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Should ESO have a global trading system

  • Wizzo91
    Wizzo91
    ✭✭✭✭✭
    I would prefer a global auctioning house.
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.

    Trading is guild stores not worth the effort (and are also really annoying and a hassle).

    You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.

    I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.

    Most new guilds I join want a fee of 5000g a week or some *** - seriously people.

    I know there a lot of people are against an auction house (with no valid arguments).

    I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.

    Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.

    Yea I know trading guilds can be very helpful. But only the chat.

    I'd vote for bumping up the max number of guildies up to 1000+

    Guild stores are useless in my opinion.

    well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.

    I am only talking about the guild stores. Not the social aspect of trading guilds.

    I you can't sell and buy things through them efficiently, in my opinion.

    I never find what I need at a reasonable price (that I could get when spamming zonechat).

    It seems like a lot of people use it as bank space.

    And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...

    Like I said before, in my opinion, the Guild store function is not useful in any way.

    Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO
    Edited by Wizzo91 on August 28, 2014 12:00AM
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  • RoyMallis
    RoyMallis
    ✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    Resueht wrote: »
    UlanX wrote: »
    I would like a global auction house because I believe it brings transparency and competition into the economy. As far as the Kiosks go I have brought a couple of items from them but I am not going to go out of my way to find a kiosk. Unless they are directly in a hub town they are not worth the time to hunt down on the off change I might get a better deal at one :)

    While I do see the practical benefits of this, I do like the "regional" economies. Rather than have a single market that with trends for all the goods, we have many markets, each with slight differences in their respective trends.

    Just my opinion, but I kind of like the diversity. I don't fret too much with the kiosks anyway. I only look at them every now and then to see what is for sale, not with the intent of looking for something specific.

    That being said, I could see buy orders being a nice addition for those seeking particular items.

    But it's not diverse... If these regional market were open to more people to buy and sell then it might be more diverse but as it stands I have very limited options on who I can sell my goods to.

    But this is just my viewpoint I guess...
    Edited by RoyMallis on August 28, 2014 12:03AM
    I do what I can, when I can, to provide in game help to those seeking it. @RoyMallis
  • Resueht
    Resueht
    ✭✭✭
    I like the system as it is now (including the kiosks).
    RoyMallis wrote: »
    Resueht wrote: »
    UlanX wrote: »
    I would like a global auction house because I believe it brings transparency and competition into the economy. As far as the Kiosks go I have brought a couple of items from them but I am not going to go out of my way to find a kiosk. Unless they are directly in a hub town they are not worth the time to hunt down on the off change I might get a better deal at one :)

    While I do see the practical benefits of this, I do like the "regional" economies. Rather than have a single market that with trends for all the goods, we have many markets, each with slight differences in their respective trends.

    Just my opinion, but I kind of like the diversity. I don't fret too much with the kiosks anyway. I only look at them every now and then to see what is for sale, not with the intent of looking for something specific.

    That being said, I could see buy orders being a nice addition for those seeking particular items.

    But it's not diverse... If these regional market were open to more people to buy and sell then it might be more diverse but as it stands I have very limited options on who I can sell my goods to.

    But this is just my viewpoint I guess...

    I will concede that. I never have anything good to sell so it doesn't bother me. I was thinking too narrow minded-ly. :sweat_smile:
    If she doesn't know the pain of cliffracers, she's too young for you.
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    I like the system as it is now (including the kiosks).
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.

    Trading is guild stores not worth the effort (and are also really annoying and a hassle).

    You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.

    I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.

    Most new guilds I join want a fee of 5000g a week or some *** - seriously people.

    I know there a lot of people are against an auction house (with no valid arguments).

    I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.

    Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.

    Yea I know trading guilds can be very helpful. But only the chat.

    I'd vote for bumping up the max number of guildies up to 1000+

    Guild stores are useless in my opinion.

    well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.

    I am only talking about the guild stores. Not the social aspect of trading guilds.

    I you can't sell and buy things through them efficiently, in my opinion.

    I never find what I need at a reasonable price (that I could get when spamming zonechat).

    It seems like a lot of people use it as bank space.

    And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...

    Like I said before, in my opinion, the Guild store function is not useful in any way.

    Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO

    I do not have this problem, and I listed the guilds that I am in.

    There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.

    The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.
    Dear Sister, I do not spread rumors, I create them.
  • Wizzo91
    Wizzo91
    ✭✭✭✭✭
    I would prefer a global auctioning house.
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.

    Trading is guild stores not worth the effort (and are also really annoying and a hassle).

    You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.

    I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.

    Most new guilds I join want a fee of 5000g a week or some *** - seriously people.

    I know there a lot of people are against an auction house (with no valid arguments).

    I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.

    Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.

    Yea I know trading guilds can be very helpful. But only the chat.

    I'd vote for bumping up the max number of guildies up to 1000+

    Guild stores are useless in my opinion.

    well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.

    I am only talking about the guild stores. Not the social aspect of trading guilds.

    I you can't sell and buy things through them efficiently, in my opinion.

    I never find what I need at a reasonable price (that I could get when spamming zonechat).

    It seems like a lot of people use it as bank space.

    And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...

    Like I said before, in my opinion, the Guild store function is not useful in any way.

    Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO

    I do not have this problem, and I listed the guilds that I am in.

    There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.

    The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.

    You just don't get me - do you? Is because I'm not a native speaker or do you just don't want to understand me?

    I've repeated myself a couple of times now. I have no problem with the social aspects of trading guilds.

    How do you think I make my gold? I have a customer base and also people I buy from.

    The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices. Do as you will.

    A global auction house would fix this for a great amount of people.

    Most people do not care because it is ridiculously easy to make gold and max out your equipment in eso.

    But there is no valid argument against implementing an auction house.

    You could still *** around in your guild store then if you want to.

    And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.


    Edited by Wizzo91 on August 28, 2014 12:19AM
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  • GnatB
    GnatB
    ✭✭✭✭
    I would prefer a global auctioning house.
    ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.

    Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.

    Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.

    Edited by GnatB on August 28, 2014 12:29AM
    Achievements Suck
  • smeeprocketnub19_ESO
    smeeprocketnub19_ESO
    ✭✭✭✭✭
    I like the system as it is now (including the kiosks).
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.

    Trading is guild stores not worth the effort (and are also really annoying and a hassle).

    You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.

    I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.

    Most new guilds I join want a fee of 5000g a week or some *** - seriously people.

    I know there a lot of people are against an auction house (with no valid arguments).

    I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.

    Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.

    Yea I know trading guilds can be very helpful. But only the chat.

    I'd vote for bumping up the max number of guildies up to 1000+

    Guild stores are useless in my opinion.

    well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.

    I am only talking about the guild stores. Not the social aspect of trading guilds.

    I you can't sell and buy things through them efficiently, in my opinion.

    I never find what I need at a reasonable price (that I could get when spamming zonechat).

    It seems like a lot of people use it as bank space.

    And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...

    Like I said before, in my opinion, the Guild store function is not useful in any way.

    Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO

    I do not have this problem, and I listed the guilds that I am in.

    There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.

    The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.

    You just don't get me - do you? Is because I'm not a native speaker or do you just don't want to understand me?

    I've repeated myself a couple of times now. I have no problem with the social aspects of trading guilds.

    How do you think I make my gold? I have a customer base and also people I buy from.

    The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices. Do as you will.

    A global auction house would fix this for a great amount of people.

    Most people do not care because it is ridiculously easy to make gold and max out your equipment in eso.

    But there is no valid argument against implementing an auction house.

    You could still *** around in your guild store then if you want to.

    And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.


    I get what you are saying, you've said it several times, I just disagree with you and think perhaps you are in the wrong guilds. lol

    And yea, I will tell you it won't work on a megaserver, because that's exactly why it won't work.
    Dear Sister, I do not spread rumors, I create them.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    I like the system as it is now (including the kiosks).
    Wizzo91 wrote: »
    The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices.

    ...

    But there is no valid argument against implementing an auction house.

    ...

    And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.

    First, just let me say that I don't have the time to stand around in chat and sell items mail order. I can drop off my stuff at the store and go about my business.

    Second, what point is a global auction house if it is not global? Instanced auction houses may cover the entire world, or the entire Alliance, but I am still just selling to a few percent of the people in the game.

    Third, if the auction house is always instanced to the same people, then I have no way to escape it if I find myself in a bad crowd. If it is not constantly instanced to me, and I, and my wares, move between auction house instances, I lose all control. I might post something in one instance only to find my stuff in a different instance where the prices are different in an unpredictable manner.

    No, I have been a proponent of the more local economy that guild traders bring to the game since before they were announced.

    The success of this system, in my opinion, far exceeds anything I imagined.

    Edited by Elsonso on August 28, 2014 12:35AM
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  • Wizzo91
    Wizzo91
    ✭✭✭✭✭
    I would prefer a global auctioning house.
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    Wizzo91 wrote: »
    I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.

    Trading is guild stores not worth the effort (and are also really annoying and a hassle).

    You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.

    I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.

    Most new guilds I join want a fee of 5000g a week or some *** - seriously people.

    I know there a lot of people are against an auction house (with no valid arguments).

    I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.

    Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.

    Yea I know trading guilds can be very helpful. But only the chat.

    I'd vote for bumping up the max number of guildies up to 1000+

    Guild stores are useless in my opinion.

    well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.

    I am only talking about the guild stores. Not the social aspect of trading guilds.

    I you can't sell and buy things through them efficiently, in my opinion.

    I never find what I need at a reasonable price (that I could get when spamming zonechat).

    It seems like a lot of people use it as bank space.

    And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...

    Like I said before, in my opinion, the Guild store function is not useful in any way.

    Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO

    I do not have this problem, and I listed the guilds that I am in.

    There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.

    The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.

    You just don't get me - do you? Is because I'm not a native speaker or do you just don't want to understand me?

    I've repeated myself a couple of times now. I have no problem with the social aspects of trading guilds.

    How do you think I make my gold? I have a customer base and also people I buy from.

    The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices. Do as you will.

    A global auction house would fix this for a great amount of people.

    Most people do not care because it is ridiculously easy to make gold and max out your equipment in eso.

    But there is no valid argument against implementing an auction house.

    You could still *** around in your guild store then if you want to.

    And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.


    I get what you are saying, you've said it several times, I just disagree with you and think perhaps you are in the wrong guilds. lol

    And yea, I will tell you it won't work on a megaserver, because that's exactly why it won't work.

    Maybe I am yes. But most people I talk to ingame still agree. And trust me it could work on a megaserver(would take a lot of resources) if it would really be important to the success of the game.

    Trading isn't though because everything is so easily obtained. If you are in social guilds you will people who are provisioners and spread out the items in the guild before raids etc.

    If your goal is to make gold, OK. You could use this kind of market to make a lot of gold easily. But what do do with gold if you have 3 maxed out horses. Full legendary gear and tons of mats on the bank at all time?



    Wizzo91 wrote: »
    The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices.

    ...

    But there is no valid argument against implementing an auction house.

    ...

    And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.

    First, just let me say that I don't have the time to stand around in chat and sell items mail order. I can drop off my stuff at the store and go about my business.

    Second, what point is a global auction house if it is not global? Instanced auction houses may cover the entire world, or the entire Alliance, but I am still just selling to a few percent of the people in the game.

    Third, if the auction house is always instanced to the same people, then I have no way to escape it if I find myself in a bad crowd. If it is not constantly instanced to me, and I, and my wares, move between auction house instances, I lose all control. I might post something in one instance only to find my stuff in a different instance where the prices are different in an unpredictable manner.

    No, I have been a proponent of the more local economy that guild traders bring to the game since before they were announced.

    The success of this system, in my opinion, far exceeds anything I imagined.

    Yea drop of your stuff in the store and let it rot there for 30 days.

    Also you would have access to all items. The work load would just be spread out. Just like it works with instancing with players. You can travel to friends etc.

    If you search for something specific you will see everything from the lowest to highest price.

    Oh we don't even have a search function yet. Can we sort the items in the guild stores? No. Laughable.


    What I am aiming at is an argument against an auction house (if they had time and the resources to implement it).

    Nobody will hinder you from using your beloved guild stores. A huge amount of players would be happy if an AH was added.

    This discussion is over :P
    Edited by Wizzo91 on August 28, 2014 12:51AM
    [EU]

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  • Wizzo91
    Wizzo91
    ✭✭✭✭✭
    I would prefer a global auctioning house.
    double post
    Edited by Wizzo91 on August 28, 2014 12:50AM
    [EU]

    Wizzo - Stamina DK - 50 - DC
    Wizzox - Magicka NB - 50 - DC
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    Fake Plastic Tree - Stamplar - 50 - EP

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  • soulclaw
    soulclaw
    ✭✭✭
    I would prefer a global auctioning house.
    The problem is that I keep joining trading guilds and watching them die off in a few weeks or a month. Continuously looking for new guilds to sell and buy from is seriously not fun.

    I want a global AH.
    Sweetie, can you show us on the doll where the bad man from Blizzard touched you?



  • Ser Lobo
    Ser Lobo
    ✭✭✭✭✭
    I like the system as it is now (including the kiosks).
    GnatB wrote: »
    ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.

    Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.

    Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.

    I've actually pointed out in numerous other posts that the current system does actually limit the rarity for the vast majority of gamers. It's simply a matter of numbers and sale options, and really does make perfect sense. Of course, other means developers use to compensate for this is by implementing numerous types of currency, more bind-on-pickup locks, and token rewards for runs. I prefer the more open system we have.

    Multiple markets are also more dynamic. Simple economic principle. Walmart and Amazon are far less dynamic, and more destructive economically, than hometown markets with limited options.

    Of course, when someone puts 'convenience/ease of use' above all other principles, you can't argue. I personally see that argument in the same boat I see when someone says they want the ability to be max rank without being forced to grind, or get ideal gear with real-money-transactions. Ease of Use is often counter to good content, but even I won't deny that fast food and microwave brands are far more marketable and preferred by the masses over home-made dinners and cookouts.
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  • GnatB
    GnatB
    ✭✭✭✭
    I would prefer a global auctioning house.
    GnatB wrote: »
    ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.

    Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.

    Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.

    I've actually pointed out in numerous other posts that the current system does actually limit the rarity for the vast majority of gamers. It's simply a matter of numbers and sale options, and really does make perfect sense.

    You're saying so doesn't make it any more true. Now I suppose it *may* have been before guild stores, if the people getting that high end loot were entirely inbred in their own guilds, and not in a bunch of trade guilds to offload their stuff. But now? Not so much.

    And yes, multiple markets are more dynamic. They'll have widely differing prices. Which is where arbitrage comes in. You can buy low in one market and turn around and try to sell high in another. I fail to see how this "dynamicism" is a good thing, except for the type of people who like selling that red bridge in San Francisco.

    Achievements Suck
  • Daethz
    Daethz
    ✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    Honestly the current system is fairly ok.
    Two possible things id like to see:
    1. Trading alliances between multiple guilds.
    2. The ability for players to essentially turn their character into a vendor and sell specific items for specific prices. Any nearby player could buy directly from you. Moving from your spot would cause the vendor to disengage and return your character to normal. A f2p mmo had something like this.
    Waiting, and watching, for the return of Melee Weapons.
    -Subsidiary of The Fighters Guild
  • Ser Lobo
    Ser Lobo
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    I like the system as it is now (including the kiosks).
    GnatB wrote: »
    GnatB wrote: »
    ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.

    Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.

    Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.

    I've actually pointed out in numerous other posts that the current system does actually limit the rarity for the vast majority of gamers. It's simply a matter of numbers and sale options, and really does make perfect sense.

    You're saying so doesn't make it any more true. Now I suppose it *may* have been before guild stores, if the people getting that high end loot were entirely inbred in their own guilds, and not in a bunch of trade guilds to offload their stuff. But now? Not so much.

    And yes, multiple markets are more dynamic. They'll have widely differing prices. Which is where arbitrage comes in. You can buy low in one market and turn around and try to sell high in another. I fail to see how this "dynamicism" is a good thing, except for the type of people who like selling that red bridge in San Francisco.

    The rough availability of all items is still far lower than centralized market systems. Simply due to player laziness, very few players will shop at every market available in the game. It allows for more proliferation of goods, while still maintaining a rarity that is apparently their desired effect. I'm still lucking for some Aether Rings of Mending to complete my set, and have been for two weeks, with no avail.

    If trade and economy aren't positive things for you, then our discussion is at an end. I'm not likely to change your viewpoint, nor do I really care to. As I admitted, those who prize ease-of-use and convenience above any other attribute can't be *reasoned* with, as for them it's an argument that is akin to 'cake or death.' No doubt they choose cake. Convenience is cake. Working for something, or having to extend more effort, is death.

    When your priorities are like mine, looking at the overall enjoyment and comprehensiveness of the system, then it's no longer a choice between cake or death. It's more a choice between 'too easy' and 'just right'. There is such a thing as a bed too soft, an ice cream too sweet, and a steak too thick. There is such a thing as too much of a good thing.
    Ruze Aulus. Mayor of Dhalmora. Archer, hunter, assassin. Nightblade.
    Gral. Mountain Terror. Barbarian, marauder, murderer. Nightblade.
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    Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.

    He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.

    This is an multiplayer game. I should be able to log in, join a dungeon, join a battleground, queue for a dolmen or world boss or delve, teleport in, play for 20 minutes, and not worry about getting kicked, failing to join, having perfect voice coms, or being unable to complete content because someone's lagging behind. Group Finder and matchmaking is broken. Take a note from Destiny and build a system that allows from drop-in/drop-out functionality and quick play.
  • sotonin
    sotonin
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    I would prefer a global auctioning house.
    Resueht wrote: »
    sotonin wrote: »
    seanolan wrote: »
    Oh FFS not this daedra-bedamned topic again.

    It's not going away until ZOS does something to rectify the situation.

    Call me ignorant but what exactly is the problem? I have no trouble with the current system.

    Just search the forums for global auction house and pick a thread. There are numerous with much more detailed explanations than I feel like giving right now.

    But in short the guilds are a terrible implementation of an economy. I'm in 5 near 500 member guilds and I rarely am able to find anything i want on there. People are lazy because the stores just don't work. I find myself vendoring almost everything instead of bothering to try and sell to players via the terrible guild store system. Not to mention casual players are completely locked out of most large trading guilds because they will kick you if you go inactive for too long. If i wanted to play a character who's sole purpose is to be a super crafter and play the market etc, it would be extremely painful and inefficient. They sure don't make it easy to "play your way". I want the annoying inability to easily sell my wares to the hundreds of thousands of players worldwide to be removed. It's just not worth selling stuff to the measly audience we are able to tap into with the current system.
    Edited by sotonin on August 28, 2014 4:26AM
  • babylon
    babylon
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    ✭✭
    I would like to see a hybrid solution (please specify in the comments).
    How about if...

    ...the guild traders are available to all guilds for a flat fee - so all guilds who pay the fee to a guild trader are listed at the trader with a dropdown menu to select which guild to browse from at the time.

    Maybe max out at 100 guilds per kiosk so the dropdown menu doesn't get out of control.

    And let players favourite the guilds they prefer trading from (the ones that actually have stock for example), so that player's favourites get placed at the top next viewing session (less searching through the list).

    This way the markets still stay fragmented like ZOS wants, while guilds can all sell at the location they want to sell at, and buyers don't have to run too far to look through a few different guild listings.
  • Sord
    Sord
    ✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    I like the idea of using the npc merchants becoming a sell point based on the idea from @spoqster from his link here but I also agree with another poster on his thread that states that it would wipe out trading guilds which bring a lot of people together. But I think there is a middle ground. What if the only way to post stuff would be through your guild merchant who would then post the item to the proper vendors in the world, this way people didn't have to go all over the place and could just use the guild store/vendor to post stuff to the world npc vendors. I also like the idea of a limit to the number of types of items shown based on price.

    Also there could still be a guild internal store so if you wanted to give guild members a deal or just wanted to sell/buy stuff from guild members you could still have that option and not worry about the limits as I state below.

    World npc vendors: we all know some people in other games put stuff on the AH at ridiculous prices and leave it there so they can retrieve it later for a small fee, this way it doesn't take up bank space. And we all know we will only buy the item we are looking for, for the cheapest price. So what if each specific item (Sword of Death's Wind Lvl 25, this would also be limited to that leveling zone) had a limit (5) of how many things can be sold in the store like @spoqster said above but if someone underbids the item (which always happen) the item that was #5 in on the list (being the highest priced) gets sent back to the seller because it was undercut (no money lost or maybe they loose some?). Now for materials such as Ingots they would have a higher number of how many can be sold cause most likely people will be looking for those in large quantities so the 50 cheapest (based on chunks) and can only be sold in chunks of 10,20,50,100 (example only) would be in the store for their level).

    If someone is not in a guild then they can't sell stuff. The merchants are all in place for everything except they have crap items on them, just fill their inventory with stuff from players, I know I would be way more inclined to shop at the npc as I level to get the items and stuff I need and it leaves guilds being a very important part of selling and trading.

    Also of note players would be able to still access and see what they have for sale through the guild store/vendor and maybe if someone wants to be a heavy seller they have to buy slots for the npc world vendors to be able to hold how many items they can have up for sale, kind of like bags but it would be auction selling slots. This way not everyone can just list a ton of stuff but can still list some things (starting point 5 items and increase in 5 slots up to a max of 25 items, just an example)unless they have paid for those addition slots that hold the stuff for sale (this would also help prevent one person being the guild seller because they would be limited so the farming / money selling people would be limited. I think levels would play a roll in how many things you could sell because the higher the level you are the more potential slots you could get and the more experienced of a merchant you become (RP purposes), so every 10 levels opens up the option to buy 5 more slots, this would really prevent low level auctioneers bots first 5 open at lvl 10). I hope that makes sense.
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  • spoqster
    spoqster
    ✭✭✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    [Proposal] Localized Consigment Vendors

    Or at the very least a buy order option for kiosks.

    Interesting to see that you suggested a system very similiar to the system I suggested here.

    The main difference I see between our proposals is that you are opting for a tierless consignment system, while I am suggesting to bundle certain tiers by zone.

    For example, I would prefer VR3 zone vendors only buying and selling VR3 weapons. At the same time I would make tierless items (such as tempers and traits) tradeable at every vendor.

    This system would make weapons and armor easier to find, but would still create pocket economies for level-independent items.
  • ItsGlaive
    ItsGlaive
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    I like the system as it is now (including the kiosks).
    sotonin wrote: »
    seanolan wrote: »
    Oh FFS not this daedra-bedamned topic again.

    It's not going away until ZOS does something to rectify the situation.

    There's nothing to rectify, it works exactly as it's meant to!
    Allow cross-platform transfers and merges
  • spoqster
    spoqster
    ✭✭✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    Resueht wrote: »
    sotonin wrote: »
    seanolan wrote: »
    Oh FFS not this daedra-bedamned topic again.

    It's not going away until ZOS does something to rectify the situation.

    Call me ignorant but what exactly is the problem? I have no trouble with the current system.

    Just to name a few examples:

    Buying rare items is hard
    Let's say you want to buy a purple recipe or motif.
    • You know the current price is roughly 35k - you would like to get it cheaper but are willing to pay 40k
    • You have to check multiple guild traders for the recipe - that takes a lot of time
    • Most traders don't offer it at all, then you finally find one who offers it at 80k
    • You end up waiting a couple days until someone posts it to the chat for the right price
    I am still looking to find the daedric and ancient elves motifs, and no, I will not pay a ridiculous price for them.

    Chat-based trading exists
    It's horrible from a usability perspective and should not be necessary.

    Buying weapons and armor is hard
    Let's say you want to buy a VR4 purple sword. It's almost impossible with the current system.
    • My guild stores don't have one because most of my guild mates are well beyond VR4.
    • But at the same time there are hundreds of players out there who have one and want to sell it, yet theirs don't sell because their guild mates are not at VR4.
    • These items are overall too rare, so the probability of finding them by visiting 6 guild traders is rather low.
    • If there is lots of corn in the midwest and people are starving in New York because they can't get the corn, that to me would be a sign of a broken economy. This is the case in ESO.

    Selling weapons and armor is hard
    Pretty much the same argument as above. I have a couple of lower level set-piece items lying around which, I am sure, someone would like to have. I can't sell them to those players because they are not in my guild.

    Browsing guild stores is intolerable
    With the current guild traders it's intolerable to browse for bargains or stuff you need - especially with the current guild store UI. I am using an addon to have a better UI, but browsing for three or four different items (constantly adjusting your filters in every store you visit) is a royal pain. Most players lose interest after visiting a few stores.

    Guild stores are full of junk
    Here are some examples:
    • Trait stones at multiples of the npc (!)
    • Junk items which explicitly say that you can do nothing with them than sell them to merchants at, let's say, 6g a piece, sold for 9g a piece (!!)
    • Hundreds of recipes (usually a lot of the same) some at 27g, some at 100+g (!)
    • All non set-piece green items listed at more than 70g are essentially junk. (The temper and experience together is not worth more than that, and everyone has enough green items from questing.)

    This is just to name a few problems or rather omnipresent annoyances. I am sure I can think of plenty more.
  • ItsGlaive
    ItsGlaive
    ✭✭✭✭✭
    I like the system as it is now (including the kiosks).
    spoqster wrote: »
    Resueht wrote: »
    sotonin wrote: »
    seanolan wrote: »
    Oh FFS not this daedra-bedamned topic again.

    It's not going away until ZOS does something to rectify the situation.

    Call me ignorant but what exactly is the problem? I have no trouble with the current system.

    Just to name a few examples:

    Buying rare items is hard
    Let's say you want to buy a purple recipe or motif.
    • You know the current price is roughly 35k - you would like to get it cheaper but are willing to pay 40k
    • You have to check multiple guild traders for the recipe - that takes a lot of time
    • Most traders don't offer it at all, then you finally find one who offers it at 80k
    • You end up waiting a couple days until someone posts it to the chat for the right price
    I am still looking to find the daedric and ancient elves motifs, and no, I will not pay a ridiculous price for them.

    Chat-based trading exists
    It's horrible from a usability perspective and should not be necessary.

    Buying weapons and armor is hard
    Let's say you want to buy a VR4 purple sword. It's almost impossible with the current system.
    • My guild stores don't have one because most of my guild mates are well beyond VR4.
    • But at the same time there are hundreds of players out there who have one and want to sell it, yet theirs don't sell because their guild mates are not at VR4.
    • These items are overall too rare, so the probability of finding them by visiting 6 guild traders is rather low.
    • If there is lots of corn in the midwest and people are starving in New York because they can't get the corn, that to me would be a sign of a broken economy. This is the case in ESO.

    Selling weapons and armor is hard
    Pretty much the same argument as above. I have a couple of lower level set-piece items lying around which, I am sure, someone would like to have. I can't sell them to those players because they are not in my guild.

    Browsing guild stores is intolerable
    With the current guild traders it's intolerable to browse for bargains or stuff you need - especially with the current guild store UI. I am using an addon to have a better UI, but browsing for three or four different items (constantly adjusting your filters in every store you visit) is a royal pain. Most players lose interest after visiting a few stores.

    Guild stores are full of junk
    Here are some examples:
    • Trait stones at multiples of the npc (!)
    • Junk items which explicitly say that you can do nothing with them than sell them to merchants at, let's say, 6g a piece, sold for 9g a piece (!!)
    • Hundreds of recipes (usually a lot of the same) some at 27g, some at 100+g (!)
    • All non set-piece green items listed at more than 70g are essentially junk. (The temper and experience together is not worth more than that, and everyone has enough green items from questing.)

    This is just to name a few problems or rather omnipresent annoyances. I am sure I can think of plenty more.

    These things are meant to be hard, anything rare should be rare, decent weapons and armor should come at a cost (time and money) to find if you're not inclined to craft your own.

    Not only that, the current system prevents rapid inflation and as for chat trading - yeah a bit annoying at times but often it's pretty much the only conversation going on in zone anyway, at least it encourages people to talk to one another.

    On the junk - yeah some ppl are terrible at trading, that wouldn't change with a global AH though.

    On the green items - really the only ones worth selling that aren't part of a set are those with traits, the traits are the reason they aren't all 70g.

    It is working as intended.
    Edited by ItsGlaive on August 28, 2014 7:00AM
    Allow cross-platform transfers and merges
  • Rodario
    Rodario
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    I would like to see a hybrid solution (please specify in the comments).
    How about a regional marketplace in each zone capital, in which every guild can participate for a flat weekly fee that is adjusted up- or downwards based on last week's sales volume?

    I'm thinking fees ranging from 1'000 for the least popular to 100'000 for the most popular spot.

    They could even use the existing infrastructure of the guild traders, just recode them to each offer all wares from all participating guilds.
    Edited by Rodario on August 28, 2014 7:22AM
    Victoria Lux - Templar Tank
    {EU/DC}
  • babylon
    babylon
    ✭✭✭✭✭
    ✭✭
    I would like to see a hybrid solution (please specify in the comments).
    Rodario wrote: »
    How about a regional marketplace in each zone capital, in which every guild can participate for a flat weekly fee that is adjusted up- or downwards based on last week's sales volume?

    I'm thinking fees ranging from 1'000 for the least popular to 100'000 for the most popular spot.

    That's pretty much like my suggestion (above^).
  • TehMagnus
    TehMagnus
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    I like the system as it is now (including the kiosks).
    Global AH is and always will be a bad thing for the end consumer. Kiosks are fine, it creates an economy and if you really want to get into merchandising, there's a lot of interesting things to do.

    The UI needs a lot of improving though. At one point ZOS's gonna have to make things specifically for PC and stop limiting us because of the consoles.
    Edited by TehMagnus on August 28, 2014 7:26AM
  • SantieClaws
    SantieClaws
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    ✭✭✭✭✭
    I would like one neutral landmass where people of all alliances could play. This is really needed for cross alliance guilds to be able to get together. Could also be a great trading hub if they added plenty of guild stores. A grand marketplace where everything can be found - if you are willing to pay the price. Add plenty of taverns, places to fish, scenic gardens.

    This sort of chill out/RP zone is what is really missing from the game at the moment I think. Just one area where you can meet up with anyone at all. Plenty of players have no interest in killing players from other alliances and would rather meet up with them for a flagon of mead, a nice vension pie and some fishing time.

    There have always been neutral territories in all wars. Can't see why we cannot have one here - unless there is some fundamental game mechanic regarding the alliances that they have built in that makes it totally impossible.
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  • Rodario
    Rodario
    ✭✭✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    babylon wrote: »
    Rodario wrote: »
    How about a regional marketplace in each zone capital, in which every guild can participate for a flat weekly fee that is adjusted up- or downwards based on last week's sales volume?

    I'm thinking fees ranging from 1'000 for the least popular to 100'000 for the most popular spot.

    That's pretty much like my suggestion (above^).

    I admit to not having read everything before posting. Funny how we had almost the same idea :smile:

    The main difference is, I dont want guilds to be fragmented in the trader view, but all items from all guild stores to be displayed. Basically a regional AH with a popularity-based participation fee.
    Victoria Lux - Templar Tank
    {EU/DC}
  • Phantax
    Phantax
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    I would prefer a global auctioning house.
    The current system is badly flawed. It's fragmented and prevents the game from having a dynamic economy !
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  • spoqster
    spoqster
    ✭✭✭✭✭
    I would like to see a hybrid solution (please specify in the comments).
    Sord wrote: »
    So what if each specific item (Sword of Death's Wind Lvl 25, this would also be limited to that leveling zone) had a limit (5) of how many things can be sold in the store like @spoqster said above but if someone underbids the item (which always happen) the item that was #5 in on the list (being the highest priced) gets sent back to the seller because it was undercut (no money lost or maybe they loose some?). Now for materials such as Ingots they would have a higher number of how many can be sold cause most likely people will be looking for those in large quantities so the 50 cheapest (based on chunks) and can only be sold in chunks of 10,20,50,100 (example only) would be in the store for their level).

    Very good idea!
  • fknapp46b14_ESO
    fknapp46b14_ESO
    Soul Shriven
    I would prefer a global auctioning house.
    I wouldn't mind the current system so much if there was a way to search for active guilds, I can't tell you how many times I have joined a guild that seems active and growing only to find it empty a couple of weeks later...

    And maybe increase the size of the guilds?
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