I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP.
Guldendraak wrote: »I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP.
I'm beginning to think these posts are from trolls. They obviously haven't read the previous pages to see that we've been testing the various theories and all they want to say is "L2P noobs" so they can feel better about themselves.
Now, other people are clearly experiencing different results to this, so rather than saying the system is a bad system, I think we really need to focus on the fact that some characters and/or interactions are bugged in some way.
I'll continue monitoring as I play one of my lower levels tonight to see if I capture any differences (i.e. could it be character or account based bugs somehow)
starkerealm wrote: »...
Your repair bills aren't. Players who are seeing 1k an hour from playing the same way you are (only without repairing their gear) would beg to differ.
I did not read all the 20 pages (I skipped middle 10) but.. you're collectively saying that one should interact with NPCs naked as well as strut in towns in bikini?
If the most of the XP gain comes from quests and a smaller chunck from combat, and if the quest XP is gained upon completion, it'd make sense to strip before talking to quest NPCs, just in case. Also, one should get naked every time one's not engaging mobs, just in case there's any exploration or crafting XP coming one's way. Luckily there are disguises to cover one's undies.. and they don't decay. Yet.
Now, if you excuse me, I'm going to find an armor swapping mod..
This has nothing todo with exp but apparently all outleveled mobs just not recognized in any calculations, as you might realized you don't generate ultimate as well.
Getting no exp for outleveled stuff is fine, not generating ulti and no influence on durability is a bug.
In general each armor piece is losing durability differently so its pretty obvious that there is a algorithm with random percentage on any piece of armor.
well atleast is harms everybody equally not like in other games where you are fücked for beeing a tank while everybody else repairs his gear once in a bluemoon. and the tank has 30k gold after each dungeon to invest to get his gear back in line.steveb16_ESO46 wrote: »We need to focus on the fact that getting damage for anything other than taking damage is idiotic.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Durability regardless, why do repairs cost more then the armor is worth?!
starkerealm wrote: »If it's rolling dice every time you get combat XP, it would go a long way towards explaining why some players are seeing horrific repair costs and others are fine. Either they're implausibly unlucky, or something has tripped the dice to always roll max for them. ...which could make this an incredibly difficult bug to fully track down.
Guldendraak wrote: »starkerealm wrote: »If it's rolling dice every time you get combat XP, it would go a long way towards explaining why some players are seeing horrific repair costs and others are fine. Either they're implausibly unlucky, or something has tripped the dice to always roll max for them. ...which could make this an incredibly difficult bug to fully track down.
*snip*...I pretty sure at VR12, I'm not going to want pay to repair/replace my gear every couple of hours of play - especially when we may be talking about hard to replace sets that drop off set bosses.
Durability regardless, why do repairs cost more then the armor is worth?!
Have you tried to buy new armour from merchants, it works out at an exorbitant cost which has some relationship to repair costs, whereas in a market flooded with used armours theoretically the price you could sell at would be massively reduced, like in real life the price you can sell an object for has no bearing on the cost it would take to repair it, all it influenced is the point at which it becomes “beyond economical repair”
That sounds great. Could you point me to the nearest VR1-4 Warlock armor set vendor then??
Well you're talking about replacing armor with vendor bought armor. That's why I'm asking wtf they are then so that I can do that.
I am using gear 10 levels lower than my current level and I can tell you my repair bills are minimal. However, Coritha you are totally wrong. There is a bug and different people are being hit with decay in odd places, ways and rates.
Let me guess, you skipped 19 pages of comments to post your opinion?
starkerealm wrote: »I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability.
Probably not. Keep in mind, via in game means, you can't tell when you take less than ~5% damage to an item. You can use an addon like Durameter to track smaller changes, though it won't display below 1% deterioration. Those of us using Durameter have noticed that it actually occurs on the kill, not on receiving damage.
Just cracking your inventory open after a fight and noticing, "oh, this time I took damage", v. tracking it during combat is a recipe for misleading assumptions about what's causing it.You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills.
There's actually a distinct possibility that the increased deterioration we're seeing is because of the finesse system "rewarding" us. Again, damage is inflicted on kills.No I don't manage to completely avoid them all the time. But I have good days and bad days where I'm either more or less responsive to the combat environment.
A good point was brought up earlier however concerning relative item levels, yes lower level gear does take a bigger bite to repair then does at level, or one level below your current. Again this is as intended to encourage players to keep their gear up to date. What is also not apparent to most people is the fact that at level gear does more then simply protect the player from harm. It also enhances the dps your character is capable of putting forth. Thus making combat all that much more simple.
The problem is, we're not talking about people holding onto one special piece of gear and then seeing it slag. In a lot of cases we're talking about players who are having to replace their gear as frequently as possible to avoid repair costs.The major problem here is that many people have very bad habits from other MMO systems where certain behavior was a more viable option then it is here.
There's a real disconnect here between the trolls... and you... I'm assuming you're not actually, intentionally trolling.
You have people saying "go back and play Skyrim, this is nothing like that," and people saying, "you've learned bad habits in other MMOs, you need to learn to play." So, here's my question? Which is it? It can't be both. Has my 672 hours in Skyrim lead me astray here? Is that not how you play this? Actually, is Steam just screwing with me now? Or is it the 894 hours in Champions... no, Champions has a blocking system that's actually pretty important... can't be that.The number one rule during your leveling campaign is this Keep you gear up to date! Even having just white gear until you hit 50 is perfectly okay in most instances.
That's good, because in most instances, the players in this thread can't afford anything better than white gear, because by the time they've leveled up enough to craft new gear, the old stuff is slagged.Just so long as it is up to date. Beyond that make sure you avoiding/blocking the incoming hits, especially the heavy attacks. But given enough light attacks it can add up as well. One final note that you can see for yourself in game: Weapons take no durability hits whatsoever!
"Bugs in me game!? Unpossible!"Shields however do take durability hits but given the extra armor afforded by both equipping a shield and actively blocking incoming attacks the repair bills are not that bad overall.
Your repair bills aren't. Players who are seeing 1k an hour from playing the same way you are (only without repairing their gear) would beg to differ.
starkerealm wrote: »I really don't know where you guys are getting the idea that durability loss occurs from gaining XP or IP. I gain both with complete impunity to my durability.
Probably not. Keep in mind, via in game means, you can't tell when you take less than ~5% damage to an item. You can use an addon like Durameter to track smaller changes, though it won't display below 1% deterioration. Those of us using Durameter have noticed that it actually occurs on the kill, not on receiving damage.
Just cracking your inventory open after a fight and noticing, "oh, this time I took damage", v. tracking it during combat is a recipe for misleading assumptions about what's causing it.You suffer a durability hit when you fail to block or avoid damage in combat, I.E. the finesse system. When you are doing it right you'll gain bonus experience and drops from mobs as well as avoiding those repair bills.
There's actually a distinct possibility that the increased deterioration we're seeing is because of the finesse system "rewarding" us. Again, damage is inflicted on kills.No I don't manage to completely avoid them all the time. But I have good days and bad days where I'm either more or less responsive to the combat environment.
A good point was brought up earlier however concerning relative item levels, yes lower level gear does take a bigger bite to repair then does at level, or one level below your current. Again this is as intended to encourage players to keep their gear up to date. What is also not apparent to most people is the fact that at level gear does more then simply protect the player from harm. It also enhances the dps your character is capable of putting forth. Thus making combat all that much more simple.
The problem is, we're not talking about people holding onto one special piece of gear and then seeing it slag. In a lot of cases we're talking about players who are having to replace their gear as frequently as possible to avoid repair costs.The major problem here is that many people have very bad habits from other MMO systems where certain behavior was a more viable option then it is here.
There's a real disconnect here between the trolls... and you... I'm assuming you're not actually, intentionally trolling.
You have people saying "go back and play Skyrim, this is nothing like that," and people saying, "you've learned bad habits in other MMOs, you need to learn to play." So, here's my question? Which is it? It can't be both. Has my 672 hours in Skyrim lead me astray here? Is that not how you play this? Actually, is Steam just screwing with me now? Or is it the 894 hours in Champions... no, Champions has a blocking system that's actually pretty important... can't be that.The number one rule during your leveling campaign is this Keep you gear up to date! Even having just white gear until you hit 50 is perfectly okay in most instances.
That's good, because in most instances, the players in this thread can't afford anything better than white gear, because by the time they've leveled up enough to craft new gear, the old stuff is slagged.Just so long as it is up to date. Beyond that make sure you avoiding/blocking the incoming hits, especially the heavy attacks. But given enough light attacks it can add up as well. One final note that you can see for yourself in game: Weapons take no durability hits whatsoever!
"Bugs in me game!? Unpossible!"Shields however do take durability hits but given the extra armor afforded by both equipping a shield and actively blocking incoming attacks the repair bills are not that bad overall.
Your repair bills aren't. Players who are seeing 1k an hour from playing the same way you are (only without repairing their gear) would beg to differ.
Well you are right in one respect, I am not trolling anyone. But I disagree that repair bills are based on experience gained.
However I do think that the relative level of the mobs you are fighting can make a difference in what is going on. This may seem like a tenuous distinction, but it is an important one for any player honestly thinking that every time they gain exp that their gear will take damage. Rather I think this is a rant by those who want to take on content that is far removed from their own level and are thereby paying the price in repair bills.
This is, quite possibly true. It also explains why two players in the same team at the same time doing the same content will get radically different repair values... no, wait.It is also perfectly possible that repair cost tables are linked to zones modified by the players level as to how much repair costs are going to cost them.
One of the issues that came up during beta was the aspect of players attempting to 'power level' their way to an early end game experience. It was quickly uncovered by players that if you take on mobs around five levels north of your own that this was both viable and efficient as a means to grind your way to the top.
@starkerealm, you mention at the end of your post that others are not paying for their repairs. Do you not think it equally possible that damaged gear could take an escalating repair cost the longer it remains damaged? In other words the longer you neglect repairing your gear the faster those repair bills will stack up. This is a system I do think is in place.
It is a realistic one as well. If your car is in need of repairs, but you neglect it for a time and continue to use it.
Such actions can lead to additional systems also taking damage. If this continues for long enough what was originally only $100 in repairs turns into a several thousand dollar repair bill, or potentially lead to the vehicle being junked. The end user who's less then fastidious about his repairs might assume that the car maker was designing the vehicle to deliberately break down. While the attentive car owner see's many years service basically problem free.
This is a system that I'm okay with being in the game.
Clearly I fall into the category of the attentive owner and keep my gear repaired at every opportunity.
I use a couple gold items, most are purple, and a couple are still only blues. I am always ensuring that my gear matches my level, or is at worst one level behind.
So what can I offer up here?
Stay with mobs that are at your own level or lower, keep your gear repaired, play well. Do these things and you'll find the game to be much more rewarding. However skipping content, attempting to glean as much exp from higher level mobs as possible, and generally trying to take short cuts, yeah I think that has a cost associated with it.
EDIT: I also have to wonder how much of an impact the finesse system might play in lowering repair costs when it is earned during combat.
I am using gear 10 levels lower than my current level and I can tell you my repair bills are minimal. However, Coritha you are totally wrong. There is a bug and different people are being hit with decay in odd places, ways and rates.
Let me guess, you skipped 19 pages of comments to post your opinion?
I can not speak to a bug that some state they have experienced that I have not. But I can say that after more then seven months of playing this title what was described here has not happened to my characters in any appreciable, or noticeable manner. And yes this is true even after testing and looking for what has been described here. But again I can only speak to my personal experience with this title. @Gillysan such is a far different circumstance, you may want to keep that in mind prior to telling another poster that they are 'wrong'.
You didn't answer my question. Did you skip 19 pages of posts to throw in your opinion?I am using gear 10 levels lower than my current level and I can tell you my repair bills are minimal. However, Coritha you are totally wrong. There is a bug and different people are being hit with decay in odd places, ways and rates.
Let me guess, you skipped 19 pages of comments to post your opinion?
I can not speak to a bug that some state they have experienced that I have not. But I can say that after more then seven months of playing this title what was described here has not happened to my characters in any appreciable, or noticeable manner. And yes this is true even after testing and looking for what has been described here. But again I can only speak to my personal experience with this title. @Gillysan such is a far different circumstance, you may want to keep that in mind prior to telling another poster that they are 'wrong'.