My success is not solely based on SA at all, but that's not a good argument as to why it's okay for it to be nerfed with no compensation.Maverick, I understand the frustration related to changes that you feel aren't deserved. I do, I swear.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
My comments still stand by the fact that sorcs can still tank effectively and solo effectively. If your success was based solely on this one ability, then you need to reevaluate your current build anyways.
To add:Maverick827 wrote: »My success is not solely based on SA at all, but that's not a good argument as to why it's okay for it to be nerfed with no compensation.Maverick, I understand the frustration related to changes that you feel aren't deserved. I do, I swear.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
My comments still stand by the fact that sorcs can still tank effectively and solo effectively. If your success was based solely on this one ability, then you need to reevaluate your current build anyways.
I also disagree that the SA was not meant to tank. I believe this is a pretense that Zenimax is hiding behind to justify the nerf. If it was not meant to tank, then why does one morph vastly increase the pet's defenses? Tooltips in this game are unreliable. The Clannfear tooltip does not say that it taunts, yet everyone seems to believe that pet is meant for tanking.
Whether or not the taunt was intentional is immaterial. Even if the game launched in this state we would still have a problem: Sorcorer tanks have no ultimate that in any way helps them tank.
Maverick827 wrote: »My success is not solely based on SA at all, but that's not a good argument as to why it's okay for it to be nerfed with no compensation.Maverick, I understand the frustration related to changes that you feel aren't deserved. I do, I swear.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
My comments still stand by the fact that sorcs can still tank effectively and solo effectively. If your success was based solely on this one ability, then you need to reevaluate your current build anyways.
I also disagree that the SA was not meant to tank. I believe this is a pretense that Zenimax is hiding behind to justify the nerf. If it was not meant to tank, then why does one morph vastly increase the pet's defenses? Tooltips in this game are unreliable. The Clannfear tooltip does not say that it taunts, yet everyone seems to believe that pet is meant for tanking.
Whether or not the taunt was intentional is immaterial. Even if the game launched in this state we would still have a problem: Sorcorer tanks have no ultimate that in any way helps them tank.
Yes, that is a very bad thing. The whole point of this class system was that any class could perform any role.Maverick827 wrote: »My success is not solely based on SA at all, but that's not a good argument as to why it's okay for it to be nerfed with no compensation.Maverick, I understand the frustration related to changes that you feel aren't deserved. I do, I swear.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
My comments still stand by the fact that sorcs can still tank effectively and solo effectively. If your success was based solely on this one ability, then you need to reevaluate your current build anyways.
I also disagree that the SA was not meant to tank. I believe this is a pretense that Zenimax is hiding behind to justify the nerf. If it was not meant to tank, then why does one morph vastly increase the pet's defenses? Tooltips in this game are unreliable. The Clannfear tooltip does not say that it taunts, yet everyone seems to believe that pet is meant for tanking.
Whether or not the taunt was intentional is immaterial. Even if the game launched in this state we would still have a problem: Sorcorer tanks have no ultimate that in any way helps them tank.
I would argue differently. But even if that were true, is that even such a bad thing? Classes are intentionally not mirrored. Sorcerer is innately a dps with lots of cc options. We're also peppered with other abilities to help us tank or provide "healer-esque" support.
By design, each class has its own innate strengths and weaknesses. By design, you can utilize other skill lines to counter said weaknesses or enhance your strengths further.
If you used SA to control adds... We have CC for that. If you want a damage shield, we have a native ability and weapon ability for that. If you want mitigation, you have plenty of options available.
Maverick827 wrote: »Yes, that is a very bad thing. The whole point of this class system was that any class could perform any role.Maverick827 wrote: »My success is not solely based on SA at all, but that's not a good argument as to why it's okay for it to be nerfed with no compensation.Maverick, I understand the frustration related to changes that you feel aren't deserved. I do, I swear.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
My comments still stand by the fact that sorcs can still tank effectively and solo effectively. If your success was based solely on this one ability, then you need to reevaluate your current build anyways.
I also disagree that the SA was not meant to tank. I believe this is a pretense that Zenimax is hiding behind to justify the nerf. If it was not meant to tank, then why does one morph vastly increase the pet's defenses? Tooltips in this game are unreliable. The Clannfear tooltip does not say that it taunts, yet everyone seems to believe that pet is meant for tanking.
Whether or not the taunt was intentional is immaterial. Even if the game launched in this state we would still have a problem: Sorcorer tanks have no ultimate that in any way helps them tank.
I would argue differently. But even if that were true, is that even such a bad thing? Classes are intentionally not mirrored. Sorcerer is innately a dps with lots of cc options. We're also peppered with other abilities to help us tank or provide "healer-esque" support.
By design, each class has its own innate strengths and weaknesses. By design, you can utilize other skill lines to counter said weaknesses or enhance your strengths further.
If you used SA to control adds... We have CC for that. If you want a damage shield, we have a native ability and weapon ability for that. If you want mitigation, you have plenty of options available.
I have ready addressed why your suggestions are not viable.
Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
Maverick827 wrote: »I used it to tank in a pinch when I was low or we were swarmed. Think of it like a damage shield. The boss has to attack through the Atranoch while I can recover.As a non sorc tank playing with sorcs, I'm glad for the nerf since bosses can get temporary immunity to taunts if taunted more than four times in ten seconds. It could really screw up tanking if someone throws that down. And, when playing alone on my sorc, this had to be one of the best ultis in the game, since it was like having a tank in your pocket.
It's still does the same damage as before, just doesn't tank for you and if you are the tank, then aren't you tanking? If you were depending on it to tank for you as the tank, that's not really what those other ultimates you listed are good for, they just do damage, just like the storm atronach. I probably don't see the problem since I don't know your playstyle. There are also other good ultimates to use from guilds, soul, alliance war that can be helpful tank wise.
You say that there are other good ultimates but that is incorrect. Barrier from PvP is the only other decent ultimate for boss tanking, but it is very time consuming to obtain. It is unrealistic and unfair to force a PvEer to get a PvP ultimate to use in PvE when other classes get multiple good tanking ultimates.
NorthernFury wrote: »Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
...and you end up losing the bar slot to a crappy summoned pet.
I was under the impression Flawless Dawnbreaker was a great ultimate for healers because the weapon damage affects staff heals. If this is not the case, then Sorcorer healers need a useful ultimate, too.
And as I stated... we can already fulfill any role. If I want run as healer, outside of an ultimate, all my abilities come from non-sorcerer skill lines. We don't really have a good ultimate for healing (outside some really unlikely conditions on a morph). That doesn't make me incapable of healing does it? I simply adjust stat allocations and gear selections to accommodate our lack of native healing options (which other classes have).
I don't agree that having something else temporarily tank for you is a bad thing, but I'd take any defensive perk at this point that isn't armor or spell resist (which are easily capped).Maverick827 wrote: »I used it to tank in a pinch when I was low or we were swarmed. Think of it like a damage shield. The boss has to attack through the Atranoch while I can recover.As a non sorc tank playing with sorcs, I'm glad for the nerf since bosses can get temporary immunity to taunts if taunted more than four times in ten seconds. It could really screw up tanking if someone throws that down. And, when playing alone on my sorc, this had to be one of the best ultis in the game, since it was like having a tank in your pocket.
It's still does the same damage as before, just doesn't tank for you and if you are the tank, then aren't you tanking? If you were depending on it to tank for you as the tank, that's not really what those other ultimates you listed are good for, they just do damage, just like the storm atronach. I probably don't see the problem since I don't know your playstyle. There are also other good ultimates to use from guilds, soul, alliance war that can be helpful tank wise.
You say that there are other good ultimates but that is incorrect. Barrier from PvP is the only other decent ultimate for boss tanking, but it is very time consuming to obtain. It is unrealistic and unfair to force a PvEer to get a PvP ultimate to use in PvE when other classes get multiple good tanking ultimates.
I see what you are saying about comparing it to the other ultimates (I saw your post elsewhere in the thread where you break down what the others do) and I might agree that perhaps now they should lower the cost of storm at. a bit or provide it with another effect - but that effect should not be a taunt.
Many of the other ultimates I talked about are useful, I've made use of every single one of my ultimates (both in class ultis and out of class ones) at various times when tanking - it's all situational. But if you are looking for something to do the tanking for you, then that is where I disagree. Perhaps, I know I'm repeating myself here, but they should find some other buff to add, maybe a snare or something else to add now that the taunt is gone to give it another benefit.
Sorc tanks would already be using both armor buffs. Daedric Curse does not aid in tanking in any way, and Conjured Ward is not potent enough to be worth using.NorthernFury wrote: »Sorcs can get an increased combat hp passive that stacks for every daedric summoning ability equipped. It either maxes at 20 or 30 percent. But 20-30 per ability can be quite spiffy... Especially considering the line has at least 2 tank worthy abilities.
...and you end up losing the bar slot to a crappy summoned pet.
or an armor buff or the curse or the dmg shield which are more useful for tanking than a summoned pet.
Please stop with this fallacious argument. Just because a nerf or shortcoming does not render a class literally useless doesn't mean that there isn't a problem that should be addressed.I guess I might as well give up on healing too since sorcs have no ultimate with substantial healing capabilities, let alone an ability with any sort of substantial healing capabilities.
However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
Which again begs the question, why are those players more important? Why can't a compromise be reached?Holycannoli wrote: »However, the change implies that the ability wasn't working the way it should. Nowhere in its description does it say it'll get insta-hate.
No, it implies that some people were complaining that it was interfering with how they wanted to play, as in the constant taunting from multiple atronachs was affecting trial encounters or they want SA as a DPS ability and taunting got it killed too fast.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
NorthernFury wrote: »If the Storm Atronach taunt is the only way someone can solo their Sorc, then I say they are doing it wrong. Try some different skills/morphs.
Soloing a Sorc is still easy.
The 10% of players doing endgame raids were suffering a minor inconvenience. That evidently could not stand. It was therefore nerfed for everyone else.
This is typical for MMO's. C'est la (virtual) vie.
This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Says who? The fact that it had a taunt strongly suggests you are wrong. It WAS intended to be such. Now, apparently, they've changed their mind.
That said, I don't know if/how this will affect me. My summoner is only lvl 18, and I haven't played her since this change. And even then I think I've only used SA twice. I'm concerned though that, outside of grouping, since it no longer taunts, and still can't move, it's utility for soloing seems extremely dubious. It'll be a significantly more complicated process to make use of it, as you'll have to do something to keep the mobs locked into it's range. Whether that's using an immobalize, or kiting around it in a circle, or simply tanking whatever.
Does that mean we shouldn't voice our concerns and try to get compnsation? Heck no!This ability was never intended to be a taunt or a decoy or a damage shield. If you can't solo without it, you have bigger problems at hand. If you are unable to tank without it, you also have bigger problems at hand.
Says who? The fact that it had a taunt strongly suggests you are wrong. It WAS intended to be such. Now, apparently, they've changed their mind.
That said, I don't know if/how this will affect me. My summoner is only lvl 18, and I haven't played her since this change. And even then I think I've only used SA twice. I'm concerned though that, outside of grouping, since it no longer taunts, and still can't move, it's utility for soloing seems extremely dubious. It'll be a significantly more complicated process to make use of it, as you'll have to do something to keep the mobs locked into it's range. Whether that's using an immobalize, or kiting around it in a circle, or simply tanking whatever.
We actually don't know what the original intent was for this ability. Its description only highlights the damage capabilities, the stun (in addition to the added aoe for one morph and increased hp for the other). It is not described as a decoy or a glorified damage shield.
If it was intended to immediately grab aggro, I imagine it would have been in the description (no different than any other aggro grabbing ability in the game). In one interview, a dev specifically stated that the only taunts in the game were put on non-class skill lines (1h and shield, undaunted).
Do nerf's suck?! Yes they do!. Was this deserved? Honestly, I wouldn't be able to tell you because I never needed it for tanking or soloing. It sounds like its insta-aggro capabilities were both a pain for some folks and useful for others.
Are sorcerers broken because of it? Heck no!
sooo logically, if I just summoned a giant stone thing that shoots lightning...I am pretty sure it would draw the agro of anything...
Maverick827 wrote: »Does that mean we shouldn't voice our concerns and try to get compnsation? Heck no!