Maverick827 wrote: »Prove it.Persephonius wrote: »Maverick827 wrote: »It was not powerful enough to solo tank dungeons. But that does not mean it was okay to just take it away, leaving Sorcorers with nothing.Persephonius wrote: »Maverick827 wrote: »Lol.Persephonius wrote: »What maverick did not realise is that I used a circular argument, where he actually countered his own argument to argue my statements, which is what I was trying to do; to get him to state that the ultimate is absolutely useless for tanking anyway. Which is more or less what he stated.
You "tricked" me into saying no such thing.
Really?Maverick827 wrote: »This is not how it was used. You can't really DPS in tank gear. The Storm Atranoch was the weakest ultimate for tanking as far as the other classes are concerned, but at least it was something.Persephonius wrote: »Maverick827 wrote: »There is a clear imbalance. All classes except Sorcerers have ultimates that are useful for DPS, tanking, and healing. The Storm Atranoch taunt was exceptionally helpful for tanking.Persephonius wrote: »Maverick827 wrote: »@ZOS_GinaBruno , @ZOS_JessicaFolsom ,
Can we please get a confirmation that the developers know of this imbalance, and the hole left after this nerf to the Storm Atranoch? I need to know if I'm wasting my time by not leveling a Dragonknight, Templar, or Nightblade instead.
There is no hole, there is no imbalance. The taunt of the atronach was not a good or effective tanking ultimate anyway. Are you just trolling now?
Please post constructively and refrain from name-calling or leave the thread.
No, the taunt of the atronach enabled tanking sorcerers for 25 seconds to effectively switch to a dps role, which is absurdly OP.
And lets not forget:Maverick827 wrote: »@ZOS_GinaBruno , @ZOS_JessicaFolsom ,
The Atranoch does not last the full duration against most veteran bosses, and a large majority of bosses are reliant on positioning and movement, so I find your claims to be dubious at best.
It stands to reason if this was viable that it would be the preferred method of running dungeons, and it would be known all over these and other forums. It is not.
So as I said, in your own words you have stated that the atronach is not that effective of a tanking ultimate anyway. So what is all the fuss about?
You know what, this is would be great if it was true. However it is possible to solo veteran dungeon bosses as a sorcerer with and without the atronach. But, since when were we ever MEANT to be able to solo tank the veteran dungeon bosses?
Edit: Rank 2 bosses don't count. They have like 30k HP and no mechanics, anyone can solo them.
Maverick827 wrote: »And if you actually watch that video you'd realize he does not need the Atranoch to taunt. If there was a higher DPS ultimate he would have used that instead. He's day "infinite" before he even drops it. The boss is slow in a big room with easy to dodge attacks; that's why he's able to solo it. Any boss that doesn't "pause" all the time and isn't so slow would destroy him.
First you say that Taunt is wrong because it allows people to solo encounters that should require a group. You then immediately follow this saying you solo several group dungeons in Craglorn without it. ????The only times I have seen a sorcerer actually use this ultimate as a tanking form is how I described above. As a way to basically cheese bosses that they should need a group for to farm/grind experience. In my own experience, I have far greater survivability using critical surge together with impulse, and with this combination (I am not kidding) I can solo several group dungeons in Craglorn.
to get him to state that the ultimate is absolutely useless for tanking anyway.
So it's OP but useless and no need for it? What ability in the history of MMOs was ever considered OP and yet useless and no need for it?Right, you don't need the damn atronach.
Because the taunt is allowing sorcerers to clear content they should not be able to solo too easily.
You are being absurd if you believe that the taunt from the storm atronach was a life saver in solo PvE
Well in my opinion the taunt did not affect sorcerer solo survivability.
But... you just said.....ok, I'm really lost now.Ok, I agree with this. But please, someone must be able to see that the loss of the taunt on the atronach has had basically no effect to tanking sorcerers.... someone....anyone?
So it's not the Taunt that is allowing you to solo group content?If you are on the NA server, I can show you the veteran dungeon bosses I can solo.
If you value its ability to aid in ST DPS then why the objection to replacing the AOE morph with one that includes Taunt? You can't have both.it has an ultimate the will aid in direct single target dps (atronach).
This change is barely noticeable as a nerf
So was it a nerf or a buff?I am a sorcerer, and I still maintain that this change was more of a buff.
Please read the thread before commenting, or at least the first post.I don't agree that this has caused any imbalance whatsoever.
If soloing:
You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.
If in a group:
Your atronach can be used safely whenever and won't a) die to the boss because it stole threat; b) screw the tank over by pushing the boss into taunt immunity.
I don't agree that this has caused any imbalance whatsoever.
If soloing:
You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.
Nightreaver wrote: »I don't agree that this has caused any imbalance whatsoever.
If soloing:
You should open with the atronach if you're planning on dropping it (probably should anyway in order to maximise uptime). It will easily hold threat on mobs that you aren't actively attacking. Note: You can easily build ultimate by spamming fast regen on yourself and your minion(s) with your healy stick.
I'm going to take a wild guess here and say you haven't actually tried this.
So let me give you a play-by-play description what actually happens.
1st second - Atronach is cast. This damages and stuns all mobs within the area. (This damage/stun is attributed to the caster, not the Atronach)
2- 4 seconds - Mobs within circle are stunned, Atronach does nothing.
5th second - Stun wears off and all mobs run straight toward the caster completely ignoring the Atronach. (This is with the caster doing zero additional damage past the initial casting of the Atronach) The Atronach picks a target and begins channeling its lightning attack doing around 250 DPS. If its target dies it picks another.
6-29 seconds -Atronach continues to channel its lightning attack until either it dies or the time expires.
Maverick827 wrote: »Hopefuy they can learn from every other MMO in history* and not pander to the 1% before it's too late.Let's put it this way -- ZOS intentionally designed a mechanism in which you get a spam message notifying you of trial completion times, so that you are kept well apprised of the glory of trial players. Therefore, they are important because ZOS thinks they are important.Maverick827 wrote: »Why are those people more important?The reason is that some people (mainly trials players) want the storm atronach to be a dps, not a tank.Yeah I wondered why they made this change. I don't use SA any more, but it was a life saver in PvE. Would be interested to hear the reasoning behind this change.
This change allows the storm atronach to avoid aggro more easily, so that it can stay alive longer to do more damage.
*Except for EVE. That game bafflingly still exists.
Maverick827 wrote: »Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
Does not work on bosses.Brasseurfb16_ESO wrote: »Maverick827 wrote: »Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
What about Negate Magic?
Maverick827 wrote: »Does not work on bosses.Brasseurfb16_ESO wrote: »Maverick827 wrote: »Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
What about Negate Magic?
There isn't really anything to dispel on bosses in this game. Everyone is wearing Light Armor so Spell Resistance isn't really helpful.Brasseurfb16_ESO wrote: »TheMaverick827 wrote: »Does not work on bosses.Brasseurfb16_ESO wrote: »Maverick827 wrote: »Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
What about Negate Magic?
You mean it doesn't fully work on bosses. You can still dispel magical effects, get the Blood Magic passive proc every sec and get extra spell resistance for your team and all the eventual adds inside of the AoE are stunned for the duration of the ultimate.
Maverick827 wrote: »There isn't really anything to dispel on bosses in this game. Everyone is wearing Light Armor so Spell Resistance isn't really helpful.Brasseurfb16_ESO wrote: »TheMaverick827 wrote: »Does not work on bosses.Brasseurfb16_ESO wrote: »Maverick827 wrote: »Not back to the way it was at all. The pet abilities are terrible and that still doesn't give Sorcorere a useful tanking ultimate.
What about Negate Magic?
You mean it doesn't fully work on bosses. You can still dispel magical effects, get the Blood Magic passive proc every sec and get extra spell resistance for your team and all the eventual adds inside of the AoE are stunned for the duration of the ultimate.
I haven't seen Negate heal every second with Blood Magic. The only thing I can find on the topic is another post by you, so that's not really a confirmation. I'll have to test it when I get home. If that's the case, though, then a 5% heal every second for 9 seconds would indeed be useful for a tank.
Maverick827 wrote: »I am a light armor Sorc tank. I use two armor buffs to compenate for the lack of heavy armor.ThoradinBloodfire wrote: »My gripe is essentially the issue of stam vs magic users and resource use. I guess its not fair to take out on a storm antraroch thread. Please answer me one question. Are you at least a heavy armor wearing tank? I would have no issue really if this were the case. I think I came into the conversation thinking it was cloth wearing tank sorcerers. My mistake if so.
I hope one day for heavy armor to at least be as good as light armor for tanking because I think it looks better.
Why? How is it different than a spell that absorbs damage? It's a spell that causes the boss to stop reducing the tank's HP for a period of time.AtriasNaradan wrote: »My only say in this is, if you need distractions to tank, then you're not a good tank.
So then we should remove all taunts, and enemies should immediately swarm healers? Challenging PvE would become impossible. We have to sacrifice logic for gameplay all the time.Using more logic, if we see NPC and monsters as having any brain at all, some of them can think of chasing a summoner instead of the summoned pets. It's just like how i always chased down necromancer even though they summoned adds, because i know the necromancer is the key, kill them and their pets goes back to the ground.
Maverick827 wrote: »Why? How is it different than a spell that absorbs damage? It's a spell that causes the boss to stop reducing the tank's HP for a period of time.AtriasNaradan wrote: »My only say in this is, if you need distractions to tank, then you're not a good tank.
So then we should remove all taunts, and enemies should immediately swarm healers? Challenging PvE would become impossible. We have to sacrifice logic for gameplay all the time.Using more logic, if we see NPC and monsters as having any brain at all, some of them can think of chasing a summoner instead of the summoned pets. It's just like how i always chased down necromancer even though they summoned adds, because i know the necromancer is the key, kill them and their pets goes back to the ground.
I have no idea what you're trying to say here. Please try rewording this or something.Lastly, sorry no offense, but to me you sounded like someone who don't want to sacrifice some DPS capabilities for tanking without distractions. You using light armor is the cue to that. I know full well that light armor main perks are bonus for magic DPS. Tanking using light armor means that you have means to tank while dealing heavy DPS, even if it's available through weapon swap.
I do it all the time. The only mob that runs towards me is the one I'm attacking. Note that I'm not using aoe of any kind in this pull scenario, so that I can specifically avoid the type of situation you describe. If I'm going to aoe a pack down, I use totally different skills -- the atronach isn't invited to that party.
Don't forget that all of this is going to change when you can direct your pets in a future update.
My only say in this is, if you need distractions to tank, then you're not a good tank
When did this become a discussion about the difficulty of leveling low level characters? And if you think any low level class is difficult to level then I think it is you that needs to "get real".Anyway, for those who thinks sorceress as the hardest to level up as, get real. I play all, and the hardest starter that killed a lot on low level is actually DK
Nightreaver wrote: »My only say in this is, if you need distractions to tank, then you're not a good tank
Yes, a DPS Sorcerer (Most Sorcerers) do not make really good tanks which is exactly why it was so nice to have an ultimate that provided the means to keep a distance between us and our objective.
When did this become a discussion about the difficulty of leveling low level characters? And if you think any low level class is difficult to level then I think it is you that needs to "get real".Anyway, for those who thinks sorceress as the hardest to level up as, get real. I play all, and the hardest starter that killed a lot on low level is actually DK
bla bla bla...
Yes, encounters can be completed without using an Atronach with Taunt. But then the same can be said of any ability including Atronach without Taunt. But if we got rid of all abilities that weren't considered essential then what would we have left? I mean anytime an ability is considered essential then every other class jumps on it demanding it be nerfed.
??? /boggleThen that's not a tank at all, but a DPS.
Please give me a list of what abilities you use. I'm quite certain there is at least one that I can find a strong enough option to have no need for it. Your point is, well, pointless. Of course there are options. What makes your options any more important than someone else's?Just exactly my point there. Truth is, there are a lot of DPS options for sorceress strong enough to kill and survive without having to use distraction.
FINALLY, something that makes sense. So at least you can understand that with the "distraction" I (AS A DPS SORCERER) would be getting hit less which is the whole point.The only difference it will make with distraction is that the number of time the sorceress gets hit.
Just to be clear, I have never said or implied I am a Tank, I am a DPS Sorcerer. The purpose (for me) of an Atronach with Taunt is not so I can tank but rather so I never have to.Hence what i say, if you want high DPS, go DPS. If you want to tank, use more tanky spec, instead of saying you're a tank sorceress while it's really your pets that tanks. Don't call yourself a tank, if you can't lose any source of distractions.
So let me repeat what you have no answer for and are trying to avoid.bla bla bla...
Nightreaver wrote: »??? /boggleThen that's not a tank at all, but a DPS.
The point I was trying to make was that when soloing AS A DPS SORCERER, I don't do well tanking so would much rather avoid it when possible. Hence using an ultimate that helps in that respect.
Please give me a list of what abilities you use. I'm quite certain there is at least one that I can find a strong enough option to have no need for it. Your point is, well, pointless. Of course there are options. What makes your options any more important than someone else's?Just exactly my point there. Truth is, there are a lot of DPS options for sorceress strong enough to kill and survive without having to use distraction.
FINALLY, something that makes sense. So at least you can understand that with the "distraction" I (AS A DPS SORCERER) would be getting hit less which is the whole point.The only difference it will make with distraction is that the number of time the sorceress gets hit.
Just to be clear, I have never said or implied I am a Tank, I am a DPS Sorcerer. The purpose (for me) of an Atronach with Taunt is not so I can tank but rather so I never have to.Hence what i say, if you want high DPS, go DPS. If you want to tank, use more tanky spec, instead of saying you're a tank sorceress while it's really your pets that tanks. Don't call yourself a tank, if you can't lose any source of distractions.
So let me repeat what you have no answer for and are trying to avoid.bla bla bla...
..... still not a single argument for replacing the AOE Atronach morph with one that includes Taunt. Or even a reason for the AOE morph to even exist.