Mr.Turtlesworth wrote: »I think they should let players heal npcs. Or resurrect them back to life.
lestaudenmaierub17_ESO wrote: »Amsel_McKay wrote: »There will be no NPCs and whole cities cleared of guards... Guilds will own entire towns and grief kills for days... sounds fun cant wait to start my grief guild!
Of course this won't be the case. They are going to make NPC's independent of each person's client. So, for example, if I go into town and kill all the NPC's then from that point on, those NPC's will not exist in my game.
This won't impact anybody else's game, as the NPC's will be "instanced" to each person's play through. No one will be able to grief anyone else by killing all of the NPC's, vendors, quest givers, guards, etc.
But, your personal bounty will be known to everyone else, and when it gets high enough, you will be flagged for execution. I think it's a fun system that adds a whole other layer of complexity to the game.
Amsel_McKay wrote: »Mr.Turtlesworth wrote: »I think they should let players heal npcs. Or resurrect them back to life.
So do I then you become active in PVP.
AlienDiplomat wrote: »IF they instance the NPC's you can kill so that no one can kill the ones you see but you, then it won't be so bad.
Maybe they will add some really annoying and obnoxious ones that you can sneak attack and kill without anyone seeing, then feel like you did the world a service by getting away with murder! XD
Mr.Turtlesworth wrote: »AlienDiplomat wrote: »IF they instance the NPC's you can kill so that no one can kill the ones you see but you, then it won't be so bad.
Maybe they will add some really annoying and obnoxious ones that you can sneak attack and kill without anyone seeing, then feel like you did the world a service by getting away with murder! XD
Instances npcs will ruin the entire thing...
AlienDiplomat wrote: »Mr.Turtlesworth wrote: »AlienDiplomat wrote: »IF they instance the NPC's you can kill so that no one can kill the ones you see but you, then it won't be so bad.
Maybe they will add some really annoying and obnoxious ones that you can sneak attack and kill without anyone seeing, then feel like you did the world a service by getting away with murder! XD
Instances npcs will ruin the entire thing...
Only if you were looking forward to griefing people that enjoy atmospheric NPC's.
I am not paying to play an online game to satisfy people's constant need for attention and recognition.
No. The only reason I'm excited about this is because I want to see someone kill an npc, then run over there and help a guard kick his ass.AlienDiplomat wrote: »Mr.Turtlesworth wrote: »AlienDiplomat wrote: »IF they instance the NPC's you can kill so that no one can kill the ones you see but you, then it won't be so bad.
Maybe they will add some really annoying and obnoxious ones that you can sneak attack and kill without anyone seeing, then feel like you did the world a service by getting away with murder! XD
Instances npcs will ruin the entire thing...
Only if you were looking forward to griefing people that enjoy atmospheric NPC's.
I am not paying to play an online game to satisfy people's constant need for attention and recognition.
timidobserver wrote: »I wouldn't worry about it to much. After enough Rage/Whine posts, they will decide to add some kind of Toggle/Open-World PVP off switch or something.
AlienDiplomat wrote: »timidobserver wrote: »I wouldn't worry about it to much. After enough Rage/Whine posts like the OP, they will decide to add some kind of Toggle/Open-World PVP off switch or something.
What a wonderful community we have, where anyone that you disagree with needs to be called a raging whiner for having an opinion.
adamrussell52_ESO wrote: »
adamrussell52_ESO wrote: »
The bounty stays until you pay it off, I believe. In this case, he'd killed several NPCs, and his bounty was high enough to buy a horse.
AlienDiplomat wrote: »This is NOT a solo game!
This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.
That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.
In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.
No more atmospheric NPC's. That sounds like total fail to me.
Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.
Stop trying to copy every little thing from the SOLO ES games.
How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!
/sarcasm
But you get my point. Not everything that works in a solo game works/belongs in an online game.
This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.
adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »
The bounty stays until you pay it off, I believe. In this case, he'd killed several NPCs, and his bounty was high enough to buy a horse.
Ok that brings back my original question - how do you prevent bounty trading? I could work up a good bounty then have my buddy kill me over and over to rack up mega-gold reward. If the bounty stays through death it just makes this problem worse. Eventually we split the proceeds and I pay off the bounty with plenty extra.
Mr.Turtlesworth wrote: »adamrussell52_ESO wrote: »adamrussell52_ESO wrote: »
The bounty stays until you pay it off, I believe. In this case, he'd killed several NPCs, and his bounty was high enough to buy a horse.
Ok that brings back my original question - how do you prevent bounty trading? I could work up a good bounty then have my buddy kill me over and over to rack up mega-gold reward. If the bounty stays through death it just makes this problem worse. Eventually we split the proceeds and I pay off the bounty with plenty extra.
Whatever money he makes, you will have to pay. ( I'd think at least ). So you would essentially be giving him money. How do we even know there will be a reward?
Amsel_McKay wrote: »I cant wait our vampire guild is already talking about talking over whole cities and killing all the guards.