However I do think that the relative level of the mobs you are fighting can make a difference in what is going on. This may seem like a tenuous distinction, but it is an important one for any player honestly thinking that every time they gain exp that their gear will take damage. Rather I think this is a rant by those who want to take on content that is far removed from their own level and are thereby paying the price in repair bills.
Woogawoman wrote: »Sounds like the next step in tracking down what's happening is trying to figure out why it varies. Perhaps those who are investigating could also report things like:
- Which region they are in
- Which enemies are causing decay from XP
- Which specific items were being crafted when the decay was noted
- Et cetera
Perhaps we can determine if there's a common thread to why it's affecting some folks but not others - and even for those affected, not doing so consistently.
starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
starkerealm wrote: »starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
If that's the case, it should be easy to test. I'm working at the moment, but if someone wants to take a massively overleveleled character to one of the tier 1 zones and hunt wolves for rawhide, it would let us know if you're right.
If you are, the system's even more bjorked than I thought.
starkerealm wrote: »starkerealm wrote: »Well... there goes that theory.starkerealm wrote: »
- All regions seem to be affected.
- There does not appear to be any pattern, as specific enemies will cause egregious gear decay on one character but not on another while they're in the same party. This means the mob itself is unlikely to be the source.
- The damage from crafting bug isn't one I've seen, so I can't really weigh in. I kind of wonder if it occurs when a player is still in a party with a friend, but not in the same area, so they're actually receiving combat XP. But, that's speculation, and it wouldn't explain someone's weapons getting damaged... that was weird.
I can weigh in on the crafting thing. Both my friend and I were crafting, no others in the party, so no one was in combat. He took durability loss while crafting, while I did not. So combat XP isn't a part of it (or at least not always). No fall damage was taken either, I might add.
*scampers off to the drawing board*
When you kill a mob it isn't the act of gaining xp that does it - it's just that you killed a mob within level range of your character. Mobs within level range drop loot, and this item decay is really just a tax on gaining loot.
This became clear when I got to VR1 and killed L50 mobs, and while they don't give xp, they do drop items because they're within level range to drop, and they also do cause gear decay when you kill them.
Basically this is a tax on gaining items/gold/loot...so it's possible that when someone crafts and gains an item or more, the game might think they've gained too much loot and tax them for it through some glitch in the code.
If that's the case, it should be easy to test. I'm working at the moment, but if someone wants to take a massively overleveleled character to one of the tier 1 zones and hunt wolves for rawhide, it would let us know if you're right.
If you are, the system's even more bjorked than I thought.
Your massively overlevelled character will get no gear decay at all from killing those low level mobs.
Actually there is a slight difference between Whine and Whinge, to whine is to complain a lot, to Whinge is to complain with a solid foundation for the complaint. Not that the person using the term was necessarily using it in that way.starkerealm wrote: »It's an archaic form of "to whine"...Arsenic_Touch wrote: »
I don't know what this whinge is...
i believe there is a miscalculation in the code somewhere and they will fix it once they have addressed the other bugs/glitches that are priority
I noticed my repair bills have gone down now that I am using more ranged kiting techniques rather than melee, but that doesnt address the bizarre degradation documented by posters earlier. there is something very wrong with the code
i believe there is a miscalculation in the code somewhere and they will fix it once they have addressed the other bugs/glitches that are priority
I noticed my repair bills have gone down now that I am using more ranged kiting techniques rather than melee, but that doesnt address the bizarre degradation documented by posters earlier. there is something very wrong with the code
Avoiding taking damage actually does nothing. You can kill mobs around your level range endlessly while taking no damage at all, and you will still get a repair bill. If your repair bills are less this way it's most likely because you are simply taking more time to kill running around like that, so basically killing less and looting less because of it.
drowned.thought_ESO wrote: »(Note that I have been facerolled in PvP several times just not this occasion.)
starkerealm wrote: »drowned.thought_ESO wrote: »(Note that I have been facerolled in PvP several times just not this occasion.)
A little off topic, but I always thought "facerolling" was just mindlessly spamming a rotation.
steveb16_ESO46 wrote: »
Now, other people are clearly experiencing different results to this, so rather than saying the system is a bad system, I think we really need to focus on the fact that some characters and/or interactions are bugged in some way.
I'll continue monitoring as I play one of my lower levels tonight to see if I capture any differences (i.e. could it be character or account based bugs somehow)
We need to focus on the fact that getting damage for anything other than taking damage is idiotic.
starkerealm wrote: »drowned.thought_ESO wrote: »(Note that I have been facerolled in PvP several times just not this occasion.)
A little off topic, but I always thought "facerolling" was just mindlessly spamming a rotation.
pokebreaker wrote: »starkerealm wrote: »drowned.thought_ESO wrote: »(Note that I have been facerolled in PvP several times just not this occasion.)
A little off topic, but I always thought "facerolling" was just mindlessly spamming a rotation.
I've usually seen "facerolling" used to describe a situation in which the Facerollee was completely wiped out, without even a hope of succeeding. Synonymous with ROLFSTOMPED and Facemelted.