opsNothing about adding the correct level of provisioning mats to vet level area containers?
Or fixing excessive gear repair costs in a game that forces grind at vet levels.
Or giving players a decent amount of space to store the stuff they need to craft with/research...not to mention lack of space for social things like pets/trophies/costumes.
Or fixing the broken container loot and the pointless diminishing returns and nerfed drop rates which does nothing to stop the bots (just punishes players), instead actually helps the bots sell more motifs and gold in a broke ass economy where nobody but the exploiters and people who buy from the bots can get the things they want?
I am sorry, I have to agree with @Hilgara on this... If your repairs cost more money then you get from completing quests + Loot... Well, clearly you are doing a lot wrong. Maybe it is time to go reset those skills and give a hard look into having some additional health, maybe better armor.
May also want to work a profession or two... Seriously, making gold in this game is easy, maybe even easier then it was in WoW... With nearly no efford I can make over 40k gold a day... The only reason I am staying on the 100kish mark is because I've reset my abilities about 10 times, force leveled enchanting (seriously... that alone cost about 100k... pain in the butt to lvl) and bought all the motifs >.> Not to mention golden mats.
TLDR, learn how to play MMOs... Repairs is one of ESO's obvious gold sinks... And seriously... The game need those cause making gold is really easy!
p.s. Also... bag space issues? Really? LOL
This guy speaks for nobody, if he is on PTS please kick him, he's useless to us. Cheers.
Don't forget the times he wants nothing to do with you and just drops you and kills you. such an annoying bug hindering A LOT of progression.abaginskib16_ESO wrote: »Can we please add the multiply reported-on glitch on 'God of Schemes'? Numerous people have reported the glitch before the final fight against Molag Bal, where he either picks you up and repeatedly shakes or uses you as string-less marionette.
Don't forget the times he wants nothing to do with you and just drops you and kills you. such an annoying bug hindering A LOT of progression.abaginskib16_ESO wrote: »Can we please add the multiply reported-on glitch on 'God of Schemes'? Numerous people have reported the glitch before the final fight against Molag Bal, where he either picks you up and repeatedly shakes or uses you as string-less marionette.
ZOS_GinaBruno wrote: »Below are some of the in-game issues we are currently working on fixing. Note that this list is not everything we’re working on, just the highest priority ones.
General
- Botters - We are continuing to improve our process and security behind-the-scenes for combating botters in-game. This is an ongoing work in progress that we are fully dedicated to. Please keep in mind that we cannot go into detail on the various actions we’re taking to combat botting, as doing so could put our game and security at risk.
- EU Server Lag – Some of you have been experiencing latency while playing on the European megaserver. This is something we are aware of and are actively investigating.
- Achievements – We are aware that some of you are having trouble acquiring all the achievements for Shadowfen and other areas. We plan to have this fixed in our next patch, and you will receive any previously missing achievements retroactively.
- Eidetic Memory - Some of you may be missing books from your Eidetic Memory Collection. We are aware that this is an issue, and are currently working on a fix.
Gameplay
- Nightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
- Weapon Swapping – We’ve seen your feedback that weapon swapping lags during combat, and we are currently testing a fix that significantly improves the responsiveness. As this is caused by a number of different factors, we want to be confident in the change before pushing it live.
- Passives – We found that some passives would stop working when you die, including many of the vampire passives. These will be fixed in our next patch.
- Werewolf Ultimate Pack Leader – Many of you have expressed concerns that this ultimate is not working properly. We have identified the root cause of this issue, and it will be fixed in our next patch.
Quests
Below are some quests that we have identified specific issues with and are working on fixes for. We’ll push the fixes live in a future patch as soon as they’re ready. Keep in mind there are many more quests that we’re working on, and this list is not all-inclusive.
- A Walk Above the Clouds
- Castle of the Worm
- Halls of Torment
- Haunting of Kalari
- Master of Leki’s Blade
- Will of the Council
- The Army of Meridia
- The Dangerous Past
- The Den of Lorkhaj
- The First Step
Update - 5/19/14
We've been keeping a close eye on this thread and on the forums in general, and wanted to let you know where a few other common issues currently stand:
Cyrodiil Loading Screens - We know many of you have been plagued with long loading screens when trying to enter Cyrodiil. We're happy to say that this will be fixed with our next patch.
In addition, we are currently investigating the following issues:Remember, the issues we're listing out in this thread doesn't include everything that we're working on, just some of the more prevalent issues. Thanks for your continued patience!
- Broken world bosses, including Lesser Circle in Alik'r and Summoner's Camp in Bangkorai
- Issues with Provisioning, including finding low-level items in Veteran Rank containers
- Getting stuck moving slowly in combat
Ragnar_Lodbrok wrote: »Templars do more dps than DK's.
BruceW1939 wrote: »A huge quest that they've left off that list that has been broken in many ways since launch is "God of Schemes..." THE LAST FREAKIN' QUEST IN THE MAIN STORY LINE!!!! ARE YOU KIDDING ME??? WHY IS THIS NOT A PRIORITY??? WHO CARES IF A LOAD SCREEN TAKES A BIT TOO LONG OR IF A BUILD IS TOO POWERFUL WHEN A GAME HALTING BUG PREVENTS ONE FROM PROGRESSING THEIR CHARACTER THAT THEY'VE PUT SO MUCH TIME AND EFFORT INTO? But no, lets just nerf things that people like and work on load screen times. Who cares about game progress any ways.
abaginskib16_ESO wrote: »Can we please add the multiply reported-on glitch on 'God of Schemes'? Numerous people have reported the glitch before the final fight against Molag Bal, where he either picks you up and repeatedly shakes or uses you as string-less marionette.