As stated in the title, this game is failing.
Now before you attack me, rant, or fanboi it up; hear me out. This is NOT something I want to happen nor something i'm happy about. But let me ask you this...Out of the 5 guilds you've joined..have you noticed a decrease in sign-ins and population online???
Thats a fact. The guilds (even Auction style) are becoming fewer and fewer online. I've played MMORPG's before the "internet", back when we used telephone wires connected to BBS. (yes look that up!)
I've played just about EVERY, and I mean EVERY MMO since Ultima Online made its huge push into the market as the sole MMO existing at the time commercially, and Oh how times have changed...
A small break down of what has happened in the MMO market.
1. Risk vs Reward = This WAS/IS huge, unfortunately this no longer applies. You can go out, die over and over, nothing happens. NOTHING. No loss, no shame, you really just dont care- nor should you. Vacuum your house, eat a bowl of cereal; mash that keyboard with your toes for all you care. Cuz your gonna get XP and WIN somehow.
2. Simplification = Yup, Remember when you could play games and completely make a massive mistake to your build??? Your character was GIMP and everyone knew it. Want to somehow fix it??? Well now you are looking at HOURS/DAYS to somehow find a magic stone...or some massive quest that allows you to FIX what you did wrong.
3. Pointless Opportunity = Hows that FPS shooter out there doing for ya??? You enjoying the hamster wheel of EVERYTHING EVERYDAY being the same??? You take a keep for what? To steal some scroll/item that gives you perks you barely notice nor care about? Whats that, you dont care about dying? (look at point 1)
4. Graphics/Hollywood= Yup! Its now more important to hire top tier artists, 3d designers, Media and advertising OVER gameplay. Its no different than dating some woman whos a perfect 10 in looks; But thats all she's got. Yea your happy for awhile until you realize there is NOTHING else there.
5. Non-sandbox = Gamers used to MAKE their adventures. Now its "scripted" questing, hand-tied governed GM/Designer control. Its not about YOU/US; its about THEM! Cant you feel this when you play??? Listen to how game companies talk to us. "Yea we realized its too hard for you to figure out YOUR character so were gonna dumb stuff down even further. Whats that??? You wanted us to leave the characters alone and let you design and do things yourself? No no...you are just too STUPID to know what you want. Let us do it for you."
6. Community= There is no community. Its now about ME ME ME. You wonder why dungeons just are'nt that fun? Or questing is more "work" than "enjoyment"?
Its because 99% of the player(s) are ONLY looking out for themselves. Item just dropped they needed. Why finish, EXIT/QUIT out with your item, why finish the dungeon. Oh someone is better at tanking than you but you wanted to do it?? Well cry some more and just "quit/exit" out.
Folks: 15 years ago games were FAR different than they are now. And unfortunately ESO has NOT paid attention. Yes they WILL make their money back; and honestly thats what they care about. After all they are a business. But it was'nt always like this.
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Alright then Wrain, so tell us what you think needs to happen to turn this around?
Simple: STRAY from WoW and every other game thats been pushed out for the past 8 years.
1. Give us a REASON to PvP. Give us XP out there, were SICK of questing!!! Give us DUNGEONS that we fight over that drop EXCLUSIVE items! How about some form of PvP points that give us SKILLS to BUY! (DAOC anyone???)
2. Fix your mob placement. I have NEVER seen so few of mobs spread out as in this game. (- Shadowbane) You push pvp but again...there's NO POINT!!! Give us camps of mobs to fight over out there that actually DROP items!!! Right now its just one big FPS of boredom.
3. Four classes really??? Yes the game IS new but you have GOT to add skills to fight for, earn, or give us some type of unique feeling. Both of my friends have already quit this game after realizing just how basic their toons are. Even at 50, its just the same thing!!!
4. Make a decision. Dont 1/2 way your game. Either focus on the PvP end or focus on the PVE. You cannot expect this game to make it if you dont pick a path. If you are gonna go PVE then dont bait pvper's into wasting their time always "hoping" for some fix. If you are gonna go PvP then SEPERATE the 2. DAOC did a GREAT job at doing this. They kept PVE SEPERATE from the designated PVP areas and BOTH sides were happy!!! Do NOT do what WOW, RIFT, AION and the rest of these games are doing. IT DOES"NT WORK!!! And before you spout Wow works...Remember ONE thing. WoW had NO competition. EQ2 dropped the ball (NO PVP). (Not to mention WoW had a huge following from Blizzard. And I will state Blizzard was and IS not the company they are today)
5. LISTEN TO YOUR CUSTOMERS!!! People who take the time to jump on test servers are usually people who are really really trying to better something. Far to often i've seen in forums children just screaming about something being "too hard" or "unfair" and eventually you cave to them. Something EARNED is far far more addictive/contagious than something GIVEN.
I did'nt mean to ramble, but in all honesty this game was the final nail in the coffin for my friends and I. We are no longer playing but wish well to those who enjoy it. I just wish a company would take a RISK rather than trying to follow the same old routine. GW2 was before this..and now ESO. Look at both games...see a similiar pattern???
Thanks,
Wrain