Zershar_Vemod wrote: »starkerealm wrote: »It looks like, right now, gear decays in about 4 - 8 hours. Which, honestly sounds fine, at least on paper. Gear still feels squishy. But, it was really nice to be able to play the game again; stagger up to a merchant, and not have to completely cough up all my earnings just to get my armor passives back online.
4-8 hours? You are very lucky then.
Before all the memory leaks, etc. that were introduced yesterday, and when I wasn't getting hit by rollbacks, I lost around 50% decay in an hour - that is an improvement, along with not as bad (although multiple quest rewards are still useless with this gold wasting) costs, but still..... :P
Although there are now bigger issues.
Lost 11% on my boots wich were just crafted wile chatting with friends. Gues next time we have to chat in group inside a dungeon because thats only thing they fixed maybe then only loose 9 or 10% wile chatting.
That's what it says on loading screens. It actually seems to do 1-2% on each armour piece and around 8-10% more on one armour piece.psychoman88ub17_ESO wrote: »Dying causes 10%
Blackwolfe5 wrote: »By the way, did they change the sturdy trait on armor and shields? I'm pretty sure it wasn't "avoid decay on defeat" before, but rather "avoid decay"
Or was it?
starkerealm wrote: »Blackwolfe5 wrote: »By the way, did they change the sturdy trait on armor and shields? I'm pretty sure it wasn't "avoid decay on defeat" before, but rather "avoid decay"
Or was it?
It always said, "chance to avoid decay on defeat", and apparently always applied whenever there was a chance for decay.
Which... could be a hint that the decay on XP gain isn't intended behavior... except now it is.
LoL starkerealm (btw, is that starke-realm or starker-realm when i say it in my head?). I'm pretty sure its just a bug that is working in our favour for once.