But there is no valid argument against implementing an auction house
ruze84b14_ESO wrote: »When your priorities are like mine, looking at the overall enjoyment and comprehensiveness of the system, then it's no longer a choice between cake or death. It's more a choice between 'too easy' and 'just right'. There is such a thing as a bed too soft, an ice cream too sweet, and a steak too thick. There is such a thing as too much of a good thing.
Costing money is fine. Time, why? I am playing this game to have fun, not to be annoyed. If I want to have a hard time buying things, then I'll go on eBay and try to find a designer couch for 10 bucks and get annoyed if I don't find it.These things are meant to be hard, anything rare should be rare, decent weapons and armor should come at a cost (time and money) to find if you're not inclined to craft your own.
Inflation is not caused by a free market and a fluid economy. If calcinium ingots are worthless in an AH, then that is ok. If ZOS wants to avoid that, they can spawn less ore. If they don't want to do that they can make it more expensive to craft items with it, or they can allow the use of ingots to repair items. Etc.Not only that, the current system prevents rapid inflation and as for chat trading - yeah a bit annoying at times but often it's pretty much the only conversation going on in zone anyway, at least it encourages people to talk to one another.
There are ways to avoid that. An easy way is - as @Sord suggested - to limit the number of listings per item, limit the listing time and allow other players to "cut in line" by offering the same item at a cheaper price.On the junk - yeah some ppl are terrible at trading, that wouldn't change with a global AH though.
I just went online to test your theory. I am missing two traits in heavy armor, one on boots, one on pauldrons. I searched through 15 guild vendors listing hundreds of heavy armor items. I did not find a single item with one of the two traits. Assuming that these traits are not only rare for me personally but in general - otherwise I should have come across them since I never throw anything away - the hundreds of items I looked through are not only junk from my perspective, but from the perspective of other players as well.On the green items - really the only ones worth selling that aren't part of a set are those with traits, the traits are the reason they aren't all 70g.
Global AH is and always will be a bad thing for the end consumer. Kiosks are fine, it creates an economy and if you really want to get into merchandising, there's a lot of interesting things to do.
Due to the fact your armor does not break or is consumed, bringing a Global Auction House to a game economy that centers around crafters is suicide.
Those of us who were around for earlier MMOs, remember the effort required to sell wares was almost the time investment you spent out collecting them. Finding a deal in the East Commonlands was almost as exciting as seeing purple in your loot box.
Of course it should, the system we have now is unworkable, or rather, not working at all really. You can't easily find buyers or sellers. Guild vendors only sell, they do not buy, and that's not what a proper vendor is in my mind. If you are using the term as it's applied to vending machines, where transactions are one way only, then yes, it's working wonderfully. (that's sarcasm btw)
I sometimes wonder if this game is just a big science experiment to see how much design BS people can stomach.
try the addon awesome guild store: http://www.esoui.com/downloads/info695-AwesomeGuildStore.htmlAlthough I voted for "I like the system as it is now" with the Kiosks, the store sales interface definitely needs lots of improvements. I really want a search where I can type in something like: "light armor divines" and it gives me a list of items matching those terms. The current dropdown list method is klunky and slow to use. Although I don't think a universal search throughout all of Tamriel is a great idea, perhaps we can have a localized search of all the Kiosks in the town or area you are in?
try the addon awesome guild store: http://www.esoui.com/downloads/info695-AwesomeGuildStore.htmlAlthough I voted for "I like the system as it is now" with the Kiosks, the store sales interface definitely needs lots of improvements. I really want a search where I can type in something like: "light armor divines" and it gives me a list of items matching those terms. The current dropdown list method is klunky and slow to use. Although I don't think a universal search throughout all of Tamriel is a great idea, perhaps we can have a localized search of all the Kiosks in the town or area you are in?
I can't believe what kind of standard you are applying here. Do you have a job? Can you imagine running around in a fake world for two hours after a 10 hour day just to sell a virtual item you created inside a game? Do you have any idea how ridiculous that sounds? If you have to stand in the street trying to sell something to other people for hours every day to earn real money to feed your children, then I would tell you to get a better job. If you are telling me you enjoy doing that in a game, then I will spend the next three years trying to understand that. Whatever floats your boat, though.
Do you have a link for me? I am honestly trying to understand the arguments for the current system. From my point of view it is so absurd, that I cannot relate at all. I am assuming ZOS have put smart minds behind this, so it must be understandable.And instead of quoting me out of context, you could avoid wasting everyone's time by actually reading the bullet point arguments I've already presented.
I have been posting on these forums since around release, and I have over and over again made the Anti-AH argument rather clear...every time a thread like this pops up.
I believe in a world that constantly evolves, and I believe people are able to accept that they've made mistakes and are willing to move on.But to quote your own words, this argument is actually "empty." ZOS already said they are against an AH, so argue for one until your brain explodes. It ain't happening. It's one thing they're doing correctly.
Not enough competition hurts the economy as well...500 people(which I dont think all of them will sell stuff) and 5 guild limit (a total of 2500 people),using /z chat is a pain as well, and kiosks are not enough. I prefer Global Auctions rather than what we have now, a new idea or an hybrid solution might be way more helpful,but the way things are now,ARE NOT working. It was working before,but not anymore...I can barely find everything I need.
Everyone arguing FOR a global Auction House is just clueless. I don't even listen to their arguments anymore. Some of the most unintelligible things I have ever heard.
For the last time, you don't want a global AH in Elder Scrolls Online.
-You guys have numerous markets under the current system, only one market under a global Auction House.
-The best gear in the game requires crafters, not 25 man raids
-Materials are available in unlimited supply (because nodes respawn)
-Armor does not break, it is not consumed which means demand is somewhat limited (Once you have your suit of armor you're not going to be replacing it, and for Captain Literal who is likely to respond to this- The exception of course is when there's a raise in level cap or VR rank)
-Legendary mats come from decon'ing raw material
- NPC's offer you 400 gold per stack of materials meaning a global AH would eventually lower the price per stack to 401gold (You're not very bright if taking this figure literally...realistically the price would be a bit higher taking into consideration the AH cut...so stacks would be priced so the profit is 401g)
If you can't see the correlation between these bullet points, you're doing it wrong.
Do you have a link for me?
P.S. Never even occured to me that people would actually buy processed mats for more than the NPC merchants. I just don't see the demand there. You want the raw mats for extraction. The processed mats are the refuse.
ruze84b14_ESO wrote: »When your priorities are like mine, looking at the overall enjoyment and comprehensiveness of the system, then it's no longer a choice between cake or death. It's more a choice between 'too easy' and 'just right'. There is such a thing as a bed too soft, an ice cream too sweet, and a steak too thick. There is such a thing as too much of a good thing.
So what do you think of the recent lowering of the VR difficulty level then? In my opinion they could make fighting harder and the economy more streamlined.
Fighting is supposed to be a challenge, a measure of skill. In terms of the economy, the interesting part is to figure out how to build your character, how to combine specific sets.
Now think about what they are doing with the game:
- They decreased the difficulty level, so that the interesting part of fighting is gone and now it just feels like grinding. I basically walk through the world spamming my 3 button.
- They make it tiresome to buy and sell items. Which means I can't even get to the point of figuring out how best to combine my items in a smart way, but instead I am wasting time in the pre-stages of that process.
It all boils down to ZOS applying a focus that is very different from mine. I am a rather intelligent gamer who has fun solving riddles, beating challenges and gets incredibly annoyed if a part of a game is repetitive and artificially constrained. ZOS are clearly aiming their game at players who get frustrated with more challenging problems and enjoy repetitive tasks.
I have no intention of offending you, but do you really consider the current economic system challenging in any way? There is no intelligence required to be good at it, just leg work. Me personally I would rather sit in a soft chair and solving complex problems, rather than sitting in a hard chair solving trivial problems.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.