What gave you that idea?Let's face it, ZoS couldn't decide at first if this was an MMO or a single player RPG.
Why do you guys think they always take such extreme measures when changing stuff? I'm being serious. Why not try a 5-10% change to start with? I just can't understand Zos' logic most of time.
The Devs and Admins must be staring at this thread with their mouths open not knowing what to do.
For weeks everyone(I say everyone because I have never seen a thread about VR content being too easy)has complained about VR content being "too hard" and "no fun" and "why can V1-V12 be like 1-50", and now ZOS has answered the call, and we have the same forum burning them at the stake.
I have not been in game yet so it may have been over adjusted but the patch notes do say "the first in a series of changes we'll be making to improve the post-50 experience overall."
I am one of the people that wanted to see the difficulty adjusted in VR so if they did gimp it a little too much then I will enjoy some easier XP. I'm sure they will turn the difficulty back up next update.
wrlifeboil wrote: »Unrealistic. That kind of philosphy doesn't apply to triple-A games that cost nine figures to develop and sell. Trying to cater to elitists only works for high priced luxury goods that can make money selling fewer units, not mass market video games. You only need the elitists to buy the box or download then go away. The masses stay around to pay the bills and keep the lights on.
There's not a single MMOs in 2 decades that tanked at launch and then recovered thanks to dumbing it down to WoW levels. Not one.
So, the "philosophy" did not work for 2 decades, it's not going to suddenly work for ESO.
Quite the contrary.
1) Less lag, few hotkeys + telegraphed skills, superior PvP (and free) game that actually has the numbers: GW2.
2) Simpleton oriented, yet polished, sturdy, dependable game that actually has the numbers: WoW.
3) Intelligent player oriented, no discounts, harsh game that is slowly growing since 2003 despite spitting on simpletons' faces: EvE Online.
ESO:
- Simpleton oriented.
- Not polished, not sturdy, laggy.
- Classes imbalances.
- Furiously losing numbers.
So, in which category do we put this AAA game?
Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
Ragnar_Lodbrok wrote: »fethry8oeb17_ESO wrote: »NONO NO don't turn the difficulty down, why the hell im playing this anymore, it takes more than 1 sec to figure out tacks!!!!!!! sry haven't played NeW version yet.... change mechs...
Let me guess stick and skirt build.
The very fact that you keep bringing up the staff and light armor argument proves that you really have no idea what is going on with this game.
The FotM builds were really only for end-game dungeons (trials and VR). Somehow, people latched on to this idea that they had to play these builds the entire way through VR. Since most of the builds were designed around single-target, boss DPS, they aren't the best builds for leveling. Now, you have people that weren't very good to begin with playing builds that weren't designed for leveling and they are complaining even more.
For the record, I leveled from 1-VR12 using a single DW bar, Medium Armor NB and it was a walk in the park. My 2nd bar was used for nothing more than leveling skills.
Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
Why would these awesome, incredible, amazing players leave? I'm sure their awesomeness has already allowed them to have 8 V12 players, on probably 3 accounts, so this change would mean nothing to their greatness.
None of the dungeons or Craglorn was nerfed so they can still stroke their epeens there.
All is well.
https://www.youtube.com/watch?v=-FucbvoFFy0 ferzalrwb17_ESO wrote: »For over a month now me and a few others have been defending the difficulty against the vocal minority. Now the battle has been lost the majority suddenly find their voice. Where were you all a month ago?
I'm pretty sure the majority, from what I've read here, were saying the content was not too hard. I was saying it here. Most people in game have said that. Most people in my guild have said that.
Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
Why would these awesome, incredible, amazing players leave? I'm sure their awesomeness has already allowed them to have 8 V12 players, on probably 3 accounts, so this change would mean nothing to their greatness.
None of the dungeons or Craglorn was nerfed so they can still stroke their epeens there.
All is well.
You do realize it means their prestigious VR zones will now be filled with the common riff-raff.https://www.youtube.com/watch?v=-FucbvoFFy0
JoseDelgadoCub17_ESO wrote: »LOL I quit ESO and my sub runs out in a few days but hearing this I'll pass. If I wanted everything handed to me I would have played WoW, guess I'm of to wildstar then.
vyndral13preub18_ESO wrote: »Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
Why would these awesome, incredible, amazing players leave? I'm sure their awesomeness has already allowed them to have 8 V12 players, on probably 3 accounts, so this change would mean nothing to their greatness.
None of the dungeons or Craglorn was nerfed so they can still stroke their epeens there.
All is well.
You do realize it means their prestigious VR zones will now be filled with the common riff-raff.https://www.youtube.com/watch?v=-FucbvoFFy0
I really sort of doubt it. Have you played the VR zones? Nerfing the damage the mobs do isn't going to make the population explode. They are going to need some more love.
But maybe riff-raff enjoy mindlessly grinding out exp as the betray their faction and get no real reward for it.
"VR questing was too easy before that's why I skipped it and leveled in Craglorn where it's even easier"
- 90% of this thread
We get it, you're great, you're a legend, your spec was carefully chosen to fight VR zone mobs (spam cheese/CC), whatever. The fact is that it was obnoxious to play so LITERALLY NOBODY PLAYED IT. The zones were empty and you can't deny that.
Now ZOS has to do something to actually get people interested in the game again so that these people will get back on the escalator to VR12.
vyndral13preub18_ESO wrote: »Ragnar_Lodbrok wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
Its not dumbed down, its now accessible by everyone not running hardcore Fotm specs. Stop being an elitist who wants the game to fail.
I don't like Elitism in games, but I still think he is right. The danger of losing people is much higher if you deny them optional content that they enjoyed.
If the VR zones were too hard for you, you could go there with an alt from 1-50.
While I didn't test the zones yet, I think its quite depressing to know that absolutely no knowledge about the class or dodge and interrupt seem to be needed now.
This wont help the game, but put its success in jeopardy. Lets face it, while you might not be such a good player, many are and if they all leave then you will be pretty much alone in this game.
Also ask yourself how you will ever get better if you never try and learn? Don't you want to improve your game?
Why would these awesome, incredible, amazing players leave? I'm sure their awesomeness has already allowed them to have 8 V12 players, on probably 3 accounts, so this change would mean nothing to their greatness.
None of the dungeons or Craglorn was nerfed so they can still stroke their epeens there.
All is well.
You do realize it means their prestigious VR zones will now be filled with the common riff-raff.https://www.youtube.com/watch?v=-FucbvoFFy0
I really sort of doubt it. Have you played the VR zones? Nerfing the damage the mobs do isn't going to make the population explode. They are going to need some more love.
But maybe riff-raff enjoy mindlessly grinding out exp as the betray their faction and get no real reward for it.
If people didn't enjoy them before and you don't expect people to come back now because of the change, why do so many people care that the content was made a bit easier?
you do realise it's not live yet right?
ItsRejectz wrote: »nikolaj.lemcheb16_ESO wrote: »Just did some V8 tests. Mob health is reduced by a third, the damage they do is trivial and you don't even have to think about any tactics against groups of 3 mobs....
I would say dumped down. If anyone has problems now then it is a problem between chair and screen.
you do realise it's not live yet right?
Wrong, it's live