Anyone that unsubs from this game because they can't hit or heal 100 people per second with 0 cooldown abilities is just being a cry-baby.
It's not good game design for 1 person to be able to kill 20 in an open field. And in most cases, they ALREADY can't. But you whiners are so bad that you didn't even notice.
If you're so obsessed with killing 30 players with one, man a siege engine. That's what they're designed for, and they have no AOE cap. They can kill as many people as you want.
I guess, it is not the case. The point is, now you can wipe a 100 player zerg with 8 - 10 people if you know what you are doing and you know how to play. With a cap you can only kill a 100 player zerg when you have a 120 player zerg. The zerg size will be the only thing that matters.Anyone that unsubs from this game because they can't hit or heal 100 people per second with 0 cooldown abilities is just being a cry-baby.
The point is, now you can wipe a 100 player zerg with 8 - 10 people if you know what you are doing and you know how to play. With a cap you can only kill a 100 player zerg when you have a 120 player zerg. The zerg size will be the only thing that matters.
vranek_gaboreb17_ESO wrote: »Tanthul the very same thing happened in GW2. First they limit your aoe abilities and when people turn to use siege weapons to fight the blob, the developers limit the siege weapons as well.
We will see what's going to happen next, but right now this is a huge hit to AvA if you ask me.
The point is, now you can wipe a 100 player zerg with 8 - 10 people if you know what you are doing and you know how to play. With a cap you can only kill a 100 player zerg when you have a 120 player zerg. The zerg size will be the only thing that matters.
You mean "now" with the already implemented AOE limitation people are able to wipe a zerg and after changing 2 abilities, this is not possible anymore.
And people now all of sudden CHANGE their behavior and all will cuddle up, now that everyone and their mother knows that AOE is capped?!? Yeah, sounds about right. NOT.
So many misinformation here, it is getting ridiculous.
My favorite part here is the statistics discussion about the poll. @ValenWoody is really trying nicely to convey to you all that every internet poll is just rubbish. He is just right and my hero for staying so calm.
No rational person is arguing that pulsar and bat swarm don't need some adjustments.
Impulse, adjust the damage and make it cost more.
The point is, now you can wipe a 100 player zerg with 8 - 10 people if you know what you are doing and you know how to play. With a cap you can only kill a 100 player zerg when you have a 120 player zerg. The zerg size will be the only thing that matters.
You mean "now" with the already implemented AOE limitation people are able to wipe a zerg and after changing 2 abilities, this is not possible anymore.
And people now all of sudden CHANGE their behavior and all will cuddle up, now that everyone and their mother knows that AOE is capped?!? Yeah, sounds about right. NOT.
So many misinformation here, it is getting ridiculous.
My favorite part here is the statistics discussion about the poll. @ValenWoody is really trying nicely to convey to you all that every internet poll is just rubbish. He is just right and my hero for staying so calm.
People base their behaviour on their perceptions. Guess what is happening now? People's perception is changing and it will inevitably lead to a change in PVP behaviour.
Not to mention the fact that Zenimax never clarified there was a cap nor stated it ANYWHERE in the game.
vranek_gaboreb17_ESO wrote: »Tanthul the very same thing happened in GW2. First they limit your aoe abilities and when people turn to use siege weapons to fight the blob, the developers limit the siege weapons as well.
We will see what's going to happen next, but right now this is a huge hit to AvA if you ask me.
prana33b14_ESO wrote: »Lava_Croft wrote: »Thanks for the informative post and thanks for bringing the last few remaining AoE abilities in line with the rest.
To the very small but very vocal minority acting like they speak on behalf of the ESO community: Please don't.
I suggest you see the poll in the AvA forum section. Over 90% say no caps. Minority lolz.
prana33b14_ESO wrote: »Lava_Croft wrote: »Thanks for the informative post and thanks for bringing the last few remaining AoE abilities in line with the rest.
To the very small but very vocal minority acting like they speak on behalf of the ESO community: Please don't.
I suggest you see the poll in the AvA forum section. Over 90% say no caps. Minority lolz.
the hardcore types love to post of the forums, forum posters are probably less than 5% of the gamebase. AOE caps need to be in there for balance.
this was no problem 14 years ago in DAoC why should it be now? do all programmer become *** since then being unable to deliver a worthwhile netcode?I have a feeling this is not because they want to limit AOE spells, but they have to. If the server only has to send out 6 packets to 6 players, it greatly reduces the amount of traffic coming out of the server rather than having to send it to 100. This I believe is being done to enhance big pvp battle synchronization.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Well, since ZOS' plan is that PVP in ESO is LARGE SCALE, it seems they're tailoring the mechanics to fit that vision.philip.ploegerb16_ESO wrote: »that favours large numbers which already are favoured by themselves.
tankqullb16_ESO wrote: »this was no problem 14 years ago in DAoC why should it be now? do all programmer become *** since then being unable to deliver a worthwhile netcode?I have a feeling this is not because they want to limit AOE spells, but they have to. If the server only has to send out 6 packets to 6 players, it greatly reduces the amount of traffic coming out of the server rather than having to send it to 100. This I believe is being done to enhance big pvp battle synchronization.
as a hint how evolution works and to underline your statement: beeing slaughtered because of lack of knowledge, inexpiriences and pure dumbnessYou always compared the PvP mechanic to DAoC. But dont you remember how people got bombed in the early days, maybe even months? Sticked zergs got mezzed and bombed in 5 seconds.
What followed wasnt an AOE cap, but the implementation of abilities that helped the players to gain control of the fight. Purge, demezz, and the information about whats going on, gave the "zerg" the ability to counter those bomb tactics.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You might want the check the total number of votes for that poll.
Over 3000. Real-life election polls where i live usually go with 1000-1200 to get a 95% accuracy(in a country with about 5 million voters).
So while it's a minority compared to the total game population, the results are certainly statistically significant.