Tried to look through the Dev Tracker but was not able to see any comment on these threads from devs. Since they are doing such overhaul I'm sure it would be greatly appreciated by players to know how they are going handle this set change..
BrassRazoo wrote: »Here's a tip.
Make new stuff.
BrassRazoo wrote: »Here's a tip.
Make new stuff.
Yes, that's what most people will do. The complaint is that they're being forced to do so, when some have 100k, or 200k invested in current gear. It's odd for gear currently being worn to be nerfed (and if you're a DPS focused on spell crit, having that change to health recovery is a definite nerf). It's therefore perceived as unusual and unfair.
This change affects a minority of the player base, so naturally it attracts comments from the unaffected who either don't care, or who enjoy the fact that someone else got stepped on. Because... people.
BrassRazoo wrote: »Here's a tip.
Make new stuff.
Yes, that's what most people will do. The complaint is that they're being forced to do so, when some have 100k, or 200k invested in current gear. It's odd for gear currently being worn to be nerfed (and if you're a DPS focused on spell crit, having that change to health recovery is a definite nerf). It's therefore perceived as unusual and unfair.
Tried to look through the Dev Tracker but was not able to see any comment on these threads from devs. Since they are doing such overhaul I'm sure it would be greatly appreciated by players to know how they are going handle this set change..
They're overwhelmingly likely to ignore the issue. Once a change gets to PTS, it's nearly certain to make it to live. PTS appears to be mostly for stability testing.
There have been a few cases where they've reacted to player feedback. But they usually don't even acknowledge it, other than reminding us not to insult each other too much
Gear changing to such a degree is not something that anyone would expect to happen - MMO veterans or otherwise.eventide03b14a_ESO wrote: »Threatening to quit the game over something that you should be fully aware could have happened at anytime is just childish.
Maverick827 wrote: »Gear changing to such a degree is not something that anyone would expect to happen - MMO veterans or otherwise.eventide03b14a_ESO wrote: »Threatening to quit the game over something that you should be fully aware could have happened at anytime is just childish.
The only thing childish in this thread is people bring against refunds.
AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
Considering the former and the latter are two entirely separate circumstances, and we're only experiencing and discussing the former, I rest my case.Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
Changing set bonuses? Not too often. Making all the "shiny epix" completely useless? Every single MMO that ever released an expansion or raised a level cap.
Thats exactly it. Were not talking about an expansion or raised level cap.
Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
SB = Shadowbane? I don't recall any item stat changes post-launch. Even if there were, Shadowbane wasn't a very gear-focused game. It was incredibly easy to get and replace gear in that game (and I mean actually easy, not easy in the way people say obtaining 100 Dreugh Wax is easy).p_tsakirisb16_ESO wrote: »Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
DAOC (artefacts mainly)
EVE Online (changed ships, missiles, ECM many times, including skills that took 2 months to learn) and years after the game was out. Rendering years of play and training completely useless and gazillions spent on weapons & ships down the sink. (that took years to gather).
SB (when came out)
SWG
Want more?
Maverick827 wrote: »I see legendary materials go for as low as 2k sometimes, but it stands to reason that you can't always get that kind of a deal, so let's say 2.5k on average.slopezgamesub17_ESO1 wrote: »To the posts about spending 300k and the one about the guy's friend having 1million gold worth of gear: Bull$h1t.
You/they are doing it wrong. You got scammed hard by whoever sold you the mats.
So playing with different builds and using multiple legendary vr12 sets is doing it wrong? Wow I'm glad your not a dev because I certainly would not play a game made by u.
Not that is not wrong at all. I simply cannot imagine using so much time acquiring that much gold just give it to another player who is asking too much for it.
You need 8 legendary materials to upgrade 1 item, so that's 2.5 * 8 = 20k per item.
Now, you need either 8 or 9 pieces per set. Let's just stick with 8. So for one set, that's 160k. If you have two sets, then that's 320k.
Seems like pretty standard numbers to me.
DaoC never changed stats on artifacts to something completly different.p_tsakirisb16_ESO wrote: »DAOC (artefacts mainly)
Big thanks to @ZOS for that. In mostly all other MMOs you have only one option for endgame set. In TESO you can decide what to wear.
People crying about 2 or 3 sets, you know why? Because rest sets are moderate, bad or totally sucks, thats why ZOS change them. After patch, we will have more options to choose.
I have a 3 piece Willows Path set upgraded to Yellow.
I have a 5 piece Twilight's Embrace set upgraded to Purple.
Both of these sets will no longer have benefit to me after the update.
Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
Maverick827 wrote: »SB = Shadowbane? I don't recall any item stat changes post-launch. Even if there were, Shadowbane wasn't a very gear-focused game. It was incredibly easy to get and replace gear in that game (and I mean actually easy, not easy in the way people say obtaining 100 Dreugh Wax is easy).p_tsakirisb16_ESO wrote: »Maverick827 wrote: »AAA MMOs? Name them.eventide03b14a_ESO wrote: »I have seen it happen many times in MMO's.
DAOC (artefacts mainly)
EVE Online (changed ships, missiles, ECM many times, including skills that took 2 months to learn) and years after the game was out. Rendering years of play and training completely useless and gazillions spent on weapons & ships down the sink. (that took years to gather).
SB (when came out)
SWG
Want more?
If you're referring to the loss of FC gear, that only happened during the reboot, the most last-ditch of last-ditch efforts after the game was entirely dead. It would only have affected an incredibly small handful of players, probably only a dozen or so. This change will affect tens of thousands in what should be the game's most crucial of times.
I can't seem to find any information regarding the other games online. Do you have any sources?
Also, how would refunds negatively affect you?
I have a 3 piece Willows Path set upgraded to Yellow.
I have a 5 piece Twilight's Embrace set upgraded to Purple.
Both of these sets will no longer have benefit to me after the update.
me too and 2 other crafted sets will be useless for me. i'll quit, if this patch goes live with these changes.
What is this even supposed to mean?Birfreben_Kinghelred wrote: »MMOs? no.. any game that wants its game play to be competitive. yes.
No it isn't. In Shadowbane gear broke and was gone forever if you didn't keep up with the repairs. The game was designed for gear to be replaced frequently without the addition of new content (in the game's entire life span, there was only ever one increase in gear stats; day one of Shadowbane +8 Defense +40 Health was the best gear you could get, on it's last day, +9 Defense +45 Health was the best).Maverick827 wrote: »It is incredibly easy to get gear in this game.
Laughably so, because nothing about being for gear compensation has anything to do with stamina vs magicka.Is it wrong for me to believe you have an agenda to maintain magicka > stamina imbalance?
I was naive to think that you could handle this discussion without name calling, apparently.or are you just completely naive?
Are you so selfish one-track minded that you don't even consider PvE?The point is, this is an action/reaction based MMO. Its not warcrap, the outcome of every fight is not determined by my level > your level, or my tier of gear > your tier of gear. Even less so when your running around in zergs and the number of players on each side is uneven. seige weapons, keep npc. I could go on and on about why the quality of gear is insignificant.
This is an absurd statement. The prices and breakdowns have been posted many times already. You're backtracking into already-lost ground in this argument because you can't make any forward progress.None of you actually spent 300k on a set of legendary.
Compensation will completely flood the improvement mats market
BrassRazoo wrote: »Here's a tip.
Make new stuff.
Yes, that's what most people will do. The complaint is that they're being forced to do so, when some have 100k, or 200k invested in current gear. It's odd for gear currently being worn to be nerfed (and if you're a DPS focused on spell crit, having that change to health recovery is a definite nerf). It's therefore perceived as unusual and unfair.
This change affects a minority of the player base, so naturally it attracts comments from the unaffected who either don't care, or who enjoy the fact that someone else got stepped on. Because... people.
Maverick827 wrote: »What is this even supposed to mean?Birfreben_Kinghelred wrote: »MMOs? no.. any game that wants its game play to be competitive. yes.
It means any competitive game (a game where people attempt to actually beat one another and not just take turns flipping keeps for points to buy gear) undergoes regular balance changes.No it isn't. In Shadowbane gear broke and was gone forever if you didn't keep up with the repairs. The game was designed for gear to be replaced frequently without the addition of new content (in the game's entire life span, there was only ever one increase in gear stats; day one of Shadowbane +8 Defense +40 Health was the best gear you could get, on it's last day, +9 Defense +45 Health was the best).Maverick827 wrote: »It is incredibly easy to get gear in this game.
You would have a town full of NPCs making you gear for zero materials, it would just get made for free with no effort on your part. Also, there was no concept of bound gear in Shadowbane. The two games "ease" of getting gear isn't even remotely comparable.
Have you ever tried to sell a stack of mats in this game? protip, you cant, they're worthless. i've crafted at least 20 full sets of gear since vr1, currently vr 7, and still I am vendoring 3-4 full stacks of mats every time I get to a new gear level.Laughably so, because nothing about being for gear compensation has anything to do with stamina vs magicka.Is it wrong for me to believe you have an agenda to maintain magicka > stamina imbalance?
Except that the only ones complaining are wearing willows/twilights, for spell crit, obviously for magicka builds. No? and with these set changes there are a lot of buffs to stamina sets. you and I both know compensation will not happen. All your trying to do is delay this change.I was naive to think that you could handle this discussion without name calling, apparently.or are you just completely naive?
Naive... a name.Are you so selfish one-track minded that you don't even consider PvE?The point is, this is an action/reaction based MMO. Its not warcrap, the outcome of every fight is not determined by my level > your level, or my tier of gear > your tier of gear. Even less so when your running around in zergs and the number of players on each side is uneven. Seige weapons, keep npc. I could go on and on about why the quality of gear is insignificant.
What I said applies to pve as well.This is an absurd statement. The prices and breakdowns have been posted many times already. You're backtracking into already-lost ground in this argument because you can't make any forward progress.None of you actually spent 300k on a set of legendary.
It is not, considering the first month this game had a dupe bug, I remember most legendary mats going for 1k average. I've been subbed and playing since the beginning of april. I haven't purchased any legendary or even any green improvement mats. I have 30 dreugh wax, and 14 of the blacksmithing legendary. Your telling me that the people in this thread claiming they have 3 or 4 complete legendary sets didn't buy any of those improvement mats in the first month? when the prices of said mats were a third of what they are now? The prices of legendary mats are still going up.
I ask you again, how does other people getting refunds affect you? Unless you've already told me:Compensation will completely flood the improvement mats market
yep, you got me, in a month ill need to buy 30~ dreugh wax for the legendary achievement (only reason to get legendary mats, imo) and it's really in my self interest for the price of said mats to not drop to half of what it is now.
Lord_Etrigan wrote: »Not sure if this question has been asked as I can't seem to find any info on this.
What happens to all the veteran crafting material with the DB update?
I have been hording like crazy and have a good surplus of grafting material from vet 1 to 16.