smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
Because I have played quite a few MMOs.
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
Can you quote and reference the details of the justice system implementation?
And can you clarify what is considered a nonessential NPC?
We are simply concerned about the griefing factor. If their intention is to make a grief-proof Justice System then it is great, however, as far as I am aware, they have not made reference to griefing or a strong stance against it at all. Which is why there is concern.
Because I have played quite a few MMOs.
AlienDiplomat wrote: »IF they instance the NPC's you can kill so that no one can kill the ones you see but you, then it won't be so bad.
xsfkxnub19_ESO wrote: »
smeeprocketnub19_ESO wrote: »No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
It's an MMO, it's what a section of the PVPer playerbase do, they enjoy griefing 'carebears' as they condescendingly call PVEers and will take every opportunity to do so.smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »smeeprocketnub19_ESO wrote: »Griefersmeeprocketnub19_ESO wrote: »You are wrong, many of us have been griefed, perhaps not by you, but we have been griefed...
I have played a game where leaving town to do anything was a death sentence because PKers were camping the gates, and walking was the only way to go to another town... I have played games where people would train the zone to the gate so anyone who stepped in was almost instantly dead... I have returned to turn in a quest only to find every NPC in the area dead and camped by Alliance toons who would kill them as soon as they spawned... We know what griefers are.
That some of us look at griefing differently then you is just a level of permissiveness, you are more forgiving of bad behavior then others... but bad behavior is bad behavior, some level of it is acceptable, some is not, we add our 2 cents in hopes that we can influence the level of bad behavior acceptability, just like you.
None of the situations listed are going to happen.
How do you know? do you already know how these things will be implemented? Do you already know the future?
The stuff you listed isn't bad behavior, it has nothing to do with my permissiveness. It would be working as intended.
This is the problem, it was working as intended, it was bad behavior and it was acceptable within the game, accepting it as not bad behavior is your permissiveness
If I decide that I should be the only one to be able to kill -anything- in the game, is it griefing if other people are also able to do so? Obviously not, you don't get to redefine griefing and throw it around like everyone who inconviences you ever is one. You are diminshing a word that should be used for serious situations.
Griefing has nothing to do with you being able to something that others can't, it has to do with anyone consciously doing something aimed at making another players game experience less enjoyable, the worse the griefing, the worse the experiance
A griefer is a player in a multiplayer video game who deliberately irritates and harasses other players within the game, using aspects of the game in unintended ways.
A griefer derives pleasure primarily or exclusively from the act of annoying other users, and as such is a particular nuisance in online gaming communities, since griefers often cannot be deterred by penalties related to in-game goals
Your assumption is that other people would be killing NPCs with the sole desire to make you unhappy. I am not entirely sure how this could make you unhappy in the first place. Just because you don't like it doesn't mean they are doing it to grief you, and when trivial things will "grief" you it stops being griefing and just you expecting everybody to do what you want them to.
Of course people will kill NPCs with the sole desire to make other people unhappy, why wouldn't they? It has happened in every other MMO I played. If the game mechanics allow griefing then players will use those mechanics to grief other players and this is the concern being raised. "Carebears" don't want to be griefed. They don't like their play interrupted by other people who have nothing better to do than try to mess with you and who create this toxic environment that is not pleasant for most people.
So explain to me, then, how killing unessential npcs (the only ones you can kill) will grief you? How does it make the environment toxic?
If that griefs you you are looking to be griefed. You are finding a problem where there is none.
Because you assume the system is designed and will be implemented in a way where griefing is not possible. I don't. In fact, I am willing to bet that the system will be broken when it goes live and griefers will find ways to exploit the system.
No it has been stated that it will be implemented as I said. I am not assuming. As such, I can not figure out how these nonessential NPCs dying will affect your gameplay.
Why do you keep assuming that there is going to be griefing in the first place?
I just don't get this. NPC's all respawn. Anything you can kill now respawns and so will anything you kill after the justice system is introduced. it doesn't change the fact that you did the crime but it wont cause anyone else a problem other than maybe having to wait a minute or two if the murder victim is a merchant or quest giver. You will be able to see the murder take place and chose to intervene or ignore.
I just don't get this. NPC's all respawn. Anything you can kill now respawns and so will anything you kill after the justice system is introduced. it doesn't change the fact that you did the crime but it wont cause anyone else a problem other than maybe having to wait a minute or two if the murder victim is a merchant or quest giver. You will be able to see the murder take place and chose to intervene or ignore.
*cough* vampires *cough*vyndral13preub18_ESO wrote: »I just don't get this. NPC's all respawn. Anything you can kill now respawns and so will anything you kill after the justice system is introduced. it doesn't change the fact that you did the crime but it wont cause anyone else a problem other than maybe having to wait a minute or two if the murder victim is a merchant or quest giver. You will be able to see the murder take place and chose to intervene or ignore.
Then you have never played an mmo where someone camped a quest mob. Right now most the the main story line quest givers are instanced. But if there isnt one, or even just an important quest, someone will make it their lifes goal to sit on them.
Unfortunately lack of facts doesn't stop the pointless speculation and even assertions of fact which the poster clearly puled out their ass.vestmanneb17_ESO wrote: »A lot of speculation on things we don't know a whole lot about yet.
fromtesonlineb16_ESO wrote: »Unfortunately lack of facts doesn't stop the pointless speculation and even assertions of fact which the poster clearly puled out their ass.vestmanneb17_ESO wrote: »A lot of speculation on things we don't know a whole lot about yet.
I'd even say lack of facts facilitates speculations and resulting assertions. If ZOS provides sufficient facts, it might stop. To an extent, at least.fromtesonlineb16_ESO wrote: »Unfortunately lack of facts doesn't stop the pointless speculation and even assertions of fact which the poster clearly puled out their ass.vestmanneb17_ESO wrote: »A lot of speculation on things we don't know a whole lot about yet.
AlienDiplomat wrote: »This is NOT a solo game!
This has only worked in every other Elder Scrolls game BECAUSE they were SOLO, offline games.
That means if I chose to commit a crime or kill some NPC, that is MY CHOICE, and I accept the consequences to my game.
In an online game I have NO CHOICE, and people will just go around slaughtering everything that talks just to grief people.
No more atmospheric NPC's. That sounds like total fail to me.
Don't get me wrong, I am all for a justice system. I think elements of it could be very cool if executed correctly. But allowing bored griefers another way to tick people off by killing all the atmospheric NPC's the second they spawn is just a really dumb idea.
Stop trying to copy every little thing from the SOLO ES games.
How about this. Let me mod the game like I did for all the other ES games. I'll just give myself levitate and the bow of 1000 deaths and 1-shot every veteran dungeon boss with my awesome skillxorz!
/sarcasm
But you get my point. Not everything that works in a solo game works/belongs in an online game.
This is a really bad idea and many people like me that enjoy the atmospheric NPC banter and would take personal responsibility not to go around like a bored child killing everything may end up un-subbing over this.
Alien, you always shoot before you even know your target...
First of all, this is not an ES thing. Its an MMO thing. Since Ultima we could kill or raid towns, this isn't new or bound to ES.
We even could do it at WOW, before the care bears started to tell us how MMOs work and that we were only allowed to kill guards or other players in BGs.
Secondly,
if players can not kill important NPC´s, then the whole justice system is going to be dead. Why should someone risk a bounty with all the consequences for a totally pointless NPC?
Last but not least,
players who commit a crime will be flagged for pvp, attacked by guards and this will stop griefing. Just keep in mind, if you cant pay your bounty of 10.000 gold then you will be flagged forever!
I don't think it will be possible to play being constantly flagged, after all the banks are in town and if you cant access those due your bounty, you are pretty much screwed
Moderator Edit: Edited quote from moderated post.
people think that you can die to an nyc and loose your bounty i think that only aplies to death to a guard and i think it should just reduce your bounty not get rid of it. and also to get to guards one must go to a town where players are at, and they will be able to collect the bounty on your head as well
One of the griefers admits it.isengrimb16_ESO wrote: »I myself have kept Goldshire shut down for an hour single-handed .
moxiesauce wrote: »
*maybe even put in a skill, spent with champion points, to be able to pick you're own cell locks*
fromtesonlineb16_ESO wrote: »One of the griefers admits it.isengrimb16_ESO wrote: »I myself have kept Goldshire shut down for an hour single-handed .
This folks is what will happen in ESO, players like him will see to it.