AsweetRoll wrote: »When I think of the roles each class plays I see it like this.mike.gaziotisb16_ESO wrote: »
As much as those fixes were necessary (I reiterate that), Sorc damage is at the moment too low considering the lack of defensive mechanisms and quick heals built in the class. Basically the problem of the class becoming more glass and less cannon at the same time, as I usually put it.
Temp = Healer
DK = Tank
NB = dps
Sorc = ?... negate?
Yeah sorcs need looking at for sure.
Temp = healer
DK = Tank
NB = DPS/support heals
Sorc = solo class
Seriously?eventide03b14a_ESO wrote: »So you should only have to work if you are not a DK? Do you see how stupid your argument is yet, or are you going to double down and say something else?eventide03b14a_ESO wrote: »@Armitas The fact that he was ultimately victorious is meaningless. He had to put a lot of work into that and is probably a very skilled player. But that's the point. A sorcerer has to be skilled in PvP to be successful, a nightblade also has to have some skill to be successful. A DK is a faceroll and presumably you don't agree because you play one. You are terrified that they are going to do something that might actually make you have to work at PvP. Stop pretending like DK's are this nuanced class that takes skill to play.
That he won is kind of not meaningless. Puting a lot of work into a class is what you are suppose to do to win. PvP is not meant to be a face roll.
DK is easier to play for sure. You can copy a build and look awesome against other unskilled players but as soon as you meet a skilled player things change if you don't have skill yourself. It means you have to work to win, which is how pvp should be.
Who said a DK doesn't have to work against a skilled player? Sure wasn't me.
Your words. All things equal sorcerers will always be at a disadvantage to the DK class. My initial statement:DK is easier to play for sure.
That was in reference to the context of this thread, where it's irrelevant that he won that fight. It's irrelevant because winning a single fight is meaningless. We are talking about a persistent pattern where a certain class has a distinct advantage over other classes. His description was only to showcase how difficult it is to actually take one down.eventide03b14a_ESO wrote: »The fact that he was ultimately victorious is meaningless.
eventide03b14a_ESO wrote: »And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??
The ability in question affects ALL ranged projectiles. Weapon and class skills alike. So if you feel like defending or condemning it, do us all a favor and try to remain on task and objective.
I believe people are using sorc's nerf as a reason why DK abilities should be nerfed and also saying it should get the same penalty. Hmmm. So I guess your telling me I shouldn't point out why the sorc's nerf is the way it is because it makes since for an escape ability to cost more each cast than for a protection ability for a player who will be in the fray of a fight.
I believe I am on topic. Thanks.
eventide03b14a_ESO wrote: »Seriously?eventide03b14a_ESO wrote: »So you should only have to work if you are not a DK? Do you see how stupid your argument is yet, or are you going to double down and say something else?eventide03b14a_ESO wrote: »@Armitas The fact that he was ultimately victorious is meaningless. He had to put a lot of work into that and is probably a very skilled player. But that's the point. A sorcerer has to be skilled in PvP to be successful, a nightblade also has to have some skill to be successful. A DK is a faceroll and presumably you don't agree because you play one. You are terrified that they are going to do something that might actually make you have to work at PvP. Stop pretending like DK's are this nuanced class that takes skill to play.
That he won is kind of not meaningless. Puting a lot of work into a class is what you are suppose to do to win. PvP is not meant to be a face roll.
DK is easier to play for sure. You can copy a build and look awesome against other unskilled players but as soon as you meet a skilled player things change if you don't have skill yourself. It means you have to work to win, which is how pvp should be.
Who said a DK doesn't have to work against a skilled player? Sure wasn't me.Your words. All things equal sorcerers will always be at a disadvantage to the DK class. My initial statement:DK is easier to play for sure.That was in reference to the context of this thread, where it's irrelevant that he won that fight. It's irrelevant because winning a single fight is meaningless. We are talking about a persistent pattern where a certain class has a distinct advantage over other classes. His description was only to showcase how difficult it is to actually take one down.eventide03b14a_ESO wrote: »The fact that he was ultimately victorious is meaningless.
I don't believe you are actually too stupid to understand this. I'm sure you are just trying to justify the fact your class is OP. Please don't prove me wrong by posting more nonsense.
eventide03b14a_ESO wrote: »They have not been hit nearly as hard as sorcerers. What nerfing are you referring to specifically? And please keep in mind that fixing bugs and broken mechanics is not a nerf.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
Lol. What do you mean "their time will come"? They have been directly nerfed more than any class since launch.
It's been "their time" since April
No gap closers? Wow.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??
Two problems with that.
One, a DK with destro has no gap closer, thus he cannot use any of his cool melee abilities. This destro build is pretty much only encountered in AoE squads and ofc if you catch yourself in the range of one of those you be pretty dead anyway.
Two, archers are stamina builds and the cost of RS is pretty high to keep up on demand like LA wearers. Usually Stamina DKs will cast it once, or twice as part of a roll dodging retreat or quick hiding behind the walls. When did you last see a DK archers standing in front of 20 people casting scales on timer and staying alive?
The most efficient build for DK is S&B and LA which represents probably 80% of DKs out there. It's that build that everyone complains about. If you spec for range you don't fall into the category of DK that this thread complains about. You can't have best of both basically, both range and tankability.
And yet they still remain as the strongest class in PvP. I guess sorcerers don't have anything to complain about after all.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »They have not been hit nearly as hard as sorcerers. What nerfing are you referring to specifically? And please keep in mind that fixing bugs and broken mechanics is not a nerf.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
Lol. What do you mean "their time will come"? They have been directly nerfed more than any class since launch.
It's been "their time" since April
You're losing a lot of validity when your responses show that high level of ignorance, do bear that in mind.
Nerfs to DKs since launch:
1) Inhale target cap changed from 6 to 3
2) Standard of Might dmg increase and damage mitigation dropped from 35% to 20%
3) Battle Roar return of resources nerfed from 100% to 70% of ultimate cost
4) Lava Whip extra spell damage on fire attacks nerfed to be extra spell damage on Ardent Flame (skill tree) abilities only
5) Talons DoT damage nerfed by 50% and range reduced from 8m to 6m
6) Corrosive Armor ultimate duration reduced from 15" to 9"
That's off the top of my head and does not include "fixes" such as Fragmented Shield multiplicative damage or Extended Chains angle introduction to stop pulling people off the walls.
eventide03b14a_ESO wrote: »No gap closers? Wow.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??
Two problems with that.
One, a DK with destro has no gap closer, thus he cannot use any of his cool melee abilities. This destro build is pretty much only encountered in AoE squads and ofc if you catch yourself in the range of one of those you be pretty dead anyway.
Two, archers are stamina builds and the cost of RS is pretty high to keep up on demand like LA wearers. Usually Stamina DKs will cast it once, or twice as part of a roll dodging retreat or quick hiding behind the walls. When did you last see a DK archers standing in front of 20 people casting scales on timer and staying alive?
The most efficient build for DK is S&B and LA which represents probably 80% of DKs out there. It's that build that everyone complains about. If you spec for range you don't fall into the category of DK that this thread complains about. You can't have best of both basically, both range and tankability.There's 4 off the top of my head. You...have...two...weapon slots. Please don't pretend like the class is that complicated. Please explain why using magicka for RS has anything to do with using stamina for bows? I use my magicka abilities just fine while using a bow and if my attacks don't get reflected then my target dies pretty quickly, well within 8 seconds and I'm sure that you can get at least 2 casts of RS off without losing all your magicka.
- Shield Charge
- Critical Charge
- Fiery F****ing Grip
- Dragon Leap
eventide03b14a_ESO wrote: »And yet they still remain as the strongest class in PvP. I guess sorcerers don't have anything to complain about after all.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »They have not been hit nearly as hard as sorcerers. What nerfing are you referring to specifically? And please keep in mind that fixing bugs and broken mechanics is not a nerf.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »Every faction does it and I don't fault them for doing so. It's up to ZOS to balance the classes not the players. The DKs can defend their position all they want, at the end of the day nothing is immune to the nerf bat and their time will come.Darklord_Tiberius wrote: »Spells & Ranged Attacks... May as well reflect ballista fire while we are at it! Remove melee reflect, or spells. FFS the entire EP population is a DK Vamp with bows in one hand and a Impulse spamming Destro staff in the other.
Reflecting spells and ranged, some melee, and for 6-8 seconds, is a little much.
I am surprised the entire population isn't running a DK+Vamp+Bow+Destro...
Impulse +devouring swarm +reflective scales = rinse and repeat
Snipe +Reflective Scales +Poison Arrow, poison arrow, poison arrow...
Oh, and reflecting Ultimates? Do tell...
None of our DKs are Vamps lol. Phoenix Rising just wipes the floor with yall and you make up these "builds" we are running. Love it.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
Lol. What do you mean "their time will come"? They have been directly nerfed more than any class since launch.
It's been "their time" since April
You're losing a lot of validity when your responses show that high level of ignorance, do bear that in mind.
Nerfs to DKs since launch:
1) Inhale target cap changed from 6 to 3
2) Standard of Might dmg increase and damage mitigation dropped from 35% to 20%
3) Battle Roar return of resources nerfed from 100% to 70% of ultimate cost
4) Lava Whip extra spell damage on fire attacks nerfed to be extra spell damage on Ardent Flame (skill tree) abilities only
5) Talons DoT damage nerfed by 50% and range reduced from 8m to 6m
6) Corrosive Armor ultimate duration reduced from 15" to 9"
That's off the top of my head and does not include "fixes" such as Fragmented Shield multiplicative damage or Extended Chains angle introduction to stop pulling people off the walls.
what people should be complaining about is Unstoppable. Armor abilities should require a certain amount of the particular armor type be to able to be used. Thus those DKs that can't be stopped by an uppercut, nocked down by crystal shards when they don't have RS up, would not have as much DPS because they would have to put on x amount of heavy armor.
You made a blanket statement. Which I refuted. Sorry if it's not "optimal" but don't pretend like it doesn't exist. There are options. I am sick of DKs crying every time someone points out that even a mediocre player can play them effectively. Just once I would love to see a DK come out and say yeah, it's a faceroll and that's why I like it. And why would they need to keep it up long anyway if their target is dead? I have no desire to return to my DK because I felt it was a boring class to play. I get that you have fun with it, but be real here, you know why it's fun and it's not because it's challenging.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »No gap closers? Wow.mike.gaziotisb16_ESO wrote: »eventide03b14a_ESO wrote: »And I don't give five *** if you can't understand that a bow and a staff have ranged abilities that...*NEWS FLASH* DKs actually get bonus damage with fire! How long have you been a DK?? Are you honestly that clueless to the strengths of you class??
Two problems with that.
One, a DK with destro has no gap closer, thus he cannot use any of his cool melee abilities. This destro build is pretty much only encountered in AoE squads and ofc if you catch yourself in the range of one of those you be pretty dead anyway.
Two, archers are stamina builds and the cost of RS is pretty high to keep up on demand like LA wearers. Usually Stamina DKs will cast it once, or twice as part of a roll dodging retreat or quick hiding behind the walls. When did you last see a DK archers standing in front of 20 people casting scales on timer and staying alive?
The most efficient build for DK is S&B and LA which represents probably 80% of DKs out there. It's that build that everyone complains about. If you spec for range you don't fall into the category of DK that this thread complains about. You can't have best of both basically, both range and tankability.There's 4 off the top of my head. You...have...two...weapon slots. Please don't pretend like the class is that complicated. Please explain why using magicka for RS has anything to do with using stamina for bows? I use my magicka abilities just fine while using a bow and if my attacks don't get reflected then my target dies pretty quickly, well within 8 seconds and I'm sure that you can get at least 2 casts of RS off without losing all your magicka.
- Shield Charge
- Critical Charge
- Fiery F****ing Grip
- Dragon Leap
Are you trolling or are you for real? Because if you've got a bow you wear medium armor to reduce the cost and to get weapon damage or your arrows will tickle. Same applies to 2H builds. Have you seen many archers with light armour lately?
Since these builds rely on stacking stamina and weapon damage, they don't have the magicka reduction, regenaration and overall pool to keep Scales up for long.
Firey F****** Grip, is a broken ability since they made the changes to it. You need to follow news. It doesn't work if there's any uneveness in the path to the target. Hence no-one uses it. Dragon Leap is an ultimate. Critical Charge again means you're stamina build so no sustain for scales (which is the topic of discussion remember?)
If you play S&B your off bar is 99% of the time full off buffs and shields to keep you alive in melee combat, not destro offensive abilities. The reality is there are no efficient builds (or as efficient) for a DK that combine both range and AoE and tankability in one. Something has to give.
If you think there is by all means go roll one and the bring him to PvP to get his face smashed
You made an error here though. DK's dont lack depth, they are just a lot more potent in PvP than any of the other classes, which creates the illusion of a lack of depth. Since the effort required to be an effective DK is a lot less than the effort required to be effective with any of the other classes, it looks like DK is just 'bang head on keyboard'.eventide03b14a_ESO wrote: »Please stop pretending like the DK has some sort of depth to it.
I stand corrected.Lava_Croft wrote: »You made an error here though. DK's dont lack depth, they are just a lot more potent in PvP than any of the other classes, which creates the illusion of a lack of depth.eventide03b14a_ESO wrote: »Please stop pretending like the DK has some sort of depth to it.
mike.gaziotisb16_ESO wrote: »Are you trolling or are you for real? Because if you've got a bow you wear medium armor to reduce the cost and to get weapon damage or your arrows will tickle. Same applies to 2H builds. Have you seen many archers with light armour lately?
Since these builds rely on stacking stamina and weapon damage, they don't have the magicka reduction, regenaration and overall pool to keep Scales up for long.
mike.gaziotisb16_ESO wrote: »Are you trolling or are you for real? Because if you've got a bow you wear medium armor to reduce the cost and to get weapon damage or your arrows will tickle. Same applies to 2H builds. Have you seen many archers with light armour lately?
Since these builds rely on stacking stamina and weapon damage, they don't have the magicka reduction, regenaration and overall pool to keep Scales up for long.
But he said he only needs to cast it twice if his target is dead in 8 seconds anyway. He does not need to be magicka focused to cast reflect twice.
Just like my NB is pure stamina build yet i can (and do) cast cloak or ambush several times in a row when there is need for it. Sure, it will empty my magicka bar, but i am a stam build, i do not need magicka to function/kill. Same with a stamina DK - he does not need magicka to kill, just to keep reflect up for a little while, until his target is dead.
I don't buy for a second any claim that magicka abilities are useless for stamina builds, especialy if those abilities give utility, as opposed to raw damage output.
eventide03b14a_ESO wrote: »You made a blanket statement. Which I refuted. Sorry if it's not "optimal" but don't pretend like it doesn't exist. There are options.I am sick of DKs crying every time someone points out that even a mediocre player can play them effectively. Just once I would love to see a DK come out and say yeah, it's a faceroll and that's why I like it. And why would they need to keep it up long anyway if their target is dead? I have no desire to return to my DK because I felt it was a boring class to play. I get that you have fun with it, but be real here, you know why it's fun and it's not because it's challenging.
Please stop pretending like the DK has some sort of depth to it.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Are you trolling or are you for real? Because if you've got a bow you wear medium armor to reduce the cost and to get weapon damage or your arrows will tickle. Same applies to 2H builds. Have you seen many archers with light armour lately?
Since these builds rely on stacking stamina and weapon damage, they don't have the magicka reduction, regenaration and overall pool to keep Scales up for long.
But he said he only needs to cast it twice if his target is dead in 8 seconds anyway. He does not need to be magicka focused to cast reflect twice.
Just like my NB is pure stamina build yet i can (and do) cast cloak or ambush several times in a row when there is need for it. Sure, it will empty my magicka bar, but i am a stam build, i do not need magicka to function/kill. Same with a stamina DK - he does not need magicka to kill, just to keep reflect up for a little while, until his target is dead.
I don't buy for a second any claim that magicka abilities are useless for stamina builds, especialy if those abilities give utility, as opposed to raw damage output.
You don't have to buy cause I'm not selling. I never said they are useless. I said he cannot have long uptime on scales, which is a fact. Most of the complains about scales are about the high uptime and the ability to stand in the middle of it all. Stam builds can't do that. Most nerf requests ask for higher cost or higher cost on recast which is what the Stamina build has in comparison to magicka.
As for the 8 second claim I didn't even grace it with a response cause it's ludicrous. Unless there's a stealth opener involved, I can survive pretty well against one or two archers for much much longer on my Sorc that has no quick heals or arrow reflects. If that statement had any credibility, duels would be filled with archers owning anything that isn't DK.eventide03b14a_ESO wrote: »You made a blanket statement. Which I refuted. Sorry if it's not "optimal" but don't pretend like it doesn't exist. There are options.I am sick of DKs crying every time someone points out that even a mediocre player can play them effectively. Just once I would love to see a DK come out and say yeah, it's a faceroll and that's why I like it. And why would they need to keep it up long anyway if their target is dead? I have no desire to return to my DK because I felt it was a boring class to play. I get that you have fun with it, but be real here, you know why it's fun and it's not because it's challenging.
Please stop pretending like the DK has some sort of depth to it.
I'm sorry, but I'm telling it as I see it not as you'd like to hear it. The people who describe DKs as faceroll easy are usually people who don't play DKs. If you die in seconds to a DK the problem is you not the DK, period. There's plenty of duellists of every class that can win or hold out for a draw against the best DKs out there.
I actually find the Sorc more interesting than the DK, primarily because I can achieve far higher kill streaks and dictate big battles better with my Negates. I created both my chars at start and I levelled both fairly evenly in PvP so they have similar AvA rank (Sorc's Centurion and DK's Major). I'm one of the first vocal people shouting that sorc needs some love, but all these "be real, DK's not challenging, no depth, faceroll easy, stop pretending" posts, sorry they don't get any sympathy from me.
They are usually the straw-clutching of bad players.
No, sorcs need a huge buff period. Their damage is laughable. yea VC can hurt. 500 damage or avoid it by using stamina.
To be fair here it is pretty common to see a vast majority of EP flapping their wings running in a zerg lol but hey it does look pretty funny to see
To be fair here it's pretty common to die instantly to multiple Lethal Arrows if you aren't flapping wings. So it's understandable that people choose to play their DK in PvP at the moment. It's the only class with a counter against the most over-tuned fotm ability in the game.
It's bows versus DK's versus DK's with bows. All other play-styles and classes life expectancy got shortened with roughly 50-80% after the Elder Snipe Online patch. This while DK's can keep charging into zergs as if nothing happened or changed.
I'm not saying nerf Scales. But objectively speaking, no one can call this situation, or current PvP meta, balanced.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Are you trolling or are you for real? Because if you've got a bow you wear medium armor to reduce the cost and to get weapon damage or your arrows will tickle. Same applies to 2H builds. Have you seen many archers with light armour lately?
Since these builds rely on stacking stamina and weapon damage, they don't have the magicka reduction, regenaration and overall pool to keep Scales up for long.
But he said he only needs to cast it twice if his target is dead in 8 seconds anyway. He does not need to be magicka focused to cast reflect twice.
Just like my NB is pure stamina build yet i can (and do) cast cloak or ambush several times in a row when there is need for it. Sure, it will empty my magicka bar, but i am a stam build, i do not need magicka to function/kill. Same with a stamina DK - he does not need magicka to kill, just to keep reflect up for a little while, until his target is dead.
I don't buy for a second any claim that magicka abilities are useless for stamina builds, especialy if those abilities give utility, as opposed to raw damage output.
You don't have to buy cause I'm not selling. I never said they are useless. I said he cannot have long uptime on scales, which is a fact. Most of the complains about scales are about the high uptime and the ability to stand in the middle of it all. Stam builds can't do that. Most nerf requests ask for higher cost or higher cost on recast which is what the Stamina build has in comparison to magicka.
As for the 8 second claim I didn't even grace it with a response cause it's ludicrous. Unless there's a stealth opener involved, I can survive pretty well against one or two archers for much much longer on my Sorc that has no quick heals or arrow reflects. If that statement had any credibility, duels would be filled with archers owning anything that isn't DK.eventide03b14a_ESO wrote: »You made a blanket statement. Which I refuted. Sorry if it's not "optimal" but don't pretend like it doesn't exist. There are options.I am sick of DKs crying every time someone points out that even a mediocre player can play them effectively. Just once I would love to see a DK come out and say yeah, it's a faceroll and that's why I like it. And why would they need to keep it up long anyway if their target is dead? I have no desire to return to my DK because I felt it was a boring class to play. I get that you have fun with it, but be real here, you know why it's fun and it's not because it's challenging.
Please stop pretending like the DK has some sort of depth to it.
I'm sorry, but I'm telling it as I see it not as you'd like to hear it. The people who describe DKs as faceroll easy are usually people who don't play DKs. If you die in seconds to a DK the problem is you not the DK, period. There's plenty of duellists of every class that can win or hold out for a draw against the best DKs out there.
I actually find the Sorc more interesting than the DK, primarily because I can achieve far higher kill streaks and dictate big battles better with my Negates. I created both my chars at start and I levelled both fairly evenly in PvP so they have similar AvA rank (Sorc's Centurion and DK's Major). I'm one of the first vocal people shouting that sorc needs some love, but all these "be real, DK's not challenging, no depth, faceroll easy, stop pretending" posts, sorry they don't get any sympathy from me.
They are usually the straw-clutching of bad players.
my first character was a DK. Beta phase 1 DK fire mage la. 5 day early access was DK fire mage LA. By far the easiest class to play. They ARE faceroll easy. I switched to sorc because it is my secondary style of play but they SUCK lol I still play it in hopes one day they will buff the hell out of us.
To deny that DK is that easy to play is just absurd. I stopped playing my DK because I got sick of people saying I am just doing FoTW. Which in fact I was doing an entirely different build than what people are using and it was literally stand there easy. Still is. Do I think DK need some more adjustments? Oh yea. When one DK can jump up on a keep where there are EASILY 30 people healing, sieging, and attacking the people knocking on the keeps wall, and lands there and does not die with everyone attacking him....yea something is wrong lol
Not to mention the fact that reflect scales (what this thread IS about) reflects things that just make no sense. Meteor, another perfect example. you are telling me that they are so ungodly powerful that they can reflect a giant mass HURLING through space? or how about some melee moves being reflected? There has to be a trade off for that power. Period. It is called balance. Where it is right now, well thats not balance.
Call it what you want all day long, bad players crying, people who cant play, etc etc blah blah. Yet at the end of the day, they need to be balanced more. This has gone on long enough. When ZoS said they were doing balances in small increments, I didnt think they would be this pathetic at doing so.
I'd just like to know how long reflect can be held up. I can block all their reflects, but I'd like to know when to pour on the dps. Btw, impale isn't reflected. While they are reflecting I can impale them to about half then stealth and repeat.