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Refund crafting materials or cancel setbonus changes

  • Jaxom
    Jaxom
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    Snit wrote: »
    Orizuru wrote: »
    Gear becoming obsolete is the way of MMOs. It has become a vehicle for progression for many players.

    Players have an easier time accepting this when it's packaged with new content, and generally a rise in the level cap. That is normal MMO progression.

    It's harder when you're just a lucky lottery winner whose gearset is wiped, and only because an item designer failed to consider that some people are already wearing the armor they're now redesigning. And those people are probably not going to decide, "Well, if my light armor DPS/ Heal set is now mostly for tanking, I'll just go tank!"

    Agreed. It sort of annoys me when I see "Gear becoming obsolete is the way of the MMOs" statement. The statement itself is true, however, how people are applying it is way off. Gear becomes obsolete shouldn't be because they redesign current gear sets to do something it wasnt originally designed the to do. You wouldnt have the outcry you have now if they raised the cap (well maybe but not as bad) or introduced new gear. THAT is the way of the MMO. Progressing vertically/horizontally.The problem is completely revamping gear sets to something completely different. It's apples and oranges.
  • indigoblades
    indigoblades
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    Another option to not completely antagonize players that just spend all their money on a legendary set that is now useless would be to allow a new option in the crafting stations.

    An option to change an item's current set bonus to the one that the crafting station provides.
    It could work much like the deconstruct option. You select an item, but instead of just being deconstructed you get another item instead which is exactly the same regarding level, racial style, trait, armor weight and armor quality and the set bonus of the station.

    It can even have a cost of basic, racial and trait crafting materials for that matter, as long as it doesn't cost upgrade materials.

    Implementation wise i would think this will be a lesser effort for them to implement compared to a barter vendor ( for which they have nothing likewise yet).
    This is a very good idea.

    Great idea....that would be a good its if its only in effect about 2 weeks after the patch is out. The problem would not be so big if match sets weren't bound when worn.... i would like it if match sets weren't bound to a char. If they weren't bound u could recoup some of ur money selling them because they are all legendary armor.

    Zos buyin them back would be very complicated and i am sure however they decided to do it, they are gonna *** off a good percentage of the player base. if the price is too low, then people with lots of legendary stuff will be upset. If the price is too high scammers/exploters will take advantage of it.

    Also i liked the new bonus more than the old ones. i have not seen the 8 trait bonuses yet so the not 100% sure. Over all I liked the 1.3 patch and it is the first one to impress me.
  • Selodaoc
    Selodaoc
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    Gear in other mmos become obsolete when they add new raids or new levels. No other MMO change the setbonuses on current level gear completly to make it completly useless to people already wearing them.

    Players are saying "you can gather and grind the mats again"
    Thats the point, we already did that, we shouldnt be forced to do it again for current level.
    Grinding and farming is not a part of the game i enjoy, at endgame i want to do dungeons and PvP.
    I crafted my gear to do exactly that, but now ZoS completly screws me over.
    Edited by Selodaoc on July 12, 2014 5:06PM
  • Snit
    Snit
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    Selodaoc wrote: »
    Gear in other mmos become obsolete when they add new raids or new levels. No other MMO change the setbonuses on current level gear completly to make it completly useless to people already wearing them.

    Exactly.

    All they need to do is make the new bonuses something vaguely similar to the old ones. Don't change Spell Crit to Health Recovery. Change it to Spell Damage or Max Magicka.
    Edited by Snit on July 12, 2014 5:28PM
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • tylarthb16_ESO
    tylarthb16_ESO
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    Snit wrote: »
    And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.

    It's mostly the materials cost, not the crafter cost. Consider the best-case replacement cost for your set, assuming you can craft it yourself (I can). If you are currently wearing Willow 3/ Twilight 5 (probably the most common caster setup), you now need to replace every piece of armor and at least one weapon. Cost per legendary piece:
    • Dreugh Wax (or Rosin) x 8, 2.5k apiece current market value, so 20k
    • Elegant Lining (or Mastic) x 4, 600 apiece current market value, another 2.4k
    • Kuta + Cura, total combined market value 3.5k
    • Ignore Embroidery/ Trait Stones/ Cloth, as any crafter has plenty of these

    That's a replacement cost of nearly 26k per piece, so about 200k total. You're right that 300k is high (unless people are awfully good tippers), but that's still an enormous penalty, even if you can craft everything yourself.

    Well wax etc are now upto 5k on my healthy trade guilds, a rush in other materials is going to make the cost x2 or more of your figure, as just about every v12 will change gear, to replace now redundant gear sets or swap out to new better sets. If the botters take note of the massive damand increas pending. Then there may well be a return of gold spam/sales for a spike in their business.
  • indigoblades
    indigoblades
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    Snit wrote: »
    Selodaoc wrote: »
    Gear in other mmos become obsolete when they add new raids or new levels. No other MMO change the setbonuses on current level gear completly to make it completly useless to people already wearing them.

    Exactly.

    All they need to do is make the new bonuses something vaguely similar to the old ones. Don't change Spell Crit to Health Recovery. Change it to Spell Damage or Max Magicka.

    i think Zos is also trying to balance stam builds with spell builds & there might be BETTER WAYS to do it than nerf willow ... by removing the 5% crit on willow this does hurt lots of peaple who made there top armor.

    ..... maybe they should add 5% or 10% weapon crit to a stam matched set instead and leave the willow at 4 or 5%. If everyone gets an extra 5% - 10% extra on a stam builds i doubt its Going to hurt the game too much.... thats just ~3.75% extra damage and my feeling are stamina builds are underperfoming by more than 10%. So keep the new willow comparable to the old willow and buff a stamina set with crit instead of the nerfing willow.

    i wouldn't mind the nerf too much because i am saving all my leg mats but if spent all my Kuta's and Leg improvement mats i would be upset too.

    Also why do they bind matched sets ? That never made sense to me and doesn't help. if they were not bound and the two more comparable ur willow value armor wouldnt of dropped massively in value so u could recoup most of ur lost value by selling it (if it wasnt bound). With it bound the 10% who will never be happy with any new have no option to sell it.

    Just my thoughts.

    EDIT corrected my math.
    Edited by indigoblades on July 12, 2014 7:19PM
  • Doskias
    Doskias
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    I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.

    That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.

    Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.
    @Doskias
    NA Server Daggerfall Covenant
    Master Crafter Weapons, Armor, Potions,Glyphs, Food Coming soon
  • Brandoid
    Brandoid
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    Doskias wrote: »
    I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.

    That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.

    Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.

    Pulled that 90% from some dark crevasse? You're wrong about what you think is and is not a ''caster set''.

    I feel alone in saying the purpose of the sets wasn't changed only more defined.
    Brandoid - Templar - Ebonheart Pack
  • Maverick827
    Maverick827
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    Brandoid wrote: »
    Doskias wrote: »
    I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.

    That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.

    Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.

    Pulled that 90% from some dark crevasse? You're wrong about what you think is and is not a ''caster set''.

    I feel alone in saying the purpose of the sets wasn't changed only more defined.
    Maybe that should tell you something.
  • Iorail
    Iorail
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    Doskias wrote: »
    The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.

    And this is exactly why it was change, Cause everyone and their mothers was using the exact same combo. I made a ton of money crafting those sets for people and I don't even feel bad cause I knew, just like everyone else, that eventually it was going to be noticed and replaced...

    But on another topic, threads like this one and the coming patch perse, only made things better or worst for people. Better for people like me cause boosters have basically double in price already, with people hoarding them prior the patch and paying close to 8k per one Wax> Bad for people that will have to pay not 300k but around 600k due to everything going up, just because they will want a set replacement NOW! <
    and that right there is the core problem, instant gratification.

    Don't matter to me none, I'll continue to take orders and make even more money.
  • Maverick827
    Maverick827
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    Iorail wrote: »
    Doskias wrote: »
    The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.

    And this is exactly why it was change, Cause everyone and their mothers was using the exact same combo. I made a ton of money crafting those sets for people and I don't even feel bad cause I knew, just like everyone else, that eventually it was going to be noticed and replaced...

    But on another topic, threads like this one and the coming patch perse, only made things better or worst for people. Better for people like me cause boosters have basically double in price already, with people hoarding them prior the patch and paying close to 8k per one Wax> Bad for people that will have to pay not 300k but around 600k due to everything going up, just because they will want a set replacement NOW! <
    and that right there is the core problem, instant gratification.

    Don't matter to me none, I'll continue to take orders and make even more money.
    It has nothing to do with instant satisfaction. It has to do with the unnecessary loss of satisfaction that was already earned.
  • Domander
    Domander
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    nevermind
    Edited by Domander on July 13, 2014 5:08AM
  • Iorail
    Iorail
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    Iorail wrote: »
    Doskias wrote: »
    The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.

    And this is exactly why it was change, Cause everyone and their mothers was using the exact same combo. I made a ton of money crafting those sets for people and I don't even feel bad cause I knew, just like everyone else, that eventually it was going to be noticed and replaced...

    But on another topic, threads like this one and the coming patch perse, only made things better or worst for people. Better for people like me cause boosters have basically double in price already, with people hoarding them prior the patch and paying close to 8k per one Wax> Bad for people that will have to pay not 300k but around 600k due to everything going up, just because they will want a set replacement NOW! <
    and that right there is the core problem, instant gratification.

    Don't matter to me none, I'll continue to take orders and make even more money.
    It has nothing to do with instant satisfaction. It has to do with the unnecessary loss of satisfaction that was already earned.

    And that's were you and others are wrong and unwilling to see, open your eyes. Think for a second about the big picture, about pvp/trials and even pve, and why people call this game Elder Casters Online....or simply put, make a NB, wearing Medium armor and DW and go and get a Trial group...oh you can't, then you have your answer.
  • Rev Rielle
    Rev Rielle
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    Rev Rielle wrote: »
    I don't believe any equipment stat changes will make or break anyone's particular character build.
    I wish that were the case, but you would be incorrect.

    Please provide details. Because This isn't true. It's just simple mathematics.
    Edited by Rev Rielle on July 12, 2014 10:20PM
    If you can be anything, be kind.
  • Maverick827
    Maverick827
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    Rev Rielle wrote: »
    Rev Rielle wrote: »
    I don't believe any equipment stat changes will make or break anyone's particular character build.
    I wish that were the case, but you would be incorrect.

    Please provide details. Because This isn't true. It's just simple mathematics.
    The burden of proof is on you, not me.
  • Selodaoc
    Selodaoc
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    Iorail wrote: »
    And that's were you and others are wrong and unwilling to see, open your eyes. Think for a second about the big picture, about pvp/trials and even pve, and why people call this game Elder Casters Online....or simply put, make a NB, wearing Medium armor and DW and go and get a Trial group...oh you can't, then you have your answer.

    In what way, does changing spell crit sets to tank sets make stamina builds better? Some people seem to be completly missing the point about the complaints
  • Khami
    Khami
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    Here's a question for everyone.

    What would you do when the max level gets moved from VR12 to VR14 or higher?
  • Lyall84
    Lyall84
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    This game have the fastest and easy way to equip your character.
    Pls stop
    If I just spent 200k+ outfitting my character, which is all of my gold, earning another 200k+ to do it again is not easy.

    Raw materials, regardless of what level, sell for 1-2k a stack. Those people that buy it are the same crafters that refine it and usually get 1 gold material per stack, which they turn around and sell for 2.5-3k each. Two ways you can fix your gear issue, first, spend 3 skill points in max extraction and farm/refine the materials yourself, or second, sell raw materials. It takes almost no time to get stacks of raw materials, literally. I get a full stack of void stone, shadowhide, and usually close to a stack of void bloom in less than hour in Craiglorn. So easily 2-5k an hour if I take my time farming, and wanted to sell it quickly. For void stone etc, they usually sell for closer to 3k a stack due to the fact that the end material is useful vs lower level materials usually get vendored (wait...that is another 400g per stack).

    This raw material farming is THE reason why they did the nerf to Crows Wood public dungeon for EP. The place was swarming with level 5 wolves. You could get a full stack of rawhide every 5 minutes, and if you grouped with other farmers, they got loot too. So if you ran in with 4 guildies, all farming, you all get 1 stack every 5 minutes...about 5k an hour each, just from vendoring the processed rawhide, and keeping the upgrading materials...usually 8-12 gold materials per hour...each. So it took no time at all to craft full yellows, and then start selling those about 10 gold materials for 3k each. Means each person was making 30k an hour on average...Not to mention the purples, the blues, and greens we could also sell.

    Unfortunate we cannot do that anymore. But it does not mean that farming materials for resources is still not possible. Just have to find different farming spots. Just going on about how 200K is not easy to get...hurts my brain...this game is VERY easy to make money if you look in the right areas.
  • Lyall84
    Lyall84
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    Saavuj wrote: »
    My NB dress & stick style has 60% crit. No legendaries, No pact staff/rings 10% bonus.
    Dexterity: 21%
    Precise: 6% (epic)
    Night's Silence: 5%
    Thief: 6% (Divines on small pieces)
    Twin Blade and Blunt: 5%
    Cyrodiil Buffs: 8%
    Total: 51%
    Khajiit: 6%
    Other Total: 57%

    This is currently possible on live servers. Weapon crit isn't terribly far behind, though admittedly the Night's Silence set sucks otherwise. However, you don't have to use two bar slots and lose 5% of your max primary stat to get this high of a crit value. I full support melee sets being buffed and more critial strike options added.

    After the patch:

    Inner Light: 20%
    Prodigy: 10%
    Precise: 6%
    Night Mother: 4%
    Cyrodiil Buffs: 8%
    Thief: 6%
    Total: 54%

    Dexterity: 21%
    Precise: 6%
    Hunding's Rage: 8%
    Night Mother: 8%
    Twin Blade and Blunt: 5%
    Thief: 6%
    Cyrodiil Buffs: 8%
    Total: 62%
    Khajiit: 6%
    Total: 68%

    Melee still doesn't have to have two bar slots used up.

    This is an unnecessary nerf.

    Melee still does not have 42% armor penetration like the spell penetration that you like to ignore. You keep going on about how spell penetration has nothing to do with critical, when they are two sides to the same coin that is damage output. Put the other half of the damage equation on there and see how it stacks up.

    EDIT: Also Mr Fuzzy Math...That 68% critical is only with DW daggers. So saying "melee" does not cover the full boat. For any other stamina build, lose the 5% from twinblade and blunt, lose the second 4% from either night mothers or hundings. So 59% for Melee builds, 68% for dagger DW only vs the 54% for magicka builds. So melee, on average, can only get 5% more than magicka builds...oh wait, magicka still has that pesky 42% spell penetration that you don't seem to like and forget mentioning.
    Edited by Lyall84 on July 13, 2014 5:16AM
  • Lyall84
    Lyall84
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    Iorail wrote: »
    I'm sorry, but the only thing I see here is a lot of nothing. They change was for a reason, and all the light robe, staff carrying, spell phew phewers OP builds will have to adjust now that the FOTM is over. Stamina builds were useless and now they are both about balance with the changes. All the rest of the crying about crafting materials and such? Please spare me, you all knew your OP build was not going to last and it won't take years for any of you to get the materials again..... The instant gratification on this thread is amazing.
    But there is no balance for crit now. Weapon crit can get anywhere from 8% to 14% more than spell crit.

    Why would it have been diufficult to make them equal, or at least not nerf the amount of crit spell casters have currently (while still increasing melee crit)?

    Magicka builds get 42% more spell penetration vs 0 armor penetration (oh wait, 80, not 80%, 80, which is 8% from using a 2 hand mace, or if DW, you get a undefined bonus against heavy armor users only)
  • Lyall84
    Lyall84
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    Because you have spell penetration and cost reductions. Magicka and stamina are supposed to be different. That's the point. Oh and then you have the resto staff which gives you infinite resources. Right.
    Medium armor has cost reductions, but that's besides the point. Crit has nothing to do with armor/spell penetration, cost reductions, and resource regeneration.

    Please explain how crit chance has nothing to do with spell penetration, cost reductions or resource management.

    OOH OOOH, ME ME...They all have to deal with outgoing damage, otherwise known as DPS.
  • Maverick827
    Maverick827
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    You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.
    Edited by Maverick827 on July 13, 2014 5:14AM
  • Lyall84
    Lyall84
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    Rev Rielle wrote: »
    Rev Rielle wrote: »
    I don't believe any equipment stat changes will make or break anyone's particular character build.
    I wish that were the case, but you would be incorrect.

    Please provide details. Because This isn't true. It's just simple mathematics.

    I agree, the loss of 6% critical, especially with all the increased max magicka/regen and the raised softcaps. I can guarantee that most casters will find they will be pushing out similar DPS numbers post change as they were before.
  • Lyall84
    Lyall84
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    You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.

    You seem to like making mountains out of mole hills. Look at the bigger picture.
  • Maverick827
    Maverick827
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    Lyall84 wrote: »
    You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.

    You seem to like making mountains out of mole hills. Look at the bigger picture.
    I am making mole hills out of mole hills, you just can't construct arguments without strawmen.
  • Mojomonkeyman
    Mojomonkeyman
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    Lyall84 wrote: »
    You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.

    You seem to like making mountains out of mole hills. Look at the bigger picture.

    So who exactly is looking after me? I looked at the bigger picture all the time, sucked up the far too fast paced introduction of v12, sucked up running around in greens and blues for 3 months, before finally investing the hard earned materials I got.

    And to the smart guy, asking what the reaction wouldve been when they just up to v14 - very simple: I would leave the game, why stay in a game that progresses faster than I could ever dream of keeping up with?

    But that`s not the issue here, as pointed out by many others. It`s about randomly altering the focus of existing sets, not the introduction of a new tier.

    How about you guys look at the bigger picture and realize the collateral damage in this case is larger than the benefit, since these sets in question are not tied to stamina issues and it was pointed out already, that a cautious change wouldve been fine (turning spellcrit into spelldamage or max magicka).

    The proposed change however is not. It`s a bulldozer change, not taking any efforts into account players have gone through to max their gear.
    Edited by Mojomonkeyman on July 13, 2014 6:50AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Lyall84
    Lyall84
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    Lyall84 wrote: »
    You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.

    You seem to like making mountains out of mole hills. Look at the bigger picture.

    So who exactly is looking after me? I looked at the bigger picture all the time, sucked up the far too fast paced introduction of v12, sucked up running around in greens and blues for 3 months, before finally investing the hard earned materials I got.

    And to the smart guy, asking what the reaction wouldve been when they just up to v14 - very simple: I would leave the game, why stay in a game that progresses faster than I could ever dream of keeping up with?

    But that`s not the issue here, as pointed out by many others. It`s about randomly altering the focus of existing sets, not the introduction of a new tier.

    How about you guys look at the bigger picture and realize the collateral damage in this case is larger than the benefit, since these sets in question are not tied to stamina issues and it was pointed out already, that a cautious change wouldve been fine (turning spellcrit into spelldamage or max magicka).

    The proposed change however is not. It`s a bulldozer change, not taking any efforts into account players have gone through to max their gear.

    Dude, I am one of them. I am one of the people that makes such gear for people that buy it. Maybe that is why I am less afraid of the change. Now, I do not price gouge people for materials. The materials I farm I use for myself or for my guild members (I have 1 real guild and 4 trading guilds). But because I am one that farms the stuff up...I understand how easy it is to get...does it suck? Of course. But it is not the end of the world.
  • Birfreben_Kinghelred
    Doskias wrote: »
    I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.

    That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.

    Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.


    This is a poorly constructed analogy. Its more like you bought a Volkswagen beetle and a wrx. Slapped the Ecu from the beetle in the wrx. (god knows how or why) The foreign software in the WRX creates something completely unreal and unexpected. This strange combination follows some golden rule of physics that at the time was unknown to man. This turns your normally 6 trait car into an absolute animal hitting 4 digit horsepower numbers. It begins to severely outperform every other car including 8 trait Lamborghini's that few can afford and even fewer can actually own because of waiting lists a couple months long. The car you created gains publicity for its unreal performance. Over the next couple months every other performance car is abandoned or destroyed and no one drives anything but wrx's with beetle ecu's. Every other car manufacturer begins to go bankrupt. Country start banning the sale and registration of wrx's and beetles. Those with them whine that they are being taken away and they already spent money on a body kit and carbon fibre hood. Everyone tries to explain that its for the good of the economy. The wrx owners just wont get over their selfish need to go faster and be better than everyone. Volkswagen and Subaru change their car's to re-enter the market. All car manufacturers revamp their car lines the following year. Everyone is excited about the changes. Previous WRX owners continue to whine about the costs of their body kits and carbon fibre hoods, claiming their cars are no longer be competitive. This is of course *** and their true agenda is to return to state where their cars were the only competitive ones. The wrx owners quit driving altogether because they no longer have a crutch to lean on. They should have taken the time to learn to drive like Ryan gosling. Then they'd be a real human bean, and a real hero.
  • Selodaoc
    Selodaoc
    ✭✭✭
    Bad analogy. Theres no change in the amount of spell crit you can gain after patch.
    Ontop of that, the issue with Magicka vs Stamina is not becouse of the sets.

    Better analogy is you bought a Ferrari, they take it away and give you a bicycle but dont give you any money back, then they introduce a new Ferarri that is exactly like your old one, but that you now have to pay for, again.

    Im a NB, and i also want changes, and one of my sets are for stamina useage.

    The problem is the amount of money people have put into existing sets.
    Sets that now change entirely in stats, from damage to tank.
    Sure, you can grind like a monkey for a month to get the materials, again.
    But players shouldnt have to, not when they already gathered all that up.

    Whats to say they dont rotate all the stats on all the gear again in a month?
    Is that some kind of endgame content to force people to grind?
  • heyguyslol
    heyguyslol
    ✭✭✭
    Snit wrote: »
    And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.

    It's mostly the materials cost, not the crafter cost. Consider the best-case replacement cost for your set, assuming you can craft it yourself (I can). If you are currently wearing Willow 3/ Twilight 5 (probably the most common caster setup), you now need to replace every piece of armor and at least one weapon. Cost per legendary piece:
    • Dreugh Wax (or Rosin) x 8, 2.5k apiece current market value, so 20k
    • Elegant Lining (or Mastic) x 4, 600 apiece current market value, another 2.4k
    • Kuta + Cura, total combined market value 3.5k
    • Ignore Embroidery/ Trait Stones/ Cloth, as any crafter has plenty of these

    That's a replacement cost of nearly 26k per piece, so about 200k total. You're right that 300k is high (unless people are awfully good tippers), but that's still an enormous penalty, even if you can craft everything yourself.

    Well wax etc are now upto 5k on my healthy trade guilds, a rush in other materials is going to make the cost x2 or more of your figure, as just about every v12 will change gear, to replace now redundant gear sets or swap out to new better sets. If the botters take note of the massive damand increas pending. Then there may well be a return of gold spam/sales for a spike in their business.

    3rd Party gold seller sites gold prices have gone up a lot and will sky rocket with this next patch this is also bad for the game. Fortunately I have alrdy stocked up mats for next patch so I don't have to pay the inflated prices for wax and kuta.
    @heyguyslol
    __________________
    Theodora West
    V14 Sorcerer
    Daggerfall

    http://twitch.tv/heyguyslol_1975
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