ms.voorheesb16_ESO wrote: »But serious, people need to stop whinge about everything and understand why they have things like this in-game.
For the record I currently hold ~167000 gold. And I am to be considered a bit of a cheapskate.
ok I know you are V10 but at what level did you start adding up that kind of gold? I wonder as I am 49.5 and have saved 20k without buying a new horse, doing any respecs, and making my own armor and weapons as I leveled up. Usually my repair bills ends up close to what the quests yields as rewards and from loot.
ms.voorheesb16_ESO wrote: »starkerealm wrote: »Your wish has been granted; when you log in, your very own, personal, hostile, Vampire Knight will hunt you down and murder you constantly with batswarm. Enjoy.
Should i see this as a personal harassment threat?
Also please stop with the emotional reply of "the current system will drive players to the gold sellers'. That comment is ridiculous drama queen crap.
Don't worry about dying if you have 5 monsters on you, killing them will cost you more than dying!
Arsenic_Touch wrote: »ms.voorheesb16_ESO wrote: »
But serious, people need to stop whinge about everything and understand why they have things like this in-game.
I don't know what this whinge is...
Guldendraak wrote: »But it's not just earning XP that damages our gear.. As I've posted already.. I've lost gear durability just using a Way Shrine after leaving town to travel to another Way Shrine that I've already been to.. There is definitely a bug in the system somewhere.
No it's definitely xp gained (when you kill a mob) that breaks our gear.
brandondickenson_ESO wrote: »It costs me 3g to kill an enemy, and he drops 2g. What is this I don't even...
I think to many players now a days want instant riches and satisfaction and will throw fits and complain any chance they get.
I think to many players now a days want instant riches and satisfaction and will throw fits and complain any chance they get.
This tired old cliche keeps getting trotted out but it totally misses the point.
Few here seem to be bemoaning the need for appropriate gold sinks that make sense and are balanced. But this gear decay system punishes players for actually playing the game. And the huge amount of bots and gold sellers suggests that these businesses recognise ESO as a prime marketplace for their services, because the game has such punishing gold sinks.
Few here seem to be asking for instant riches. Most players are willing to put in some effort to make some gold. But players like to feel they are making progress and their efforts are being rewarded, not punished by some artifically cranked up gold tax.
Few are throwing fits. Most of the fits are being thrown by the L2P trolls.
But if you want to make a "players these days ..." comparison, it's still the case that no previous MMO has had this sort of rapid gear decay, even if you go all the way back to early titles like UO, DAOC etc. So if ESO's devs wanted to capture some of this 'old school' feel, they missed the mark. And if they think that a punishing gear decay system is a great new feature that makes ESO stand out from the MMO crowd, they again missed the mark.
It begs the question, if gear decay is essentially "working as intended" then what is this system intended to achieve? Does the word "FUN" factor at all?
GamePlayer7 wrote: »So, if we take durability loss from gaining exp, should I be getting naked before I turn in quests?
ZOS_GinaBruno wrote: »After thoroughly testing the armor decay system, we found that everything is working as it was designed. However, we did find that there were a small number of cases that may be generating more decay than was originally intended, and we will continue to investigate those situations. We’ve also seen your feedback and do agree with you that the durability was too severe under some conditions, such as while you’re playing in a group, and are testing these changes on the PTS now.
GamePlayer7 wrote: »So, if we take durability loss from gaining exp, should I be getting naked before I turn in quests?
I've already got light armor leveled to where I want it.
I think to many players now a days want instant riches and satisfaction and will throw fits and complain any chance they get.
This tired old cliche keeps getting trotted out but it totally misses the point.
Few here seem to be bemoaning the need for appropriate gold sinks that make sense and are balanced. But this gear decay system punishes players for actually playing the game. And the huge amount of bots and gold sellers suggests that these businesses recognise ESO as a prime marketplace for their services, because the game has such punishing gold sinks.
Few here seem to be asking for instant riches. Most players are willing to put in some effort to make some gold. But players like to feel they are making progress and their efforts are being rewarded, not punished by some artifically cranked up gold tax.
Few are throwing fits. Most of the fits are being thrown by the L2P trolls.
But if you want to make a "players these days ..." comparison, it's still the case that no previous MMO has had this sort of rapid gear decay, even if you go all the way back to early titles like UO, DAOC etc. So if ESO's devs wanted to capture some of this 'old school' feel, they missed the mark. And if they think that a punishing gear decay system is a great new feature that makes ESO stand out from the MMO crowd, they again missed the mark.
It begs the question, if gear decay is essentially "working as intended" then what is this system intended to achieve? Does the word "FUN" factor at all?