smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.
Trading is guild stores not worth the effort (and are also really annoying and a hassle).
You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.
I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.
Most new guilds I join want a fee of 5000g a week or some *** - seriously people.
I know there a lot of people are against an auction house (with no valid arguments).
I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.
Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.
Yea I know trading guilds can be very helpful. But only the chat.
I'd vote for bumping up the max number of guildies up to 1000+
Guild stores are useless in my opinion.
well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.
I would like a global auction house because I believe it brings transparency and competition into the economy. As far as the Kiosks go I have brought a couple of items from them but I am not going to go out of my way to find a kiosk. Unless they are directly in a hub town they are not worth the time to hunt down on the off change I might get a better deal at one
While I do see the practical benefits of this, I do like the "regional" economies. Rather than have a single market that with trends for all the goods, we have many markets, each with slight differences in their respective trends.
Just my opinion, but I kind of like the diversity. I don't fret too much with the kiosks anyway. I only look at them every now and then to see what is for sale, not with the intent of looking for something specific.
That being said, I could see buy orders being a nice addition for those seeking particular items.
I would like a global auction house because I believe it brings transparency and competition into the economy. As far as the Kiosks go I have brought a couple of items from them but I am not going to go out of my way to find a kiosk. Unless they are directly in a hub town they are not worth the time to hunt down on the off change I might get a better deal at one
While I do see the practical benefits of this, I do like the "regional" economies. Rather than have a single market that with trends for all the goods, we have many markets, each with slight differences in their respective trends.
Just my opinion, but I kind of like the diversity. I don't fret too much with the kiosks anyway. I only look at them every now and then to see what is for sale, not with the intent of looking for something specific.
That being said, I could see buy orders being a nice addition for those seeking particular items.
But it's not diverse... If these regional market were open to more people to buy and sell then it might be more diverse but as it stands I have very limited options on who I can sell my goods to.
But this is just my viewpoint I guess...
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.
Trading is guild stores not worth the effort (and are also really annoying and a hassle).
You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.
I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.
Most new guilds I join want a fee of 5000g a week or some *** - seriously people.
I know there a lot of people are against an auction house (with no valid arguments).
I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.
Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.
Yea I know trading guilds can be very helpful. But only the chat.
I'd vote for bumping up the max number of guildies up to 1000+
Guild stores are useless in my opinion.
well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.
I am only talking about the guild stores. Not the social aspect of trading guilds.
I you can't sell and buy things through them efficiently, in my opinion.
I never find what I need at a reasonable price (that I could get when spamming zonechat).
It seems like a lot of people use it as bank space.
And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...
Like I said before, in my opinion, the Guild store function is not useful in any way.
Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.
Trading is guild stores not worth the effort (and are also really annoying and a hassle).
You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.
I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.
Most new guilds I join want a fee of 5000g a week or some *** - seriously people.
I know there a lot of people are against an auction house (with no valid arguments).
I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.
Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.
Yea I know trading guilds can be very helpful. But only the chat.
I'd vote for bumping up the max number of guildies up to 1000+
Guild stores are useless in my opinion.
well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.
I am only talking about the guild stores. Not the social aspect of trading guilds.
I you can't sell and buy things through them efficiently, in my opinion.
I never find what I need at a reasonable price (that I could get when spamming zonechat).
It seems like a lot of people use it as bank space.
And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...
Like I said before, in my opinion, the Guild store function is not useful in any way.
Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO
I do not have this problem, and I listed the guilds that I am in.
There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.
The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.
ruze84b14_ESO wrote: »ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.
Trading is guild stores not worth the effort (and are also really annoying and a hassle).
You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.
I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.
Most new guilds I join want a fee of 5000g a week or some *** - seriously people.
I know there a lot of people are against an auction house (with no valid arguments).
I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.
Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.
Yea I know trading guilds can be very helpful. But only the chat.
I'd vote for bumping up the max number of guildies up to 1000+
Guild stores are useless in my opinion.
well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.
I am only talking about the guild stores. Not the social aspect of trading guilds.
I you can't sell and buy things through them efficiently, in my opinion.
I never find what I need at a reasonable price (that I could get when spamming zonechat).
It seems like a lot of people use it as bank space.
And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...
Like I said before, in my opinion, the Guild store function is not useful in any way.
Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO
I do not have this problem, and I listed the guilds that I am in.
There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.
The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.
You just don't get me - do you? Is because I'm not a native speaker or do you just don't want to understand me?
I've repeated myself a couple of times now. I have no problem with the social aspects of trading guilds.
How do you think I make my gold? I have a customer base and also people I buy from.
The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices. Do as you will.
A global auction house would fix this for a great amount of people.
Most people do not care because it is ridiculously easy to make gold and max out your equipment in eso.
But there is no valid argument against implementing an auction house.
You could still *** around in your guild store then if you want to.
And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.
The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices.
...
But there is no valid argument against implementing an auction house.
...
And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »I really hoped the trading-kiosks would of improved the situation.. but they did not for most players.
Trading is guild stores not worth the effort (and are also really annoying and a hassle).
You can make enough / more money more effectively and efficiently with just spamming the zone chats, having contacts, or in your real guild.
I went through 15+ trading guilds since release and have only found one that I've been in for more than 4 weeks.
Most new guilds I join want a fee of 5000g a week or some *** - seriously people.
I know there a lot of people are against an auction house (with no valid arguments).
I enjoy the most of the game. Big negative is the *** trading system- but I don't care because I literally swim in money and after every content patch build a new legendary armor with mats I got through hirelings / refining mats.
Black Market Wares, and the Royal Bank of Tamriel. They may be open to apps atm. I am in both and they are great, and members are very helpful to other members.
Yea I know trading guilds can be very helpful. But only the chat.
I'd vote for bumping up the max number of guildies up to 1000+
Guild stores are useless in my opinion.
well, you can also sell things through them, and hook up with crafters and people with supplies that -may- give you a guild discount.
I am only talking about the guild stores. Not the social aspect of trading guilds.
I you can't sell and buy things through them efficiently, in my opinion.
I never find what I need at a reasonable price (that I could get when spamming zonechat).
It seems like a lot of people use it as bank space.
And hitting 10+ guild traders if you need something takes a lot longer than just spamming the zone chat and the guild chat...
Like I said before, in my opinion, the Guild store function is not useful in any way.
Most players I talk to ingame (you know, 90%+ don't even read the forums once a month) do not care for the trade system in ESO
I do not have this problem, and I listed the guilds that I am in.
There is an extra step that you need to take, you have to interact with people, build up a rapport, but it has never been a problem for me.
The only thing I tend to have a hard time finding is columbine, but I suspect that would always be the case.
You just don't get me - do you? Is because I'm not a native speaker or do you just don't want to understand me?
I've repeated myself a couple of times now. I have no problem with the social aspects of trading guilds.
How do you think I make my gold? I have a customer base and also people I buy from.
The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices. Do as you will.
A global auction house would fix this for a great amount of people.
Most people do not care because it is ridiculously easy to make gold and max out your equipment in eso.
But there is no valid argument against implementing an auction house.
You could still *** around in your guild store then if you want to.
And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.
I get what you are saying, you've said it several times, I just disagree with you and think perhaps you are in the wrong guilds. lol
And yea, I will tell you it won't work on a megaserver, because that's exactly why it won't work.
lordrichter wrote: »The useless part to me is the technical guild store function. It is useless. It is a waste of time. You can make a lot more gold faster without ever using it. If you are happy to waste MORE time on HIGHER prices.
...
But there is no valid argument against implementing an auction house.
...
And please don't tell me it would not work on a megaserver... it would. Just split it up like instancing on the shards for players.
First, just let me say that I don't have the time to stand around in chat and sell items mail order. I can drop off my stuff at the store and go about my business.
Second, what point is a global auction house if it is not global? Instanced auction houses may cover the entire world, or the entire Alliance, but I am still just selling to a few percent of the people in the game.
Third, if the auction house is always instanced to the same people, then I have no way to escape it if I find myself in a bad crowd. If it is not constantly instanced to me, and I, and my wares, move between auction house instances, I lose all control. I might post something in one instance only to find my stuff in a different instance where the prices are different in an unpredictable manner.
No, I have been a proponent of the more local economy that guild traders bring to the game since before they were announced.
The success of this system, in my opinion, far exceeds anything I imagined.
ruze84b14_ESO wrote: »ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.
Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.
Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.
Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.
Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.
I've actually pointed out in numerous other posts that the current system does actually limit the rarity for the vast majority of gamers. It's simply a matter of numbers and sale options, and really does make perfect sense.
ruze84b14_ESO wrote: »ruze84b14_ESO wrote: »ZOS said they wouldn't make an auction house because it cheapens the effect of end-game loot and destroys rarity, especially in a larger playerbase like we see with mega-servers.
Which anybody with a brain realizes is nonsense. The guild store thing doesn't do anything to alter that. Making it inconvenient to buy/sell doesn't change it's rarity. There are still however many that drop. Sure, a mega server means more of them drop... but it also means an proportionately large amount are buying. If more people want to buy than drop, price goes up for as long as it's worth it for those wanting it to pay that price. Simple supply/demand.
Multiple markets simply support arbitrage at the expense of convenience/ease of use. Abritrage is the *only* "advantage" to the current system. And, as far as I'm concerned, arbitrage *isn't* even an advantage. It's a negative.
I've actually pointed out in numerous other posts that the current system does actually limit the rarity for the vast majority of gamers. It's simply a matter of numbers and sale options, and really does make perfect sense.
You're saying so doesn't make it any more true. Now I suppose it *may* have been before guild stores, if the people getting that high end loot were entirely inbred in their own guilds, and not in a bunch of trade guilds to offload their stuff. But now? Not so much.
And yes, multiple markets are more dynamic. They'll have widely differing prices. Which is where arbitrage comes in. You can buy low in one market and turn around and try to sell high in another. I fail to see how this "dynamicism" is a good thing, except for the type of people who like selling that red bridge in San Francisco.
Ruze is a veteran of the PC Beta, lived through the year one drought, survived the buy-to-play conversion, and has stepped foot in the hells known as Craglorn. He mained a nightlbade when nightblades weren't good, and has never worn a robe. He converted from PC during the console betas, and hasn't regretted it a moment since.
He'd rank ESO:TU (in it's current state) a 4.8 out of 5, loving the game almost entirely.
Nazon_Katts wrote: »
Just to name a few examples:
Buying rare items is hard
Let's say you want to buy a purple recipe or motif.I am still looking to find the daedric and ancient elves motifs, and no, I will not pay a ridiculous price for them.
- You know the current price is roughly 35k - you would like to get it cheaper but are willing to pay 40k
- You have to check multiple guild traders for the recipe - that takes a lot of time
- Most traders don't offer it at all, then you finally find one who offers it at 80k
- You end up waiting a couple days until someone posts it to the chat for the right price
Chat-based trading exists
It's horrible from a usability perspective and should not be necessary.
Buying weapons and armor is hard
Let's say you want to buy a VR4 purple sword. It's almost impossible with the current system.
- My guild stores don't have one because most of my guild mates are well beyond VR4.
- But at the same time there are hundreds of players out there who have one and want to sell it, yet theirs don't sell because their guild mates are not at VR4.
- These items are overall too rare, so the probability of finding them by visiting 6 guild traders is rather low.
- If there is lots of corn in the midwest and people are starving in New York because they can't get the corn, that to me would be a sign of a broken economy. This is the case in ESO.
Selling weapons and armor is hard
Pretty much the same argument as above. I have a couple of lower level set-piece items lying around which, I am sure, someone would like to have. I can't sell them to those players because they are not in my guild.
Browsing guild stores is intolerable
With the current guild traders it's intolerable to browse for bargains or stuff you need - especially with the current guild store UI. I am using an addon to have a better UI, but browsing for three or four different items (constantly adjusting your filters in every store you visit) is a royal pain. Most players lose interest after visiting a few stores.
Guild stores are full of junk
Here are some examples:
- Trait stones at multiples of the npc (!)
- Junk items which explicitly say that you can do nothing with them than sell them to merchants at, let's say, 6g a piece, sold for 9g a piece (!!)
- Hundreds of recipes (usually a lot of the same) some at 27g, some at 100+g (!)
- All non set-piece green items listed at more than 70g are essentially junk. (The temper and experience together is not worth more than that, and everyone has enough green items from questing.)
This is just to name a few problems or rather omnipresent annoyances. I am sure I can think of plenty more.
How about a regional marketplace in each zone capital, in which every guild can participate for a flat weekly fee that is adjusted up- or downwards based on last week's sales volume?
I'm thinking fees ranging from 1'000 for the least popular to 100'000 for the most popular spot.
How about a regional marketplace in each zone capital, in which every guild can participate for a flat weekly fee that is adjusted up- or downwards based on last week's sales volume?
I'm thinking fees ranging from 1'000 for the least popular to 100'000 for the most popular spot.
That's pretty much like my suggestion (above^).
So what if each specific item (Sword of Death's Wind Lvl 25, this would also be limited to that leveling zone) had a limit (5) of how many things can be sold in the store like @spoqster said above but if someone underbids the item (which always happen) the item that was #5 in on the list (being the highest priced) gets sent back to the seller because it was undercut (no money lost or maybe they loose some?). Now for materials such as Ingots they would have a higher number of how many can be sold cause most likely people will be looking for those in large quantities so the 50 cheapest (based on chunks) and can only be sold in chunks of 10,20,50,100 (example only) would be in the store for their level).