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Extremely Disappointed - Storm Atranoch Nerf

  • Persephonius
    Persephonius
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    What maverick did not realise is that I used a circular argument, where he actually countered his own argument to argue my statements, which is what I was trying to do; to get him to state that the ultimate is absolutely useless for tanking anyway. Which is more or less what he stated.
    Lol.

    You "tricked" me into saying no such thing.

    Really?
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.

    There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
    There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.

    Please post constructively and refrain from name-calling or leave the thread.

    No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
    This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.

    And lets not forget:
    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.

    It stands to reason if this was viable that it would be the preferred method of running dungeons, and it would be known all over these and other forums. It is not.


    So as I said, in your own words you have stated that the atronach is not that effective of a tanking ultimate anyway. So what is all the fuss about?
    It was not powerful enough to solo tank dungeons. But that does not mean it was okay to just take it away, leaving Sorcorers with nothing.

    You know what, this is would be great if it was true. However it is possible to solo veteran dungeon bosses as a sorcerer with and without the atronach. But, since when were we ever MEANT to be able to solo tank the veteran dungeon bosses?
    Prove it.

    Edit: Rank 2 bosses don't count. They have like 30k HP and no mechanics, anyone can solo them.

    If you are on the NA server, I can show you the veteran dungeon bosses I can solo.
  • Persephonius
    Persephonius
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    And if you actually watch that video you'd realize he does not need the Atranoch to taunt. If there was a higher DPS ultimate he would have used that instead. He's day "infinite" before he even drops it. The boss is slow in a big room with easy to dodge attacks; that's why he's able to solo it. Any boss that doesn't "pause" all the time and isn't so slow would destroy him.

    Right, you don't need the damn atronach.

    You can send me a tell on the NA server in game regarding the previous post. I tire of this thread. I disagree with you, this is the last thing I will say here.
  • Maverick827
    Maverick827
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    I'd rather not have to deal with you in game as well as on the forums. I don't doubt that there are some cheesy, mechanics-based bosses you (and every other class) can solo, but I doubt that you can accomplish anything of real merit. Record a video of yourself soloing them if you wish to prove yourself. I will not take time out of my day for you.

    That is all immaterial to the overall point of this thread. I regret even engaging you on that front after seeing how you used it to divert the topic.

    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    I was promised months ago that we would be getting better communication from you on these forums. When that promise was not fulfilled, I asked you when we would be seeing these "changes" in the way you communicate with us. That question, perhaps ironically, went unanswered as well.

    This thread has 4.5k views and over 200 comments. Aside from these last few pages, which have been nothing but inexplicable antagonism from a single person, there have been many people in this thread expressing their dissatisfaction over this change. Can we please get a confirmation that the developers know of this grievance and the hole left in the Sorcorer class? There have been many posts in this thread describing the problem, but I can sum them up for you again if you wish.

    Thank you.
    Edited by Maverick827 on August 10, 2014 6:15PM
  • Nightreaver
    Nightreaver
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    Ok, I guess I'm just dense because the explainations left by Persephonius against the Taunt aspect of the ability just make no sense to me at all.
    The only times I have seen a sorcerer actually use this ultimate as a tanking form is how I described above. As a way to basically cheese bosses that they should need a group for to farm/grind experience. In my own experience, I have far greater survivability using critical surge together with impulse, and with this combination (I am not kidding) I can solo several group dungeons in Craglorn.
    First you say that Taunt is wrong because it allows people to solo encounters that should require a group. You then immediately follow this saying you solo several group dungeons in Craglorn without it. ????
    to get him to state that the ultimate is absolutely useless for tanking anyway.
    Right, you don't need the damn atronach.
    So it's OP but useless and no need for it? What ability in the history of MMOs was ever considered OP and yet useless and no need for it?
    Because the taunt is allowing sorcerers to clear content they should not be able to solo too easily.
    You are being absurd if you believe that the taunt from the storm atronach was a life saver in solo PvE
    Well in my opinion the taunt did not affect sorcerer solo survivability.
    Ok, I agree with this. But please, someone must be able to see that the loss of the taunt on the atronach has had basically no effect to tanking sorcerers.... someone....anyone?
    But... you just said.....ok, I'm really lost now.
    If you are on the NA server, I can show you the veteran dungeon bosses I can solo.
    So it's not the Taunt that is allowing you to solo group content?
    Or are you saying it is wrong to solo group content with an ability you don't use but acceptable as long as it is accomplished with abilities that you do?
    it has an ultimate the will aid in direct single target dps (atronach).
    If you value its ability to aid in ST DPS then why the objection to replacing the AOE morph with one that includes Taunt? You can't have both.
    This change is barely noticeable as a nerf
    I am a sorcerer, and I still maintain that this change was more of a buff.
    So was it a nerf or a buff?
    At first, these two statements made no sense and seemed to contradict each other. But in the end I realize that they are probably the only two statements that do. So it's really not a question of Taunt being OP or an ability in need of a nerf. But rather an issue of removing something you don't want in order to further buff that which you do.
    Edited by Nightreaver on August 10, 2014 8:58PM
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • Maverick827
    Maverick827
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    @ZOS_GinaBruno‌ , @ZOS_JessicaFolsom‌ ,

    Now that we're back from the weekend, can we please get a response on this topic? Are the developers aware of the imbalance this has caused?

  • Koshchei
    Koshchei
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    I don't agree that this has caused any imbalance whatsoever.

    If soloing:

    You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.

    If in a group:

    Your atronach can be used safely whenever and won't a) die to the boss because it stole threat; b) screw the tank over by pushing the boss into taunt immunity.
  • Maverick827
    Maverick827
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    Koshchei wrote: »
    I don't agree that this has caused any imbalance whatsoever.

    If soloing:

    You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.

    If in a group:

    Your atronach can be used safely whenever and won't a) die to the boss because it stole threat; b) screw the tank over by pushing the boss into taunt immunity.
    Please read the thread before commenting, or at least the first post.
    Edited by Maverick827 on August 11, 2014 7:26PM
  • Nightreaver
    Nightreaver
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    Koshchei wrote: »
    I don't agree that this has caused any imbalance whatsoever.

    If soloing:

    You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.

    I'm going to take a wild guess here and say you haven't actually tried this.
    So let me give you a play-by-play description what actually happens.

    1st second - Atronach is cast. This damages and stuns all mobs within the area. (This damage/stun is attributed to the caster, not the Atronach)
    2- 4 seconds - Mobs within circle are stunned, Atronach does nothing.
    5th second - Stun wears off and all mobs run straight toward the caster completely ignoring the Atronach. (This is with the caster doing zero additional damage past the initial casting of the Atronach) The Atronach picks a target and begins channeling its lightning attack doing around 250 DPS. If its target dies it picks another.
    6-29 seconds -Atronach continues to channel its lightning attack until either it dies or the time expires.


    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • olsborg
    olsborg
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    i wish the atronach zap also snared for like 70% or more, its just too easy to simply run away from it in pvp, its a joke. Just have to wait it out for 18-25 sec

    PC EU
    PvP only
  • Koshchei
    Koshchei
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    Koshchei wrote: »
    I don't agree that this has caused any imbalance whatsoever.

    If soloing:

    You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.

    I'm going to take a wild guess here and say you haven't actually tried this.
    So let me give you a play-by-play description what actually happens.

    1st second - Atronach is cast. This damages and stuns all mobs within the area. (This damage/stun is attributed to the caster, not the Atronach)
    2- 4 seconds - Mobs within circle are stunned, Atronach does nothing.
    5th second - Stun wears off and all mobs run straight toward the caster completely ignoring the Atronach. (This is with the caster doing zero additional damage past the initial casting of the Atronach) The Atronach picks a target and begins channeling its lightning attack doing around 250 DPS. If its target dies it picks another.
    6-29 seconds -Atronach continues to channel its lightning attack until either it dies or the time expires.


    I do it all the time. The only mob that runs towards me is the one I'm attacking. Note that I'm not using aoe of any kind in this pull scenario, so that I can specifically avoid the type of situation you describe. If I'm going to aoe a pack down, I use totally different skills -- the atronach isn't invited to that party.
  • Pmarsico9
    Pmarsico9
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    Aeratus wrote: »
    Aeratus wrote: »
    Garion wrote: »
    Yeah I wondered why they made this change. I don't use SA any more, but it was a life saver in PvE. Would be interested to hear the reasoning behind this change.
    The reason is that some people (mainly trials players) want the storm atronach to be a dps, not a tank.

    This change allows the storm atronach to avoid aggro more easily, so that it can stay alive longer to do more damage.
    Why are those people more important?
    Let's put it this way -- ZOS intentionally designed a mechanism in which you get a spam message notifying you of trial completion times, so that you are kept well apprised of the glory of trial players. Therefore, they are important because ZOS thinks they are important.
    Hopefuy they can learn from every other MMO in history* and not pander to the 1% before it's too late.

    *Except for EVE. That game bafflingly still exists.

    Perhaps the problem isn't with Trial players, but with the Metric nature of Trials as it is now. For a game that is, in many ways, about actively avoiding the bad, there's an awful that is too easily overcome via straight metrics.

    It's not just trials, either. There's various examples in Veteran Dungeons where avoiding bad on the ground is actually worse than standing in it and spamming DPS and healing.
    Edited by Pmarsico9 on August 12, 2014 8:35PM
  • CoolsHisHands
    CoolsHisHands
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    Haven't spent the time to read this entire thread, but just wanted to note here that I'm leveling a DPS bowsorc in all light armour, without using Bound Armor and have been using SA all the time in PvE.

    Sure, when I cast SA now, everything targets me, but... the SA channel hits one, usually drawing that aggro, whatever pet I'm using usually takes another, which leaves usually one for me in pulls of 3. If necessary I can Rune Prison mobs if there are more.

    I can still solo more than half of the world bosses in VR zones with my SA, as long as they don't heal or have too many adds. My normal skill pets draw the aggro, the SA is just there to boost my DPS now. I adapted pretty easily to the change, barely noticed it really.

    Don't forget that all of this is going to change when you can direct your pets in a future update. The typical fight will see you sending your scamp/clannfear/twilight into a group to gather up aggro, then you cast SA. The summoned pet will retain (most) aggro because the SA doesn't taunt. Voila, pretty much back to the way it was.
    Vokundein
    Cools-His-Hands - Argonian Extraordinaire - Legend Gaming Webmaster
    www.legend-gaming.net
  • Maverick827
    Maverick827
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    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.

    What about Negate Magic?
  • Maverick827
    Maverick827
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    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.

    What about Negate Magic?
    Does not work on bosses.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    The
    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.

    What about Negate Magic?
    Does not work on bosses.

    You mean it doesn't fully work on bosses. You can still dispel magical effects, get the Blood Magic passive proc every sec and get extra spell resistance for your team and all the eventual adds inside of the AoE are stunned for the duration of the ultimate.
  • Maverick827
    Maverick827
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    The
    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.

    What about Negate Magic?
    Does not work on bosses.

    You mean it doesn't fully work on bosses. You can still dispel magical effects, get the Blood Magic passive proc every sec and get extra spell resistance for your team and all the eventual adds inside of the AoE are stunned for the duration of the ultimate.
    There isn't really anything to dispel on bosses in this game. Everyone is wearing Light Armor so Spell Resistance isn't really helpful.

    I haven't seen Negate heal every second with Blood Magic. The only thing I can find on the topic is another post by you, so that's not really a confirmation. I'll have to test it when I get home. If that's the case, though, then a 5% heal every second for 9 seconds would indeed be useful for a tank.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    The
    Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.

    What about Negate Magic?
    Does not work on bosses.

    You mean it doesn't fully work on bosses. You can still dispel magical effects, get the Blood Magic passive proc every sec and get extra spell resistance for your team and all the eventual adds inside of the AoE are stunned for the duration of the ultimate.
    There isn't really anything to dispel on bosses in this game. Everyone is wearing Light Armor so Spell Resistance isn't really helpful.

    I haven't seen Negate heal every second with Blood Magic. The only thing I can find on the topic is another post by you, so that's not really a confirmation. I'll have to test it when I get home. If that's the case, though, then a 5% heal every second for 9 seconds would indeed be useful for a tank.

    I use it on my Reaver build, and I can confirm you I quickly recover my health when my targets are under my Negate Magic. I just can not confirm right now if the target has to be stunned/silenced to occure the recovery from Blood Magic or if it also works while targets are immune to this effect (I should run a couple of tests when I get back home).

    Edit : Just made a couple tests on the Elite Wamasu in Shadowfen, Blood Magic was triggering even when the target was not affected by the Silencing/Stunning effect.
    Edited by Brasseurfb16_ESO on August 13, 2014 3:53PM
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    My gripe is essentially the issue of stam vs magic users and resource use. I guess its not fair to take out on a storm antraroch thread. Please answer me one question. Are you at least a heavy armor wearing tank? I would have no issue really if this were the case. I think I came into the conversation thinking it was cloth wearing tank sorcerers. My mistake if so.
    I am a light armor Sorc tank. I use two armor buffs to compenate for the lack of heavy armor.

    I hope one day for heavy armor to at least be as good as light armor for tanking because I think it looks better.

    It shouldn't matter whether you wear light or heavy if it works for you. Sorcerers should be able to tank just like any other class and use whatever tactics work. Sorcerers should not get nerfed but instead be seen as a benchmark that the other classes should be brought to.
    :trollin:
  • eliisra
    eliisra
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    Think the changes was intended as some sort of "dps buff" or fix for sorcerers in trials. Having multiple Storm Atronachs taunting, was problematic for competitive trial runs.

    Taunting pet dies quicker and the sorcerer deals less dmg over time.

    Harder to control and have trash pulls + adds grouped, with multiple taunts from different directions.

    Sadly they didn't ask other PvE'ers, as in the majority, about it before they made the changes. For those that doesn't aim for leader-board trials, it's a massive nerf. They made the ultimate pretty much useless for small groups and soloing.

    It's now a raw dps ultimate with a 3 sec initial stun. But sorcerers already have Overload for dps and Negate Magic for cc. Third ultimate should in my opinion deliver something different and have it's own purpose. Be more support/tank oriented. It did, back when it came with a taunt :(
  • AtriasNaradan
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    My only say in this is, if you need distractions to tank, then you're not a good tank. I do agree to those who say SA should actively chasing down any target who chases you down though, and they aggro mobs that way, the same way players aggro'd mobs without taunts, by dealing major damages.

    Using more logic, if we see NPC and monsters as having any brain at all, some of them can think of chasing a summoner instead of the summoned pets. It's just like how i always chased down necromancer even though they summoned adds, because i know the necromancer is the key, kill them and their pets goes back to the ground.

    Lastly, sorry no offense, but to me you sounded like someone who don't want to sacrifice some DPS capabilities for tanking without distractions. You using light armor is the cue to that. I know full well that light armor main perks are bonus for magic DPS. Tanking using light armor means that you have means to tank while dealing heavy DPS, even if it's available through weapon swap.
  • AtriasNaradan
    AtriasNaradan
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    Anyway, for those who thinks sorceress as the hardest to level up as, get real. I play all, and the hardest starter that killed a lot on low level is actually DK. Sorceress have pets and high DPS range skill that can be learned using the first skill point.
  • Maverick827
    Maverick827
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    My only say in this is, if you need distractions to tank, then you're not a good tank.
    Why? How is it different than a spell that absorbs damage? It's a spell that causes the boss to stop reducing the tank's HP for a period of time.
    Using more logic, if we see NPC and monsters as having any brain at all, some of them can think of chasing a summoner instead of the summoned pets. It's just like how i always chased down necromancer even though they summoned adds, because i know the necromancer is the key, kill them and their pets goes back to the ground.
    So then we should remove all taunts, and enemies should immediately swarm healers? Challenging PvE would become impossible. We have to sacrifice logic for gameplay all the time.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    Edited by ZOS_ShannonM on August 13, 2014 7:19PM
  • Nestor
    Nestor
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    Two nights ago, I was taking on a Boss, who happened to be a Storm Atronach. I approach the Boss, and fire off my SA Ultimate thinking that the Atronachs would fight each other while I attacked from the fringes. This is what the Ultimate is for, right? Well, the Boss just walks right past my SA and proceeds to attack me while my SA just stands there doing nothing because the Boss walked right out of it's influence radius. Since the SA does not move, at all, I had to try and kite the boss back to the SA. My SA would fire off it's lightening attack as it walked by, but that was about it.

    I won the battle finally, but with no help from the SA. So, yes, the SA sucks without Taunt as it won't move to engage an enemy. Without movement, and without Taunt, it's hit or miss if the SA is actually of any benefit at all to use.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • AtriasNaradan
    AtriasNaradan
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    My only say in this is, if you need distractions to tank, then you're not a good tank.
    Why? How is it different than a spell that absorbs damage? It's a spell that causes the boss to stop reducing the tank's HP for a period of time.

    The difference is, it's a distraction, meaning the caster can safely move away. When the distraction goes down, there're time frame between the enemies catching up to the caster if they're melee. Also to top it off, the distraction attacks, add more AoE skills on the place and start shooting from range while moving away from hot spot...that's difference of DPS dealt and sruvivability by much.

    If you still think it's the same, there are lots of cheap stamina/magicka damage absorbs out there to replace your SA. Not as bad situation as it turns out then, just rewriting some strategies :p
    Using more logic, if we see NPC and monsters as having any brain at all, some of them can think of chasing a summoner instead of the summoned pets. It's just like how i always chased down necromancer even though they summoned adds, because i know the necromancer is the key, kill them and their pets goes back to the ground.
    So then we should remove all taunts, and enemies should immediately swarm healers? Challenging PvE would become impossible. We have to sacrifice logic for gameplay all the time.

    Those mobs chases us the caster, bashing us making us felt like a true tank we are. Tank taunt skills makes our body taking damages for our group members safety while they heal or DPS. In return for that taunt and hardy built, we don't deal much DPS as a tank.
    Lastly, sorry no offense, but to me you sounded like someone who don't want to sacrifice some DPS capabilities for tanking without distractions. You using light armor is the cue to that. I know full well that light armor main perks are bonus for magic DPS. Tanking using light armor means that you have means to tank while dealing heavy DPS, even if it's available through weapon swap.
    I have no idea what you're trying to say here. Please try rewording this or something.

    [Moderator Note: Edited per our rules on Flaming]
    Edited by ZOS_ShannonM on August 13, 2014 7:05PM
  • Nightreaver
    Nightreaver
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    Koshchei wrote: »

    I do it all the time. The only mob that runs towards me is the one I'm attacking. Note that I'm not using aoe of any kind in this pull scenario, so that I can specifically avoid the type of situation you describe. If I'm going to aoe a pack down, I use totally different skills -- the atronach isn't invited to that party.

    What server are you on because I would really love to see this. How exactly are you avoiding the scenario that I describe or able to do less than nothing? Simply by casting Atronach you have attacked everything within that circle.
    Yes, I noted that you are not using aoe of an kind. Did you note that I was not using ANY damage of any kind? No damage, no heals, no pet, nothing, nada.
    I have tested this many times, once I initiate the encounter by casting Atronach, WITHOUT DOING ANYTHING every mob within that circle will ignore the Atronach and run straight to me. I asked another Sorcerer to test and he had the same result.
    Don't forget that all of this is going to change when you can direct your pets in a future update.

    We already can, We have been able to direct and recall our pets since 1.3 went live.
    My only say in this is, if you need distractions to tank, then you're not a good tank

    Yes, a DPS Sorcerer (Most Sorcerers) do not make really good tanks which is exactly why it was so nice to have an ultimate that provided the means to keep a distance between us and our objective.
    Anyway, for those who thinks sorceress as the hardest to level up as, get real. I play all, and the hardest starter that killed a lot on low level is actually DK
    When did this become a discussion about the difficulty of leveling low level characters? And if you think any low level class is difficult to level then I think it is you that needs to "get real".

    So 8 pages now and yet still not a single argument for replacing the AOE Atronach morph with one that includes Taunt. Or even a reason for the AOE morph to even exist.

    Yes, encounters can be completed without using an Atronach with Taunt. But then the same can be said of any ability including Atronach without Taunt. But if we got rid of all abilities that weren't considered essential then what would we have left? I mean anytime an ability is considered essential then every other class jumps on it demanding it be nerfed.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • AtriasNaradan
    AtriasNaradan
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    My only say in this is, if you need distractions to tank, then you're not a good tank

    Yes, a DPS Sorcerer (Most Sorcerers) do not make really good tanks which is exactly why it was so nice to have an ultimate that provided the means to keep a distance between us and our objective.

    Then that's not a tank at all, but a DPS. Just exactly my point there. Truth is, there are a lot of DPS options for sorceress strong enough to kill and survive without having to use distraction. The only difference it will make with distraction is that the number of time the sorceress gets hit.

    Hence what i say, if you want high DPS, go DPS. If you want to tank, use more tanky spec, instead of saying you're a tank sorceress while it's really your pets that tanks. Don't call yourself a tank, if you can't lose any source of distractions.
    Anyway, for those who thinks sorceress as the hardest to level up as, get real. I play all, and the hardest starter that killed a lot on low level is actually DK
    When did this become a discussion about the difficulty of leveling low level characters? And if you think any low level class is difficult to level then I think it is you that needs to "get real".

    bla bla bla...

    Yes, encounters can be completed without using an Atronach with Taunt. But then the same can be said of any ability including Atronach without Taunt. But if we got rid of all abilities that weren't considered essential then what would we have left? I mean anytime an ability is considered essential then every other class jumps on it demanding it be nerfed.

    I do read the first page, and i happen to read some comments (or maybe one?) that say sorceress as the weakest of all class and it's the hardest to level, even though they admit when leveled it's one of the strongest. I was just replying to that :P

    Btw, they're not removing the taunt part of Atronach without any reason at all. Of course, just remove all taunt, but at what reason? to top it off, those reasons with atronach taunt removal is coming from players who actually play sorceress as well, not from those who are not sorceress...though obviously, there're those who wants taunt as well there.

  • Nightreaver
    Nightreaver
    ✭✭✭✭
    I just said I was a DPS sorcerer and your response is
    Then that's not a tank at all, but a DPS.
    ??? /boggle
    The point I was trying to make was that when soloing AS A DPS SORCERER, I don't do well tanking so would much rather avoid it when possible. Hence using an ultimate that helps in that respect.
    Just exactly my point there. Truth is, there are a lot of DPS options for sorceress strong enough to kill and survive without having to use distraction.
    Please give me a list of what abilities you use. I'm quite certain there is at least one that I can find a strong enough option to have no need for it. Your point is, well, pointless. Of course there are options. What makes your options any more important than someone else's?
    The only difference it will make with distraction is that the number of time the sorceress gets hit.
    FINALLY, something that makes sense. So at least you can understand that with the "distraction" I (AS A DPS SORCERER) would be getting hit less which is the whole point.
    Hence what i say, if you want high DPS, go DPS. If you want to tank, use more tanky spec, instead of saying you're a tank sorceress while it's really your pets that tanks. Don't call yourself a tank, if you can't lose any source of distractions.
    Just to be clear, I have never said or implied I am a Tank, I am a DPS Sorcerer. The purpose (for me) of an Atronach with Taunt is not so I can tank but rather so I never have to.
    bla bla bla...
    So let me repeat what you have no answer for and are trying to avoid.
    ..... still not a single argument for replacing the AOE Atronach morph with one that includes Taunt. Or even a reason for the AOE morph to even exist.
    If they ever create a Legendary recipe it better contain bacon as one of the ingredients. I'm just sayin'.
  • AtriasNaradan
    AtriasNaradan
    ✭✭✭
    Then that's not a tank at all, but a DPS.
    ??? /boggle
    The point I was trying to make was that when soloing AS A DPS SORCERER, I don't do well tanking so would much rather avoid it when possible. Hence using an ultimate that helps in that respect.

    Ok, i was just as confused when you replied to my initial comment, which obviously for those who say now they can't tank as a sorceress, meaning that my initial comment was for sorceress self-proclaimed tank who say using distraction as tanking.

    I specifically said " if you need distraction to tank, then you're not a good tank"...isn't that clear enough to imply the target of my initial comment? So, why are you even replying to my comment for tank sorceress when you're just a DPS sorceress??
    Just exactly my point there. Truth is, there are a lot of DPS options for sorceress strong enough to kill and survive without having to use distraction.
    Please give me a list of what abilities you use. I'm quite certain there is at least one that I can find a strong enough option to have no need for it. Your point is, well, pointless. Of course there are options. What makes your options any more important than someone else's?

    My options are not any more important, just saying for everyone to be more flexible. Some people did say now it's pointless and a waste for them to raise sorceress, so i say they're wrong. There are plenty options, SA isn't the only one, what makes options that use SA any more important than those who didn't?
    The only difference it will make with distraction is that the number of time the sorceress gets hit.
    FINALLY, something that makes sense. So at least you can understand that with the "distraction" I (AS A DPS SORCERER) would be getting hit less which is the whole point.

    Again, why you protest my initial comment that's targeted toward tank sorceress, by using your DPS sorceress point of view, in the first place?
    Hence what i say, if you want high DPS, go DPS. If you want to tank, use more tanky spec, instead of saying you're a tank sorceress while it's really your pets that tanks. Don't call yourself a tank, if you can't lose any source of distractions.
    Just to be clear, I have never said or implied I am a Tank, I am a DPS Sorcerer. The purpose (for me) of an Atronach with Taunt is not so I can tank but rather so I never have to.

    Again the same question...why protest my intial comment for tank sorceress?
    bla bla bla...
    So let me repeat what you have no answer for and are trying to avoid.
    ..... still not a single argument for replacing the AOE Atronach morph with one that includes Taunt. Or even a reason for the AOE morph to even exist.

    Ok, if that one sentence was also targeted to me, which i thought it wasn't (hence i put bla bla bla to save some wall)...my answer is, don't ask me about that, ask those tank sorceress who need distractions so much. I for one never use SA for distraction anyway, just for faster mobs kill with the ultimate pet DPS.


    .....................

    Btw, i think you might confused me with other people, since you did mixed quote my initial comments with some of other person (or people) comments. If you are, then next time don't mix quotes, as it might confused yourself as well. If not, then most of my replies above sum it all up.
    Edited by AtriasNaradan on August 14, 2014 3:24AM
  • Rhastar
    Rhastar
    SUPPORTED. The taunt really made this thing rock. I understand it interferes with some endgame elements but at least give us the option to turn it off.

    Bring back the taunt!
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