I'm sorry, but the only thing I see here is a lot of nothing. They change was for a reason, and all the light robe, staff carrying, spell phew phewers OP builds will have to adjust now that the FOTM is over. Stamina builds were useless and now they are both about balance with the changes. All the rest of the crying about crafting materials and such? Please spare me, you all knew your OP build was not going to last and it won't take years for any of you to get the materials again..... The instant gratification on this thread is amazing.
What do the light armor and staff users need to adjust to? A small reduction in damage from the loss of a few crit? I doubt it, the lost crit will probably be mostly or even wholly canceled out by the addition of spell damage and magicka bonuses.
I really like the new set bonuses and having more sets that are useful for stamina builds is very nice. On the other hand my recently crafted legendary set is now crap for my spec/role and I don't understand how the loss of those crafting materials isn't worthy of a complaint.
Maverick827 wrote: »Medium armor has cost reductions, but that's besides the point. Crit has nothing to do with armor/spell penetration, cost reductions, and resource regeneration.Birfreben_Kinghelred wrote: »Because you have spell penetration and cost reductions. Magicka and stamina are supposed to be different. That's the point. Oh and then you have the resto staff which gives you infinite resources. Right.
u need 3 blue /pc armor 350 each 1050To the posts about spending 300k and the one about the guy's friend having 1million gold worth of gear: Load of bull.
You/they are doing it wrong. You got scammed hard by whoever sold you the mats.
Edit:
Why don't they just keep the old sets as they are and *gasp* ADD new sets (with new names) with the changes? Seems that would keep the current people happy enough without making their current gear completely useless, but still give people something to look forward to upgrading to.
we don't know how to dupe it so it would take about 4-5 months or have to buy it.
Get moar gold, stop being poor. I blew a ton on itemization (not that it puts a dent in my virtual income), and I'm gonna have to revise my set bonuses, too. Retweaking the way set bonuses worked needed to happen, and is a positive paradigm for the game going forward that spices up itemization for the majority of us. Whoever pitched the idea that most armor sets should be reworked to include two and four-set bonuses is the hero Gotham deserves, this just happened to be my most recent dilemma.Refund crafting materials or cancel setbonus changes
With 1.3 we will see new changes to setbonuses.
Some of us have spent all our gold to craft several sets to perform in different situations.
I just reached VR12 the other day, and spent around 300k crafting 2 sets, and after 1.3 those sets will become totally useless for me.
I'm now sitting at 5k Gold. I cant afford crafting new gear, and getting more gold is not easy at all.
This is seriously unacceptable. Something gotta be done to compensate the players, or the changes has to be canceled.
Maybe if the current items ingame doesnt change, and only new gear after patch have the new setbonuses.
I wish that were the case, but you would be incorrect.Rev Rielle wrote: »I don't believe any equipment stat changes will make or break anyone's particular character build.
They don't have their hands tied. They can do whatever they want provided they offer compensation. Like they do when skills change or when there's a lot of unexpected downtime.indytims_ESO wrote: »If the devs find something after release that requires a change, then that's the way it is. They should -not- have their hands tied
I've only seen posts proving it, not disproving it.because the upper 1% of the playerbase already spent "300k" (which is a *** figure to begin with, as proven by others in this thread)
majestic862_ESO wrote: »LOL, this thread, people already crying about stuff that's still over a full month off and. Did ZOS ever say that we'd have to craft new gear and that they won't just change the existing gear to the new values when the patch hits? I don't think so.
You guys know you can get away with just purples too right? It's really unnecessary to even make legendaries. Only gear that's really worth turning yellow are weapons IMO.
And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.
Mojomonkeyman wrote: »I played since prerelease and finally finished my gear with all mats I had saved up during the past 3 months plus donations from friends. I refuse to relog farm or endlessly grind mobs, I wont breed alts en masse to have x hirelings.
I play my character, did all the quests and started then doing what I enjoy - pvp.
It took me since release, no joke, to complete my v12 gear 1-2 weeks ago (purple & legendary). I`m always broke since I have to sell mats I don`t need and gear I find for keeping up with potions.
Please consider, that not everybody is into relog farming, trials and stuff. I do what I enjoy and I would like to have time to enjoy the gear that I saved up materials for since 3 months.
This is ridiculous. At least make changes in a way, that damage focused gear will stay damage focused and not mutate into mana reg sustain and/or heal gear. Thats a slap in the face.
I don`t have the materials for another set. Not only for three months but for longer, because I have done all the quests, less income therefore.
So disappointed.
Mojomonkeyman wrote: »I played since prerelease and finally finished my gear with all mats I had saved up during the past 3 months plus donations from friends. I refuse to relog farm or endlessly grind mobs, I wont breed alts en masse to have x hirelings.
I play my character, did all the quests and started then doing what I enjoy - pvp.
It took me since release, no joke, to complete my v12 gear 1-2 weeks ago (purple & legendary). I`m always broke since I have to sell mats I don`t need and gear I find for keeping up with potions.
Please consider, that not everybody is into relog farming, trials and stuff. I do what I enjoy and I would like to have time to enjoy the gear that I saved up materials for since 3 months.
This is ridiculous. At least make changes in a way, that damage focused gear will stay damage focused and not mutate into mana reg sustain and/or heal gear. Thats a slap in the face.
I don`t have the materials for another set. Not only for three months but for longer, because I have done all the quests, less income therefore.
So disappointed.
Willows path was regen focused. Twilights was unique in it's healing bonus.
timidobserver wrote: »You have a month to gather new mats. On top of that, the set changes are already available, so you can go ahead and start building your new set. There is no reason that anyone shouldn't be able to come up with the mats to make a full set of gear by August.
Mojomonkeyman wrote: »I played since prerelease...
It took me since release, no joke, to complete my v12 gear 1-2 weeks ago
I don`t have the materials for another set. Not only for three months but for longer, because I have done all the quests, less income therefore.
So disappointed.
Willows path was regen focused. Twilights was unique in it's healing bonus.
majestic862_ESO wrote: »And those of you that have spent 300k or more should make friends with crafters who will craft for cheap or better yet, free. I've got several people in and outside of my guild who will craft for very cheap or free.
Wrong. Other games adjust stats on gear, they dont change it to something else completly. This is not "the way of MMOs" If you think so you havent played many of them. Gear become obsolete when new levels are added, but you can still use your current gear to get the new raid one. Will they circle all setbonuses around again in 2 months to force people to grind the little endgame there is again?
Gear becoming obsolete is the way of MMOs. It has become a vehicle for progression for many players.
Gear becoming obsolete is the way of MMOs. It has become a vehicle for progression for many players.
Players have an easier time accepting this when it's packaged with new content, and generally a rise in the level cap. That is normal MMO progression.
It's harder when you're just a lucky lottery winner whose gearset is wiped, and only because an item designer failed to consider that some people are already wearing the armor they're now redesigning. And those people are probably not going to decide, "Well, if my light armor DPS/ Heal set is now mostly for tanking, I'll just go tank!"