mike.gaziotisb16_ESO wrote: »
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.
Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
Resource management on a sorc is stupid atm btw
Care to try again?
Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?
I'll try any day. Come at me!
A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose
Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?
Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.
No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.
ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess
DK SCRUB OUT
See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.
Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.
See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted
DK SCRUB OUT
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
mike.gaziotisb16_ESO wrote: »
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.
Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
Resource management on a sorc is stupid atm btw
Care to try again?
Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?
I'll try any day. Come at me!
A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose
Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?
Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.
No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.
ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess
DK SCRUB OUT
See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.
Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.
See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted
DK SCRUB OUT
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?
xsorusb14_ESO wrote: »Here is my dodge roll videohttps://www.youtube.com/watch?v=9ZYLz0dY60g
I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
Ifthir_ESO wrote: »xsorusb14_ESO wrote: »Here is my dodge roll videohttps://www.youtube.com/watch?v=9ZYLz0dY60g
I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.
do you really have 1200 champion points or am I not seeing your video correctly?
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.
I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all
In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards rightBut I'm sure you got my point.
Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.
The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?
mike.gaziotisb16_ESO wrote: »
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.
Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
Resource management on a sorc is stupid atm btw
Care to try again?
Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?
I'll try any day. Come at me!
A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose
Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?
Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.
No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.
ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess
DK SCRUB OUT
See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.
Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.
See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted
DK SCRUB OUT
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?
Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.
^ at least that was my understanding
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.
I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all
In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards rightBut I'm sure you got my point.
Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.
The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?
Sorry if I missed the part where you mention that you wear 2 pieces of heavy armor, my mistake.
You're still 16k hps with 24k magicka and huge magicka recovery making you last forever in battle and expect to also survive against everyone including people who have high burst damage builds without problems. Can't work. If you want to last forever in battles and have infinite ressources, there should be good chances that you die from people who are spec to deal more damage but last shorter in battle. Pure common sense.
Just imagine a triangle and on the 3 tips, you have ressources management, damage and defense. You are almost on top of the tip regarding ressources management and someone is almost at the tip regarding damage. He should be the one winning the fights in most scenarios because you both have no defenses but he deals more damage than you do. No matter the ressources and the amount of shields you pop, those shields should never be strong enough to keep you alive. Otherwise that means that you would be part of both tips of the triangle (defense AND ressources management) only by spending points, gearing and specing in ressources management.
The only reason why someone should spec in ressources management should be to support and heal for an extended period of time, not to deal damage and expect to win a fight one vs one. At least not against someone who know what he's doing.
mike.gaziotisb16_ESO wrote: »
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.
Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
Resource management on a sorc is stupid atm btw
Care to try again?
Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?
I'll try any day. Come at me!
A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose
Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?
Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.
No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.
ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess
DK SCRUB OUT
See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.
Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.
See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted
DK SCRUB OUT
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?
Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.
^ at least that was my understanding
My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?
mike.gaziotisb16_ESO wrote: »
The fact there are 15 threads is relevant in any game... are you saying the 15 threads about reflective scale are wrong because ppl QQ in other games?
Actually, yes. Coming from a Sorc the complains about Scales was a perfect example of people QQing when they are terribly wrong. The problems with DKs in 1.5 were:
a) the ability to mitigate as much as heavy armor just by keeping Razor Armor up
b) the ability to perma-block in light armor thanks to a couple of cost reduction glyphs, along with
c) generally insane resource sustain thanks to Battle Roar and they way ult was generated in 1.5. And in conjunction with the way bats cost 150 but returned Battle Roar for 250.
Scales had nothing to do with it, except killing terribad players that couldn't help shooting themselves.
Resource management on a sorc is stupid atm btw
Care to try again?
Dead wrong. Resource management is stupid for any class/build that is set up for for sustain. I've posted Ez's video here of him dodge rolling in combat for 6 minutes with a stamina build. Care to explain to me how that sustain is ok, while Sorc sustain is stupid?
I'll try any day. Come at me!
A video spec'ed to dodge roll would love to see the gear and enchants... i could make a video of a sorc bolt ecaping around all of cyrodill with the right gear stats etc...sure thing i get home at 3am cst.... even though your just jumping on the opportunity to duel i have no prob win or lose
Added: this thresd is about shields as is the other... i understand ppl want to derail it but if dodge roll is so OP why not make a thread about it?
Do it. It would be an education for you to see we can't bolt every two seconds for 5 minutes straight (especially in combat). I dare you to try.
No skill or mechanic can be balanced in vacuum. If you attack magicka shields you have to consider their strength against stamina rolls. The worst thing you can do for balance is to consider one skill by itself. But that seems to be hard concept for many.
ADDED: replied to the wrong post but at the same time... if i call you a *** player and you say come fight me... how is that epeen? Cause thats exactly what i did... then some other peraon comes along and says i will fight you out of nowhere who is not even involved. .. now thats an epeen... but then again we have different views on a lot of things i guess
DK SCRUB OUT
See, now you're losing me. I don't get what you are trying to say. But hey, don't take it personally. We don't need to 1v1 every time you think your "mmo-honor" has been insulted. We've fought in the past. Much love.
Look at my comment history. Look for how many nerfs I have asked for. The most toxic thing in a community is people screaming nerf while not taking the time to understand and adapt first.
See this is where you are getting me wrong im not crying nerf... it could however use an adjustment.... its not game breaking it just a little OP not a ton but a little. Now whatever the cause.... mitigated dame prior to application etc... i think it neess to be slightly adjusted
DK SCRUB OUT
There is *No* mitigation applied to damage shields. Just because Sypher said he though it was doesn't make it true. I test this in PTS and it isn't true unless I see evidence otherwise. Quit spreading misinformation!
So your saying 100% that no mitigation is not being applied to the damage before the damage is applied to the damage shield?
Crit damage isn't being applied, so that might be why you think they should go poof faster. But armor/spell resist doesn't affect mitigation, correct.
^ at least that was my understanding
My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?
I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
Correction : Stacking shields for you is absolutely necessary because you spend everything in ressources management. You cannot have everything man. You gotta find the just middle. The game wasn't designed so you could have unlimited magicka, be able to deal high damage and be tanky all at the same time.
I know for a fact that you focus alot on magicka recovery and max magicka. The point of doing that should penalize you somewhere. The fact that your shields are essential to your survivability is because you don't wear any piece of heavy armor and because you haven't spent any points in health and/or spell resistance and/or % of armor increased while wearing light armor and other useful perks in the champion point system, I presume. Can't have it all
In other words, I don't think that shields should be the only defensive part of a build you need to focus on to keep you alive forever. You should have to invest on other things to assure your survivability against all builds in the game and someone who spec to be a high burst dps build should be able to crush someone who focus on ressources management unless you play it wise and kite the guy until he runs out of ressources. Gotta play your cards rightBut I'm sure you got my point.
Did you even read the text you quoted where I stated I'm wearing 2 pieces of reinforced heavy armor piece (Shield and boots for max armor) and reinforced shield and have 12,000 armor before you posted this? I don't even have any magicka cost reduction enchants when I'm PvPing.
The real issue at hand is I'm near the top of the Sorc skill level and I'm having survivability issues. What about the other 90%+ sorcs with less skill who don't know *exactly* when to dodge roll or bolt escape or exactly when to hold block, or animation cancel a shield etc. Those guys are dying a hell of a lot more than I am right now and if you nerf damage shields further without any other changes to offset them those sorcs are just going to be free AP for everyone. Is that what you're really aiming for?
Sorry if I missed the part where you mention that you wear 2 pieces of heavy armor, my mistake.
You're still 16k hps with 24k magicka and huge magicka recovery making you last forever in battle and expect to also survive against everyone including people who have high burst damage builds without problems. Can't work. If you want to last forever in battles and have infinite ressources, there should be good chances that you die from people who are spec to deal more damage but last shorter in battle. Pure common sense.
Just imagine a triangle and on the 3 tips, you have ressources management, damage and defense. You are almost on top of the tip regarding ressources management and someone is almost at the tip regarding damage. He should be the one winning the fights in most scenarios because you both have no defenses but he deals more damage than you do. No matter the ressources and the amount of shields you pop, those shields should never be strong enough to keep you alive. Otherwise that means that you would be part of both tips of the triangle (defense AND ressources management) only by spending points, gearing and specing in ressources management.
The only reason why someone should spec in ressources management should be to support and heal for an extended period of time, not to deal damage and expect to win a fight one vs one. At least not against someone who know what he's doing.
I understand what you're saying, but I also stated that I'm dying literally *10 times* more than I did in 1.5 despite having heavy armor with a pure shield spec defensive build. It isn't a given that I survive against pure burst damage builds as many of them are killing me right now. So what is the actual complaint here? Are there really sorcs out there right now who are harder to kill than me that are not those EP Exploiters or what? Because in the best possible gear, in the top 99 percentile of champion points, with 100 /days played of PvP experience under my belt I'm dying *a lot*. This is why this entire post is pretty frustrating to me.
Also I should not that I'm *not* a pure damage spec. I have a total of two spellpower bonuses on my gear right now and I still have less than 1800 spell power and only 27K magicka. I have 3 reinforced pieces of gear, 2 of which are heavy armor in the most effective places. There are people running around in full spell damage gear with 34K Matgicka. Those guys are damage specced.
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My crit is 48% so lets call it 50% and for the sake of argument lets say i have no crit damage bonus. Crit is 50% more damage if im not wrong... so if my math seems ok thats 25% damage mitigation before it is affected by the shield no?
derpsticks wrote: »I also don't like how a DoT applied to someone prior to them damage shielding then gets absorbed by the damage shield.
To me if there is a DoT on you and then you activate a damage shield, the DoT is should be "underneath" the damage shield.
If the DoT is coming from an external source like the ground on fire or something flying around the air constantly, then the damage shields should block that since its not already "on" the player.
I feel like damage shields should not be a valid way to ignore purge and cleanse type skills and gear.
xsorusb14_ESO wrote: »Here is my dodge roll videohttps://www.youtube.com/watch?v=9ZYLz0dY60g
I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.
The first bit is worthless with stamina regen on your rings, cost reduction is far more useful.
The second bit with cost reduction you don't hit your potion at the right time. You should have hit it at exactly -5400 stamina (Tri-stats are actually more) so that you get the extra 20% Stamina regen given by the potions in and get the potion cooldowns ticking down as soon as possible.
On the dodge rolling, I'm aware you can dodge roll "Faster" than I was dodge rolling, but the immunity lasts longer than the actual GCD of the dodge roll itself which is why you don't see *any* good players dodge rolling like that. The ones I see that are impossible for me to hit with targetted spells while dodge rolling cast it very similarly to the way I did in my video.
I can run my magicka out similarly by animation cancelling my shields constantly to get the minimum GCD cooldown but it isn't practical or useful just as youre dodge roll spam isn't giving you any more benefit than mine did.
Everyone should also keep in mind that you were able chain spam dodge roll in your imperfect scenario 50+ times which is more than enough to escape any encounter that doesn't involve a full on zerg chasing you.
It is pretty infuriating with all these people who do not play Sorcs saying how they are invincible. Are there any Sorcs out there who say their total deaths have gone down since 1.6 came out? Serious question, because I know mine have not.
It is NOT a 60k hp pool. Shields stack but dmg on a shield cant be mitigated. You would get more effective hitpoints with: 30k hp, full heavy +blocking. There is a difference between absolute hitpoints and effective hitpoints. If shield stacking was better then HA+massive hp+block you would see sorcs on the front line tanking *** while chilling and laughing (1.5). This is not the case because the effective hitpoints (ehp) is not the bloody same.I've seem some pretty damn skillful melee players, some of them I consider more skilled than myself .
That said, I don't see any of those people in here complaining about damage shields.
That should tell you something.
Because most people who use something which is effective for them won't come here to complain about it, unlike me and few exceptions.I do stack shields and I think that it is ridiculously overpowered just like dodge rolling is for stamina users. It is way too hard to kill someone who stack shield or is spec to roll dodge 20times in a row and the thing is, they can still deal high dps. This is a problem and it will get even worse as people accumulate champion points.
Stacking shields for me is absolutely necessary because damage is off the charts right now. Until they nerf damage across the board further, any additional reduction to damage shields in any way shape or form would absolutely wreck sorcs. They'd have to double the armor provided by Light armor right now.
Your under the impression that damage shields are OP probably because you're wearing medium or heavy armor and already have an extremely tank class. Bolt escape doesn't really give us much survivability when you have people that can run about as fast as us while shooting arrows from 50 freaking yards away
I used to be damn near unkillable by 3 people in 1.5 with shield stacking, in 1.6 even though I'm fully specialized into maxing my damage shields I die literally 10 times more than I ever have.
People saying I need to put more points into health or better armor are wrong. I'm wearing 2 reinforced heavy pieces and a reinforced shield with 12,000 armor. It doesn't matter, under the right circumstances I get instagibbed regardless of having shields active or not.
I'm not defending damage shields because I want to be "OP", I'm defending them because if they become any less powerful my deaths are going to skyrocket even further.
And on the champion point scaling, damage scales far higher and faster than the growth of damage shields so the more champion points people get, the less power damage shields become.
There is so much BS in this post i don't know where to start... you completely contradict yourself in another thread. Im not even commenting in these threads anymore... i will just wait for them to nerf it as its going to happen and we all know why... it needs it. Not massively but ffs really? Recastable shields that stack over 40k lets do the math here say even 20k HP thats now a 60k Hp pool recastable in light armor (your 2whole pieces of heavy mean ***) thats more than any tank in the game and deal stupid amounts of damage. this is getting to be a joke. I get your defending against a nerf but cmon already clearly you can see it needs even a minor adjustment here.
DK SCRUB OUT
The combo of shield stacking and bolt escape is strong in 1v1, small 1vx (1v4 for example). Doing so requires massive resources and thus careful resource management. Doing high burst dmg in 2 seconds and jumping out is the kiters way of life. If you can't break the tank in that time. The kiter doesn't win. Then it becomes a war of who runs out of resources first. So manage your resources well. Or prove the masses right that dk's never needed to learn how to play because of flappy wings. Wings have been clipped mate. THAT was stupidly op.
Ifthir_ESO wrote: »xsorusb14_ESO wrote: »Here is my dodge roll videohttps://www.youtube.com/watch?v=9ZYLz0dY60g
I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.
do you really have 1200 champion points or am I not seeing your video correctly?
I have one and only one beef with shield stacking and sorcs: No Drawbacks in build design. It allows you to have a character built to absorb damage like a tank while having fantastic DPS and great mobility.
Ifthir_ESO wrote: »xsorusb14_ESO wrote: »Here is my dodge roll videohttps://www.youtube.com/watch?v=9ZYLz0dY60g
I have more tumbling in it then Ezareth does..I'm actually spamming it with a button though and not double tapping so that's why i probably do it faster then him.
do you really have 1200 champion points or am I not seeing your video correctly?
yes i wondered that myself.
He must have made a sacrifice to sheogorath or something.
I am just going to blame the new regain rates and the problems with the CS system for the "new"damage shield spam meta, and hope it gets looked at.
I do not want to be forced to use a resto staff:( but its looking like I will have to just to be able to stay competitive. As a NB I have no access to any decent self heals or damage shields without a resto staff.
bone shield only lasts 6 seconds and scales based off of my tiny health pool, meaning its not a very strong damage shield for me; and the LA one only works against magic, so I guess my stamina build is out for the count for now.
bah, curse 1.6 for the stress it has caused me. I should have prepared for this a couple months in advance.
I have one and only one beef with shield stacking and sorcs: No Drawbacks in build design. It allows you to have a character built to absorb damage like a tank while having fantastic DPS and great mobility.
this is what my problem has always been with damage shield stacking. People have been to busy calling me a "baddie" and all that crap to see it:/
I myself never just pinned it down to sorcs alone, but i agree with your post.