Chuggernaut wrote: »Can we get a faction vendor that lists all for sale items?
The player would travel to this vendor (located in every major city) and it would have a listing of all items from all guilds for sale in your faction (or the faction you are currently doing missions for when you're doing Cadwells silver/gold). When you purchased the item you would receive an email with the location you need to travel to to pickup the item.
@Dovhakiin have you checked out the two posts?Not enough competition hurts the economy as well...500 people(which I dont think all of them will sell stuff) and 5 guild limit (a total of 2500 people),using /z chat is a pain as well, and kiosks are not enough. I prefer Global Auctions rather than what we have now, a new idea or an hybrid solution might be way more helpful,but the way things are now,ARE NOT working. It was working before,but not anymore...I can barely find everything I need.
Do you have a link for me?
It was just a few posts up:
http://forums.elderscrollsonline.com/discussion/comment/1233393/#Comment_1233393
-You guys have numerous markets under the current system, only one market under a global Auction House.
-The best gear in the game requires crafters, not 25 man raids
-Materials are available in unlimited supply (because nodes respawn)
-Legendary mats come from decon'ing raw material
-Armor does not break, it is not consumed which means demand is somewhat limited (Once you have your suit of armor you're not going to be replacing it, and for Captain Literal who is likely to respond to this- The exception of course is when there's a raise in level cap or VR rank)
- NPC's offer you 400 gold per stack of materials meaning a global AH would eventually lower the price per stack to 401gold (You're not very bright if taking this figure literally...realistically the price would be a bit higher taking into consideration the AH cut...so stacks would be priced so the profit is 401g)
I have no idea what you mean by that. You have not made a argument, other than that you personally like the existing system. Which is cool. I envy you. If that is so, I wonder why you are spending time on this thread rather than playing the game. The reason I am spending time here is because I think the system is so horrible, that I am actively investing time of my life to convince ZOS to change it.If you can't see the correlation between these bullet points, you're doing it wrong.
So let's examine some of these conclusions so far and some that I have added
- Need more gold sinks or more consumables
- Need more practical gear sets in demand to stimulate the flow of money (All I ever see in Craglorn is WTS Warlock RING PST)
- Need more motifs for variety
- Need to make beverages viable and stack with food
ruze84b14_ESO wrote: »As a decade-long EvE Online player, I realize what a truly dynamic and diverse economy can provide to a game. It's almost the complete opposite of the economic system you see in WoW or most other MMO's.
But it's uniqueness and diversity stems more often from not from it's artificial hurdles (which, considering the whole game is full of nothing less than artificial hurdles, what's more to say?). Item dispersion and cross-market transactions are intentionally hindered and made more difficult.
@Dovhakiin have you checked out the two posts?Not enough competition hurts the economy as well...500 people(which I dont think all of them will sell stuff) and 5 guild limit (a total of 2500 people),using /z chat is a pain as well, and kiosks are not enough. I prefer Global Auctions rather than what we have now, a new idea or an hybrid solution might be way more helpful,but the way things are now,ARE NOT working. It was working before,but not anymore...I can barely find everything I need.
You can't just install an AH in this game's current state and expect it to work. Just like you can't just "not have" an AH without several other important features for that system to work. A lot of systems are tied into each other and you can't alter one with altering the other. I think if an auction house were introduced I would like to see gear permanently break over time so it would be consumed. But I know a lot of players wouldn't favor that option. In other words, you can't have a system (AH) where there would be unlimited crafting resources but the end product isn't consumed, it's kind of a bottleneck (not sure if I like that word). With an Auction House, what's going to happen in another 6 months when everyone has all the motifs, recipes, and yellow gear but an enormous amount of gold is still being put into the economy (via quests, pvp rewards, etc)? You end up with thousands of players sitting on 100k+ gold with nothing to buy other than repairs and consumables. Food, Potions, etc.
Artemiisia wrote: »oh give it up guys, there will never come a AH in this game, ZoS has even giving an official statement to this and why as well.
Artemiisia wrote: »oh give it up guys, there will never come a AH in this game, ZoS has even giving an official statement to this and why as well.
AlexDougherty wrote: »I want a system simialr to SWTORs galactic trade kiosks.
Attorneyatlawl wrote: »Considering there is only one giant megaserver in ESO per region (EU/US), simply making a global auction house would turn trade into what may as well be nothing but an automated vendor. No room for negotiation or skill with tweaking prices and playing the markets, just hard numbers, throw it up let it sell in minutes.
Hi there.
I'm a dead horse.
Please stop beating me.
But there is no valid argument against implementing an auction house
There's plenty. It's laughable at all the Auction House fanboys on here. Yeah it worked wonderfully in a couple other MMOs. But that's almost as credible as saying "Hey, this Advantix Flea medicine for 60lb canines worked great on my Dog! Let me put it on my cat now!"
Elder Scrolls Online is a stand alone MMO. Your gear does not come from raiding, it comes from crafting (Even if you wear looted pieces, you need crafters to upgrade it to legendary status). Due to the fact your armor does not break or is consumed, bringing a Global Auction House to a game economy that centers around crafters is suicide.
The large percentage of you who want an Auction House are not die hard crafters. You're typical instant gratification seeking new age MMO'ers spoiled by the EZ Mode standard Blizzard has set for modern day games. Those of us who were around for earlier MMOs, remember the effort required to sell wares was almost the time investment you spent out collecting them. Finding a deal in the East Commonlands was almost as exciting as seeing purple in your loot box.
But I don't blame you, the instant gratification mindset is pretty much what sells in America today anyway. I think it's pretty selffish when people say "I don't want to waste time selling and looking for items, I just want to list it and go back to questing/raiding. What about the crafters who play strictly to provide a service for the rest of you, or actually enjoy crafting and making a business? Why in a game centered around us, must you demand ZOS dumb down our game experience?
Chuggernaut wrote: »Can we get a faction vendor that lists all for sale items?
The player would travel to this vendor (located in every major city) and it would have a listing of all items from all guilds for sale in your faction (or the faction you are currently doing missions for when you're doing Cadwells silver/gold). When you purchased the item you would receive an email with the location you need to travel to to pickup the item.
I like this. I like the idea of the current system but I think it is lacking. As a supporter of the current system, I would support this addition. It keeps the markets regional but adds accessibility.
How true
But there is no valid argument against implementing an auction house
There's plenty. It's laughable at all the Auction House fanboys on here. Yeah it worked wonderfully in a couple other MMOs. But that's almost as credible as saying "Hey, this Advantix Flea medicine for 60lb canines worked great on my Dog! Let me put it on my cat now!"
Elder Scrolls Online is a stand alone MMO. Your gear does not come from raiding, it comes from crafting (Even if you wear looted pieces, you need crafters to upgrade it to legendary status). Due to the fact your armor does not break or is consumed, bringing a Global Auction House to a game economy that centers around crafters is suicide.
The large percentage of you who want an Auction House are not die hard crafters. You're typical instant gratification seeking new age MMO'ers spoiled by the EZ Mode standard Blizzard has set for modern day games. Those of us who were around for earlier MMOs, remember the effort required to sell wares was almost the time investment you spent out collecting them. Finding a deal in the East Commonlands was almost as exciting as seeing purple in your loot box.
But I don't blame you, the instant gratification mindset is pretty much what sells in America today anyway. I think it's pretty selffish when people say "I don't want to waste time selling and looking for items, I just want to list it and go back to questing/raiding. What about the crafters who play strictly to provide a service for the rest of you, or actually enjoy crafting and making a business? Why in a game centered around us, must you demand ZOS dumb down our game experience?
I love how the only real argument from the anti-AH crowd is condescension, insults, and the delusion that the way they play a VIDEO GAME sets them apart and confers some sort of nobility.
Chuggernaut wrote: »Chuggernaut wrote: »Can we get a faction vendor that lists all for sale items?
The player would travel to this vendor (located in every major city) and it would have a listing of all items from all guilds for sale in your faction (or the faction you are currently doing missions for when you're doing Cadwells silver/gold). When you purchased the item you would receive an email with the location you need to travel to to pickup the item.
I like this. I like the idea of the current system but I think it is lacking. As a supporter of the current system, I would support this addition. It keeps the markets regional but adds accessibility.
Thank you! That's all I want more accessibility to the items for sale without the need to lead a new search query with each guild/kiosk. I don't mind running around so long as I know when I get there my prize will be waiting.
You can't just install an AH in this game's current state and expect it to work. Just like you can't just "not have" an AH without several other important features for that system to work. A lot of systems are tied into each other and you can't alter one with altering the other. I think if an auction house were introduced I would like to see gear permanently break over time so it would be consumed. But I know a lot of players wouldn't favor that option. In other words, you can't have a system (AH) where there would be unlimited crafting resources but the end product isn't consumed, it's kind of a bottleneck (not sure if I like that word). With an Auction House, what's going to happen in another 6 months when everyone has all the motifs, recipes, and yellow gear but an enormous amount of gold is still being put into the economy (via quests, pvp rewards, etc)? You end up with thousands of players sitting on 100k+ gold with nothing to buy other than repairs and consumables. Food, Potions, etc.
Except you have still all those problems with the guild stores. The guild store implementation does nothing to significantly address those problems.
That is exactly the right spirit. For me it is either they change their mind and come up with a creative solution (I am not for a global AH per se) or I will stop playing this game. I am getting the feeling many people who have voted for a change have similar thoughts.Artemiisia wrote: »oh give it up guys, there will never come a AH in this game, ZoS has even giving an official statement to this and why as well.
While I'll agree that they have given an official statement that there are no plans (or intent) for an AH, the "why" was pretty much literally "because we don't want a functioning economy". We're hoping to talk them out of that stance. Just because they currently don't want to doesn't mean they can't change their minds.
Personally though, and I've said this before, *buy orders* would be a far more useful thing to add to this game than a Global AH.
Currently the system is so fragmented that there is understanding to be had, no pattern to be seen. By fragmenting the economy into zones (or cities) rather than 500 member guilds (and adding trade limits to each zone) they could improve the economy without having to adopt a global solution. Also, from a role playing perspective this would be the most realistic scenario.BrassRazoo wrote: »The price variations of the current Guild Stores is excellent and would be ruined by a Global solution.
AlexDougherty wrote: »I want a system simialr to SWTORs galactic trade kiosks.
How would that work with one server? SW:TOR has 9 servers. I have alts on three servers and the more populated the server the cheaper the price.
I suppose you want to the cheaper price. I, as a crafter, do not.