geoffreyb14_ESO wrote: »The only way they can make Cadwell's Silver and Gold actually appealing is if each one opened up an entirely new class for you. Yep...a new class! Now that would be interesting.
I know some people will hate the idea, but I think it would be fantastic.
There is a way around this though. Lock the factions, make it so you need to roll a character in a given faction to play that content (as it should have been anyway). And increase the skill point rewards from quests, plus reduce the number of skyshards needed for a skill point to make up for the lost quests and shards. Sorted.
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
It's pretty simple. VR ranks need to go asap. Make 50 cap, use CP for character progression, stop the fracturing of the player base. Make everything optional. Players will still need to do Cadwell for skill eyc, but if they want to group there are no silly barriers. If they want to pvp then the only difference is CP and skills.
Veteran Ranks probably seemed like a great idea to someone, but it wasn't.
Get rid, see the population grow, see the community strengthen.
End of story.
There's a very easy solution to the skill points like I said in my earlier post:There is a way around this though. Lock the factions, make it so you need to roll a character in a given faction to play that content (as it should have been anyway). And increase the skill point rewards from quests, plus reduce the number of skyshards needed for a skill point to make up for the lost quests and shards. Sorted.
No more need for Silver and Gold. Get to 50, get into end game. Simples.
ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
ers101284b14_ESO wrote: »Being VR14 forces you to do things you don't want to do.
So lets think about this.
1. You hit VR1 and can go to Cyrodill to level up to VR14 which is fine so long as you don't want to survive any fight with VR14 at all ever and be frustrated while you level. That will be frustrating
2. Go to craglorn. Ok except Craglorn is a VR10+ zone and most groups don't want to carry you. So you can grind but that isn't fun for everyone.
3. Gold and Silver which is currently the best way to level VR ranks. So congrats you just saved the world and brought some form of piece and everyone knows you you super amazing hero you. Now go do it 2 more times while no one knows you.
With the removal of vet ranks and going to 50
1. Be level 50 go to Cyrodill and be competitive.= It works
2. Get to 50 and Go to Craglorn= you don't have to be carried since you are not 13 levels away from everyone else
3. You can go to other territories if you want but you don't actually have to.= Gives the choice without feeling forced.
Constantly adding levels just puts new players farther away from existing players making a huge disconnect. Putting a cap allows newer players to play with existing players and makes everyone happy.
Imagine if you just started playing WoW and they didn't offer the level to 90 option. You start and there is no one in the starting zones. You are lonely and no one to group with. And now you have 10 years of content to complete by yourself. And you can't complete all of it because all the level 90+ is in the last zone spamming LFG while you are in a huge world....alone.
Make sense or did I ramble too much?
LonePirate wrote: »I honestly do not understand the rationale for removing veteran ranks. Why are people salivating over and anticipating this change?
The game needs a vertical progression system, even if it is frozen for long periods of time such as with the current VR14 cap. It is impractical to leave the max level at 50 ad infinitum because the game will become static and not offer any progression - which is undesirable for its own reasons.
The current VR system is implemented and understood by most players. Plus, it allows for easy future expansions without radically overhauling the current system. If ZOS goes to all of the effort to remove veteran ranks, exactly how would the game expand in the future? ZOS would need to undo some, if not most of the work it would need to do in order to remove them in the first place. That's a waste of time.
With all of the far more important things ZOS needs to complete - Imperial City, Thieves Guild, Dark Brotherhood, Spellcrafting, Housing, Consoles, Wrothgar, etc. - removing veteran ranks will only delay those far more important additions to the game. Aren't those things more important than removing veteran ranks?
I understand people may dislike all of the time and effort needed to reach the current max level; but this is a game that is not intended to be completed in a day or a week or even a month. Who wants to hit level 50 in Coldharbour and then never increase in level again despite the mountains of content that remains to be played after that point?
Removing veteran ranks makes absolutely no sense to me:
Uhhh..V1-14 is all solo content now. You can listen to whatever you want. Craglorn will be group content later. You will still have ppl rushing you to not listen to quest dialog. Nothing you are talking about will change with the system but points for imagination I guess?
Why remove the option? Get to 50, choose to do Cadwell's or not. Also simples.There's a very easy solution to the skill points like I said in my earlier post:There is a way around this though. Lock the factions, make it so you need to roll a character in a given faction to play that content (as it should have been anyway). And increase the skill point rewards from quests, plus reduce the number of skyshards needed for a skill point to make up for the lost quests and shards. Sorted.
No more need for Silver and Gold. Get to 50, get into end game. Simples.
Why remove the option? Get to 50, choose to do Cadwell's or not. Also simples.There's a very easy solution to the skill points like I said in my earlier post:There is a way around this though. Lock the factions, make it so you need to roll a character in a given faction to play that content (as it should have been anyway). And increase the skill point rewards from quests, plus reduce the number of skyshards needed for a skill point to make up for the lost quests and shards. Sorted.
No more need for Silver and Gold. Get to 50, get into end game. Simples.
I can imagine why people hate Veteran system but honestly, I can't imagine how Zenimax will pull removal of that system off. Considering how "awesome" was the champion system implementation the complete overhaul of itemization and zone scaling seems to be out of their mental capabilities.
Craven_Killmore wrote: »I'll let you know right now consoles won't like vr leveling one bit, having 2 brick walls that separate the player base instead of 1 is just not a good direction, you can have one or the other not both. Or tripple the slow vr xp gains...
If you want consoles to sub remove 1 layer of the headache, or just watch.
I can imagine why people hate Veteran system but honestly, I can't imagine how Zenimax will pull removal of that system off. Considering how "awesome" was the champion system implementation the complete overhaul of itemization and zone scaling seems to be out of their mental capabilities.
Agreed. It took them 5+ months to develop the champion system which mostly was just a reworking of attributes and existing game mechanics. I can't imagine either how long it could take them to itemize and scale zones, dungeons, trials, and other encounters.
This is why from a monetary standpoint I am doubtful the vet system will ever go away. It doesn't make sense to devote that much time to it when their team could be working on items in the cash shop and dlc's that will actually make them some money. Money is a commodity that apparently they don't have enough of and I doubt removing the vet system would give them much of a return on their investment.
Personal opinion (No insult intended to any party) - > Vet ranks and their current implementation, need to be tarred, feathered, set on fire, and then stabbed by an angry mob with pitch forks, until it (the vet rank system) dissolves at cellular Level.
http://forums.elderscrollsonline.com/en/discussion/148100/should-zos-get-rid-of-veteran-ranks/p1
Having there be any form of xp gap between killing Molag Bal, and then going to viable pvp or the first actual new pve zone in the game, is unfortunately a rather bad and unnecessary design decision.
Being allowed to - Faction 1 -> PvP/Craglorn = Good. Like.
Having the opportunity to - Optional -> Faction 2/3 -> Faction 2/3 = Good. Like.
Being forced to - Faction 1 -> Faction 2/(grind xp total) -> Faction 3/(grind xp total) -> PvP/Craglorn = Bad. Dislike.
Just converting 14 vet ranks into 14 easy to get levels does not really solve the core issue.
The main issue is that there is a xp gap between Molag Bal, and then viable PvP/Crag/Vet Dungeons.
Get rid of the xp gap. (Molag Bal -> PvP/Crag)
How they scale out the Levels? Does not really matter. As long as new players are in PvP and/or Crag straight after Molag Bal, and in AA after doing lower Crag and some Vet Dungeons, it’s okay by me.
Should the Level cap increase in the future with new zones/content? It is a character progression based game, the devs stated in one of ESO’s launch letters it would keep both horizontal and vertical character progression in the future, so I would like it to keep progressing. Yes to more levels with new content.
Matt Frior: “new systems or growth in breadth as well as vertical growth of current systems”
(Final segment titled The Future)
http://www.elderscrollsonline.com/en-gb/news/post/2014/03/26/esos-veteran-content
Being forcibly sent to a starter zone or xp grind after killing Molag Bal = The ultimate sucker punch.
Giving us some desirable options for what viable content we can choose after killing Molag Bal = Win.
Paul Sage: “Once you hit level 50, that’s when the game really opens up”
(Scroll to 6:43 in the video “An Introduction to The Elder Scrolls Online”)
http://www.elderscrollsonline.com/en-gb/media/videos
Unfortunatly, the VR system with the way it was implemented, ended up doing everything opposite to having "the game open up at 50".
The VR system did not give us more options for playstyles at level 50, instead it locks new level 50 players out of pvp and group pve, and forces players either to close the xp gap through grinding or beeing booted back to the starter islands.
Fortunately, ESO live ep.11 used wording along the lines of “we confirm that vet ranks will be removed from the game. This will occur after console launch”
(Scroll to 17:18 in Episode 11 of ESO live)https://www.youtube.com/watch?v=2lhbH7PdEU0&index=12&list=PLZng8hzxXSt6-402bM1G2UuZbtnlrMn0z
Hoping they manage to keep to that intention, and actually address the issues that vet ranks causes for new players, and not just somewhat mitigate the issue.
Vet ranks still being in the game at console launch = Darn.
Keeping broken systems in the game VS addressing the issue = Good game systems beats keeping stuff I earned under broken systems. Every. Single. Time.
My current rank and gear = Pixels that belong in the past. Was fun to get it. Will be fun to get new stuff with new content.
(That gear roundabout will be coming with new content anyway, regardless of what happens with vet ranks)
New players = Our and ESO's future