gladen5rwb17_ESO wrote: »I agree. There is nothing to entice me to continue. I look about the world and having adventured out into it know darn well there wont be anything different around that corner other than scenery.
I miss that chest that has a tiny percentage of spawning something magical. I miss standing in the tunnel and trading, sitting and chatting with people. I miss the one guild system where people matter. I miss those quests for the epic pieces of armor that give you are buff and are highly valued on raids. I miss clickies. Items that offer you something.
Why when I can have more than one mount can I not choose which to ride while away from the stable. More importantly, why would you design it like that? The UI of this game is not simplified, it is annoying to have to use the '.' button and not have a mouse function instead. It is not new or inventive, just bloody annoying.
The mobs here are always the same, different levels in different zones. The detail to armor is terrible and thank god for those awful costumes to cover up the washed out armors. Enter a dungeon, prepare to fight, people run past me and the halls are cleared before I begin, or, I enter the dungeon and bots have cleared it for me.
You have already covered all the reasons I sit here typing on a forum instead of playing the game. I have not yet left the game, but my incentive to log in is just not there. The fact is, business comes before the game and I wish game companies would understand that the reason those early games worked is because they cared about their customers, their game, then their bank accounts. Put in that order, money grows on your proverbial trees.
South_of_Heaven wrote: »Mmorpgs will return to their roots in time, I am sure of that. Newer ones will be clever enough to take elements from the UO/Shadowbane era or even truly innovate. ESO will be one more bad example and it's a shame, because the game is beautiful - unfortunately that is only what it is.
It already failed look at the pvp forums!!!!
Every single damn post there is a concern (no joke just go look)
http://forums.elderscrollsonline.com/categories/EN-campaigns
http://forums.elderscrollsonline.com/categories/EN-campaigns
http://forums.elderscrollsonline.com/categories/EN-campaigns
This kind of stuff shows up in the pvp forums of every single multiplayer game with pvp.
The game won't fail purely because pvp'ers are unhappy.
kassandratheclericb14_ESO wrote: »
I love how everyone compares brand new MMOs with ones that have been out for years and years. I mean Sheo's cheese man!! How long has WoW been out, doing stuff? Despite its recent issues it has been doing it a long time and has spent YEARS AND YEARS growing its world and community. A month old game really is comparing apples and oranges. The title of this thread alone is likely to turn one of thinking there is nothing of value here. Constructive criticsm is best and I think that many folks are trying to do that (though OP-no offense but when you tell something is bad give a way it could be made better.)
gladen5rwb17_ESO wrote: »
The mobs here are always the same, different levels in different zones. The detail to armor is terrible and thank god for those awful costumes to cover up the washed out armors. Enter a dungeon, prepare to fight, people run past me and the halls are cleared before I begin, or, I enter the dungeon and bots have cleared it for me.
You have already covered all the reasons I sit here typing on a forum instead of playing the game. I have not yet left the game, but my incentive to log in is just not there. The fact is, business comes before the game and I wish game companies would understand that the reason those early games worked is because they cared about their customers, their game, then their bank accounts. Put in that order, money grows on your proverbial trees.
I think @jaygraeb14a_ESO made some good points.
However, one point I must make is that ESO has only been out for a little over a month now... Isn't that still "beta" for MMOs? What this game needs is more people like jaygraeb14a_ESO who can give constructive insight into some of the game mechanisms that may not be as well developed/conceived as maybe they could.
However, I would caution doomsayers when the game is still so young. Zennimax so far has seemed to actually care about their little baby here. Sure they also have an eye out for profit but that isn't always a negative thing... As long as Zennimax continues to listen to their customers (read the first official blog) and shows their customers that they appreciate their business (like giving free game time and discounted game purchases) then I'm going to stick around and continue to support Zennimax with my generous donation of $15 a month
randomriffyrocksprerb18_ESO wrote: »For those who think, just wait a while, its only been a couple of months, its gonna improve.
Well of course it can improve and it will improve but only to the extent of the foundations it has placed. The foundations so far is average. It could've taken a better route with a bunch of illusion, alteration,destruction etc spells, stealth trees, with a bunch of morphs for each spell and no classes at all, no softlocks, high end graphics
I vote for a revamp or ESO2
jaygraeb14a_ESO wrote: »GREAT feedback guys!!! Really nice having a constructive look at it.
"Someuser", absolutely the game is VERY new. And I really hope things can turn around. The PROBLEM is every MMO that had a "bad" or "fair" start usually ends up tanking. Why? Because most people wont give things a 2nd shot. Even if a game did turn around; by then the majority of players just wont turn back for a round 2.
"Laura" I look at numbers. Just as a business would they too would look at "numbers/profit" coming in. Unfortunately why you may view that this is my opinion...its also the opinion of the 5 guilds i'm in. (500 capped going from 100's online to now 40...50.)
I will even dare say that 30-50% of the playerbase will NOT re-sub for their first payment of $15.00.
Part of this will of course be due to "summer" which is always the case; But it will be interesting to see what happens AFTER Craglorn and Fall.
Hoping for the best,
Wrain
jaygraeb14a_ESO wrote: »Remember ONE thing. WoW had NO competition. EQ2 dropped the ball (NO PVP). (Not to mention WoW had a huge following from Blizzard. And I will state Blizzard was and IS not the company they are today)
jaygraeb14a_ESO wrote: »
And Mowind, keep the discussion positive. No reason to call me a liar. Back when we did BBS you have to understand some places had 9-10 phone lines all running to the house/computer. Do some research before you call people out.
Muds were around a long long time before the well known "internet".
jaygraeb14a_ESO wrote: »You are obviously wanting to argue. We will call it a draw.
Wrain
It's not failing for me, I just didn't burn myself out of the game within the first month trying to 100% everything.
1. Risk vs Reward = This WAS/IS huge, unfortunately this no longer applies. You can go out, die over and over, nothing happens. NOTHING. No loss, no shame, you really just dont care- nor should you
2. Simplification = Yup, Remember when you could play games and completely make a massive mistake to your build??? Your character was GIMP and everyone knew it. Want to somehow fix it???
4. Graphics/Hollywood= Yup! Its now more important to hire top tier artists, 3d designers, Media and advertising OVER gameplay.
5. Non-sandbox = Gamers used to MAKE their adventures. Now its "scripted" questing, hand-tied governed GM/Designer control.
6. Community= There is no community. Its now about ME ME ME. You wonder why dungeons just are'nt that fun? Or questing is more "work" than "enjoyment"?
1. Give us a REASON to PvP. Give us XP out there, were SICK of questing!!! Give us DUNGEONS that we fight over that drop EXCLUSIVE items! How about some form of PvP points that give us SKILLS to BUY! (DAOC anyone???)
3. Four classes really??? Yes the game IS new but you have GOT to add skills to fight for, earn, or give us some type of unique feeling. Both of my friends have already quit this game after realizing just how basic their toons are. Even at 50, its just the same thing!!!
DAOC did a GREAT job at doing this. They kept PVE SEPERATE from the designated PVP areas and BOTH sides were happy!!!
5. LISTEN TO YOUR CUSTOMERS!!! People who take the time to jump on test servers are usually people who are really really trying to better something. Far to often i've seen in forums children just screaming about something being "too hard" or "unfair" and eventually you cave to them. Something EARNED is far far more addictive/contagious than something GIVEN.
jaygraeb14a_ESO wrote: »
I've played just about EVERY, and I mean EVERY MMO since Ultima Online made its huge push into the market as the sole MMO existing at the time commercially, and Oh how times have changed...
Folks: 15 years ago games were FAR different than they are now. And unfortunately ESO has NOT paid attention. Yes they WILL make their money back; and honestly thats what they care about. After all they are a business. But it was'nt always like this.
1. Give us a REASON to PvP. Give us XP out there, were SICK of questing!!! Give us DUNGEONS that we fight over that drop EXCLUSIVE items! How about some form of PvP points that give us SKILLS to BUY! (DAOC anyone???)
3. Fix your mob placement. I have NEVER seen so few of mobs spread out as in this game. (- Shadowbane) You push pvp but again...there's NO POINT!!! Give us camps of mobs to fight over out there that actually DROP items!!! Right now its just one big FPS of boredom.
4. Four classes really??? Yes the game IS new but you have GOT to add skills to fight for, earn, or give us some type of unique feeling. Both of my friends have already quit this game after realizing just how basic their toons are. Even at 50, its just the same thing!!!
Far to often i've seen in forums children just screaming about something being "too hard" or "unfair" and eventually you cave to them.
Something EARNED is far far more addictive/contagious than something GIVEN.