The word is dumbed.nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Zenimax is doing what they have to do to repopulate VR zones, plain and simple, its not about whinning, or player feedback, its about what is really happening in VR zones. Ghost towns, at any time, so if you force grouping in a place where there is no one to group with you doing it wrong.
This may not be the best solution to the problem, but Zeni is betting that making VR easier more people will want to play in it. If people want VR to stay hard the go play in those zones not just Craglorn. A couple days last week I played in VR6 and VR7 zones without seeing another player for over 4 hours.
wrlifeboil wrote: »NorthernFury wrote: »Dang. This is really disappointing. I really liked that the difficulty of VR made one have to tactically plan every fight if you wanted to do it solo.
I think many people missed the point; point being that you had to get straight with your tactics and how to play your build if you wanted to solo, and that some mobs required different skills to beat than others. Also, if something was too difficult to beat solo, well, that's what guilds and friends lists are for. Even 2-man groups would have zero difficulty with the content.
I understand that the LFG function here kinda stinks, but there are ways around that. I also understand that stamina/weapon-based builds are not nearly as efficient as magicka-based skills, and that heavy armor is not nearly as big a benefit as it should be, but it was workable if the player was smart.
Before the attacks come, my first VR12 went solo all the way as a stam-based 2H DK, and was able to do all of the content.
Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
Thank the Nine I got the Lion's Den achievement last night before this debacle.
nikolaj.lemcheb16_ESO wrote: »nerevarine1138 wrote: »One third?
Ok, now I'm not a fan of the change. I was ambivalent before, but I'm not looking forward to groups full of VR12 players who still haven't learned how to move out of the red.
V8 mobs went from 3300 hits to around 2150. So not only do they do trivial damage but they are down in 2 hits from my NB, sneak attack, killer strike and they are dead.
jeradlub17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »nerevarine1138 wrote: »One third?
Ok, now I'm not a fan of the change. I was ambivalent before, but I'm not looking forward to groups full of VR12 players who still haven't learned how to move out of the red.
V8 mobs went from 3300 hits to around 2150. So not only do they do trivial damage but they are down in 2 hits from my NB, sneak attack, killer strike and they are dead.
LOL ans NBs claim they have no dps LOL. Can't think of any other 2 shotting class
jeradlub17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »nerevarine1138 wrote: »One third?
Ok, now I'm not a fan of the change. I was ambivalent before, but I'm not looking forward to groups full of VR12 players who still haven't learned how to move out of the red.
V8 mobs went from 3300 hits to around 2150. So not only do they do trivial damage but they are down in 2 hits from my NB, sneak attack, killer strike and they are dead.
LOL ans NBs claim they have no dps LOL. Can't think of any other 2 shotting class
NBs problem was never taking out a single target from sneak fast, it was dealing with the other two/three once they couldn't use the sneak bonus on the first one.
jeradlub17_ESO wrote: »nikolaj.lemcheb16_ESO wrote: »nerevarine1138 wrote: »One third?
Ok, now I'm not a fan of the change. I was ambivalent before, but I'm not looking forward to groups full of VR12 players who still haven't learned how to move out of the red.
V8 mobs went from 3300 hits to around 2150. So not only do they do trivial damage but they are down in 2 hits from my NB, sneak attack, killer strike and they are dead.
LOL ans NBs claim they have no dps LOL. Can't think of any other 2 shotting class
NBs problem was never taking out a single target from sneak fast, it was dealing with the other two/three once they couldn't use the sneak bonus on the first one.
NB's could take out 3 mobs easy enough. There was always a way. Its just that other classes had more options to do the same thing
nerevarine1138 wrote: »I am absolutely, 100% positive that we are going to have a wave of complaint threads next week about how hard Craglorn is and that it needs to be brought down to the level of other VR content.
Man you people are all about end of the world. Since when has mid-level game questing been the end of all anything? Who gives a crap if mid-level quests are easier to do.
wrlifeboil wrote: »NorthernFury wrote: »Dang. This is really disappointing. I really liked that the difficulty of VR made one have to tactically plan every fight if you wanted to do it solo.
I think many people missed the point; point being that you had to get straight with your tactics and how to play your build if you wanted to solo, and that some mobs required different skills to beat than others. Also, if something was too difficult to beat solo, well, that's what guilds and friends lists are for. Even 2-man groups would have zero difficulty with the content.
I understand that the LFG function here kinda stinks, but there are ways around that. I also understand that stamina/weapon-based builds are not nearly as efficient as magicka-based skills, and that heavy armor is not nearly as big a benefit as it should be, but it was workable if the player was smart.
Before the attacks come, my first VR12 went solo all the way as a stam-based 2H DK, and was able to do all of the content.
Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
Thank the Nine I got the Lion's Den achievement last night before this debacle.
Yep, getting sick and tired of this.
Time and time again I have pointed out how I am nowhere near a very good player, or how I'm often the weakest link in a dungeon group etc.
But because I was really enjoying the vet difficulty, I am apparently elitist.
Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
they were losing subs to vr because of the repetitiveness more than the difficulty i believe. it went from a long grind with tactical fights to now a really long grind with faceroll boring fights.Ragnar_Lodbrok wrote: »Really do you people know how badly this game was losing subs BECAUSE of VR?
vyndral13preub18_ESO wrote: »I cant wait to get home and see the hundreds of people filling the VR content tonight. They will be there right?
Sure they will. After all, making it easier nullifies all those complaints about it being boring doesnt it?
hunthordeub17_ESO wrote: »Did they nerf Craglorn too?
AlienDiplomat wrote: »
I am not a parent, but one thing my parents taught me is to NEVER cater to a child that compulsively cries and throws a tantrum whenever it wants something.
All you do is encourage that behavior to become the norm.
vyndral13preub18_ESO wrote: »I cant wait to get home and see the hundreds of people filling the VR content tonight. They will be there right?
they were losing subs to vr because of the repetitiveness more than the difficulty i believe. it went from a long grind with tactical fights to now a really long grind with faceroll boring fights.Ragnar_Lodbrok wrote: »Really do you people know how badly this game was losing subs BECAUSE of VR?
they were losing subs to vr because of the repetitiveness more than the difficulty i believe. it went from a long grind with tactical fights to now a really long grind with faceroll boring fights.Ragnar_Lodbrok wrote: »Really do you people know how badly this game was losing subs BECAUSE of VR?
How did it go from a long grind to a "really" long grind when mobs get easier and take less time to kill?
vyndral13preub18_ESO wrote: »I cant wait to get home and see the hundreds of people filling the VR content tonight. They will be there right?
How dare you bring logic to this argument ...Alright so I checked and also talked with Guildees about the current VR change. It would seem all ZoS did is fully revert the difficulty of VR enemies to pre-1.2 (Craglorn). I wouldn't exactly call that a nerf because the difficulty was already in place before patch 1.2 ramped it up more.
Alright so I checked and also talked with Guildees about the current VR change. It would seem all ZoS did is fully revert the difficulty of VR enemies to pre-1.2 (Craglorn). I wouldn't exactly call that a nerf because the difficulty was already in place before patch 1.2 ramped it up more. I haven't checked VR Dungeons yet but did a little questing and it's pretty much exactly like it was pre-Craglorn, which arguably was pretty easy, but still.
The Devs and Admins must be staring at this thread with their mouths open not knowing what to do.