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?

    So what you are saying is that you want your crit chance to hit shields, which would be a nerf to what it currently is (if my understanding is accurate). Hardened ward for most sorcs stacking magicka in cyrodiil is worth 9-10k. That is a little more than one non-crit wrecking blow. If you get hit by the cc and hit by another wrecking blow in succession, that shield is completely gone and then some. If they have a friend also hitting the sorc, he is now dead if his health pool is 14k. Not sure I see where the issue is there. Yes, he could cc break really fast if he's good and then put his hardened back up and try to escape. A DK in a similiar situation, would cc break, pop igneous shield and GDB but not be able to attempt to escape. A templar would try to BoL and sun shield and also be unable to escape. A nightblade would try to dark cloak away, and if the attackers aren't built for anti-NB or using stealth detect pots, he will probably be successful in getting away. NBs and sorcs are the two with the best chance to get away, just sorcs are more flashy about it and will try to re-engage and really annoy you while NBs will usually slink away until they can gank you while you are fighting someone else.

    @Galalin, reposting this since you didn't respond to it and you said in the thread you responded to everyone. Sorry you can't stand in cinderstorm and caltrops anymore and face tank anymore. I miss 1.5 too.
    Duraeon / Maoh
    Former Emperor of Haderus, Trueflame, and Azura's Star
    PC/NA
  • Ezareth
    Ezareth
    ✭✭✭✭✭
    ✭✭✭✭
    Valnas wrote: »
    i used to play a dmg shield less sorc in 1.5

    I was basically easy meat to ppl with a lot of wpn dmg/camo hunter/time to get in position. 1 Shot would basically take me within an inch of my life (or if your named murdo, plesa, whataburlger, another free kill).

    But the flip side of this, was that i could actually use my hit point pool, mitigation, and crit surge as an alternative. A few builds made me regret not having hard ward, but they had their own sacrifices to get that dmg.

    Now there's this siege. I can't mitigate it. And I can't heal through it. I can't remove the effects cause i'm already dead. I have to dmg shield. I no longer have a choice in the matter. dmg shield or death.

    Yeah I got 1-shot so many times *through* a 100% hardened ward by firepot trebs I gave my poor templar 50 soul gems for having to ress me every 60 seconds.

    Siege damage is another thing altogether. I can handle fire ballistas and oilpots and meatbags but those freaking trebs don't mess around.

    The worst part the game is now full of lowbie level 10-20 players who do nothing but hop on siege and spam it everywhere. I've seen entire areas just blanketed to the point where there was nowhere I could run, roll OR blink without getting hit by something.


    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • frozywozy
    frozywozy
    ✭✭✭✭✭
    ✭✭
    Ezareth wrote: »
    I have video of a Bow users instagibbing me from 10 yards away through a freshly cast hardened ward. 10 yards away and I was hit by 2 lethal arrows in a row that *both* crit. (the first one broke through my shield and the crit hit the second one finished me both in about 1 second or less.

    If shields should be made to be crit then one of the light armor passives needs to have the ability added to give your damage shields your armor value to balance against that.
    Ezareth wrote: »
    Valnas wrote: »
    i used to play a dmg shield less sorc in 1.5

    I was basically easy meat to ppl with a lot of wpn dmg/camo hunter/time to get in position. 1 Shot would basically take me within an inch of my life (or if your named murdo, plesa, whataburlger, another free kill).

    But the flip side of this, was that i could actually use my hit point pool, mitigation, and crit surge as an alternative. A few builds made me regret not having hard ward, but they had their own sacrifices to get that dmg.

    Now there's this siege. I can't mitigate it. And I can't heal through it. I can't remove the effects cause i'm already dead. I have to dmg shield. I no longer have a choice in the matter. dmg shield or death.

    Yeah I got 1-shot so many times *through* a 100% hardened ward by firepot trebs I gave my poor templar 50 soul gems for having to ress me every 60 seconds.

    Siege damage is another thing altogether. I can handle fire ballistas and oilpots and meatbags but those freaking trebs don't mess around.

    The worst part the game is now full of lowbie level 10-20 players who do nothing but hop on siege and spam it everywhere. I've seen entire areas just blanketed to the point where there was nowhere I could run, roll OR blink without getting hit by something.

    The fire trebs are bugged at the moment. There are at least 4 threads about this problem already started. The initial hit is combined with damage over time all at once. Still waiting for a reply from devs.
    Edited by frozywozy on March 30, 2015 7:37PM
    Frozn - Stamdk - AR50
    Frosted - Magplar - AR50
    Frodn - Magden - AR50
    Warmed - Magblade - AR50
    Mmfrozy - Magsorc - AR44
    Necrozn - Magcro - AR32
    Twitch.TV/FrozyTV
    PvP Group Builds

    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
Sign In or Register to comment.