Gear becoming obsolete is the way of MMOs. It has become a vehicle for progression for many players.
Players have an easier time accepting this when it's packaged with new content, and generally a rise in the level cap. That is normal MMO progression.
It's harder when you're just a lucky lottery winner whose gearset is wiped, and only because an item designer failed to consider that some people are already wearing the armor they're now redesigning. And those people are probably not going to decide, "Well, if my light armor DPS/ Heal set is now mostly for tanking, I'll just go tank!"
Maverick827 wrote: »This is a very good idea.joram.somersb16_ESO wrote: »Another option to not completely antagonize players that just spend all their money on a legendary set that is now useless would be to allow a new option in the crafting stations.
An option to change an item's current set bonus to the one that the crafting station provides.
It could work much like the deconstruct option. You select an item, but instead of just being deconstructed you get another item instead which is exactly the same regarding level, racial style, trait, armor weight and armor quality and the set bonus of the station.
It can even have a cost of basic, racial and trait crafting materials for that matter, as long as it doesn't cost upgrade materials.
Implementation wise i would think this will be a lesser effort for them to implement compared to a barter vendor ( for which they have nothing likewise yet).
Gear in other mmos become obsolete when they add new raids or new levels. No other MMO change the setbonuses on current level gear completly to make it completly useless to people already wearing them.
majestic862_ESO wrote: »And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.
It's mostly the materials cost, not the crafter cost. Consider the best-case replacement cost for your set, assuming you can craft it yourself (I can). If you are currently wearing Willow 3/ Twilight 5 (probably the most common caster setup), you now need to replace every piece of armor and at least one weapon. Cost per legendary piece:
- Dreugh Wax (or Rosin) x 8, 2.5k apiece current market value, so 20k
- Elegant Lining (or Mastic) x 4, 600 apiece current market value, another 2.4k
- Kuta + Cura, total combined market value 3.5k
- Ignore Embroidery/ Trait Stones/ Cloth, as any crafter has plenty of these
That's a replacement cost of nearly 26k per piece, so about 200k total. You're right that 300k is high (unless people are awfully good tippers), but that's still an enormous penalty, even if you can craft everything yourself.
Gear in other mmos become obsolete when they add new raids or new levels. No other MMO change the setbonuses on current level gear completly to make it completly useless to people already wearing them.
Exactly.
All they need to do is make the new bonuses something vaguely similar to the old ones. Don't change Spell Crit to Health Recovery. Change it to Spell Damage or Max Magicka.
I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.
That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.
Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.
Maybe that should tell you something.I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.
That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.
Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.
Pulled that 90% from some dark crevasse? You're wrong about what you think is and is not a ''caster set''.
I feel alone in saying the purpose of the sets wasn't changed only more defined.
The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.
It has nothing to do with instant satisfaction. It has to do with the unnecessary loss of satisfaction that was already earned.The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.
And this is exactly why it was change, Cause everyone and their mothers was using the exact same combo. I made a ton of money crafting those sets for people and I don't even feel bad cause I knew, just like everyone else, that eventually it was going to be noticed and replaced...
But on another topic, threads like this one and the coming patch perse, only made things better or worst for people. Better for people like me cause boosters have basically double in price already, with people hoarding them prior the patch and paying close to 8k per one Wax> Bad for people that will have to pay not 300k but around 600k due to everything going up, just because they will want a set replacement NOW! <
and that right there is the core problem, instant gratification.
Don't matter to me none, I'll continue to take orders and make even more money.
Maverick827 wrote: »It has nothing to do with instant satisfaction. It has to do with the unnecessary loss of satisfaction that was already earned.The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch.
And this is exactly why it was change, Cause everyone and their mothers was using the exact same combo. I made a ton of money crafting those sets for people and I don't even feel bad cause I knew, just like everyone else, that eventually it was going to be noticed and replaced...
But on another topic, threads like this one and the coming patch perse, only made things better or worst for people. Better for people like me cause boosters have basically double in price already, with people hoarding them prior the patch and paying close to 8k per one Wax> Bad for people that will have to pay not 300k but around 600k due to everything going up, just because they will want a set replacement NOW! <
and that right there is the core problem, instant gratification.
Don't matter to me none, I'll continue to take orders and make even more money.
Maverick827 wrote: »I wish that were the case, but you would be incorrect.Rev Rielle wrote: »I don't believe any equipment stat changes will make or break anyone's particular character build.
The burden of proof is on you, not me.Rev Rielle wrote: »Maverick827 wrote: »I wish that were the case, but you would be incorrect.Rev Rielle wrote: »I don't believe any equipment stat changes will make or break anyone's particular character build.
Please provide details. Because This isn't true. It's just simple mathematics.
And that's were you and others are wrong and unwilling to see, open your eyes. Think for a second about the big picture, about pvp/trials and even pve, and why people call this game Elder Casters Online....or simply put, make a NB, wearing Medium armor and DW and go and get a Trial group...oh you can't, then you have your answer.
Maverick827 wrote: »If I just spent 200k+ outfitting my character, which is all of my gold, earning another 200k+ to do it again is not easy.dafraorb16_ESO wrote: »This game have the fastest and easy way to equip your character.
Pls stop
Maverick827 wrote: »Dexterity: 21%My NB dress & stick style has 60% crit. No legendaries, No pact staff/rings 10% bonus.
Precise: 6% (epic)
Night's Silence: 5%
Thief: 6% (Divines on small pieces)
Twin Blade and Blunt: 5%
Cyrodiil Buffs: 8%
Total: 51%
Khajiit: 6%
Other Total: 57%
This is currently possible on live servers. Weapon crit isn't terribly far behind, though admittedly the Night's Silence set sucks otherwise. However, you don't have to use two bar slots and lose 5% of your max primary stat to get this high of a crit value. I full support melee sets being buffed and more critial strike options added.
After the patch:
Inner Light: 20%
Prodigy: 10%
Precise: 6%
Night Mother: 4%
Cyrodiil Buffs: 8%
Thief: 6%
Total: 54%
Dexterity: 21%
Precise: 6%
Hunding's Rage: 8%
Night Mother: 8%
Twin Blade and Blunt: 5%
Thief: 6%
Cyrodiil Buffs: 8%
Total: 62%
Khajiit: 6%
Total: 68%
Melee still doesn't have to have two bar slots used up.
This is an unnecessary nerf.
Maverick827 wrote: »But there is no balance for crit now. Weapon crit can get anywhere from 8% to 14% more than spell crit.I'm sorry, but the only thing I see here is a lot of nothing. They change was for a reason, and all the light robe, staff carrying, spell phew phewers OP builds will have to adjust now that the FOTM is over. Stamina builds were useless and now they are both about balance with the changes. All the rest of the crying about crafting materials and such? Please spare me, you all knew your OP build was not going to last and it won't take years for any of you to get the materials again..... The instant gratification on this thread is amazing.
Why would it have been diufficult to make them equal, or at least not nerf the amount of crit spell casters have currently (while still increasing melee crit)?
Birfreben_Kinghelred wrote: »Maverick827 wrote: »Medium armor has cost reductions, but that's besides the point. Crit has nothing to do with armor/spell penetration, cost reductions, and resource regeneration.Birfreben_Kinghelred wrote: »Because you have spell penetration and cost reductions. Magicka and stamina are supposed to be different. That's the point. Oh and then you have the resto staff which gives you infinite resources. Right.
Please explain how crit chance has nothing to do with spell penetration, cost reductions or resource management.
Rev Rielle wrote: »Maverick827 wrote: »I wish that were the case, but you would be incorrect.Rev Rielle wrote: »I don't believe any equipment stat changes will make or break anyone's particular character build.
Please provide details. Because This isn't true. It's just simple mathematics.
Maverick827 wrote: »You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.
I am making mole hills out of mole hills, you just can't construct arguments without strawmen.Maverick827 wrote: »You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.
You seem to like making mountains out of mole hills. Look at the bigger picture.
Maverick827 wrote: »You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.
You seem to like making mountains out of mole hills. Look at the bigger picture.
Mojomonkeyman wrote: »Maverick827 wrote: »You just don't seem to be able to understand the issue at hand, and I'm growing tired of trying to explain it to you. You're caught up on irrelevant tangents about spell penetration and the "overall" balance between magicka and stamina, which this discussion is not about.
You seem to like making mountains out of mole hills. Look at the bigger picture.
So who exactly is looking after me? I looked at the bigger picture all the time, sucked up the far too fast paced introduction of v12, sucked up running around in greens and blues for 3 months, before finally investing the hard earned materials I got.
And to the smart guy, asking what the reaction wouldve been when they just up to v14 - very simple: I would leave the game, why stay in a game that progresses faster than I could ever dream of keeping up with?
But that`s not the issue here, as pointed out by many others. It`s about randomly altering the focus of existing sets, not the introduction of a new tier.
How about you guys look at the bigger picture and realize the collateral damage in this case is larger than the benefit, since these sets in question are not tied to stamina issues and it was pointed out already, that a cautious change wouldve been fine (turning spellcrit into spelldamage or max magicka).
The proposed change however is not. It`s a bulldozer change, not taking any efforts into account players have gone through to max their gear.
I am only repeating myself because evidently most people have overlooked or didn't understand the first time. I agree with the need for the changes. The problem is not improvements. The problem is that 90% of Casters are currently using those sets. The sets in question, Willow and Twilight, are not caster sets anymore in the new patch. Which means, the bonuses are useless all around for the people that are using the set. If it was new sets that was being introduced then there would not be much issue. Like many have suggested, they should have made those two set magika or spell damage in place of crit if their motive was to do away with some means of gaining spell crit. Not change the direction of the set bonuses to a completely different play style.
That would be like if you went and bought a corvette (which is a sports car, good for having fun, racing, going fast etc). They recall the corvette and make modifications on it and it comes out from service and now it is Station wagon. You lost the performance motor and they took the light frame and used a sturdier frame and much heavier one for safety for the kids. That is pretty much what is happening.
Nerfing an existing set by changing its purpose is not normal. Adjusting numbers or mechanic is normal.
tylarthb16_ESO wrote: »majestic862_ESO wrote: »And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.
It's mostly the materials cost, not the crafter cost. Consider the best-case replacement cost for your set, assuming you can craft it yourself (I can). If you are currently wearing Willow 3/ Twilight 5 (probably the most common caster setup), you now need to replace every piece of armor and at least one weapon. Cost per legendary piece:
- Dreugh Wax (or Rosin) x 8, 2.5k apiece current market value, so 20k
- Elegant Lining (or Mastic) x 4, 600 apiece current market value, another 2.4k
- Kuta + Cura, total combined market value 3.5k
- Ignore Embroidery/ Trait Stones/ Cloth, as any crafter has plenty of these
That's a replacement cost of nearly 26k per piece, so about 200k total. You're right that 300k is high (unless people are awfully good tippers), but that's still an enormous penalty, even if you can craft everything yourself.
Well wax etc are now upto 5k on my healthy trade guilds, a rush in other materials is going to make the cost x2 or more of your figure, as just about every v12 will change gear, to replace now redundant gear sets or swap out to new better sets. If the botters take note of the massive damand increas pending. Then there may well be a return of gold spam/sales for a spike in their business.