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Extremely Disappointed - Storm Atranoch Nerf

  • Maverick827
    Maverick827
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    I like the change, it adds more strategy/things to consider and all sorcerers need to play (gasp) - smarter. As is they are way ahead of the power curve.
    How so?
  • ThoradinBloodfire
    ThoradinBloodfire
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    sorry i like it. Sorcers shouldn't be tanks. You guys are already are OP.
    Who is allowed to be tanks, then?

    Also, why?

    S&B imo. to uses what exists as a template. Hunter pets were never raid quality tanks, same with lock demons. I like it for solo content, but end game, or near that it shouldn't be.

    Class balance. The issue is heavily lopsided toward sorc's. Needs major balance. this is a step in the right direction. You might as well be the Dragonborn. But since it's your class, i can see why you would want the goldlike powers you posess removed. IMO you can do everything really well.

    I think the class needs more penalties. Like when casting, if you get hit, your cast time slows. i.e you get dumber. sort of like real life. When i used to train, the saying was whatever level you are, reduce it by a level every time you get hit. Its true. before you know it things that are basic almost become hard. Which is why people train so it becomes instinct. I think casting should be like that. But when you do get spells off, they should be a bit more powerful than they are now.


    I believe you are vastly misinformed.

    My Sorcorer tanks with a sword and shield. The Atranoch itself is not anywhere near the primary tank. My character is the tank. The Atranoch is used essentially as a barrier, something to take some hits for a while in case of emergency.

    I'm not going to address the rest of your post because it's just unsubstantiated, biased claims of class imbalance.

    My gripe is essentially the issue of stam vs magic users and resource use. I guess its not fair to take out on a storm antraroch thread. Please answer me one question. Are you at least a heavy armor wearing tank? I would have no issue really if this were the case. I think I came into the conversation thinking it was cloth wearing tank sorcerers. My mistake if so.
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • Maynard02
    Maynard02
    Soul Shriven
    Nestor wrote: »
    Wait, the whole reason I can play my Sorc solo is the Storm Atronach Taunt. Why else would I use it?

    Thanks for making an Ultimate Ability useless.

    Then you're doing it wrong.

    I've never even noticed the SA had a taunt to be honest. I went 1-50 before even getting the ultimate.

  • Maverick827
    Maverick827
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    My gripe is essentially the issue of stam vs magic users and resource use. I guess its not fair to take out on a storm antraroch thread. Please answer me one question. Are you at least a heavy armor wearing tank? I would have no issue really if this were the case. I think I came into the conversation thinking it was cloth wearing tank sorcerers. My mistake if so.
    I am a light armor Sorc tank. I use two armor buffs to compenate for the lack of heavy armor.

    I hope one day for heavy armor to at least be as good as light armor for tanking because I think it looks better.
  • kassandratheclericb14_ESO
    It was a completely 100% PvP decision.

    I solo PvE content (any not any pve group content-so I didn't face roll in group dungeons) on my Sorc and so many times I could not have done the content at level without the dang thing taunting. I really wish they wouldn't have removed this.

    It isn't about playing smarter. Yes when you get up to very high levels sorcerers are pretty powerful. Leveling them up though isn't as easy as some people think. "Stormie" was a good ally to have.

    A better thing would have simply been you could not summon it in certain PvP content. That way PvP balancing would not have impacted PvE.
  • Nestor
    Nestor
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    Maynard02 wrote: »
    Then you're doing it wrong.

    I've never even noticed the SA had a taunt to be honest. I went 1-50 before even getting the ultimate.

    Here I was thinking all along that I was doing this right as I was winning boss battles. Hmm, I guess winning the battle is wrong then unless I do it exactly as you prescribe.

    Or, maybe you have been doing it wrong if you don't even know what the skills you are using do and take advantage of those abilities.

    Edited by Nestor on August 4, 2014 7:11PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
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  • Probitas
    Probitas
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    If this was purely a pvp balance issue then the ugly head of nerf on everything for pvp is officially out in the open. I hated that when it happened in games with limited pvp, this could really ruin the game if this sort of decision making is left unchecked, nerfing what is essentially the whole game to deal with a problem in end game. ( I am working under the assumption that no one bothers with PvP until they are at max level, so they aren't totally face rolled).
    Edited by Probitas on August 4, 2014 7:24PM
  • Cathexis
    Cathexis
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    It would be nice if they at least spawned it as a mobile pet, after all it does have legs, and every other storm atronach in the game can move.
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  • Probitas
    Probitas
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    Cathexis wrote: »
    It would be nice if they at least spawned it as a mobile pet, after all it does have legs, and every other storm atronach in the game can move.
    That would be an acceptable compromise.
  • Vahrokh
    Vahrokh
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    Aeratus wrote: »
    Garion wrote: »
    Yeah I wondered why they made this change. I don't use SA any more, but it was a life saver in PvE. Would be interested to hear the reasoning behind this change.
    The reason is that some people (mainly trials players) want the storm atronach to be a dps, not a tank.

    This change allows the storm atronach to avoid aggro more easily, so that it can stay alive longer to do more damage.
    Why are those people more important?

    Became raiders are the most crying primadonnas in any MMO to date.
  • ThoradinBloodfire
    ThoradinBloodfire
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    My gripe is essentially the issue of stam vs magic users and resource use. I guess its not fair to take out on a storm antraroch thread. Please answer me one question. Are you at least a heavy armor wearing tank? I would have no issue really if this were the case. I think I came into the conversation thinking it was cloth wearing tank sorcerers. My mistake if so.
    I am a light armor Sorc tank. I use two armor buffs to compenate for the lack of heavy armor.

    I hope one day for heavy armor to at least be as good as light armor for tanking because I think it looks better.

    I cant fault you for using what works. My issue with cloth tanking is my logic on armor in general. Even if you took magic cloth, that wouldn't tear ever, how does it protect against impact? Shoot, even heavy armor's weakness was impact weapons like maces/hammers. I find the idea of cloth tanking to be an issue. I don't blame players who use it. It's there, the benefit is there. There is also that you can max heavy armor, not be in plate and still get to use immovable. I think there should be a 5 piece set minimum to be able to use whatever armor ability comes with it.

    I apologize for the opening rant. My mental image was a caster in a robe with a staff tanking, using the SA in a tank pet scenario. I am a ways away with my sorc for being good yet. I dont main one, so i am a bit uninformed.
    There is only one god and his name is Death. And there is only one thing we say to Death: “Not today...”

    "We read fantasy to find the colors again, I think. To taste strong spices and hear the songs the sirens sang. There is something old and true in fantasy that speaks to something deep within us, to the child who dreamt that one day he would hunt the forests of the night, and feast beneath the hollow hills, and find a love to last forever somewhere south of Oz and north of Shangri-La."

    GRRM both
  • KariTR
    KariTR
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    It was a completely 100% PvP decision.

    I believe the issue was actually Storm Atronach's screwing with the agro tables in group PvE, nothing to do with PvP.

    Edit: Unless you were being ironic and I should have read the previous comments before looking stoopid.
    Edited by KariTR on August 4, 2014 7:41PM
  • Holycannoli
    Holycannoli
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    It was a completely 100% PvP decision.

    I solo PvE content (any not any pve group content-so I didn't face roll in group dungeons) on my Sorc and so many times I could not have done the content at level without the dang thing taunting. I really wish they wouldn't have removed this.

    It isn't about playing smarter. Yes when you get up to very high levels sorcerers are pretty powerful. Leveling them up though isn't as easy as some people think. "Stormie" was a good ally to have.

    A better thing would have simply been you could not summon it in certain PvP content. That way PvP balancing would not have impacted PvE.

    How is it a PvP decision? Taunts have nothing to do with PvP.
  • pecheckler
    pecheckler
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    Rolled templar at launch because I gambled that sorcerers and dragon knights would get nerfed, repeatedly. Just took much longer than expected. Hurray, templars are looking slightly more appealing! Now only if they could be useful without a staff!
    End the tedious inventory management game.
  • The_Sadist
    The_Sadist
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    I'm also unhappy with the change, but what can you do.
    "Each event is preceded by Prophecy. But without the hero, there is no Event." ― Zurin Arctus, the Underking.
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  • Maverick827
    Maverick827
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    pecheckler wrote: »
    Rolled templar at launch because I gambled that sorcerers and dragon knights would get nerfed, repeatedly. Just took much longer than expected. Hurray, templars are looking slightly more appealing! Now only if they could be useful without a staff!
    I just got VR12 on Sunday and I'm already considering making a Templar. I feel like Sorcorer Tanks are one of the lowest class/archetype combinations on Zenimax's radar. We have zero stamina management, no good tanking ultimate, no non-armor/spell resist mitigation options (enemy miss chance, etc.). The one thing we have is easily hard capping armor and spell resist in light armor, which isn't nothing, but it's becoming outclassed with every patch.
  • EinionYrth
    EinionYrth
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    Meh. I'm not happy with it and I think it's a mistake but as with everything else they screw up, I'll adapt or leave.
  • Nestor
    Nestor
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    I apologize for the opening rant. My mental image was a caster in a robe with a staff tanking, using the SA in a tank pet scenario. I am a ways away with my sorc for being good yet. I dont main one, so i am a bit uninformed.

    Nah, we can't do that. The SA, being an Ultimate does not regen often enough or last long enough to be an effective Tanking device. It is for Boss Battles (at least for me).

    Note, I tank all the time with my LA Sorc in Cloth. I don't even use any of the skills that increase Armor (Lightening Form for instance). I do notice insanely high repair bills for her though, where my MA and HA characters rarely get into the triple digits for repair costs.

    But I only use the SA for Boss Battles, and not even all the time. Although now I may not be able to effectively. I used the Taunt to keep the Boss in place like a CC. Now they can wander outside of the circle of influence and the SA will not do my character any good at all after that.

    Edited by Nestor on August 5, 2014 3:39PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dagoth_Rac
    Dagoth_Rac
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    I thought this was a nerf of the godlike Storm Atronachs you fight in VR leveling content and that everyone complains about! But seeing what it really is, I don't agree about taking Taunt away from the Storm Atronach ultimate. I don't play a sorcerer, but I know there are very few taunting skills in this game so it is a shame they took one away.
    Edited by Dagoth_Rac on August 5, 2014 4:05PM
  • Phantax
    Phantax
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    Going to be logging on in about 15-20 mins when I get home. Was going to go try out the dyes but I think this is more important (to me anyway) I play a Sorcerer and SA is one of the main things in my hotbar. Do a lot of solo stuff so with groups the SA is a big help. If this screws up my play-style think that will be the last straw !

    :/
    High Elf Sorcerer VR12 - Destro / Resto Staff
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  • NorthernFury
    NorthernFury
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    If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.

    Soloing a Sorc is still easy.

    Skadi Storm-Blade - VR14 Altmer Sorcerer
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    Sanguine's Tester (retired)

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  • Lyrro
    Lyrro
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    c0rp wrote: »
    This was changed to make trial people happy. It completely screws over people who solo sorcs for sure. This is a BAD change. I can understand why they wanted to change it for trials...but there were better ways to do the change. ZoS dropped the ball on this change imo.

    ZoS has a bad habit of over compensating to try and appeal the minority while completely ignoring the majority. There were a lot of good suggestions as to what ZoS could do with the storm atronach, but as per the norm they've opted to completely ignore the vast majority of their fan base in order to appease the small group they actually do listen to. It's true that the storm atronach could be a pain for the tanks in trials, but nerfing him to almost complete uselessness in solo pve, in a game that pretty much requires you to play solo, is beyond stupid.
    Edited by Lyrro on August 5, 2014 4:34PM
  • Aeratus
    Aeratus
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    If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.

    Soloing a Sorc is still easy.
    I agree. Soloing with sorc is easy. Sorc has so many ways to control mobs, you basically end up facerolling them, atronach or not.

    This modification to Storm Atronach isn't necessarily a nerf. It will increase endgame dps for sorcs, which is good for the class.

    Sorcs already have insane armor for tanking. Every class has a specialty for tanking. Templars have heal, nightblades having leeching/siphoning, and sorcs have armor. You can't expect to have everything.
  • Maverick827
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    Aeratus wrote: »
    If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.

    Soloing a Sorc is still easy.
    I agree. Soloing with sorc is easy. Sorc has so many ways to control mobs, you basically end up facerolling them, atronach or not.

    This modification to Storm Atronach isn't necessarily a nerf. It will increase endgame dps for sorcs, which is good for the class.

    Sorcs already have insane armor for tanking. Every class has a specialty for tanking. Templars have heal, nightblades having leeching/siphoning, and sorcs have armor. You can't expect to have everything.
    I am a Sorc tank. This was not good for me. Please don't say it's "good for the class."

  • NerfEverything
    NerfEverything
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    This nerf was unnecessary. There was nothing about SA taunt that made it OP. Solo sorcs are going to have a harder time leveling now and SA ultimate is much less fun to use.
  • meba
    meba
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    I miss my port-a-tank.
    playstation/na • òbłìvîón
  • RainfeatherUK
    RainfeatherUK
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    Haha here's hoping they nerf Sorc alot more. More nerfs it gets the less of them in game. GG imo. Wtb all sorcs quitting the game now please.
  • andrantos
    andrantos
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    Can't speak much to this as a non-summoning sorc. This ability wasn't probably intended to function as a decoy of sorts. If that wasn't the intent, it makes sense it'd be fixed.

    As for soloing as a sorc... There are plenty of options that don't rely on pets of any sort.

    As for tanking... while a class may feature a variety of tools for a variety of roles, they're not designed to be an end-all solution for any particular role. The intent for any role is to utilize from both class and non-class abilities/passives.
  • KillianSSb16_ESO
    KillianSSb16_ESO
    Soul Shriven
    Haha here's hoping they nerf Sorc alot more. More nerfs it gets the less of them in game. GG imo. Wtb all sorcs quitting the game now please.

    Another DK moaning about a class almost as overpowered as his no doubt, would't be surprised if he worked at ZOS either

  • xaraan
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    As a non sorc tank playing with sorcs, I'm glad for the nerf since bosses can get temporary immunity to taunts if taunted more than four times in ten seconds. It could really screw up tanking if someone throws that down. And, when playing alone on my sorc, this had to be one of the best ultis in the game, since it was like having a tank in your pocket.

    It's still does the same damage as before, just doesn't tank for you and if you are the tank, then aren't you tanking? If you were depending on it to tank for you as the tank, that's not really what those other ultimates you listed are good for, they just do damage, just like the storm atronach. I probably don't see the problem since I don't know your playstyle. There are also other good ultimates to use from guilds, soul, alliance war that can be helpful tank wise.
    -- @xaraan --
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