Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
I've seen 16 on 8, with, I think, 5 enemies. So, those numbers mesh.oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
My example was a group of 3 mobs, they dropped 7g in coins with no items. My repair cost for the encounter was 15g.
oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
My example was a group of 3 mobs, they dropped 7g in coins with no items. My repair cost for the encounter was 15g.
oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
My example was a group of 3 mobs, they dropped 7g in coins with no items. My repair cost for the encounter was 15g.
Its pretty rare for a group of mobs to drop nothing item wise. Heck you could fill your entire inventory full of items in a sessions before your gear is completely broken. I don't even sell all my items, I break a lot down. The net result is "always" positive.
Kill 3 mobs net result is negative 8. Fine. But on the very next set of mobs, you can get 3 green items, maybe one with ornate, maybe one with a set bonus. Boom, you've just cleared the positive calculation. You can even break all those green items down, get the mats, and sell them for more/or sell them in your guild store. Depends if you have the capital.
oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
My example was a group of 3 mobs, they dropped 7g in coins with no items. My repair cost for the encounter was 15g.
Its pretty rare for a group of mobs to drop nothing item wise. Heck you could fill your entire inventory full of items in a sessions before your gear is completely broken. I don't even sell all my items, I break a lot down. The net result is "always" positive.
Kill 3 mobs net result is negative 8. Fine. But on the very next set of mobs, you can get 3 green items, maybe one with ornate, maybe one with a set bonus. Boom, you've just cleared the positive calculation. You can even break all those green items down, get the mats, and sell them for more/or sell them in your guild store. Depends if you have the capital.
If that was to answer the problem it would suggest that ZoS know what im going to kill in a session to allow a net amount to be calculated for the armor damage....doesnt seem right.
Even if it were true and they controlled each players loot over time so precisely and tied it to the repair....no wait, that would be really complicated, surely much more than doing it by damage would have been?
Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »
Then its too large, when the decay is 15g and the loot is 7g (no items) something is wrong.
I'd like to know what you are picking up that only sells for 7g. lol
My example was a group of 3 mobs, they dropped 7g in coins with no items. My repair cost for the encounter was 15g.
Its pretty rare for a group of mobs to drop nothing item wise. Heck you could fill your entire inventory full of items in a sessions before your gear is completely broken. I don't even sell all my items, I break a lot down. The net result is "always" positive.
Kill 3 mobs net result is negative 8. Fine. But on the very next set of mobs, you can get 3 green items, maybe one with ornate, maybe one with a set bonus. Boom, you've just cleared the positive calculation. You can even break all those green items down, get the mats, and sell them for more/or sell them in your guild store. Depends if you have the capital.
If that was to answer the problem it would suggest that ZoS know what im going to kill in a session to allow a net amount to be calculated for the armor damage....doesnt seem right.
Even if it were true and they controlled each players loot over time so precisely and tied it to the repair....no wait, that would be really complicated, surely much more than doing it by damage would have been?
So you purposefully grinding on a mob that drops only coins and wondering why you are loosing money?
The drops are RNG unless you are specifically hunting something that doesn't have a loot table.
Depending on RNG loot drops to break even? ESO is doing it wrong.ttwinklerub17_ESO wrote: »... Depends if you have the capital.
Make your argument again without considering RNG loot drops, and you'll see what I mean.oxygen_boarderb16_ESO wrote: »...
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Make your argument again without considering RNG loot drops, and you'll see what I mean.oxygen_boarderb16_ESO wrote: »...
Negative, I said RNG determines your capital gains. I'm arguing with people who have a hard time making coins in game. I guess I'm just that much better at video games, if I can play normally and always turn a profit. Weird. I have had zero issues making money, just doing normal MMO stuff.
Bear in mind a lot of this is coloured by some people getting 5-10x the decay of others, as well documented within this thread, including occasions when two people are grouped together fighting the same enemies.oxygen_boarderb16_ESO wrote: »What RNG, I'm just talking about the crap that drops from all world mobs. The white/green junk. If RNG is good, you make a lot, if RNG is bad, you make a little. But you never LOSE any money.
Bear in mind a lot of this is coloured by some people getting 5-10x the decay of others, as well documented within this thread, including occasions when two people are grouped together fighting the same enemies.oxygen_boarderb16_ESO wrote: »What RNG, I'm just talking about the crap that drops from all world mobs. The white/green junk. If RNG is good, you make a lot, if RNG is bad, you make a little. But you never LOSE any money.
I just crafted a full set of heavy armor. I also used a lot of moonstone ingot to craft my armor. Oh.... multiple trait stones. I used 3 honing stones on each of my 8 items. Oh now That's 24 honing stones. Oh I want it all to be arcane quality. There goes 30 dwarven oil. Oh you want epic? Bye bye 50 grain solvent. Oh ***...one of my items broke while trying to improve. Restart that one. Now I have to buy 8 enchantments. woooo.
Let me run through this dungeon. Woo a couple blues some greens and some gold. Damn...30mins and my gear is broke.
Guess I'll decon and repeat the above process...
Even if I stick to magic quality im still at a loss.
Oh you want me to stick to *** picked up items thats all missed matched and doesn't allow me to plan spec my armor?
What's the point of being able to craft and improve then?
lol
oxygen_boarderb16_ESO wrote: »I just crafted a full set of heavy armor. I also used a lot of moonstone ingot to craft my armor. Oh.... multiple trait stones. I used 3 honing stones on each of my 8 items. Oh now That's 24 honing stones. Oh I want it all to be arcane quality. There goes 30 dwarven oil. Oh you want epic? Bye bye 50 grain solvent. Oh ***...one of my items broke while trying to improve. Restart that one. Now I have to buy 8 enchantments. woooo.
Let me run through this dungeon. Woo a couple blues some greens and some gold. Damn...30mins and my gear is broke.
Guess I'll decon and repeat the above process...
Even if I stick to magic quality im still at a loss.
Oh you want me to stick to *** picked up items thats all missed matched and doesn't allow me to plan spec my armor?
What's the point of being able to craft and improve then?
lol
So really your issue isn't with gear decay at all.
oxygen_boarderb16_ESO wrote: »I just crafted a full set of heavy armor. I also used a lot of moonstone ingot to craft my armor. Oh.... multiple trait stones. I used 3 honing stones on each of my 8 items. Oh now That's 24 honing stones. Oh I want it all to be arcane quality. There goes 30 dwarven oil. Oh you want epic? Bye bye 50 grain solvent. Oh ***...one of my items broke while trying to improve. Restart that one. Now I have to buy 8 enchantments. woooo.
Let me run through this dungeon. Woo a couple blues some greens and some gold. Damn...30mins and my gear is broke.
Guess I'll decon and repeat the above process...
Even if I stick to magic quality im still at a loss.
Oh you want me to stick to *** picked up items thats all missed matched and doesn't allow me to plan spec my armor?
What's the point of being able to craft and improve then?
lol
So really your issue isn't with gear decay at all.
Oh wise one please explain to me how my issue is not with gear decay? Am I not wearing the gear in which I've crafted? Is it not decaying at a ridiculous rate?
Seems you have no issue with decay because you're happy to pickup and wear looted junk as it comes.
Anarchos404 wrote: »I went away for a week on easter holiday and then I come back to sick repair bills for 20-30mins of gameplay without dying.
All my gear just melts after just 30 minutes of playing and that's a repair bill of 2-3k gold which my current economy can't support while trying to get those bagspaces.
Is this intended?
I mean... full repairs needed twice per hour?
Kinda defeating the purpose of getting some nice pieces of gear and using them for 30mins and then just deconstructing them since it's not worth the repair bill.
The next mini dungeon I enter, I will enter naked.
Thank god for the Cyrodiil health bonus
It would all be justified if I kept dying for the duration of my gear, but normal combat melting my gear that fast is just nuts.
oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »I just crafted a full set of heavy armor. I also used a lot of moonstone ingot to craft my armor. Oh.... multiple trait stones. I used 3 honing stones on each of my 8 items. Oh now That's 24 honing stones. Oh I want it all to be arcane quality. There goes 30 dwarven oil. Oh you want epic? Bye bye 50 grain solvent. Oh ***...one of my items broke while trying to improve. Restart that one. Now I have to buy 8 enchantments. woooo.
Let me run through this dungeon. Woo a couple blues some greens and some gold. Damn...30mins and my gear is broke.
Guess I'll decon and repeat the above process...
Even if I stick to magic quality im still at a loss.
Oh you want me to stick to *** picked up items thats all missed matched and doesn't allow me to plan spec my armor?
What's the point of being able to craft and improve then?
lol
So really your issue isn't with gear decay at all.
Oh wise one please explain to me how my issue is not with gear decay? Am I not wearing the gear in which I've crafted? Is it not decaying at a ridiculous rate?
Seems you have no issue with decay because you're happy to pickup and wear looted junk as it comes.
Most of my gear is crafted. I fail to understand why you'd min/max when your going to replace the gear anyways. If you can clear the content, good, stop upgrading, if you can't upgrade. This is standard MMO stuff.
oxygen_boarderb16_ESO wrote: »oxygen_boarderb16_ESO wrote: »I just crafted a full set of heavy armor. I also used a lot of moonstone ingot to craft my armor. Oh.... multiple trait stones. I used 3 honing stones on each of my 8 items. Oh now That's 24 honing stones. Oh I want it all to be arcane quality. There goes 30 dwarven oil. Oh you want epic? Bye bye 50 grain solvent. Oh ***...one of my items broke while trying to improve. Restart that one. Now I have to buy 8 enchantments. woooo.
Let me run through this dungeon. Woo a couple blues some greens and some gold. Damn...30mins and my gear is broke.
Guess I'll decon and repeat the above process...
Even if I stick to magic quality im still at a loss.
Oh you want me to stick to *** picked up items thats all missed matched and doesn't allow me to plan spec my armor?
What's the point of being able to craft and improve then?
lol
So really your issue isn't with gear decay at all.
Oh wise one please explain to me how my issue is not with gear decay? Am I not wearing the gear in which I've crafted? Is it not decaying at a ridiculous rate?
Seems you have no issue with decay because you're happy to pickup and wear looted junk as it comes.
Most of my gear is crafted. I fail to understand why you'd min/max when your going to replace the gear anyways. If you can clear the content, good, stop upgrading, if you can't upgrade. This is standard MMO stuff.
Okay so I'm VR10. Now what son?
What difference does it make what level I am? fact is I want my armor to last more then 30mins. I'm not netting profits from having high end armor decay in 30mins.
Also....doesn't take 30mins to go up a few levels to make my armor redundant.
oxygen_boarderb16_ESO wrote: »You'll want to check the previous 22 pages for that.... Again, I say, what is it that you are doing that breaks your gear like it is.
It's one thing to be skeptical or critical, oxygen_boarderb16_ESO, but your participation in this thread is anything but constructive, now.
There is no MMO, past or present, that has such punitive gear decay / durability decay / repair costs. Period. Done. ESO's mechanic in this regard is WORSE than any other MMO.
If you think that's a postive, great, post as such and move on. Trolling the thread isn't helping anyone.
Did you bother to read the first 20 pages of this thread?oxygen_boarderb16_ESO wrote: »You haven't really posted anything that would lead me to believe your gear is breaking in 30, unless you are straight mob grinding, in which case, tons of items/loot should be dropping to recoop your costs. Again, I say, what is it that you are doing that breaks your gear like it is.
Woogawoman wrote: »Did you bother to read the first 20 pages of this thread?oxygen_boarderb16_ESO wrote: »You haven't really posted anything that would lead me to believe your gear is breaking in 30, unless you are straight mob grinding, in which case, tons of items/loot should be dropping to recoop your costs. Again, I say, what is it that you are doing that breaks your gear like it is.
oxygen_boarderb16_ESO wrote: »Woogawoman wrote: »Did you bother to read the first 20 pages of this thread?oxygen_boarderb16_ESO wrote: »You haven't really posted anything that would lead me to believe your gear is breaking in 30, unless you are straight mob grinding, in which case, tons of items/loot should be dropping to recoop your costs. Again, I say, what is it that you are doing that breaks your gear like it is.
Yes, I read through all the subjective reasoning of "my gear broke in 30 mins". Haven't really seen ANY post showing definitively one way or another. So I'm adding my two sense to the argument on the other side of the coin. I'm not excited to watch through a 30 min video of what your doing wrong in your "general" game play sessions, but I'm more then happy to do it.
Player A: Hmm my gear breaks after 30 mins of playing, I can't afford to foot the bill.
Player B: Hmm my gear rarely breaks after 30 mins of playing, sometimes last up to an hr straight. Vendors are all over the place and it seems pretty easy to just click the vendor and repair the gear. The bill is trivial since you make a ton of money anyways.
So all I'm trying to figure out, is, why is there a difference in subjective reasoning between player A and Player B.
Final Edit, I can't wait to hear the amount of comments that come up once progression starts and you make zero income and have to fix your gear. Good Luck.