AlexDougherty wrote: »I want a system simialr to SWTORs galactic trade kiosks.
How would that work with one server? SW:TOR has 9 servers. I have alts on three servers and the more populated the server the cheaper the price.
I suppose you want to the cheaper price. I, as a crafter, do not.
I wouldn't mind doing a faction based global system perhaps with traveling merchants or something. Either that or the merchants need to refund bids that are not won. No auctioneer system in the WORLD operates the way these *** merchant traders do. "I have a painting for sale. . . taking bids" I sell to the highest bidder and keep all of everyone else's bids though? Ya right, somebody would get lynched for that... If the auctioneer is going to keep all the funds it shouldn't be a blind bid. Also, maybe those merchants could travel around a bit or something? That way they aren't stuck in one area. you could just sign up at the bank or on your guild page to buy/rent a merchant and then they would show up in the major towns from time to time in the merchant stall area similar to now only there would maybe be more of them and they would shift around to different towns? They could even post where they will be when on an agenda or something. *shrugs*
The current system blows... trying to find/buy a specific item is akin to pulling teeth imo. Basically its got to the point where I'd rather rack up another alt so that I can just have all crafts covered and make everything myself rather than try and buy anything from the stores/kiosks
Are the bidding periods advertised anywhere? I bid on a trader with my guild but got nothing in return. I didn't get a message and I haven't found anything in the guild interface. I have no idea when the bidding phase is over.If your guild lost a bid and wasn't refunded, have them contact Custumer Support. Losing bids *are* refunded to the guild. The money is just held for the duration of the bidding period and should be back in the Guild Bank when you get the notification that you lost.
Are the bidding periods advertised anywhere? I bid on a trader with my guild but got nothing in return. I didn't get a message and I haven't found anything in the guild interface. I have no idea when the bidding phase is over.If your guild lost a bid and wasn't refunded, have them contact Custumer Support. Losing bids *are* refunded to the guild. The money is just held for the duration of the bidding period and should be back in the Guild Bank when you get the notification that you lost.
-Armor does not break, it is not consumed which means demand is somewhat limited (Once you have your suit of armor you're not going to be replacing it, and for Captain Literal who is likely to respond to this- The exception of course is when there's a raise in level cap or VR rank)
- Not entirely accurate. Armor breaks in PvE mode.
When I say break, that term comes from my playtime in Starwars Galaxies. Broken gear means you can't repair it. It's garbage. 0 Value and is now vendor fodder and you need to buy a replacement. Armor repairs is the current system, and it's a gold sink. Good gold sink, but it's not what I am talking about.- NPC's offer you 400 gold per stack of materials meaning a global AH would eventually lower the price per stack to 401gold (You're not very bright if taking this figure literally...realistically the price would be a bit higher taking into consideration the AH cut...so stacks would be priced so the profit is 401g)This statement was actually made and validated by several individuals a long time ago in the original AH thread. We had a couple economic pros (students or grads) agree on this statement and they were on both sides of the argument.
- Here you are stating a likely prediction, not an argument for or against a global AH.
I have no idea what you mean by that. You have not made a argument, other than that you personally like the existing system. Which is cool. I envy you. If that is so, I wonder why you are spending time on this thread rather than playing the game. The reason I am spending time here is because I think the system is so horrible, that I am actively investing time of my life to convince ZOS to change it.If you can't see the correlation between these bullet points, you're doing it wrong.
And rare items should be just that. RARE. (edit: yeah, I know. week long waits for a spawn WERE bad. but you could also just have a large loot table with the good drop very rare.)
AlexDougherty wrote: »AlexDougherty wrote: »I want a system simialr to SWTORs galactic trade kiosks.
How would that work with one server? SW:TOR has 9 servers. I have alts on three servers and the more populated the server the cheaper the price.
I suppose you want to the cheaper price. I, as a crafter, do not.
Actually I just want the convenience, but I take your point on the price.
I just want a system where I can go to the kiosk, look for what I want, and not have to worry about having missed a Guild seller or two, and know if it's on sale it's there.
Heck, if they just made a huge marketplace in each area so I could go from seller to seller I would be happy.
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Are the bidding periods advertised anywhere? I bid on a trader with my guild but got nothing in return. I didn't get a message and I haven't found anything in the guild interface. I have no idea when the bidding phase is over.If your guild lost a bid and wasn't refunded, have them contact Custumer Support. Losing bids *are* refunded to the guild. The money is just held for the duration of the bidding period and should be back in the Guild Bank when you get the notification that you lost.
The bidding period ends on Mondays at 8am DST (when they start regular maintenance). When you place a bid (or update it), there should be a countdown telling you how many days/hours are left to bid - you can change your bid any time.
If you are the guild master, you should receive an e-mail telling you you lost your bid (and depending on your permissions for members, some of your members may receive it too).
I remember the first week you could bid on traders, we lost a bid we placed, but were lucky to find an out of town trader who was still available for hire. I got an e-mail, even though I'm not the guildmaster, and the money was refunded to the guild bank. There was a thread here in the forums though were some guilds were experiencing a bit of a delay with the funds being returned.
If you didn't get your money back, I would definitely raise it with Customer Support.
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Unfortunately I haven't. I always wanted to, but never had the time back then. What happened there?
I would like a global auction house because I believe it brings transparency and competition into the economy.
I put some responses in bold.-Armor does not break, it is not consumed which means demand is somewhat limited (Once you have your suit of armor you're not going to be replacing it, and for Captain Literal who is likely to respond to this- The exception of course is when there's a raise in level cap or VR rank)
- Not entirely accurate. Armor breaks in PvE mode.
When I say break, that term comes from my playtime in Starwars Galaxies. Broken gear means you can't repair it. It's garbage. 0 Value and is now vendor fodder and you need to buy a replacement. Armor repairs is the current system, and it's a gold sink. Good gold sink, but it's not what I am talking about.- NPC's offer you 400 gold per stack of materials meaning a global AH would eventually lower the price per stack to 401gold (You're not very bright if taking this figure literally...realistically the price would be a bit higher taking into consideration the AH cut...so stacks would be priced so the profit is 401g)This statement was actually made and validated by several individuals a long time ago in the original AH thread. We had a couple economic pros (students or grads) agree on this statement and they were on both sides of the argument.
- Here you are stating a likely prediction, not an argument for or against a global AH.
I have no idea what you mean by that. You have not made a argument, other than that you personally like the existing system. Which is cool. I envy you. If that is so, I wonder why you are spending time on this thread rather than playing the game. The reason I am spending time here is because I think the system is so horrible, that I am actively investing time of my life to convince ZOS to change it.If you can't see the correlation between these bullet points, you're doing it wrong.
I am in my office ten hours a day, and I cannot play the game from my office so that means lots of forum time. All the "Facts" that were listed (to which you pretty much agreed) are the reasons this game can't support an Auction House.
Let me try something else for you. Goodyear HAD/HAS the prototype "Lifetime" tire sitting on a shelf in a dark basement locked up for God knows how long. The lifetime tire is a tire that lasts for the life of your vehicle (Doesn't wear with mileage). What would happen to the Tire Industry if the Lifetime tire were allowed on the market? Tires are "consumable" right now, right? The fact is, someone invented the Lifetime Tire and Goodyear paid X amount of dollars for the plans/patent and locked it up in storage for eternity.
Bring that lifetime tire to an Auction House and what you are left with an Auction House filled with regular tires that no one can sell. In ESO, your Gear is the lifetime tire. OK but World of Warcraft has an Auction House that works and gear in WoW is not consumed just like ESO so what's the difference? The difference is the source of that gear. In Warcraft the best gear comes from raiding and is usually bind on pickup (means you can't sell it after you equip it and it's only able to be looted so you can't buy it on an AH). And I have already made the fact that the best gear in ESO comes from crafters. Yes, I understand some sets are looted but that's something to be tweaked in the future (by adding more practical crafted sets). We're always talking about end game here by the way.
Crafted gear comes from materials you harvest out in Tamriel right? Now, imagine all of the above (gear is not consumable like food/potions, everyone has access to one global Auction House) and we are adding a resource to this Auction House that is available in abundance (because resources respawn, and don't forget about all the resource farmers). Due to the fact NPC vendors offer a standard price, no one would list a stack for under 400 gold. This means once there is an abundance on the AH and the under cut war begins, the price will eventually fall to 401 gold (This DOES occur in WoW right now. I am a power seller, 1000+ auctions daily across several toons/accounts). Once the stacks of resources fall in price, so will the price on the upgrade mats (Elegant Linings, tempers, etc) which will increase the availability of purple and yellow gear. Once that gear is available and cheap for everyone, the price will continue to drop as it becomes harder and harder to sell. The only way to combat this of course is to make it consumable, which it currently is not. Also consider the lack of gold sinks at end game. As I mentioned previously, a lot of players are sitting on 100's of thousands of gold with nothing to spend it on. So the added AH will also start to "Devalue" that gold. In other words, the "value" of 1000 gold today will be the same "value" as 10,000 gold in the future.
I have to run right now. Conference calls, etc. It's been fun.
especially in a game like ESO that revolves around crafters.
BrassRazoo wrote: »The price variations of the current Guild Stores is excellent and would be ruined by a Global solution.
do you all know how long a global auction house would take to load? everyone playin the game would be on one auction house there arw no servers, and with 775000 people playing(based on old numbers) can you imagine loadin all that info? all those items? it takes long enough with just 500 people
Alphashado wrote: »I don't believe most of the people asking for a global auction house understand what they are asking for. I love a good auction house. Let me make that clear. I have played a long list of MMOs and working the auction house is one of my most enjoyable past times. That being said, I hated the Global System in GW2. This is the same system ESO would be forced to use due to the "mega server" design. Below is just one of many examples why. Taken from the GW2 forum.
"The Black Lion Trading Post is a world-wide economy. Not a single-server auction house. The system takes into account all servers. So if a choice handful of Gold Farms create a barrier by placing several thousand items at exactly 1 silver, the rest of the world-wide economy will have little choice but to follow suit and place items at that price. Most people sell rather blindly without searching, so once a sizable enough barrier has been put in place the item will often remain low in price as long as the barrier remains firm enough to overrun the demand of the item. With botters constantly farming and injecting items into the market at 1 silver, the barrier will likely outmatch the demand of any item at any time because bots can farm non-stop while a market can only consume so much at a time.
Meanwhile, rare items are seeing outrageous hikes in price towards 100+ gold, which for many players is not exactly reasonable in price at all. Quickly the economy is starting to become controlled by a small minority of gamers who are exploiting ArenaNet’s lack of ability to stop them from overrunning the system. The engines driving this economic machine are the bots and the countless accounts at the disposal of these Gold Farmers. For many Gold Farmers this is a real life business which is often their one and only income, so they take is business very seriously. They take it far more seriously than most gamers do."
I would just advise that you be careful what you ask for. The grass is seldom any greener on the other side of the fence.