Iam_Epiphany wrote: »@ragnar_lodbrok I've been playing PVE content since release on my stamina based nightblade and finding it too easy, it has nothing to do with FOTM specs.
http://forums.elderscrollsonline.com/discussion/115102/do-you-think-veteran-content-is-too-hard/p1
Arsenic_Touch wrote:You remember a minority within a minority being vocal about things. There's a difference. Every poll on the subject has reflected entirely different from that minority.
problem is they didn't fix the actual issues. The problem is that weapon builds an such didn't really work anymore in veteran content, as soon as they get to end game and they want to do some grouping they will still be in a bad way.
nerevarine1138 wrote: »One third?
Ok, now I'm not a fan of the change. I was ambivalent before, but I'm not looking forward to groups full of VR12 players who still haven't learned how to move out of the red.
What did you expect? Have you not seen how ZOS handles nerfs?
The majority said:
1) Content is boring.
2) Broken stamina builds. Broken... "just always put all points on health, it's the only best solution".
3) Broken quests.
4) Content is bad for roleplay (rebirthing back to being unknown, back to be "soul less" (lots of quests rely on that in their narration) which imo is the WORST breaking point, kill your own faction.
5) XP bar does not budge, very bad feeling of no progress
6) no appetible rewards for the effort
7) FPS drops in PVP. It's listed 7) but in reality it's its own category and it's #1 for PvP.
THEN, some, also complained:
8.) VR was too hard. There's always a niche who just can't do stuff so it was expected.
What has been ZoS priority? OF COURSE START FROM THE BOTTOM!
MonkeyAssassin24 wrote: »mike.gaziotisb16_ESO wrote: »MonkeyAssassin24 wrote: »For over a month now me and a few others have been defending the difficulty against the vocal minority. Now the battle has been lost the majority suddenly find their voice. Where were you all a month ago?
It's not that people have suddenly seen the error in their thoughts. It's the fact that instead of balancing the scale they have replaced the heavier side with a feather. Don't start this "I told you so" movement, players asked for VR to be toned down but this is so far beyond that. All anyone wanted was balance. The players that wanted it easy were the minority of the so called vocal minority that just wanted it fine-tuned.
To be fair there were a lot of people that did not care about the difficulty but the content and the rewards. To be more precise, they wanted quests that were a logical continuation of what had happened story-wise and rewards that matched the effort you put in to beat mobs with combined heath of 20k that hit like trucks.
Unfortunately that would involved a lot of changes, not to mention that those voices became irrelevant as the discussion became nore and more centered around the issue difficulty, not the storyline and reward system.
Considering what's happened to DK and Sorc abilities, I could see a that huge nerfbat coming from a mile away
I agree with you, I was one of those people as well. I just wanted balance and something different than a brick wall in the story line but like you said, that's a major change.
Maybe I should start looking at my thoughts of this game as dumb optimism instead of blind optimism
mike.gaziotisb16_ESO wrote: »MonkeyAssassin24 wrote: »mike.gaziotisb16_ESO wrote: »MonkeyAssassin24 wrote: »For over a month now me and a few others have been defending the difficulty against the vocal minority. Now the battle has been lost the majority suddenly find their voice. Where were you all a month ago?
It's not that people have suddenly seen the error in their thoughts. It's the fact that instead of balancing the scale they have replaced the heavier side with a feather. Don't start this "I told you so" movement, players asked for VR to be toned down but this is so far beyond that. All anyone wanted was balance. The players that wanted it easy were the minority of the so called vocal minority that just wanted it fine-tuned.
To be fair there were a lot of people that did not care about the difficulty but the content and the rewards. To be more precise, they wanted quests that were a logical continuation of what had happened story-wise and rewards that matched the effort you put in to beat mobs with combined heath of 20k that hit like trucks.
Unfortunately that would involved a lot of changes, not to mention that those voices became irrelevant as the discussion became nore and more centered around the issue difficulty, not the storyline and reward system.
Considering what's happened to DK and Sorc abilities, I could see a that huge nerfbat coming from a mile away
I agree with you, I was one of those people as well. I just wanted balance and something different than a brick wall in the story line but like you said, that's a major change.
Maybe I should start looking at my thoughts of this game as dumb optimism instead of blind optimism
Look, in a cynical way I'm actually not fussed. VR went from pointless, boring and hard...to pointless, boring and easy. So I suppose in some ways it's a good change.
What everyone in my guild did as soon as they hit VR1 was:
a) Go to Grindlorn and grind balamath or hircines haunt to v12
b) Go back to VR zones (as a v12 now) for the skill points which involved either chasing skyshards or doing the caldwell's quests.
So I suppose the 2nd part has now become a lot easier, which for power-levellers is actually a good change. I mean as long as the content and rewards are not in any way engaging or fun, it might as well be easy.
Only thing ZOS might not have planned carefully is that as players now burn through VR content a lot quicker, there will be an even bigger demand for end-game dungeons and a working cyrodiil. Considering their current list of problems and their history of big bugs being introduced with every major update ZOS will have to either seriously up their game or have to face even more players quitting than before.
NorthernFury wrote: »Dang. This is really disappointing. I really liked that the difficulty of VR made one have to tactically plan every fight if you wanted to do it solo.
I think many people missed the point; point being that you had to get straight with your tactics and how to play your build if you wanted to solo, and that some mobs required different skills to beat than others. Also, if something was too difficult to beat solo, well, that's what guilds and friends lists are for. Even 2-man groups would have zero difficulty with the content.
I understand that the LFG function here kinda stinks, but there are ways around that. I also understand that stamina/weapon-based builds are not nearly as efficient as magicka-based skills, and that heavy armor is not nearly as big a benefit as it should be, but it was workable if the player was smart.
Before the attacks come, my first VR12 went solo all the way as a stam-based 2H DK, and was able to do all of the content.

mike.gaziotisb16_ESO wrote: »MonkeyAssassin24 wrote: »mike.gaziotisb16_ESO wrote: »MonkeyAssassin24 wrote: »For over a month now me and a few others have been defending the difficulty against the vocal minority. Now the battle has been lost the majority suddenly find their voice. Where were you all a month ago?
It's not that people have suddenly seen the error in their thoughts. It's the fact that instead of balancing the scale they have replaced the heavier side with a feather. Don't start this "I told you so" movement, players asked for VR to be toned down but this is so far beyond that. All anyone wanted was balance. The players that wanted it easy were the minority of the so called vocal minority that just wanted it fine-tuned.
To be fair there were a lot of people that did not care about the difficulty but the content and the rewards. To be more precise, they wanted quests that were a logical continuation of what had happened story-wise and rewards that matched the effort you put in to beat mobs with combined heath of 20k that hit like trucks.
Unfortunately that would involved a lot of changes, not to mention that those voices became irrelevant as the discussion became nore and more centered around the issue difficulty, not the storyline and reward system.
Considering what's happened to DK and Sorc abilities, I could see a that huge nerfbat coming from a mile away
I agree with you, I was one of those people as well. I just wanted balance and something different than a brick wall in the story line but like you said, that's a major change.
Maybe I should start looking at my thoughts of this game as dumb optimism instead of blind optimism
Look, in a cynical way I'm actually not fussed. VR went from pointless, boring and hard...to pointless, boring and easy. So I suppose in some ways it's a good change.
What everyone in my guild did as soon as they hit VR1 was:
a) Go to Grindlorn and grind balamath or hircines haunt to v12
b) Go back to VR zones (as a v12 now) for the skill points which involved either chasing skyshards or doing the caldwell's quests.
So I suppose the 2nd part has now become a lot easier, which for power-levellers is actually a good change. I mean as long as the content and rewards are not in any way engaging or fun, it might as well be easy.
Only thing ZOS might not have planned carefully is that as players now burn through VR content a lot quicker, there will be an even bigger demand for end-game dungeons and a working cyrodiil. Considering their current list of problems and their history of big bugs being introduced with every major update ZOS will have to either seriously up their game or have to face even more players quitting than before.
"...which for power-levelers is actually a good change."
Yup
wrlifeboil wrote: »
Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
What groups? I opened up for groups regularly in V5+ content, and it was near impossible to find a group for world questing; most of the time, I was forced to solo the stuff.If they would have grouped
wrlifeboil wrote: »NorthernFury wrote: »Dang. This is really disappointing. I really liked that the difficulty of VR made one have to tactically plan every fight if you wanted to do it solo.
I think many people missed the point; point being that you had to get straight with your tactics and how to play your build if you wanted to solo, and that some mobs required different skills to beat than others. Also, if something was too difficult to beat solo, well, that's what guilds and friends lists are for. Even 2-man groups would have zero difficulty with the content.
I understand that the LFG function here kinda stinks, but there are ways around that. I also understand that stamina/weapon-based builds are not nearly as efficient as magicka-based skills, and that heavy armor is not nearly as big a benefit as it should be, but it was workable if the player was smart.
Before the attacks come, my first VR12 went solo all the way as a stam-based 2H DK, and was able to do all of the content.
Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
nikolaj.lemcheb16_ESO wrote: »I just let a V8 mob use a heavy attack on me that took it 2 seconds to land, I have 1230 armor....
I sustained 273 damage. Trivial!
Thanks the 9 for PvP, pve has become irrelevant.
wrlifeboil wrote: »NorthernFury wrote: »Dang. This is really disappointing. I really liked that the difficulty of VR made one have to tactically plan every fight if you wanted to do it solo.
I think many people missed the point; point being that you had to get straight with your tactics and how to play your build if you wanted to solo, and that some mobs required different skills to beat than others. Also, if something was too difficult to beat solo, well, that's what guilds and friends lists are for. Even 2-man groups would have zero difficulty with the content.
I understand that the LFG function here kinda stinks, but there are ways around that. I also understand that stamina/weapon-based builds are not nearly as efficient as magicka-based skills, and that heavy armor is not nearly as big a benefit as it should be, but it was workable if the player was smart.
Before the attacks come, my first VR12 went solo all the way as a stam-based 2H DK, and was able to do all of the content.
Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
Thank the Nine I got the Lion's Den achievement last night before this debacle.
What groups? I opened up for groups regularly in V5+ content, and it was near impossible to find a group for world questing; most of the time, I was forced to solo the stuff.If they would have grouped
It got even worse when Craglorn came out - people did the Anomaly Grind instead of questing.
So don't presume to say it's the fault of folks who 'didn't group' in later Vet content when people just were not there and Guilds were grinding out in Craglorn.
wrlifeboil wrote: »What groups? I opened up for groups regularly in V5+ content, and it was near impossible to find a group for world questing; most of the time, I was forced to solo the stuff.If they would have grouped
It got even worse when Craglorn came out - people did the Anomaly Grind instead of questing.
So don't presume to say it's the fault of folks who 'didn't group' in later Vet content when people just were not there and Guilds were grinding out in Craglorn.
I kept dying on the VR zone quest at the hatching pools during this past weekend. So I thought to myself I'll just wait until someone else comes around to do the quest too. Not a single person for more than half an hour. Granted it might have been late for the east coasters but still it was during the weekend.
wrlifeboil wrote: »What groups? I opened up for groups regularly in V5+ content, and it was near impossible to find a group for world questing; most of the time, I was forced to solo the stuff.If they would have grouped
It got even worse when Craglorn came out - people did the Anomaly Grind instead of questing.
So don't presume to say it's the fault of folks who 'didn't group' in later Vet content when people just were not there and Guilds were grinding out in Craglorn.
I kept dying on the VR zone quest at the hatching pools during this past weekend. So I thought to myself I'll just wait until someone else comes around to do the quest too. Not a single person for more than half an hour. Granted it might have been late for the east coasters but still it was during the weekend.
So you just kept plugging away doing the same thing not thinking there may be a mechanic to the quest you were missing. There is a trick to doing that quest. Again that is depth in the game that some just couldn't figure out.
I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
wrlifeboil wrote: »wrlifeboil wrote: »What groups? I opened up for groups regularly in V5+ content, and it was near impossible to find a group for world questing; most of the time, I was forced to solo the stuff.If they would have grouped
It got even worse when Craglorn came out - people did the Anomaly Grind instead of questing.
So don't presume to say it's the fault of folks who 'didn't group' in later Vet content when people just were not there and Guilds were grinding out in Craglorn.
I kept dying on the VR zone quest at the hatching pools during this past weekend. So I thought to myself I'll just wait until someone else comes around to do the quest too. Not a single person for more than half an hour. Granted it might have been late for the east coasters but still it was during the weekend.
So you just kept plugging away doing the same thing not thinking there may be a mechanic to the quest you were missing. There is a trick to doing that quest. Again that is depth in the game that some just couldn't figure out.
The point was VR zones aren't populated enough to form random pickup groups on a whim. Players on this forum who claim that grouping is the answer to all problems are clueless how or when others play this game.
vyndral13preub18_ESO wrote: »I cant wait to get home and see the hundreds of people filling the VR content tonight. They will be there right?
Me killing mobs before the VR nerf (Im the guy on the left)
Me killing mobs after the VR nerf
charles.cavanaughub17_ESO wrote: »I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
Here, here! I'm the same. I've been carefully working, reworking my build to prepare for difficult Vet content. This news lets the wind out of my sails. The irony is that the mature players who enjoy the intellectual challenge of molding a formidable build to meet difficult play are the ones who support and have the wherewithal to pay a monthly sub fee.
wrlifeboil wrote: »charles.cavanaughub17_ESO wrote: »I am not a bloody elitist! :grr
The 'elitists' were at cap a couple of weeks after launch, they couldn't give a damn about these changes. I am still to get to cap. I care about these changes because I like to be challenged a little by my games. It keeps them interesting.
No challenge=no long-term sub from me, a player with a history of staying loyal to games that provide me with challenge. I'm under no illusion that my sub counts for anything, but I do know I am the kind of player who sticks around to pay the bills.
Here, here! I'm the same. I've been carefully working, reworking my build to prepare for difficult Vet content. This news lets the wind out of my sails. The irony is that the mature players who enjoy the intellectual challenge of molding a formidable build to meet difficult play are the ones who support and have the wherewithal to pay a monthly sub fee.
When you get Cadwell's Gold by the end of the week, come back and we'll say that you were right. Until then, it's just talk.